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/*=========================================================================
Copyright (c) 2007, Los Alamos National Security, LLC
All rights reserved.
Copyright 2007. Los Alamos National Security, LLC.
This software was produced under U.S. Government contract DE-AC52-06NA25396
for Los Alamos National Laboratory (LANL), which is operated by
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// .NAME ForceTree - calculate particle force in tree
//
#ifndef ForceTree_h
#define ForceTree_h
#include "Definition.h"
#include "BHForceTree.h"
#include <string>
#include <vector>
#include <set>
#include <algorithm>
using namespace std;
/////////////////////////////////////////////////////////////////////////
//
// ForceTree takes the particle information, builds
// a Barnes Hut octree from the particles, calculates force
//
/////////////////////////////////////////////////////////////////////////
class ForceTree {
public:
ForceTree();
~ForceTree();
// Set parameters
void setParameters(
POSVEL_T* minLoc,
POSVEL_T* maxLoc,
POSVEL_T openAngle,
POSVEL_T critRadius,
int minGroup,
int maxGroup,
POSVEL_T pmass);
// Set alive particle vectors which were created elsewhere
void setParticles(
vector<POSVEL_T>* xx,
vector<POSVEL_T>* yy,
vector<POSVEL_T>* zz,
vector<POSVEL_T>* vx,
vector<POSVEL_T>* vy,
vector<POSVEL_T>* vz,
vector<POSVEL_T>* mass,
vector<POTENTIAL_T>* potential);
// Build the BH force tree structure
void buildForceTree();
// Calculate the particle force
void forceCalculationBarnesAdjust();
void forceCalculationBarnesQuick();
void forceCalculationGadgetTopDown();
void forceCalculationGadgetBottomUp();
void forceCalculationGroup();
void forceCalculationN2();
// Print values
void printForceValues() { this->bhTree->printForceValues(); }
private:
int myProc; // My processor number
int numProc; // Total number of processors
ID_T particleCount; // Total particles on this processor
POSVEL_T particleMass; // Average particle mass
POSVEL_T openingAngle; // Open node in BH tree to higher resolution
POSVEL_T criticalRadius; // Ignore node in BH tree
int minimumGroup; // Number of particles for one interaction list
int maximumGroup; // Number of particles for one interaction list
POSVEL_T minLoc[DIMENSION]; // Lower bound on box
POSVEL_T maxLoc[DIMENSION]; // Upper bound on box
POSVEL_T* xx; // X location for particles on this processor
POSVEL_T* yy; // Y location for particles on this processor
POSVEL_T* zz; // Z location for particles on this processor
POSVEL_T* vx; // X velocity for particles on this processor
POSVEL_T* vy; // Y velocity for particles on this processor
POSVEL_T* vz; // Z velocity for particles on this processor
POSVEL_T* mass; // Mass of particles on this processor
POSVEL_T* pot; // Potential of particles on this processor
ID_T* tag; // Id tag for particles on this processor
// Barnes Hut Tree
BHForceTree* bhTree; // Particles organized by location
};
#endif