| ************************************************************ | |
| * For the very latest on DRI development, please see: * | |
| * http://dri.sourceforge.net/ * | |
| ************************************************************ | |
| The Direct Rendering Manager (drm) is a device-independent kernel-level | |
| device driver that provides support for the XFree86 Direct Rendering | |
| Infrastructure (DRI). | |
| The DRM supports the Direct Rendering Infrastructure (DRI) in four major | |
| ways: | |
| 1. The DRM provides synchronized access to the graphics hardware via | |
| the use of an optimized two-tiered lock. | |
| 2. The DRM enforces the DRI security policy for access to the graphics | |
| hardware by only allowing authenticated X11 clients access to | |
| restricted regions of memory. | |
| 3. The DRM provides a generic DMA engine, complete with multiple | |
| queues and the ability to detect the need for an OpenGL context | |
| switch. | |
| 4. The DRM is extensible via the use of small device-specific modules | |
| that rely extensively on the API exported by the DRM module. | |
| Documentation on the DRI is available from: | |
| http://precisioninsight.com/piinsights.html | |
| For specific information about kernel-level support, see: | |
| The Direct Rendering Manager, Kernel Support for the Direct Rendering | |
| Infrastructure | |
| http://precisioninsight.com/dr/drm.html | |
| Hardware Locking for the Direct Rendering Infrastructure | |
| http://precisioninsight.com/dr/locking.html | |
| A Security Analysis of the Direct Rendering Infrastructure | |
| http://precisioninsight.com/dr/security.html | |
| ************************************************************ | |
| * For the very latest on DRI development, please see: * | |
| * http://dri.sourceforge.net/ * | |
| ************************************************************ |