| xpad - Linux USB driver for X-Box gamepads | |
| This is the very first release of a driver for X-Box gamepads. | |
| Basically, this was hacked away in just a few hours, so don't expect | |
| miracles. | |
| In particular, there is currently NO support for the rumble pack. | |
| You won't find many ff-aware linux applications anyway. | |
| 0. Notes | |
| -------- | |
| Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.) | |
| The number of buttons/axes reported varies based on 3 things: | |
| - if you are using a known controller | |
| - if you are using a known dance pad | |
| - if using an unknown device (one not listed below), what you set in the | |
| module configuration for "Map D-PAD to buttons rather than axes for unknown | |
| pads" (module option dpad_to_buttons) | |
| If you set dpad_to_buttons to 0 and you are using an unknown device (one | |
| not listed below), the driver will map the directional pad to axes (X/Y), | |
| if you said N it will map the d-pad to buttons, which is needed for dance | |
| style games to function correctly. The default is Y. | |
| dpad_to_buttons has no effect for known pads. | |
| 0.1 Normal Controllers | |
| ---------------------- | |
| With a normal controller, the directional pad is mapped to its own X/Y axes. | |
| The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 | |
| axes and 10 buttons. | |
| All 8 axes work, though they all have the same range (-32768..32767) | |
| and the zero-setting is not correct for the triggers (I don't know if that | |
| is some limitation of jstest, since the input device setup should be fine. I | |
| didn't have a look at jstest itself yet). | |
| All of the 10 buttons work (in digital mode). The six buttons on the | |
| right side (A, B, X, Y, black, white) are said to be "analog" and | |
| report their values as 8 bit unsigned, not sure what this is good for. | |
| I tested the controller with quake3, and configuration and | |
| in game functionality were OK. However, I find it rather difficult to | |
| play first person shooters with a pad. Your mileage may vary. | |
| 0.2 Xbox Dance Pads | |
| ------------------- | |
| When using a known dance pad, jstest will report 6 axes and 14 buttons. | |
| For dance style pads (like the redoctane pad) several changes | |
| have been made. The old driver would map the d-pad to axes, resulting | |
| in the driver being unable to report when the user was pressing both | |
| left+right or up+down, making DDR style games unplayable. | |
| Known dance pads automatically map the d-pad to buttons and will work | |
| correctly out of the box. | |
| If your dance pad is recognized by the driver but is using axes instead | |
| of buttons, see section 0.3 - Unknown Controllers | |
| I've tested this with Stepmania, and it works quite well. | |
| 0.3 Unknown Controllers | |
| ---------------------- | |
| If you have an unknown xbox controller, it should work just fine with | |
| the default settings. | |
| HOWEVER if you have an unknown dance pad not listed below, it will not | |
| work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. | |
| PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with | |
| a dump from /proc/bus/usb and a description of the pad (manufacturer, country, | |
| whether it is a dance pad or normal controller) so that we can add your pad | |
| to the list of supported devices, ensuring that it will work out of the | |
| box in the future. | |
| 1. USB adapter | |
| -------------- | |
| Before you can actually use the driver, you need to get yourself an | |
| adapter cable to connect the X-Box controller to your Linux-Box. You | |
| can buy these online fairly cheap, or build your own. | |
| Such a cable is pretty easy to build. The Controller itself is a USB | |
| compound device (a hub with three ports for two expansion slots and | |
| the controller device) with the only difference in a nonstandard connector | |
| (5 pins vs. 4 on standard USB connector). | |
| You just need to solder a USB connector onto the cable and keep the | |
| yellow wire unconnected. The other pins have the same order on both | |
| connectors so there is no magic to it. Detailed info on these matters | |
| can be found on the net ([1], [2], [3]). | |
| Thanks to the trip splitter found on the cable you don't even need to cut the | |
| original one. You can buy an extension cable and cut that instead. That way, | |
| you can still use the controller with your X-Box, if you have one ;) | |
| 2. Driver Installation | |
| ---------------------- | |
| Once you have the adapter cable and the controller is connected, you need | |
| to load your USB subsystem and should cat /proc/bus/usb/devices. | |
| There should be an entry like the one at the end [4]. | |
| Currently (as of version 0.0.6), the following devices are included: | |
| original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 | |
| smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 | |
| original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 | |
| InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a | |
| RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 | |
| The driver should work with xbox pads not listed above as well, however | |
| you will need to do something extra for dance pads to work. | |
| If you have a controller not listed above, see 0.3 - Unknown Controllers | |
| If you compiled and installed the driver, test the functionality: | |
| > modprobe xpad | |
| > modprobe joydev | |
| > jstest /dev/js0 | |
| If you're using a normal controller, there should be a single line showing | |
| 18 inputs (8 axes, 10 buttons), and its values should change if you move | |
| the sticks and push the buttons. If you're using a dance pad, it should | |
| show 20 inputs (6 axes, 14 buttons). | |
| It works? Voila, you're done ;) | |
| 3. Thanks | |
| --------- | |
| I have to thank ITO Takayuki for the detailed info on his site | |
| http://euc.jp/periphs/xbox-controller.ja.html. | |
| His useful info and both the usb-skeleton as well as the iforce input driver | |
| (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping | |
| the basic functionality. | |
| 4. References | |
| ------------- | |
| 1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) | |
| 2. http://xpad.xbox-scene.com/ | |
| 3. http://www.markosweb.com/www/xboxhackz.com/ | |
| 4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): | |
| T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0 | |
| D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1 | |
| P: Vendor=05fd ProdID=107a Rev= 1.00 | |
| C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | |
| I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) | |
| E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms | |
| E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms | |
| 5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): | |
| T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 | |
| D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 | |
| P: Vendor=0c12 ProdID=8809 Rev= 0.01 | |
| S: Product=XBOX DDR | |
| C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA | |
| I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad | |
| E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms | |
| E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms | |
| -- | |
| Marko Friedemann <mfr@bmx-chemnitz.de> | |
| 2002-07-16 | |
| - original doc | |
| Dominic Cerquetti <binary1230@yahoo.com> | |
| 2005-03-19 | |
| - added stuff for dance pads, new d-pad->axes mappings |