|  |  | 
|  | Linux kernel management style | 
|  |  | 
|  | This is a short document describing the preferred (or made up, depending | 
|  | on who you ask) management style for the linux kernel.  It's meant to | 
|  | mirror the CodingStyle document to some degree, and mainly written to | 
|  | avoid answering (*) the same (or similar) questions over and over again. | 
|  |  | 
|  | Management style is very personal and much harder to quantify than | 
|  | simple coding style rules, so this document may or may not have anything | 
|  | to do with reality.  It started as a lark, but that doesn't mean that it | 
|  | might not actually be true. You'll have to decide for yourself. | 
|  |  | 
|  | Btw, when talking about "kernel manager", it's all about the technical | 
|  | lead persons, not the people who do traditional management inside | 
|  | companies.  If you sign purchase orders or you have any clue about the | 
|  | budget of your group, you're almost certainly not a kernel manager. | 
|  | These suggestions may or may not apply to you. | 
|  |  | 
|  | First off, I'd suggest buying "Seven Habits of Highly Successful | 
|  | People", and NOT read it.  Burn it, it's a great symbolic gesture. | 
|  |  | 
|  | (*) This document does so not so much by answering the question, but by | 
|  | making it painfully obvious to the questioner that we don't have a clue | 
|  | to what the answer is. | 
|  |  | 
|  | Anyway, here goes: | 
|  |  | 
|  |  | 
|  | Chapter 1: Decisions | 
|  |  | 
|  | Everybody thinks managers make decisions, and that decision-making is | 
|  | important.  The bigger and more painful the decision, the bigger the | 
|  | manager must be to make it.  That's very deep and obvious, but it's not | 
|  | actually true. | 
|  |  | 
|  | The name of the game is to _avoid_ having to make a decision.  In | 
|  | particular, if somebody tells you "choose (a) or (b), we really need you | 
|  | to decide on this", you're in trouble as a manager.  The people you | 
|  | manage had better know the details better than you, so if they come to | 
|  | you for a technical decision, you're screwed.  You're clearly not | 
|  | competent to make that decision for them. | 
|  |  | 
|  | (Corollary:if the people you manage don't know the details better than | 
|  | you, you're also screwed, although for a totally different reason. | 
|  | Namely that you are in the wrong job, and that _they_ should be managing | 
|  | your brilliance instead). | 
|  |  | 
|  | So the name of the game is to _avoid_ decisions, at least the big and | 
|  | painful ones.  Making small and non-consequential decisions is fine, and | 
|  | makes you look like you know what you're doing, so what a kernel manager | 
|  | needs to do is to turn the big and painful ones into small things where | 
|  | nobody really cares. | 
|  |  | 
|  | It helps to realize that the key difference between a big decision and a | 
|  | small one is whether you can fix your decision afterwards.  Any decision | 
|  | can be made small by just always making sure that if you were wrong (and | 
|  | you _will_ be wrong), you can always undo the damage later by | 
|  | backtracking.  Suddenly, you get to be doubly managerial for making | 
|  | _two_ inconsequential decisions - the wrong one _and_ the right one. | 
|  |  | 
|  | And people will even see that as true leadership (*cough* bullshit | 
|  | *cough*). | 
|  |  | 
|  | Thus the key to avoiding big decisions becomes to just avoiding to do | 
|  | things that can't be undone.  Don't get ushered into a corner from which | 
|  | you cannot escape.  A cornered rat may be dangerous - a cornered manager | 
|  | is just pitiful. | 
|  |  | 
|  | It turns out that since nobody would be stupid enough to ever really let | 
|  | a kernel manager have huge fiscal responsibility _anyway_, it's usually | 
|  | fairly easy to backtrack.  Since you're not going to be able to waste | 
|  | huge amounts of money that you might not be able to repay, the only | 
|  | thing you can backtrack on is a technical decision, and there | 
|  | back-tracking is very easy: just tell everybody that you were an | 
|  | incompetent nincompoop, say you're sorry, and undo all the worthless | 
|  | work you had people work on for the last year.  Suddenly the decision | 
|  | you made a year ago wasn't a big decision after all, since it could be | 
|  | easily undone. | 
|  |  | 
|  | It turns out that some people have trouble with this approach, for two | 
|  | reasons: | 
|  | - admitting you were an idiot is harder than it looks.  We all like to | 
|  | maintain appearances, and coming out in public to say that you were | 
|  | wrong is sometimes very hard indeed. | 
|  | - having somebody tell you that what you worked on for the last year | 
|  | wasn't worthwhile after all can be hard on the poor lowly engineers | 
|  | too, and while the actual _work_ was easy enough to undo by just | 
|  | deleting it, you may have irrevocably lost the trust of that | 
|  | engineer.  And remember: "irrevocable" was what we tried to avoid in | 
