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/*
* Copyright (c) 2012-2019 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2013 Amin Farmahini-Farahani
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Andreas Hansson
* Ani Udipi
* Neha Agarwal
* Omar Naji
* Matthias Jung
* Wendy Elsasser
* Radhika Jagtap
*/
/**
* @file
* DRAMCtrl declaration
*/
#ifndef __MEM_DRAM_CTRL_HH__
#define __MEM_DRAM_CTRL_HH__
#include <deque>
#include <string>
#include <unordered_set>
#include <vector>
#include "base/callback.hh"
#include "base/statistics.hh"
#include "enums/AddrMap.hh"
#include "enums/MemSched.hh"
#include "enums/PageManage.hh"
#include "mem/drampower.hh"
#include "mem/qos/mem_ctrl.hh"
#include "mem/qport.hh"
#include "params/DRAMCtrl.hh"
#include "sim/eventq.hh"
/**
* The DRAM controller is a single-channel memory controller capturing
* the most important timing constraints associated with a
* contemporary DRAM. For multi-channel memory systems, the controller
* is combined with a crossbar model, with the channel address
* interleaving taking part in the crossbar.
*
* As a basic design principle, this controller
* model is not cycle callable, but instead uses events to: 1) decide
* when new decisions can be made, 2) when resources become available,
* 3) when things are to be considered done, and 4) when to send
* things back. Through these simple principles, the model delivers
* high performance, and lots of flexibility, allowing users to
* evaluate the system impact of a wide range of memory technologies,
* such as DDR3/4, LPDDR2/3/4, WideIO1/2, HBM and HMC.
*
* For more details, please see Hansson et al, "Simulating DRAM
* controllers for future system architecture exploration",
* Proc. ISPASS, 2014. If you use this model as part of your research
* please cite the paper.
*
* The low-power functionality implements a staggered powerdown
* similar to that described in "Optimized Active and Power-Down Mode
* Refresh Control in 3D-DRAMs" by Jung et al, VLSI-SoC, 2014.
*/
class DRAMCtrl : public QoS::MemCtrl
{
private:
// For now, make use of a queued slave port to avoid dealing with
// flow control for the responses being sent back
class MemoryPort : public QueuedSlavePort
{
RespPacketQueue queue;
DRAMCtrl& memory;
public:
MemoryPort(const std::string& name, DRAMCtrl& _memory);
protected:
Tick recvAtomic(PacketPtr pkt);
void recvFunctional(PacketPtr pkt);
bool recvTimingReq(PacketPtr);
virtual AddrRangeList getAddrRanges() const;
};
/**
* Our incoming port, for a multi-ported controller add a crossbar
* in front of it
*/
MemoryPort port;
/**
* Remember if the memory system is in timing mode
*/
bool isTimingMode;
/**
* Remember if we have to retry a request when available.
*/
bool retryRdReq;
bool retryWrReq;
/**/
/**
* Simple structure to hold the values needed to keep track of
* commands for DRAMPower
*/
struct Command {
Data::MemCommand::cmds type;
uint8_t bank;
Tick timeStamp;
constexpr Command(Data::MemCommand::cmds _type, uint8_t _bank,
Tick time_stamp)
: type(_type), bank(_bank), timeStamp(time_stamp)
{ }
};
/**
* A basic class to track the bank state, i.e. what row is
* currently open (if any), when is the bank free to accept a new
* column (read/write) command, when can it be precharged, and
* when can it be activated.
*
* The bank also keeps track of how many bytes have been accessed
* in the open row since it was opened.
*/
class Bank
{
public:
static const uint32_t NO_ROW = -1;
uint32_t openRow;
uint8_t bank;
uint8_t bankgr;
Tick rdAllowedAt;
Tick wrAllowedAt;
Tick preAllowedAt;
Tick actAllowedAt;
uint32_t rowAccesses;
uint32_t bytesAccessed;
Bank() :
openRow(NO_ROW), bank(0), bankgr(0),
rdAllowedAt(0), wrAllowedAt(0), preAllowedAt(0), actAllowedAt(0),
rowAccesses(0), bytesAccessed(0)
{ }
};
/**
* The power state captures the different operational states of
* the DRAM and interacts with the bus read/write state machine,
* and the refresh state machine.
