| Force feedback for Linux. |
| By Johann Deneux <deneux@ifrance.com> on 2001/04/22. |
| Updated by Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09. |
| You may redistribute this file. Please remember to include shape.fig and |
| interactive.fig as well. |
| ---------------------------------------------------------------------------- |
| |
| 1. Introduction |
| ~~~~~~~~~~~~~~~ |
| This document describes how to use force feedback devices under Linux. The |
| goal is not to support these devices as if they were simple input-only devices |
| (as it is already the case), but to really enable the rendering of force |
| effects. |
| This document only describes the force feedback part of the Linux input |
| interface. Please read joystick.txt and input.txt before reading further this |
| document. |
| |
| 2. Instructions to the user |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| To enable force feedback, you have to: |
| |
| 1. have your kernel configured with evdev and a driver that supports your |
| device. |
| 2. make sure evdev module is loaded and /dev/input/event* device files are |
| created. |
| |
| Before you start, let me WARN you that some devices shake violently during the |
| initialisation phase. This happens for example with my "AVB Top Shot Pegasus". |
| To stop this annoying behaviour, move you joystick to its limits. Anyway, you |
| should keep a hand on your device, in order to avoid it to break down if |
| something goes wrong. |
| |
| If you have a serial iforce device, you need to start inputattach. See |
| joystick.txt for details. |
| |
| 2.1 Does it work ? |
| ~~~~~~~~~~~~~~~~~~ |
| There is an utility called fftest that will allow you to test the driver. |
| % fftest /dev/input/eventXX |
| |
| 3. Instructions to the developper |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| All interactions are done using the event API. That is, you can use ioctl() |
| and write() on /dev/input/eventXX. |
| This information is subject to change. |
| |
| 3.1 Querying device capabilities |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| #include <linux/input.h> |
| #include <sys/ioctl.h> |
| |
| unsigned long features[1 + FF_MAX/sizeof(unsigned long)]; |
| int ioctl(int file_descriptor, int request, unsigned long *features); |
| |
| "request" must be EVIOCGBIT(EV_FF, size of features array in bytes ) |
| |
| Returns the features supported by the device. features is a bitfield with the |
| following bits: |
| - FF_CONSTANT can render constant force effects |
| - FF_PERIODIC can render periodic effects with the following waveforms: |
| - FF_SQUARE square waveform |
| - FF_TRIANGLE triangle waveform |
| - FF_SINE sine waveform |
| - FF_SAW_UP sawtooth up waveform |
| - FF_SAW_DOWN sawtooth down waveform |
| - FF_CUSTOM custom waveform |
| - FF_RAMP can render ramp effects |
| - FF_SPRING can simulate the presence of a spring |
| - FF_FRICTION can simulate friction |
| - FF_DAMPER can simulate damper effects |
| - FF_RUMBLE rumble effects |
| - FF_INERTIA can simulate inertia |
| - FF_GAIN gain is adjustable |
| - FF_AUTOCENTER autocenter is adjustable |
| |
| Note: In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All |
| devices that support FF_RUMBLE support FF_PERIODIC (square, triangle, |
| sine) and the other way around. |
| |
| Note: The exact syntax FF_CUSTOM is undefined for the time being as no driver |
| supports it yet. |
| |
| |
| int ioctl(int fd, EVIOCGEFFECTS, int *n); |
| |
| Returns the number of effects the device can keep in its memory. |
| |
| 3.2 Uploading effects to the device |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| #include <linux/input.h> |
| #include <sys/ioctl.h> |
| |
| int ioctl(int file_descriptor, int request, struct ff_effect *effect); |
| |
| "request" must be EVIOCSFF. |
| |
| "effect" points to a structure describing the effect to upload. The effect is |
| uploaded, but not played. |
| The content of effect may be modified. In particular, its field "id" is set |
| to the unique id assigned by the driver. This data is required for performing |
| some operations (removing an effect, controlling the playback). |