|  | the first place, and your decision ended up being a big one after | 
|  | all. | 
|  |  | 
|  | Happily, both of these reasons can be mitigated effectively by just | 
|  | admitting up-front that you don't have a friggin' clue, and telling | 
|  | people ahead of the fact that your decision is purely preliminary, and | 
|  | might be the wrong thing.  You should always reserve the right to change | 
|  | your mind, and make people very _aware_ of that.  And it's much easier | 
|  | to admit that you are stupid when you haven't _yet_ done the really | 
|  | stupid thing. | 
|  |  | 
|  | Then, when it really does turn out to be stupid, people just roll their | 
|  | eyes and say "Oops, he did it again". | 
|  |  | 
|  | This preemptive admission of incompetence might also make the people who | 
|  | actually do the work also think twice about whether it's worth doing or | 
|  | not.  After all, if _they_ aren't certain whether it's a good idea, you | 
|  | sure as hell shouldn't encourage them by promising them that what they | 
|  | work on will be included.  Make them at least think twice before they | 
|  | embark on a big endeavor. | 
|  |  | 
|  | Remember: they'd better know more about the details than you do, and | 
|  | they usually already think they have the answer to everything.  The best | 
|  | thing you can do as a manager is not to instill confidence, but rather a | 
|  | healthy dose of critical thinking on what they do. | 
|  |  | 
|  | Btw, another way to avoid a decision is to plaintively just whine "can't | 
|  | we just do both?" and look pitiful.  Trust me, it works.  If it's not | 
|  | clear which approach is better, they'll eventually figure it out.  The | 
|  | answer may end up being that both teams get so frustrated by the | 
|  | situation that they just give up. | 
|  |  | 
|  | That may sound like a failure, but it's usually a sign that there was | 
|  | something wrong with both projects, and the reason the people involved | 
|  | couldn't decide was that they were both wrong.  You end up coming up | 
|  | smelling like roses, and you avoided yet another decision that you could | 
|  | have screwed up on. | 
|  |  | 
|  |  | 
|  | Chapter 2: People | 
|  |  | 
|  | Most people are idiots, and being a manager means you'll have to deal | 
|  | with it, and perhaps more importantly, that _they_ have to deal with | 
|  | _you_. | 
|  |  | 
|  | It turns out that while it's easy to undo technical mistakes, it's not | 
|  | as easy to undo personality disorders.  You just have to live with | 
|  | theirs - and yours. | 
|  |  | 
|  | However, in order to prepare yourself as a kernel manager, it's best to | 
|  | remember not to burn any bridges, bomb any innocent villagers, or | 
|  | alienate too many kernel developers. It turns out that alienating people | 
|  | is fairly easy, and un-alienating them is hard. Thus "alienating" | 
|  | immediately falls under the heading of "not reversible", and becomes a | 
|  | no-no according to Chapter 1. | 
|  |  | 
|  | There's just a few simple rules here: | 
|  | (1) don't call people d*ckheads (at least not in public) | 
|  | (2) learn how to apologize when you forgot rule (1) | 
|  |  | 
|  | The problem with #1 is that it's very easy to do, since you can say | 
|  | "you're a d*ckhead" in millions of different ways (*), sometimes without | 
|  | even realizing it, and almost always with a white-hot conviction that | 
|  | you are right. | 
|  |  | 
|  | And the more convinced you are that you are right (and let's face it, | 
|  | you can call just about _anybody_ a d*ckhead, and you often _will_ be | 
|  | right), the harder it ends up being to apologize afterwards. | 
|  |  | 
|  | To solve this problem, you really only have two options: | 
|  | - get really good at apologies | 
|  | - spread the "love" out so evenly that nobody really ends up feeling | 
|  | like they get unfairly targeted.  Make it inventive enough, and they | 
|  | might even be amused. | 
|  |  | 
|  | The option of being unfailingly polite really doesn't exist. Nobody will | 
|  | trust somebody who is so clearly hiding his true character. | 
|  |  | 
|  | (*) Paul Simon sang "Fifty Ways to Leave Your Lover", because quite | 
|  | frankly, "A Million Ways to Tell a Developer He Is a D*ckhead" doesn't | 
|  | scan nearly as well.  But I'm sure he thought about it. | 
|  |  | 
|  |  | 
|  | Chapter 3: People II - the Good Kind | 
|  |  | 
|  | While it turns out that most people are idiots, the corollary to that is | 
|  | sadly that you are one too, and that while we can all bask in the secure | 
|  | knowledge that we're better than the average person (let's face it, | 
|  | nobody ever believes that they're average or below-average), we should | 
|  | also admit that we're not the sharpest knife around, and there will be | 
|  | other people that are less of an idiot that you are. | 
|  |  | 
|  | Some people react badly to smart people.  Others take advantage of them. | 
|  |  | 
|  | Make sure that you, as a kernel maintainer, are in the second group. | 