*
* PWR_IDLE : The idle state in which all banks are closed
* From here can transition to: PWR_REF, PWR_ACT,
* PWR_PRE_PDN
*
* PWR_REF : Auto-refresh state. Will transition when refresh is
* complete based on power state prior to PWR_REF
* From here can transition to: PWR_IDLE, PWR_PRE_PDN,
* PWR_SREF
*
* PWR_SREF : Self-refresh state. Entered after refresh if
* previous state was PWR_PRE_PDN
* From here can transition to: PWR_IDLE
*
* PWR_PRE_PDN : Precharge power down state
* From here can transition to: PWR_REF, PWR_IDLE
*
* PWR_ACT : Activate state in which one or more banks are open
* From here can transition to: PWR_IDLE, PWR_ACT_PDN
*
* PWR_ACT_PDN : Activate power down state
* From here can transition to: PWR_ACT
*/
enum PowerState {
PWR_IDLE = 0,
PWR_REF,
PWR_SREF,
PWR_PRE_PDN,
PWR_ACT,
PWR_ACT_PDN
};
/**
* The refresh state is used to control the progress of the
* refresh scheduling. When normal operation is in progress the
* refresh state is idle. Once tREFI has elasped, a refresh event
* is triggered to start the following STM transitions which are
* used to issue a refresh and return back to normal operation
*
* REF_IDLE : IDLE state used during normal operation
* From here can transition to: REF_DRAIN
*
* REF_SREF_EXIT : Exiting a self-refresh; refresh event scheduled
* after self-refresh exit completes
* From here can transition to: REF_DRAIN
*
* REF_DRAIN : Drain state in which on going accesses complete.
* From here can transition to: REF_PD_EXIT
*
* REF_PD_EXIT : Evaluate pwrState and issue wakeup if needed
* Next state dependent on whether banks are open
* From here can transition to: REF_PRE, REF_START
*
* REF_PRE : Close (precharge) all open banks
* From here can transition to: REF_START
*
* REF_START : Issue refresh command and update DRAMPower stats
* From here can transition to: REF_RUN
*
* REF_RUN : Refresh running, waiting for tRFC to expire
* From here can transition to: REF_IDLE, REF_SREF_EXIT
*/
enum RefreshState {
REF_IDLE = 0,
REF_DRAIN,
REF_PD_EXIT,
REF_SREF_EXIT,
REF_PRE,
REF_START,
REF_RUN
};
class Rank;
struct RankStats : public Stats::Group
{
RankStats(DRAMCtrl& memory, Rank &rank);
void regStats() override;
void resetStats() override;
void preDumpStats() override;
Rank &rank;
/*
* Command energies
*/
Stats::Scalar actEnergy;
Stats::Scalar preEnergy;
Stats::Scalar readEnergy;
Stats::Scalar writeEnergy;
Stats::Scalar refreshEnergy;
/*
* Active Background Energy
*/
Stats::Scalar actBackEnergy;
/*
* Precharge Background Energy
*/
Stats::Scalar preBackEnergy;
/*
* Active Power-Down Energy
*/
Stats::Scalar actPowerDownEnergy;
/*
* Precharge Power-Down Energy
*/
Stats::Scalar prePowerDownEnergy;
/*
* self Refresh Energy
*/
Stats::Scalar selfRefreshEnergy;
Stats::Scalar totalEnergy;
Stats::Scalar averagePower;
/**
* Stat to track total DRAM idle time
*
*/
Stats::Scalar totalIdleTime;
/**
* Track time spent in each power state.
