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/*****************************************************************************
Licensed to Accellera Systems Initiative Inc. (Accellera) under one or
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with this work for additional information regarding copyright ownership.
Accellera licenses this file to you under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with the
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http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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*****************************************************************************/
/*****************************************************************************
inlining.cpp --
Original Author: Rocco Jonack, Synopsys, Inc., 1999-07-30
*****************************************************************************/
/*****************************************************************************
MODIFICATION LOG - modifiers, enter your name, affiliation, date and
changes you are making here.
Name, Affiliation, Date:
Description of Modification:
*****************************************************************************/
#include "inlining.h"
// list of defines
#define clock(a) wait(a)
#define intu4(a) sc_biguint<4> a;
#define vec4(a) sc_lv<4> a;
#define my_case(a, b, c) switch (a) { \
case 0: \
case 1: \
case 2: \
case 3: \
b = 0; \
break; \
default : \
b = c; \
break; \
};
#define my_wait_case(a, b, c) switch (a) { \
case 0: \
case 1: \
case 2: \
case 3: \
b = 0; \
wait(); \
break; \
default : \
b = c; \
wait(); \
break; \
};
void inlining::entry(){
int tmp1;
int tmp2;
vec4(tmp3);
sc_bv<4> tmp4;
// reset_loop
if (reset.read() == true) {
out_value1.write(0);
out_value2.write(0);
out_valid.write(false);
clock(1);
} else clock(1);
//
// main loop
//
while(1) {
do { wait(); } while (in_valid == false);
//reading inputs
tmp1 = in_value1.read().to_int();
tmp2 = in_value2.read().to_int();
tmp3 = in_value3.read();
tmp4 = in_value4.read();
//execution
my_wait_case(tmp1, tmp3, tmp4);
out_value1.write(tmp3);
clock(1);
my_case(tmp2, tmp3, tmp4);
out_value2.write(tmp4);
out_valid.write(true);
clock(1);
out_valid.write(false);
}
}
// EOF