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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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/*****************************************************************************
test07.cpp -- Test handling of process objects with living descendants
Original Author: Philipp A. Hartmann, OFFIS
*****************************************************************************/
/*****************************************************************************
MODIFICATION LOG - modifiers, enter your name, affiliation, date and
changes you are making here.
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Description of Modification:
*****************************************************************************/
// $Log: test07.cpp,v $
// Revision 1.2 2011/02/14 17:00:00 acg
// Andy Goodrich: updated copyright and added cvs logging information inline.
//
#define SC_INCLUDE_DYNAMIC_PROCESSES
#include <systemc.h>
void
dump_hierarchy(
std::vector< sc_object* > const & objs = sc_get_top_level_objects()
, unsigned level = 0
)
{
if (!level)
std::cout << "------ " << "(" << sc_time_stamp() << ")" << " ------"
<< std::endl;
std::vector<sc_object*>::const_iterator it = objs.begin();
for( ; it != objs.end(); it++ )
{
std::cout << std::string( level + 1, ' ' )
<< (*it)->name() << " (" << (*it)->kind() << ")";
sc_process_handle h(*it);
std::cout << ( h.valid() // is it a process? -> print state
? (! h.terminated() ? " (running)" : " (terminated)" )
: "" )
<< std::endl;
dump_hierarchy( (*it)->get_child_objects(), level+1 );
}
if (!level)
std::cout << "---------------------- " << std::endl;
}
struct my_object : sc_object {
my_object( const char* name ) : sc_object( name ) {}
~my_object()
{
std::cout << "+++ " << this->name() << " deleted" << std::endl;
}
};
SC_MODULE(DUT)
{
SC_CTOR(DUT)
: leaf_(0)
{
SC_THREAD(parent);
}
enum start_options
{
no_children = 0,
start_child_proc = 1,
create_child_obj = 2,
both_children = 3
};
void child( start_options opt ){
start();
my_object local( "local" );
if( opt & create_child_obj )
leaf_=new my_object("dyn_obj");
wait( 100, SC_NS );
if( opt & start_child_proc )
sc_spawn( sc_bind( &DUT::child, this, no_children )
, "grandchild" );
wait( 100, SC_NS );
end();
}
void parent()
{
// only parent alive
wait( 50, SC_NS );
dump_hierarchy();
sc_spawn( sc_bind( &DUT::child, this, start_child_proc ), "child0" );
sc_spawn( sc_bind( &DUT::child, this, both_children ), "child1" );
// direct children up and running
wait( 50, SC_NS );
dump_hierarchy();
// grandchildren started, child object created
wait( 100, SC_NS );
dump_hierarchy();
// direct children ended (zombies kept)
wait( 100, SC_NS );
dump_hierarchy();
// grandhildren ended (zombie with child object kept)
wait( 100, SC_NS );
dump_hierarchy();
// child object removed, zombies deleted
delete leaf_; leaf_ = 0;
wait( 100, SC_NS );
dump_hierarchy();
{
// create another pair of children
sc_process_handle
h0 = sc_spawn( sc_bind( &DUT::child, this, start_child_proc ), "child0" ),
h1 = sc_spawn( sc_bind( &DUT::child, this, start_child_proc ), "child1" );
wait( 100, SC_NS );
dump_hierarchy();
// and kill them, after it has spawned its grandchild
wait( 50, SC_NS );
h0.kill();
h1.kill( SC_INCLUDE_DESCENDANTS );
std::cout << "+++ kills sent ... "
<< "(" << sc_time_stamp() << ")"
<< std::endl;
// needed to avoid segfault
//wait(SC_ZERO_TIME);
} // drop handles
wait( 50, SC_NS );
dump_hierarchy();
end();
}
void start()
{
std::cout
<< "+++ "
<< sc_get_current_process_handle().name()
<< " starting "
<< "(" << sc_time_stamp() << ")"
<< std::endl;
}
void end()
{
std::cout
<< "+++ "
<< sc_get_current_process_handle().name()
<< " exiting "
<< "(" << sc_time_stamp() << ")"
<< std::endl;
}
my_object* leaf_;
};
int sc_main( int, char*[] )
{
DUT dut("dut");
sc_start(900, SC_NS );
// everything cleaned up (only module still alive)
dump_hierarchy();
return 0;
}