*/
Stats::Vector memoryStateTime;
};
/**
* Rank class includes a vector of banks. Refresh and Power state
* machines are defined per rank. Events required to change the
* state of the refresh and power state machine are scheduled per
* rank. This class allows the implementation of rank-wise refresh
* and rank-wise power-down.
*/
class Rank : public EventManager
{
private:
/**
* A reference to the parent DRAMCtrl instance
*/
DRAMCtrl& memory;
/**
* Since we are taking decisions out of order, we need to keep
* track of what power transition is happening at what time
*/
PowerState pwrStateTrans;
/**
* Previous low-power state, which will be re-entered after refresh.
*/
PowerState pwrStatePostRefresh;
/**
* Track when we transitioned to the current power state
*/
Tick pwrStateTick;
/**
* Keep track of when a refresh is due.
*/
Tick refreshDueAt;
/**
* Function to update Power Stats
*/
void updatePowerStats();
/**
* Schedule a power state transition in the future, and
* potentially override an already scheduled transition.
*
* @param pwr_state Power state to transition to
* @param tick Tick when transition should take place
*/
void schedulePowerEvent(PowerState pwr_state, Tick tick);
public:
/**
* Current power state.
*/
PowerState pwrState;
/**
* current refresh state
*/
RefreshState refreshState;
/**
* rank is in or transitioning to power-down or self-refresh
*/
bool inLowPowerState;
/**
* Current Rank index
*/
uint8_t rank;
/**
* Track number of packets in read queue going to this rank
*/
uint32_t readEntries;
/**
* Track number of packets in write queue going to this rank
*/
uint32_t writeEntries;
/**
* Number of ACT, RD, and WR events currently scheduled
* Incremented when a refresh event is started as well
* Used to determine when a low-power state can be entered
*/
uint8_t outstandingEvents;
/**
* delay power-down and self-refresh exit until this requirement is met
*/
Tick wakeUpAllowedAt;
/**
* One DRAMPower instance per rank
*/
DRAMPower power;
/**
* List of commands issued, to be sent to DRAMPpower at refresh
* and stats dump. Keep commands here since commands to different
* banks are added out of order. Will only pass commands up to
* curTick() to DRAMPower after sorting.
*/
std::vector<Command> cmdList;
/**
* Vector of Banks. Each rank is made of several devices which in
* term are made from several banks.
*/
std::vector<Bank> banks;
/**
* To track number of banks which are currently active for
* this rank.
*/
unsigned int numBanksActive;
/** List to keep track of activate ticks */
std::deque<Tick> actTicks;
Rank(DRAMCtrl& _memory, const DRAMCtrlParams* _p, int rank);
const std::string name() const
{
return csprintf("%s_%d", memory.name(), rank);
}
/**
* Kick off accounting for power and refresh states and
* schedule initial refresh.
*
* @param ref_tick Tick for first refresh
*/
void startup(Tick ref_tick);
/**
* Stop the refresh events.
*/
void suspend();
/**
* Check if there is no refresh and no preparation of refresh ongoing
* i.e. the refresh state machine is in idle
*
* @param Return true if the rank is idle from a refresh point of view
*/
bool inRefIdleState() const { return refreshState == REF_IDLE; }
/**
* Check if the current rank has all banks closed and is not
* in a low power state
*
* @param Return true if the rank is idle from a bank
* and power point of view
*/
bool inPwrIdleState() const { return pwrState == PWR_IDLE; }
/**
* Trigger a self-refresh exit if there are entries enqueued
* Exit if there are any read entries regardless of the bus state.
* If we are currently issuing write commands, exit if we have any
* write commands enqueued as well.
* Could expand this in the future to analyze state of entire queue
* if needed.
*
* @return boolean indicating self-refresh exit should be scheduled
*/
bool forceSelfRefreshExit() const {
return (readEntries != 0) ||
((memory.busStateNext == WRITE) && (writeEntries != 0));
}
/**
* Check if the command queue of current rank is idle
*
* @param Return true if the there are no commands in Q.
