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/*
* Copyright (c) 2015-2021 Advanced Micro Devices, Inc.
* All rights reserved.
*
* For use for simulation and test purposes only
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __ARCH_VEGA_GPU_TYPES_HH__
#define __ARCH_VEGA_GPU_TYPES_HH__
#include <cstdint>
namespace gem5
{
namespace VegaISA
{
union InstFormat;
/**
* used to represnt a GPU inst in its raw format. VEGA
* instructions may be 32b or 64b, therefore we represent
* a raw inst with 64b to ensure that all of its inst data,
* including potential immediate values, may be represented
* in the worst case.
*/
typedef uint64_t RawMachInst;
/**
* used to represent the encoding of a VEGA inst. each portion
* of a VEGA inst must be 1 DWORD (32b), so we use a pointer
* to InstFormat type (which is 32b). for the case in which we
* need multiple DWORDS to represnt a single inst, this pointer
* essentialy acts as an array of the DWORDs needed to represent
* the entire inst encoding.
*/
typedef InstFormat *MachInst;
} // namespace VegaISA
} // namespace gem5
#endif // __ARCH_VEGA_GPU_TYPES_HH__