| /* |
| * Copyright (c) 2000-2001, 2003-2005 The Regents of The University of Michigan |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer; |
| * redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution; |
| * neither the name of the copyright holders nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| /* |
| * This code was originally written by Steve Reinhardt as part of |
| * the Wisconsin Wind Tunnel simulator. Relicensed as part of M5 |
| * by permission. |
| */ |
| |
| #ifndef __FAST_ALLOC_H__ |
| #define __FAST_ALLOC_H__ |
| |
| #include <stddef.h> |
| |
| // Fast structure allocator. Designed for small objects that are |
| // frequently allocated and deallocated. This code is derived from the |
| // 'alloc_struct' package used in WWT and Blizzard. C++ provides a |
| // much nicer framework for the same optimization. The package is |
| // implemented as a class, FastAlloc. Allocation and deletion are |
| // performed using FastAlloc's new and delete operators. Any object |
| // that derives from the FastAlloc class will transparently use this |
| // allocation package. |
| |
| // The static allocate() and deallocate() methods can also be called |
| // directly if desired. |
| |
| // In order for derived classes to call delete with the correct |
| // structure size even when they are deallocated via a base-type |
| // pointer, they must have a virtual destructor. It is sufficient for |
| // FastAlloc to declare a virtual destructor (as it does); it is not |
| // required for derived classes to declare their own destructor. The |
| // compiler will automatically generate a virtual destructor for each |
| // derived class. However, it is more efficient if each derived class |
| // defines an inline destructor, so that the compiler can statically |
| // collapse the destructor call chain back up the inheritance |
| // hierarchy. |
| |
| // Uncomment this #define to track in-use objects |
| // (for debugging memory leaks). |
| //#define FAST_ALLOC_DEBUG |
| |
| // Uncomment this #define to count news, deletes, and chunk allocations |
| // (by bucket). |
| // #define FAST_ALLOC_STATS |
| |
| #include "config/no_fast_alloc.hh" |
| |
| #if NO_FAST_ALLOC |
| |
| class FastAlloc { |
| }; |
| |
| #else |
| |
| class FastAlloc { |
| public: |
| |
| static void *allocate(size_t); |
| static void deallocate(void *, size_t); |
| |
| void *operator new(size_t); |
| void operator delete(void *, size_t); |
| |
| #ifdef FAST_ALLOC_DEBUG |
| FastAlloc(); |
| FastAlloc(FastAlloc*,FastAlloc*); // for inUseHead, see below |
| virtual ~FastAlloc(); |
| #else |
| virtual ~FastAlloc() {} |
| #endif |
| |
| private: |
| |
| // Max_Alloc_Size is the largest object that can be allocated with |
| // this class. There's no fundamental limit, but this limits the |
| // size of the freeLists array. Let's not make this really huge |
| // like in Blizzard. |
| static const int Max_Alloc_Size = 512; |
| |
| // Alloc_Quantum is the difference in size between adjacent |
| // buckets in the free list array. |
| static const int Log2_Alloc_Quantum = 3; |
| static const int Alloc_Quantum = (1 << Log2_Alloc_Quantum); |
| |
| // Num_Buckets = bucketFor(Max_Alloc_Size) + 1 |
| static const int Num_Buckets = |
| ((Max_Alloc_Size + Alloc_Quantum - 1) >> Log2_Alloc_Quantum) + 1; |
| |
| // when we call new() for more structures, how many should we get? |
| static const int Num_Structs_Per_New = 20; |
| |
| static int bucketFor(size_t); |
| static void *moreStructs(int bucket); |
| |
| static void *freeLists[Num_Buckets]; |
| |
| #ifdef FAST_ALLOC_STATS |
| static unsigned newCount[Num_Buckets]; |
| static unsigned deleteCount[Num_Buckets]; |
| static unsigned allocCount[Num_Buckets]; |
| #endif |
| |
| #ifdef FAST_ALLOC_DEBUG |
| // per-object debugging fields |
| bool inUse; // in-use flag |
| FastAlloc *inUsePrev; // ptrs to build list of in-use objects |
| FastAlloc *inUseNext; |
| |
| // static (global) debugging vars |
| static int numInUse; // count in-use objects |
| static FastAlloc inUseHead; // dummy head for list of in-use objects |
| |
| public: |
| // functions to dump debugging info (see fast_alloc.cc for C |
| // versions that might be more agreeable to call from gdb) |
| static void dump_summary(); |
| static void dump_oldest(int n); |
| #endif |
| }; |
| |
| |
| inline |
| int FastAlloc::bucketFor(size_t sz) |
| { |
| return (sz + Alloc_Quantum - 1) >> Log2_Alloc_Quantum; |
| } |
| |
| |
| inline |
| void *FastAlloc::allocate(size_t sz) |
| { |
| int b; |
| void *p; |
| |
| if (sz > Max_Alloc_Size) |
| return (void *)::new char[sz]; |
| |
| b = bucketFor(sz); |
| p = freeLists[b]; |
| |
| if (p) |
| freeLists[b] = *(void **)p; |
| else |
| p = moreStructs(b); |
| |
| #ifdef FAST_ALLOC_STATS |
| ++newCount[b]; |
| #endif |
| |
| return p; |
| } |
| |
| |
| inline |
| void FastAlloc::deallocate(void *p, size_t sz) |
| { |
| int b; |
| |
| if (sz > Max_Alloc_Size) |
| { |
| ::delete [] (char *)p; |
| return; |
| } |
| |
| b = bucketFor(sz); |
| *(void **)p = freeLists[b]; |
| freeLists[b] = p; |
| #ifdef FAST_ALLOC_STATS |
| ++deleteCount[b]; |
| #endif |
| } |
| |
| |
| inline |
| void *FastAlloc::operator new(size_t sz) |
| { |
| return allocate(sz); |
| } |
| |
| |
| inline |
| void FastAlloc::operator delete(void *p, size_t sz) |
| { |
| deallocate(p, sz); |
| } |
| |
| #endif // NO_FAST_ALLOC |
| |
| #endif // __FAST_ALLOC_H__ |