* Bus direction determines queue checked.
*/
bool isQueueEmpty() const;
/**
* Let the rank check if it was waiting for requests to drain
* to allow it to transition states.
*/
void checkDrainDone();
/**
* Push command out of cmdList queue that are scheduled at
* or before curTick() to DRAMPower library
* All commands before curTick are guaranteed to be complete
* and can safely be flushed.
*/
void flushCmdList();
/*
* Function to register Stats
*/
void regStats();
/**
* Computes stats just prior to dump event
*/
void computeStats();
/**
* Reset stats on a stats event
*/
void resetStats();
/**
* Schedule a transition to power-down (sleep)
*
* @param pwr_state Power state to transition to
* @param tick Absolute tick when transition should take place
*/
void powerDownSleep(PowerState pwr_state, Tick tick);
/**
* schedule and event to wake-up from power-down or self-refresh
* and update bank timing parameters
*
* @param exit_delay Relative tick defining the delay required between
* low-power exit and the next command
*/
void scheduleWakeUpEvent(Tick exit_delay);
void processWriteDoneEvent();
EventFunctionWrapper writeDoneEvent;
void processActivateEvent();
EventFunctionWrapper activateEvent;
void processPrechargeEvent();
EventFunctionWrapper prechargeEvent;
void processRefreshEvent();
EventFunctionWrapper refreshEvent;
void processPowerEvent();
EventFunctionWrapper powerEvent;
void processWakeUpEvent();
EventFunctionWrapper wakeUpEvent;
protected:
RankStats stats;
};
/**
* A burst helper helps organize and manage a packet that is larger than
* the DRAM burst size. A system packet that is larger than the burst size
* is split into multiple DRAM packets and all those DRAM packets point to
* a single burst helper such that we know when the whole packet is served.
*/
class BurstHelper {
public:
/** Number of DRAM bursts requred for a system packet **/
const unsigned int burstCount;
/** Number of DRAM bursts serviced so far for a system packet **/
unsigned int burstsServiced;
BurstHelper(unsigned int _burstCount)
: burstCount(_burstCount), burstsServiced(0)
{ }
};
/**
* A DRAM packet stores packets along with the timestamp of when
* the packet entered the queue, and also the decoded address.
*/
class DRAMPacket {
public:
/** When did request enter the controller */
const Tick entryTime;
/** When will request leave the controller */
Tick readyTime;
/** This comes from the outside world */
const PacketPtr pkt;
/** MasterID associated with the packet */
const MasterID _masterId;
const bool read;
/** Will be populated by address decoder */
const uint8_t rank;
const uint8_t bank;
const uint32_t row;
/**
* Bank id is calculated considering banks in all the ranks
* eg: 2 ranks each with 8 banks, then bankId = 0 --> rank0, bank0 and
* bankId = 8 --> rank1, bank0
*/
const uint16_t bankId;
/**
* The starting address of the DRAM packet.
* This address could be unaligned to burst size boundaries. The
* reason is to keep the address offset so we can accurately check
* incoming read packets with packets in the write queue.
