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/*
* Copyright (c) 2015-2017, 2020 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @file
* PowerState declaration and implementation.
*/
#ifndef __SIM_POWER_STATE_HH__
#define __SIM_POWER_STATE_HH__
#include <set>
#include <vector>
#include "base/callback.hh"
#include "base/statistics.hh"
#include "enums/PwrState.hh"
#include "params/PowerState.hh"
#include "sim/sim_object.hh"
namespace gem5
{
class PowerDomain;
/**
* Helper class for objects that have power states. This class provides the
* basic functionality to change between power states.
*/
class PowerState : public SimObject
{
public:
PowerState(const PowerStateParams &p);
/** Parameters of PowerState object */
PARAMS(PowerState);
virtual void addFollower(PowerState* pwr_obj) {};
void setControlledDomain(PowerDomain* pwr_dom);
void serialize(CheckpointOut &cp) const override;
void unserialize(CheckpointIn &cp) override;
/**
* Change the power state of this object to the power state p
*/
void set(enums::PwrState p);
inline enums::PwrState get() const
{
return _currState;
}
inline std::string getName() const
{
return enums::PwrStateStrings[_currState];
}
/** Returns the percentage residency for each power state */
std::vector<double> getWeights() const;
/**
* Record stats values like state residency by computing the time
* difference from previous update. Also, updates the previous evaluation
* tick once all stats are recorded.
* Usually called on power state change and stats dump callback.
*/
void computeStats();
/**
* Change the power state of this object to a power state equal to OR more
* performant than p. Returns the power state the object actually went to.
*/
enums::PwrState matchPwrState(enums::PwrState p);
/**
* Return the power states this object can be in
*/
std::set<enums::PwrState> getPossibleStates() const
{
return possibleStates;
}
protected:
/** To keep track of the current power state */
enums::PwrState _currState;
/** The possible power states this object can be in */
std::set<enums::PwrState> possibleStates;
/** Last tick the power stats were calculated */
Tick prvEvalTick = 0;
/**
* The power domain that this power state leads, nullptr if it
* doesn't lead any.
*/
PowerDomain* controlledDomain = nullptr;
struct PowerStateStats : public statistics::Group
{
PowerStateStats(PowerState &ps);
void regStats() override;
void preDumpStats() override;
PowerState &powerState;
statistics::Scalar numTransitions;
statistics::Scalar numPwrMatchStateTransitions;
statistics::Distribution ticksClkGated;
/** Tracks the time spent in each of the power states */
statistics::Vector pwrStateResidencyTicks;
} stats;
};
} // namespace gem5
#endif //__SIM_POWER_STATE_HH__