team: introduce random mode

As suggested by Eric Dumazet, allow user to select mode which chooses
TX port randomly. Functionality should be more of less similar to
round-robin mode with even lower overhead.

Signed-off-by: Jiri Pirko <jiri@resnulli.us>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/drivers/net/team/team_mode_roundrobin.c b/drivers/net/team/team_mode_roundrobin.c
index ed63a6b..d268e4d 100644
--- a/drivers/net/team/team_mode_roundrobin.c
+++ b/drivers/net/team/team_mode_roundrobin.c
@@ -25,26 +25,6 @@
 	return (struct rr_priv *) &team->mode_priv;
 }
 
-static struct team_port *__get_first_port_up(struct team *team,
-					     struct team_port *port)
-{
-	struct team_port *cur;
-
-	if (team_port_txable(port))
-		return port;
-	cur = port;
-	list_for_each_entry_continue_rcu(cur, &team->port_list, list)
-		if (team_port_txable(port))
-			return cur;
-	list_for_each_entry_rcu(cur, &team->port_list, list) {
-		if (cur == port)
-			break;
-		if (team_port_txable(port))
-			return cur;
-	}
-	return NULL;
-}
-
 static bool rr_transmit(struct team *team, struct sk_buff *skb)
 {
 	struct team_port *port;
@@ -52,7 +32,7 @@
 
 	port_index = rr_priv(team)->sent_packets++ % team->en_port_count;
 	port = team_get_port_by_index_rcu(team, port_index);
-	port = __get_first_port_up(team, port);
+	port = team_get_first_port_txable_rcu(team, port);
 	if (unlikely(!port))
 		goto drop;
 	if (team_dev_queue_xmit(team, port, skb))