*/
Addr addr;
/**
* The size of this dram packet in bytes
* It is always equal or smaller than DRAM burst size
*/
unsigned int size;
/**
* A pointer to the BurstHelper if this DRAMPacket is a split packet
* If not a split packet (common case), this is set to NULL
*/
BurstHelper* burstHelper;
Bank& bankRef;
Rank& rankRef;
/**
* QoS value of the encapsulated packet read at queuing time
*/
uint8_t _qosValue;
/**
* Set the packet QoS value
* (interface compatibility with Packet)
*/
inline void qosValue(const uint8_t qv) { _qosValue = qv; }
/**
* Get the packet QoS value
* (interface compatibility with Packet)
*/
inline uint8_t qosValue() const { return _qosValue; }
/**
* Get the packet MasterID
* (interface compatibility with Packet)
*/
inline MasterID masterId() const { return _masterId; }
/**
* Get the packet size
* (interface compatibility with Packet)
*/
inline unsigned int getSize() const { return size; }
/**
* Get the packet address
* (interface compatibility with Packet)
*/
inline Addr getAddr() const { return addr; }
/**
* Return true if its a read packet
* (interface compatibility with Packet)
*/
inline bool isRead() const { return read; }
/**
* Return true if its a write packet
* (interface compatibility with Packet)
*/
inline bool isWrite() const { return !read; }
DRAMPacket(PacketPtr _pkt, bool is_read, uint8_t _rank, uint8_t _bank,
uint32_t _row, uint16_t bank_id, Addr _addr,
unsigned int _size, Bank& bank_ref, Rank& rank_ref)
: entryTime(curTick()), readyTime(curTick()), pkt(_pkt),
_masterId(pkt->masterId()),
read(is_read), rank(_rank), bank(_bank), row(_row),
bankId(bank_id), addr(_addr), size(_size), burstHelper(NULL),
bankRef(bank_ref), rankRef(rank_ref), _qosValue(_pkt->qosValue())
{ }
};
// The DRAM packets are store in a multiple dequeue structure,
// based on their QoS priority
typedef std::deque<DRAMPacket*> DRAMPacketQueue;
/**
* Bunch of things requires to setup "events" in gem5
* When event "respondEvent" occurs for example, the method
* processRespondEvent is called; no parameters are allowed
* in these methods
*/
void processNextReqEvent();
EventFunctionWrapper nextReqEvent;
void processRespondEvent();
EventFunctionWrapper respondEvent;
/**
* Check if the read queue has room for more entries
*
* @param pktCount The number of entries needed in the read queue
* @return true if read queue is full, false otherwise
*/
bool readQueueFull(unsigned int pktCount) const;
/**
* Check if the write queue has room for more entries
*
* @param pktCount The number of entries needed in the write queue
* @return true if write queue is full, false otherwise
*/
bool writeQueueFull(unsigned int pktCount) const;
/**
* When a new read comes in, first check if the write q has a
* pending request to the same address.\ If not, decode the
* address to populate rank/bank/row, create one or mutliple
* "dram_pkt", and push them to the back of the read queue.\
* If this is the only
* read request in the system, schedule an event to start
* servicing it.
*
* @param pkt The request packet from the outside world
* @param pktCount The number of DRAM bursts the pkt
* translate to. If pkt size is larger then one full burst,
* then pktCount is greater than one.
*/
void addToReadQueue(PacketPtr pkt, unsigned int pktCount);
/**
* Decode the incoming pkt, create a dram_pkt and push to the
* back of the write queue. \If the write q length is more than
* the threshold specified by the user, ie the queue is beginning
* to get full, stop reads, and start draining writes.
*
* @param pkt The request packet from the outside world
* @param pktCount The number of DRAM bursts the pkt
* translate to. If pkt size is larger then one full burst,
* then pktCount is greater than one.
*/
void addToWriteQueue(PacketPtr pkt, unsigned int pktCount);
/**
* Actually do the DRAM access - figure out the latency it
* will take to service the req based on bank state, channel state etc
* and then update those states to account for this request.\ Based
* on this, update the packet's "readyTime" and move it to the
* response q from where it will eventually go back to the outside
* world.
*
* @param pkt The DRAM packet created from the outside world pkt
*/
void doDRAMAccess(DRAMPacket* dram_pkt);
/**
* When a packet reaches its "readyTime" in the response Q,
* use the "access()" method in AbstractMemory to actually
* create the response packet, and send it back to the outside
* world requestor.
*
* @param pkt The packet from the outside world
* @param static_latency Static latency to add before sending the packet
*/
void accessAndRespond(PacketPtr pkt, Tick static_latency);
/**
* Address decoder to figure out physical mapping onto ranks,
* banks, and rows. This function is called multiple times on the same
* system packet if the pakcet is larger than burst of the memory. The
* dramPktAddr is used for the offset within the packet.