|  | Suck up to them, because they are the people who will make your job | 
|  | easier. In particular, they'll be able to make your decisions for you, | 
|  | which is what the game is all about. | 
|  |  | 
|  | So when you find somebody smarter than you are, just coast along.  Your | 
|  | management responsibilities largely become ones of saying "Sounds like a | 
|  | good idea - go wild", or "That sounds good, but what about xxx?".  The | 
|  | second version in particular is a great way to either learn something | 
|  | new about "xxx" or seem _extra_ managerial by pointing out something the | 
|  | smarter person hadn't thought about.  In either case, you win. | 
|  |  | 
|  | One thing to look out for is to realize that greatness in one area does | 
|  | not necessarily translate to other areas.  So you might prod people in | 
|  | specific directions, but let's face it, they might be good at what they | 
|  | do, and suck at everything else.  The good news is that people tend to | 
|  | naturally gravitate back to what they are good at, so it's not like you | 
|  | are doing something irreversible when you _do_ prod them in some | 
|  | direction, just don't push too hard. | 
|  |  | 
|  |  | 
|  | Chapter 4: Placing blame | 
|  |  | 
|  | Things will go wrong, and people want somebody to blame. Tag, you're it. | 
|  |  | 
|  | It's not actually that hard to accept the blame, especially if people | 
|  | kind of realize that it wasn't _all_ your fault.  Which brings us to the | 
|  | best way of taking the blame: do it for another guy. You'll feel good | 
|  | for taking the fall, he'll feel good about not getting blamed, and the | 
|  | guy who lost his whole 36GB porn-collection because of your incompetence | 
|  | will grudgingly admit that you at least didn't try to weasel out of it. | 
|  |  | 
|  | Then make the developer who really screwed up (if you can find him) know | 
|  | _in_private_ that he screwed up.  Not just so he can avoid it in the | 
|  | future, but so that he knows he owes you one.  And, perhaps even more | 
|  | importantly, he's also likely the person who can fix it.  Because, let's | 
|  | face it, it sure ain't you. | 
|  |  | 
|  | Taking the blame is also why you get to be manager in the first place. | 
|  | It's part of what makes people trust you, and allow you the potential | 
|  | glory, because you're the one who gets to say "I screwed up".  And if | 
|  | you've followed the previous rules, you'll be pretty good at saying that | 
|  | by now. | 
|  |  | 
|  |  | 
|  | Chapter 5: Things to avoid | 
|  |  | 
|  | There's one thing people hate even more than being called "d*ckhead", | 
|  | and that is being called a "d*ckhead" in a sanctimonious voice.  The | 
|  | first you can apologize for, the second one you won't really get the | 
|  | chance.  They likely will no longer be listening even if you otherwise | 
|  | do a good job. | 
|  |  | 
|  | We all think we're better than anybody else, which means that when | 
|  | somebody else puts on airs, it _really_ rubs us the wrong way.  You may | 
|  | be morally and intellectually superior to everybody around you, but | 
|  | don't try to make it too obvious unless you really _intend_ to irritate | 
|  | somebody (*). | 
|  |  | 
|  | Similarly, don't be too polite or subtle about things. Politeness easily | 
|  | ends up going overboard and hiding the problem, and as they say, "On the | 
|  | internet, nobody can hear you being subtle". Use a big blunt object to | 
|  | hammer the point in, because you can't really depend on people getting | 
|  | your point otherwise. | 
|  |  | 
|  | Some humor can help pad both the bluntness and the moralizing.  Going | 
|  | overboard to the point of being ridiculous can drive a point home | 
|  | without making it painful to the recipient, who just thinks you're being | 
|  | silly.  It can thus help get through the personal mental block we all | 
|  | have about criticism. | 
|  |  | 
|  | (*) Hint: internet newsgroups that are not directly related to your work | 
|  | are great ways to take out your frustrations at other people. Write | 
|  | insulting posts with a sneer just to get into a good flame every once in | 
|  | a while, and you'll feel cleansed. Just don't crap too close to home. | 
|  |  | 
|  |  | 
|  | Chapter 6: Why me? | 
|  |  | 
|  | Since your main responsibility seems to be to take the blame for other | 
|  | peoples mistakes, and make it painfully obvious to everybody else that | 
|  | you're incompetent, the obvious question becomes one of why do it in the | 
|  | first place? | 
|  |  | 
|  | First off, while you may or may not get screaming teenage girls (or | 
|  | boys, let's not be judgmental or sexist here) knocking on your dressing | 
|  | room door, you _will_ get an immense feeling of personal accomplishment | 
|  | for being "in charge".  Never mind the fact that you're really leading | 
|  | by trying to keep up with everybody else and running after them as fast | 
|  | as you can.  Everybody will still think you're the person in charge. | 
|  |  | 
|  | It's a great job if you can hack it. |