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| Nintendo GameCube device tree |
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| 1) The "flipper" node |
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| This node represents the multi-function "Flipper" chip, which packages |
| many of the devices found in the Nintendo GameCube. |
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| Required properties: |
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| - compatible : Should be "nintendo,flipper" |
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| 1.a) The Video Interface (VI) node |
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| Represents the interface between the graphics processor and a external |
| video encoder. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-vi" |
| - reg : should contain the VI registers location and length |
| - interrupts : should contain the VI interrupt |
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| 1.b) The Processor Interface (PI) node |
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| Represents the data and control interface between the main processor |
| and graphics and audio processor. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-pi" |
| - reg : should contain the PI registers location and length |
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| 1.b.i) The "Flipper" interrupt controller node |
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| Represents the interrupt controller within the "Flipper" chip. |
| The node for the "Flipper" interrupt controller must be placed under |
| the PI node. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-pic" |
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| 1.c) The Digital Signal Procesor (DSP) node |
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| Represents the digital signal processor interface, designed to offload |
| audio related tasks. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-dsp" |
| - reg : should contain the DSP registers location and length |
| - interrupts : should contain the DSP interrupt |
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| 1.c.i) The Auxiliary RAM (ARAM) node |
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| Represents the non cpu-addressable ram designed mainly to store audio |
| related information. |
| The ARAM node must be placed under the DSP node. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-aram" |
| - reg : should contain the ARAM start (zero-based) and length |
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| 1.d) The Disk Interface (DI) node |
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| Represents the interface used to communicate with mass storage devices. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-di" |
| - reg : should contain the DI registers location and length |
| - interrupts : should contain the DI interrupt |
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| 1.e) The Audio Interface (AI) node |
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| Represents the interface to the external 16-bit stereo digital-to-analog |
| converter. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-ai" |
| - reg : should contain the AI registers location and length |
| - interrupts : should contain the AI interrupt |
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| 1.f) The Serial Interface (SI) node |
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| Represents the interface to the four single bit serial interfaces. |
| The SI is a proprietary serial interface used normally to control gamepads. |
| It's NOT a RS232-type interface. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-si" |
| - reg : should contain the SI registers location and length |
| - interrupts : should contain the SI interrupt |
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| 1.g) The External Interface (EXI) node |
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| Represents the multi-channel SPI-like interface. |
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| Required properties: |
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| - compatible : should be "nintendo,flipper-exi" |
| - reg : should contain the EXI registers location and length |
| - interrupts : should contain the EXI interrupt |
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