*
* @param pkt The packet from the outside world
* @param dramPktAddr The starting address of the DRAM packet
* @param size The size of the DRAM packet in bytes
* @param isRead Is the request for a read or a write to DRAM
* @return A DRAMPacket pointer with the decoded information
*/
DRAMPacket* decodeAddr(const PacketPtr pkt, Addr dramPktAddr,
unsigned int size, bool isRead) const;
/**
* Get an address in a dense range which starts from 0. The input
* address is the physical address of the request in an address
* space that contains other SimObjects apart from this
* controller.
*
* @param addr The intput address which should be in the addrRange
* @return An address in the continues range [0, max)
*/
Addr getCtrlAddr(Addr addr)
{
return range.getOffset(addr);
}
/**
* The memory schduler/arbiter - picks which request needs to
* go next, based on the specified policy such as FCFS or FR-FCFS
* and moves it to the head of the queue.
* Prioritizes accesses to the same rank as previous burst unless
* controller is switching command type.
*
* @param queue Queued requests to consider
* @param extra_col_delay Any extra delay due to a read/write switch
* @return an iterator to the selected packet, else queue.end()
*/
DRAMPacketQueue::iterator chooseNext(DRAMPacketQueue& queue,
Tick extra_col_delay);
/**
* For FR-FCFS policy reorder the read/write queue depending on row buffer
* hits and earliest bursts available in DRAM
*
* @param queue Queued requests to consider
* @param extra_col_delay Any extra delay due to a read/write switch
* @return an iterator to the selected packet, else queue.end()
*/
DRAMPacketQueue::iterator chooseNextFRFCFS(DRAMPacketQueue& queue,
Tick extra_col_delay);
/**
* Find which are the earliest banks ready to issue an activate
* for the enqueued requests. Assumes maximum of 32 banks per rank
* Also checks if the bank is already prepped.
*
* @param queue Queued requests to consider
* @param min_col_at time of seamless burst command
* @return One-hot encoded mask of bank indices
* @return boolean indicating burst can issue seamlessly, with no gaps
*/
std::pair<std::vector<uint32_t>, bool>
minBankPrep(const DRAMPacketQueue& queue, Tick min_col_at) const;
/**
* Keep track of when row activations happen, in order to enforce
* the maximum number of activations in the activation window. The
* method updates the time that the banks become available based
* on the current limits.
*
* @param rank_ref Reference to the rank
* @param bank_ref Reference to the bank
* @param act_tick Time when the activation takes place
* @param row Index of the row
*/
void activateBank(Rank& rank_ref, Bank& bank_ref, Tick act_tick,
uint32_t row);
/**
* Precharge a given bank and also update when the precharge is
* done. This will also deal with any stats related to the
* accesses to the open page.
*
* @param rank_ref The rank to precharge
* @param bank_ref The bank to precharge
* @param pre_at Time when the precharge takes place
* @param trace Is this an auto precharge then do not add to trace
*/
void prechargeBank(Rank& rank_ref, Bank& bank_ref,
Tick pre_at, bool trace = true);
/**
* Used for debugging to observe the contents of the queues.
*/
void printQs() const;
/**
* Burst-align an address.
*
* @param addr The potentially unaligned address
*
* @return An address aligned to a DRAM burst
*/
Addr burstAlign(Addr addr) const { return (addr & ~(Addr(burstSize - 1))); }
/**
* The controller's main read and write queues, with support for QoS reordering
*/
std::vector<DRAMPacketQueue> readQueue;
std::vector<DRAMPacketQueue> writeQueue;
/**
* To avoid iterating over the write queue to check for
* overlapping transactions, maintain a set of burst addresses
* that are currently queued. Since we merge writes to the same
* location we never have more than one address to the same burst
* address.
