| xpad - Linux USB driver for X-Box gamepads |
| |
| This is the very first release of a driver for X-Box gamepads. |
| Basically, this was hacked away in just a few hours, so don't expect |
| miracles. |
| |
| In particular, there is currently NO support for the rumble pack. |
| You won't find many ff-aware linux applications anyway. |
| |
| |
| 0. Notes |
| -------- |
| |
| Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.) |
| |
| The number of buttons/axes reported varies based on 3 things: |
| - if you are using a known controller |
| - if you are using a known dance pad |
| - if using an unknown device (one not listed below), what you set in the |
| module configuration for "Map D-PAD to buttons rather than axes for unknown |
| pads" (module option dpad_to_buttons) |
| |
| If you set dpad_to_buttons to 0 and you are using an unknown device (one |
| not listed below), the driver will map the directional pad to axes (X/Y), |
| if you said N it will map the d-pad to buttons, which is needed for dance |
| style games to function correctly. The default is Y. |
| |
| dpad_to_buttons has no effect for known pads. |
| |
| 0.1 Normal Controllers |
| ---------------------- |
| With a normal controller, the directional pad is mapped to its own X/Y axes. |
| The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 |
| axes and 10 buttons. |
| |
| All 8 axes work, though they all have the same range (-32768..32767) |
| and the zero-setting is not correct for the triggers (I don't know if that |
| is some limitation of jstest, since the input device setup should be fine. I |
| didn't have a look at jstest itself yet). |
| |
| All of the 10 buttons work (in digital mode). The six buttons on the |
| right side (A, B, X, Y, black, white) are said to be "analog" and |
| report their values as 8 bit unsigned, not sure what this is good for. |
| |
| I tested the controller with quake3, and configuration and |
| in game functionality were OK. However, I find it rather difficult to |
| play first person shooters with a pad. Your mileage may vary. |
| |
| |
| 0.2 Xbox Dance Pads |
| ------------------- |
| When using a known dance pad, jstest will report 6 axes and 14 buttons. |
| |
| For dance style pads (like the redoctane pad) several changes |
| have been made. The old driver would map the d-pad to axes, resulting |
| in the driver being unable to report when the user was pressing both |
| left+right or up+down, making DDR style games unplayable. |
| |
| Known dance pads automatically map the d-pad to buttons and will work |
| correctly out of the box. |
| |
| If your dance pad is recognized by the driver but is using axes instead |
| of buttons, see section 0.3 - Unknown Controllers |
| |
| I've tested this with Stepmania, and it works quite well. |
| |
| |
| 0.3 Unknown Controllers |
| ---------------------- |
| If you have an unknown xbox controller, it should work just fine with |
| the default settings. |
| |
| HOWEVER if you have an unknown dance pad not listed below, it will not |
| work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. |
| |
| PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with |
| a dump from /proc/bus/usb and a description of the pad (manufacturer, country, |
| whether it is a dance pad or normal controller) so that we can add your pad |
| to the list of supported devices, ensuring that it will work out of the |
| box in the future. |
| |
| |
| 1. USB adapter |
| -------------- |
| |
| Before you can actually use the driver, you need to get yourself an |
| adapter cable to connect the X-Box controller to your Linux-Box. You |
| can buy these online fairly cheap, or build your own. |
| |
| Such a cable is pretty easy to build. The Controller itself is a USB |
| compound device (a hub with three ports for two expansion slots and |
| the controller device) with the only difference in a nonstandard connector |
| (5 pins vs. 4 on standard USB connector). |
| |
| You just need to solder a USB connector onto the cable and keep the |
| yellow wire unconnected. The other pins have the same order on both |
| connectors so there is no magic to it. Detailed info on these matters |
| can be found on the net ([1], [2], [3]). |
| |
| Thanks to the trip splitter found on the cable you don't even need to cut the |
| original one. You can buy an extension cable and cut that instead. That way, |
| you can still use the controller with your X-Box, if you have one ;) |
| |
| |
| 2. Driver Installation |
| ---------------------- |
| |
| Once you have the adapter cable and the controller is connected, you need |
| to load your USB subsystem and should cat /proc/bus/usb/devices. |
| There should be an entry like the one at the end [4]. |
| |
| Currently (as of version 0.0.6), the following devices are included: |
| original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 |
| smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 |
| original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 |
| InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a |
| RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 |
| |
| The driver should work with xbox pads not listed above as well, however |
| you will need to do something extra for dance pads to work. |
| |
| If you have a controller not listed above, see 0.3 - Unknown Controllers |
| |
| If you compiled and installed the driver, test the functionality: |
| > modprobe xpad |
| > modprobe joydev |
| > jstest /dev/js0 |
| |
| If you're using a normal controller, there should be a single line showing |
| 18 inputs (8 axes, 10 buttons), and its values should change if you move |
| the sticks and push the buttons. If you're using a dance pad, it should |
| show 20 inputs (6 axes, 14 buttons). |
| |
| It works? Voila, you're done ;) |
| |
| |
| 3. Thanks |
| --------- |
| |
| I have to thank ITO Takayuki for the detailed info on his site |
| http://euc.jp/periphs/xbox-controller.ja.html. |
| |
| His useful info and both the usb-skeleton as well as the iforce input driver |
| (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping |
| the basic functionality. |
| |
| |
| 4. References |
| ------------- |
| |
| 1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) |
| 2. http://xpad.xbox-scene.com/ |
| 3. http://www.markosweb.com/www/xboxhackz.com/ |
| |
| 4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): |
| |
| T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0 |
| D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1 |
| P: Vendor=05fd ProdID=107a Rev= 1.00 |
| C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA |
| I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) |
| E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms |
| E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms |
| |
| 5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): |
| |
| T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 |
| D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 |
| P: Vendor=0c12 ProdID=8809 Rev= 0.01 |
| S: Product=XBOX DDR |
| C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA |
| I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad |
| E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms |
| E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms |
| |
| -- |
| Marko Friedemann <mfr@bmx-chemnitz.de> |
| 2002-07-16 |
| - original doc |
| |
| Dominic Cerquetti <binary1230@yahoo.com> |
| 2005-03-19 |
| - added stuff for dance pads, new d-pad->axes mappings |