| //##################################################################### |
| // Copyright 2004, Geoffrey Irving. |
| // This file is part of PhysBAM whose distribution is governed by the license contained in the accompanying file PHYSBAM_COPYRIGHT.txt. |
| //##################################################################### |
| #include "TRIANGULATED_OBJECT.h" |
| #include "../Utilities/DEBUG_UTILITIES.h" |
| using namespace PhysBAM; |
| //##################################################################### |
| // Function Discard_Valence_Zero_Particles_And_Renumber |
| //##################################################################### |
| template<class T, class TV> void TRIANGULATED_OBJECT<T, TV>:: |
| Discard_Valence_Zero_Particles_And_Renumber (ARRAY<int>& condensation_mapping) |
| { |
| NOT_IMPLEMENTED(); |
| } |
| |
| //##################################################################### |
| |
| |
| template class TRIANGULATED_OBJECT<float, VECTOR_2D<float> >; |
| template class TRIANGULATED_OBJECT<float, VECTOR_3D<float> >; |
| template class TRIANGULATED_OBJECT<double, VECTOR_2D<double> >; |
| template class TRIANGULATED_OBJECT<double, VECTOR_3D<double> >; |