*/
std::unordered_set<Addr> isInWriteQueue;
/**
* Response queue where read packets wait after we're done working
* with them, but it's not time to send the response yet. The
* responses are stored separately mostly to keep the code clean
* and help with events scheduling. For all logical purposes such
* as sizing the read queue, this and the main read queue need to
* be added together.
*/
std::deque<DRAMPacket*> respQueue;
/**
* Vector of ranks
*/
std::vector<Rank*> ranks;
/**
* The following are basic design parameters of the memory
* controller, and are initialized based on parameter values.
* The rowsPerBank is determined based on the capacity, number of
* ranks and banks, the burst size, and the row buffer size.
*/
const uint32_t deviceSize;
const uint32_t deviceBusWidth;
const uint32_t burstLength;
const uint32_t deviceRowBufferSize;
const uint32_t devicesPerRank;
const uint32_t burstSize;
const uint32_t rowBufferSize;
const uint32_t columnsPerRowBuffer;
const uint32_t columnsPerStripe;
const uint32_t ranksPerChannel;
const uint32_t bankGroupsPerRank;
const bool bankGroupArch;
const uint32_t banksPerRank;
uint32_t rowsPerBank;
const uint32_t readBufferSize;
const uint32_t writeBufferSize;
const uint32_t writeHighThreshold;
const uint32_t writeLowThreshold;
const uint32_t minWritesPerSwitch;
uint32_t writesThisTime;
uint32_t readsThisTime;
/**
* Basic memory timing parameters initialized based on parameter
* values.
*/
const Tick M5_CLASS_VAR_USED tCK;
const Tick tRTW;
const Tick tCS;
const Tick tBURST;
const Tick tCCD_L_WR;
const Tick tCCD_L;
const Tick tRCD;
const Tick tCL;
const Tick tRP;
const Tick tRAS;
const Tick tWR;
const Tick tRTP;
const Tick tRFC;
const Tick tREFI;
const Tick tRRD;
const Tick tRRD_L;
const Tick tXAW;
const Tick tXP;
const Tick tXS;
const uint32_t activationLimit;
const Tick rankToRankDly;
const Tick wrToRdDly;
const Tick rdToWrDly;
/**
* Memory controller configuration initialized based on parameter
* values.
*/
Enums::MemSched memSchedPolicy;
Enums::AddrMap addrMapping;
Enums::PageManage pageMgmt;
/**
* Max column accesses (read and write) per row, before forcefully
* closing it.
*/
const uint32_t maxAccessesPerRow;
/**
* Pipeline latency of the controller frontend. The frontend
* contribution is added to writes (that complete when they are in
* the write buffer) and reads that are serviced the write buffer.
*/
const Tick frontendLatency;
/**
* Pipeline latency of the backend and PHY. Along with the
* frontend contribution, this latency is added to reads serviced
* by the DRAM.
*/
const Tick backendLatency;
/**
* Till when must we wait before issuing next RD/WR burst?
*/
Tick nextBurstAt;
Tick prevArrival;
/**
* The soonest you have to start thinking about the next request
* is the longest access time that can occur before
* nextBurstAt. Assuming you need to precharge, open a new row,
* and access, it is tRP + tRCD + tCL.
