| #ifndef CEPH_CRUSH_CRUSH_H |
| #define CEPH_CRUSH_CRUSH_H |
| |
| #include <linux/types.h> |
| |
| /* |
| * CRUSH is a pseudo-random data distribution algorithm that |
| * efficiently distributes input values (typically, data objects) |
| * across a heterogeneous, structured storage cluster. |
| * |
| * The algorithm was originally described in detail in this paper |
| * (although the algorithm has evolved somewhat since then): |
| * |
| * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf |
| * |
| * LGPL2 |
| */ |
| |
| |
| #define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ |
| |
| #define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ |
| |
| |
| #define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */ |
| #define CRUSH_ITEM_NONE 0x7fffffff /* no result */ |
| |
| /* |
| * CRUSH uses user-defined "rules" to describe how inputs should be |
| * mapped to devices. A rule consists of sequence of steps to perform |
| * to generate the set of output devices. |
| */ |
| struct crush_rule_step { |
| __u32 op; |
| __s32 arg1; |
| __s32 arg2; |
| }; |
| |
| /* step op codes */ |
| enum { |
| CRUSH_RULE_NOOP = 0, |
| CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ |
| CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ |
| /* arg2 = type */ |
| CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ |
| CRUSH_RULE_EMIT = 4, /* no args */ |
| CRUSH_RULE_CHOOSELEAF_FIRSTN = 6, |
| CRUSH_RULE_CHOOSELEAF_INDEP = 7, |
| |
| CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */ |
| CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */ |
| CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10, |
| CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11, |
| }; |
| |
| /* |
| * for specifying choose num (arg1) relative to the max parameter |
| * passed to do_rule |
| */ |
| #define CRUSH_CHOOSE_N 0 |
| #define CRUSH_CHOOSE_N_MINUS(x) (-(x)) |
| |
| /* |
| * The rule mask is used to describe what the rule is intended for. |
| * Given a ruleset and size of output set, we search through the |
| * rule list for a matching rule_mask. |
| */ |
| struct crush_rule_mask { |
| __u8 ruleset; |
| __u8 type; |
| __u8 min_size; |
| __u8 max_size; |
| }; |
| |
| struct crush_rule { |
| __u32 len; |
| struct crush_rule_mask mask; |
| struct crush_rule_step steps[0]; |
| }; |
| |
| #define crush_rule_size(len) (sizeof(struct crush_rule) + \ |
| (len)*sizeof(struct crush_rule_step)) |
| |
| |
| |
| /* |
| * A bucket is a named container of other items (either devices or |
| * other buckets). Items within a bucket are chosen using one of a |
| * few different algorithms. The table summarizes how the speed of |
| * each option measures up against mapping stability when items are |
| * added or removed. |
| * |
| * Bucket Alg Speed Additions Removals |
| * ------------------------------------------------ |
| * uniform O(1) poor poor |
| * list O(n) optimal poor |
| * tree O(log n) good good |
| * straw O(n) optimal optimal |
| */ |
| enum { |
| CRUSH_BUCKET_UNIFORM = 1, |
| CRUSH_BUCKET_LIST = 2, |
| CRUSH_BUCKET_TREE = 3, |
| CRUSH_BUCKET_STRAW = 4 |
| }; |
| extern const char *crush_bucket_alg_name(int alg); |
| |
| struct crush_bucket { |
| __s32 id; /* this'll be negative */ |
| __u16 type; /* non-zero; type=0 is reserved for devices */ |
| __u8 alg; /* one of CRUSH_BUCKET_* */ |
| __u8 hash; /* which hash function to use, CRUSH_HASH_* */ |
| __u32 weight; /* 16-bit fixed point */ |
| __u32 size; /* num items */ |
| __s32 *items; |
| |
| /* |
| * cached random permutation: used for uniform bucket and for |
| * the linear search fallback for the other bucket types. |
| */ |
| __u32 perm_x; /* @x for which *perm is defined */ |
| __u32 perm_n; /* num elements of *perm that are permuted/defined */ |
| __u32 *perm; |
| }; |
| |
| struct crush_bucket_uniform { |
| struct crush_bucket h; |
| __u32 item_weight; /* 16-bit fixed point; all items equally weighted */ |
| }; |
| |
| struct crush_bucket_list { |
| struct crush_bucket h; |
| __u32 *item_weights; /* 16-bit fixed point */ |
| __u32 *sum_weights; /* 16-bit fixed point. element i is sum |
| of weights 0..i, inclusive */ |
| }; |
| |
| struct crush_bucket_tree { |
| struct crush_bucket h; /* note: h.size is _tree_ size, not number of |
| actual items */ |
| __u8 num_nodes; |
| __u32 *node_weights; |
| }; |
| |
| struct crush_bucket_straw { |
| struct crush_bucket h; |
| __u32 *item_weights; /* 16-bit fixed point */ |
| __u32 *straws; /* 16-bit fixed point */ |
| }; |
| |
| |
| |
| /* |
| * CRUSH map includes all buckets, rules, etc. |
| */ |
| struct crush_map { |
| struct crush_bucket **buckets; |
| struct crush_rule **rules; |
| |
| __s32 max_buckets; |
| __u32 max_rules; |
| __s32 max_devices; |
| |
| /* choose local retries before re-descent */ |
| __u32 choose_local_tries; |
| /* choose local attempts using a fallback permutation before |
| * re-descent */ |
| __u32 choose_local_fallback_tries; |
| /* choose attempts before giving up */ |
| __u32 choose_total_tries; |
| /* attempt chooseleaf inner descent once for firstn mode; on |
| * reject retry outer descent. Note that this does *not* |
| * apply to a collision: in that case we will retry as we used |
| * to. */ |
| __u32 chooseleaf_descend_once; |
| }; |
| |
| |
| /* crush.c */ |
| extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos); |
| extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); |
| extern void crush_destroy_bucket_list(struct crush_bucket_list *b); |
| extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); |
| extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); |
| extern void crush_destroy_bucket(struct crush_bucket *b); |
| extern void crush_destroy_rule(struct crush_rule *r); |
| extern void crush_destroy(struct crush_map *map); |
| |
| static inline int crush_calc_tree_node(int i) |
| { |
| return ((i+1) << 1)-1; |
| } |
| |
| #endif |