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# Copyright (c) 2014-2016 ARM Limited
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# Authors: Andreas Sandberg
from m5.params import *
from m5.objects.Device import BasicPioDevice
from m5.objects.Gic import *
class NoMaliGpuType(Enum): vals = [
'T60x',
'T62x',
'T760',
]
class NoMaliGpu(PioDevice):
type = 'NoMaliGpu'
cxx_header = "dev/arm/gpu_nomali.hh"
pio_addr = Param.Addr("Device base address")
platform = Param.RealView(Parent.any, "Platform this device is part of.")
gpu_type = Param.NoMaliGpuType("T760", "GPU type")
ver_maj = Param.UInt32(0, "GPU Version (Major)")
ver_min = Param.UInt32(0, "GPU Version (Minor)")
ver_status = Param.UInt32(0, "GPU Version (Status)")
int_gpu = Param.UInt32("Interrupt number for GPU interrupts")
int_job = Param.UInt32("Interrupt number for JOB interrupts")
int_mmu = Param.UInt32("Interrupt number for MMU interrupts")
class CustomNoMaliGpu(NoMaliGpu):
"""Base class for custom NoMali implementation that need to override
configuration registers. See CustomNoMaliT760 for a usage example.
"""
type = 'CustomNoMaliGpu'
cxx_header = "dev/arm/gpu_nomali.hh"
gpu_id = Param.UInt32("")
l2_features = Param.UInt32("")
tiler_features = Param.UInt32("")
mem_features = Param.UInt32("")
mmu_features = Param.UInt32("")
as_present = Param.UInt32("")
js_present = Param.UInt32("")
thread_max_threads = Param.UInt32("")
thread_max_workgroup_size = Param.UInt32("")
thread_max_barrier_size = Param.UInt32("")
thread_features = Param.UInt32("")
texture_features = VectorParam.UInt32("")
js_features = VectorParam.UInt32("")
shader_present = Param.UInt64("")
tiler_present = Param.UInt64("")
l2_present = Param.UInt64("")
class CustomNoMaliT760(CustomNoMaliGpu):
"""Example NoMali T760 r0p0-0 configuration using the defaults from
the NoMali library.
"""
gpu_id = 0x07500000
l2_features = 0x07130206
tiler_features = 0x00000809
mem_features = 0x00000001
mmu_features = 0x00002830
as_present = 0x000000ff
js_present = 0x00000007
thread_max_threads = 0x00000100
thread_max_workgroup_size = 0x00000100
thread_max_barrier_size = 0x00000100
thread_features = 0x0a040400
texture_features = [
0x00fe001e,
0x0000ffff,
0x9f81ffff,
]
js_features = [
0x0000020e,
0x000001fe,
0x0000007e,
]
shader_present = 0x0000000f
tiler_present = 0x00000001
l2_present = 0x00000001