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/*=========================================================================
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// .NAME Partition - Partition MPI processors into cartesian grid
//
// .SECTION Description
// Partition allows MPI to divide the number of processors it is given and
// to set the position of this processor within the Cartesian grid. Using
// that information with wraparound, all neighbors of a processor are
// also computed. This class is static and will be shared by all classes
// within the infrastructure.
#ifndef Partition_h
#define Partition_h
#ifdef USE_VTK_COSMO
#include "CosmoDefinition.h"
#include "vtkstd/string"
#include "vtkstd/vector"
using namespace vtkstd;
#else
#include "Definition.h"
#include <string>
#include <vector>
#include <mpi.h>
using namespace std;
#endif
#ifdef USE_VTK_COSMO
class COSMO_EXPORT Partition {
#else
class Partition {
#endif
public:
Partition();
~Partition();
// Control MPI and the Cartesian topology
//static void initialize(int& argc, char** argv);
#ifndef USE_SERIAL_COSMO
static void initialize(MPI_Comm comm = MPI_COMM_WORLD);
#else
static void initialize();
#endif
static void finalize();
// Set the processor numbers of neighbors in all directions
static void setNeighbors();
#ifndef USE_SERIAL_COSMO
static MPI_Comm getComm() { return cartComm; }
#endif
static int getMyProc() { return myProc; }
static int getNumProc() { return numProc; }
static void getDecompSize(int size[]);
static void getMyPosition(int pos[]);
static void getNeighbors(int neigh[]);
static int getNeighbor(int xpos, int ypos, int zpos);
private:
static int myProc; // My processor number
static int numProc; // Total number of processors
static int initialized;
#ifndef USE_SERIAL_COSMO
static MPI_Comm cartComm; // Cartesian communicator
#endif
static int decompSize[DIMENSION]; // Number of processors in each dim
static int myPosition[DIMENSION]; // My index in cartesian communicator
static int neighbor[NUM_OF_NEIGHBORS];// Neighbor processor ids
};
#endif