| This if field must be set to -1 by the user in order to tell the driver to |
| allocate a new effect. |
| |
| Effects are file descriptor specific. |
| |
| See <linux/input.h> for a description of the ff_effect struct. You should also |
| find help in a few sketches, contained in files shape.fig and interactive.fig. |
| You need xfig to visualize these files. |
| |
| 3.3 Removing an effect from the device |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| int ioctl(int fd, EVIOCRMFF, effect.id); |
| |
| This makes room for new effects in the device's memory. Note that this also |
| stops the effect if it was playing. |
| |
| 3.4 Controlling the playback of effects |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| Control of playing is done with write(). Below is an example: |
| |
| #include <linux/input.h> |
| #include <unistd.h> |
| |
| struct input_event play; |
| struct input_event stop; |
| struct ff_effect effect; |
| int fd; |
| ... |
| fd = open("/dev/input/eventXX", O_RDWR); |
| ... |
| /* Play three times */ |
| play.type = EV_FF; |
| play.code = effect.id; |
| play.value = 3; |
| |
| write(fd, (const void*) &play, sizeof(play)); |
| ... |
| /* Stop an effect */ |
| stop.type = EV_FF; |
| stop.code = effect.id; |
| stop.value = 0; |
| |
| write(fd, (const void*) &play, sizeof(stop)); |
| |
| 3.5 Setting the gain |
| ~~~~~~~~~~~~~~~~~~~~ |
| Not all devices have the same strength. Therefore, users should set a gain |
| factor depending on how strong they want effects to be. This setting is |
| persistent across access to the driver. |
| |
| /* Set the gain of the device |
| int gain; /* between 0 and 100 */ |
| struct input_event ie; /* structure used to communicate with the driver */ |
| |
| ie.type = EV_FF; |
| ie.code = FF_GAIN; |
| ie.value = 0xFFFFUL * gain / 100; |
| |
| if (write(fd, &ie, sizeof(ie)) == -1) |
| perror("set gain"); |
| |
| 3.6 Enabling/Disabling autocenter |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| The autocenter feature quite disturbs the rendering of effects in my opinion, |
| and I think it should be an effect, which computation depends on the game |
| type. But you can enable it if you want. |
| |
| int autocenter; /* between 0 and 100 */ |
| struct input_event ie; |
| |
| ie.type = EV_FF; |
| ie.code = FF_AUTOCENTER; |
| ie.value = 0xFFFFUL * autocenter / 100; |
| |
| if (write(fd, &ie, sizeof(ie)) == -1) |
| perror("set auto-center"); |
| |
| A value of 0 means "no auto-center". |
| |
| 3.7 Dynamic update of an effect |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| Proceed as if you wanted to upload a new effect, except that instead of |
| setting the id field to -1, you set it to the wanted effect id. |
| Normally, the effect is not stopped and restarted. However, depending on the |
| type of device, not all parameters can be dynamically updated. For example, |
| the direction of an effect cannot be updated with iforce devices. In this |
| case, the driver stops the effect, up-load it, and restart it. |
| |
| Therefore it is recommended to dynamically change direction while the effect |
| is playing only when it is ok to restart the effect with a replay count of 1. |
| |
| 3.8 Information about the status of effects |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| Every time the status of an effect is changed, an event is sent. The values |
| and meanings of the fields of the event are as follows: |
| |
| struct input_event { |
| /* When the status of the effect changed */ |
| struct timeval time; |
| |
| /* Set to EV_FF_STATUS */ |
| unsigned short type; |
| |
| /* Contains the id of the effect */ |
| unsigned short code; |
| |
| /* Indicates the status */ |
| unsigned int value; |
| }; |
| |
| FF_STATUS_STOPPED The effect stopped playing |
| FF_STATUS_PLAYING The effect started to play |
| |
| NOTE: Status feedback is only supported by iforce driver. If you have |
| a really good reason to use this, please contact |
| linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com |
| so that support for it can be added to the rest of the drivers. |
| |