*/
Tick nextReqTime;
/** All statistics that the model needs to capture */
struct DRAMStats : public Stats::Group {
DRAMStats(DRAMCtrl &dram);
void regStats() override;
void resetStats() override;
DRAMCtrl &dram;
Stats::Scalar readReqs;
Stats::Scalar writeReqs;
Stats::Scalar readBursts;
Stats::Scalar writeBursts;
Stats::Scalar servicedByWrQ;
Stats::Scalar mergedWrBursts;
Stats::Scalar neitherReadNorWriteReqs;
Stats::Vector perBankRdBursts;
Stats::Vector perBankWrBursts;
// Average queue lengths
Stats::Average avgRdQLen;
Stats::Average avgWrQLen;
// Latencies summed over all requests
Stats::Scalar totQLat;
Stats::Scalar totBusLat;
Stats::Scalar totMemAccLat;
// Average latencies per request
Stats::Formula avgQLat;
Stats::Formula avgBusLat;
Stats::Formula avgMemAccLat;
Stats::Scalar numRdRetry;
Stats::Scalar numWrRetry;
// Row hit count and rate
Stats::Scalar readRowHits;
Stats::Scalar writeRowHits;
Stats::Formula readRowHitRate;
Stats::Formula writeRowHitRate;
Stats::Vector readPktSize;
Stats::Vector writePktSize;
Stats::Vector rdQLenPdf;
Stats::Vector wrQLenPdf;
Stats::Histogram bytesPerActivate;
Stats::Histogram rdPerTurnAround;
Stats::Histogram wrPerTurnAround;
Stats::Scalar bytesReadDRAM;
Stats::Scalar bytesReadWrQ;
Stats::Scalar bytesWritten;
Stats::Scalar bytesReadSys;
Stats::Scalar bytesWrittenSys;
// Average bandwidth
Stats::Formula avgRdBW;
Stats::Formula avgWrBW;
Stats::Formula avgRdBWSys;
Stats::Formula avgWrBWSys;
Stats::Formula peakBW;
Stats::Formula busUtil;
Stats::Formula busUtilRead;
Stats::Formula busUtilWrite;
Stats::Scalar totGap;
Stats::Formula avgGap;
// per-master bytes read and written to memory
Stats::Vector masterReadBytes;
Stats::Vector masterWriteBytes;
// per-master bytes read and written to memory rate
Stats::Formula masterReadRate;
Stats::Formula masterWriteRate;
// per-master read and write serviced memory accesses
Stats::Vector masterReadAccesses;
Stats::Vector masterWriteAccesses;
// per-master read and write total memory access latency
Stats::Vector masterReadTotalLat;
Stats::Vector masterWriteTotalLat;
// per-master raed and write average memory access latency
Stats::Formula masterReadAvgLat;
Stats::Formula masterWriteAvgLat;
// DRAM Power Calculation
Stats::Formula pageHitRate;
};
DRAMStats stats;
// Holds the value of the rank of burst issued
uint8_t activeRank;
// timestamp offset
uint64_t timeStampOffset;
/** The time when stats were last reset used to calculate average power */
Tick lastStatsResetTick;
/** Enable or disable DRAM powerdown states. */
bool enableDRAMPowerdown;
/**
* Upstream caches need this packet until true is returned, so
* hold it for deletion until a subsequent call
*/
std::unique_ptr<Packet> pendingDelete;
/**
* This function increments the energy when called. If stats are
* dumped periodically, note accumulated energy values will
* appear in the stats (even if the stats are reset). This is a
* result of the energy values coming from DRAMPower, and there
* is currently no support for resetting the state.
*
* @param rank Current rank
*/
void updatePowerStats(Rank& rank_ref);
/**
* Function for sorting Command structures based on timeStamp
*
* @param a Memory Command
* @param next Memory Command
* @return true if timeStamp of Command 1 < timeStamp of Command 2
*/
static bool sortTime(const Command& cmd, const Command& cmd_next) {
return cmd.timeStamp < cmd_next.timeStamp;
};
public:
DRAMCtrl(const DRAMCtrlParams* p);
DrainState drain() override;
Port &getPort(const std::string &if_name,
PortID idx=InvalidPortID) override;
virtual void init() override;
virtual void startup() override;
virtual void drainResume() override;
/**
* Return true once refresh is complete for all ranks and there are no
* additional commands enqueued. (only evaluated when draining)
* This will ensure that all banks are closed, power state is IDLE, and
* power stats have been updated
*
* @return true if all ranks have refreshed, with no commands enqueued
*
*/
bool allRanksDrained() const;
protected:
Tick recvAtomic(PacketPtr pkt);
void recvFunctional(PacketPtr pkt);
bool recvTimingReq(PacketPtr pkt);
};
#endif //__MEM_DRAM_CTRL_HH__