| /* |
| * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $ |
| * |
| * Copyright (c) 1996-2001 Vojtech Pavlik |
| */ |
| |
| /* |
| * Analog joystick and gamepad driver for Linux |
| */ |
| |
| /* |
| * This program is free software; you can redistribute it and/or modify |
| * it under the terms of the GNU General Public License as published by |
| * the Free Software Foundation; either version 2 of the License, or |
| * (at your option) any later version. |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| * |
| * Should you need to contact me, the author, you can do so either by |
| * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: |
| * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic |
| */ |
| |
| #include <linux/config.h> |
| #include <linux/delay.h> |
| #include <linux/kernel.h> |
| #include <linux/module.h> |
| #include <linux/moduleparam.h> |
| #include <linux/slab.h> |
| #include <linux/bitops.h> |
| #include <linux/init.h> |
| #include <linux/input.h> |
| #include <linux/gameport.h> |
| #include <asm/timex.h> |
| |
| #define DRIVER_DESC "Analog joystick and gamepad driver" |
| |
| MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); |
| MODULE_DESCRIPTION(DRIVER_DESC); |
| MODULE_LICENSE("GPL"); |
| |
| /* |
| * Option parsing. |
| */ |
| |
| #define ANALOG_PORTS 16 |
| |
| static char *js[ANALOG_PORTS]; |
| static int js_nargs; |
| static int analog_options[ANALOG_PORTS]; |
| module_param_array_named(map, js, charp, &js_nargs, 0); |
| MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities"); |
| |
| __obsolete_setup("js="); |
| |
| /* |
| * Times, feature definitions. |
| */ |
| |
| #define ANALOG_RUDDER 0x00004 |
| #define ANALOG_THROTTLE 0x00008 |
| #define ANALOG_AXES_STD 0x0000f |
| #define ANALOG_BTNS_STD 0x000f0 |
| |
| #define ANALOG_BTNS_CHF 0x00100 |
| #define ANALOG_HAT1_CHF 0x00200 |
| #define ANALOG_HAT2_CHF 0x00400 |
| #define ANALOG_HAT_FCS 0x00800 |
| #define ANALOG_HATS_ALL 0x00e00 |
| #define ANALOG_BTN_TL 0x01000 |
| #define ANALOG_BTN_TR 0x02000 |
| #define ANALOG_BTN_TL2 0x04000 |
| #define ANALOG_BTN_TR2 0x08000 |
| #define ANALOG_BTNS_TLR 0x03000 |
| #define ANALOG_BTNS_TLR2 0x0c000 |
| #define ANALOG_BTNS_GAMEPAD 0x0f000 |
| |
| #define ANALOG_HBTN_CHF 0x10000 |
| #define ANALOG_ANY_CHF 0x10700 |
| #define ANALOG_SAITEK 0x20000 |
| #define ANALOG_EXTENSIONS 0x7ff00 |
| #define ANALOG_GAMEPAD 0x80000 |
| |
| #define ANALOG_MAX_TIME 3 /* 3 ms */ |
| #define ANALOG_LOOP_TIME 2000 /* 2 * loop */ |
| #define ANALOG_SAITEK_DELAY 200 /* 200 us */ |
| #define ANALOG_SAITEK_TIME 2000 /* 2000 us */ |
| #define ANALOG_AXIS_TIME 2 /* 2 * refresh */ |
| #define ANALOG_INIT_RETRIES 8 /* 8 times */ |
| #define ANALOG_FUZZ_BITS 2 /* 2 bit more */ |
| #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */ |
| |
| #define ANALOG_MAX_NAME_LENGTH 128 |
| #define ANALOG_MAX_PHYS_LENGTH 32 |
| |
| static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE }; |
| static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; |
| static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR }; |
| static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS }; |
| static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE }; |
| static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, |
| BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 }; |
| |
| static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; |
| |
| struct analog { |
| struct input_dev dev; |
| int mask; |
| short *buttons; |
| char name[ANALOG_MAX_NAME_LENGTH]; |
| char phys[ANALOG_MAX_PHYS_LENGTH]; |
| }; |
| |
| struct analog_port { |
| struct gameport *gameport; |
| struct analog analog[2]; |
| unsigned char mask; |
| char saitek; |
| char cooked; |
| int bads; |
| int reads; |
| int speed; |
| int loop; |
| int fuzz; |
| int axes[4]; |
| int buttons; |
| int initial[4]; |
| int axtime; |
| }; |
| |
| /* |
| * Time macros. |
| */ |
| |
| #ifdef __i386__ |
| |
| #include <asm/i8253.h> |
| |
| #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0) |
| #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0))) |
| #define TIME_NAME (cpu_has_tsc?"TSC":"PIT") |
| static unsigned int get_time_pit(void) |
| { |
| unsigned long flags; |
| unsigned int count; |
| |
| spin_lock_irqsave(&i8253_lock, flags); |
| outb_p(0x00, 0x43); |
| count = inb_p(0x40); |
| count |= inb_p(0x40) << 8; |
| spin_unlock_irqrestore(&i8253_lock, flags); |
| |
| return count; |
| } |
| #elif defined(__x86_64__) |
| #define GET_TIME(x) rdtscl(x) |
| #define DELTA(x,y) ((y)-(x)) |
| #define TIME_NAME "TSC" |
| #elif defined(__alpha__) |
| #define GET_TIME(x) do { x = get_cycles(); } while (0) |
| #define DELTA(x,y) ((y)-(x)) |
| #define TIME_NAME "PCC" |
| #else |
| #define FAKE_TIME |
| static unsigned long analog_faketime = 0; |
| #define GET_TIME(x) do { x = analog_faketime++; } while(0) |
| #define DELTA(x,y) ((y)-(x)) |
| #define TIME_NAME "Unreliable" |
| #warning Precise timer not defined for this architecture. |
| #endif |
| |
| /* |
| * analog_decode() decodes analog joystick data and reports input events. |
| */ |
| |
| static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) |
| { |
| struct input_dev *dev = &analog->dev; |
| int i, j; |
| |
| if (analog->mask & ANALOG_HAT_FCS) |
| for (i = 0; i < 4; i++) |
| if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { |
| buttons |= 1 << (i + 14); |
| break; |
| } |
| |
| for (i = j = 0; i < 6; i++) |
| if (analog->mask & (0x10 << i)) |
| input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); |
| |
| if (analog->mask & ANALOG_HBTN_CHF) |
| for (i = 0; i < 4; i++) |
| input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); |
| |
| if (analog->mask & ANALOG_BTN_TL) |
| input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); |
| if (analog->mask & ANALOG_BTN_TR) |
| input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); |
| if (analog->mask & ANALOG_BTN_TL2) |
| input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); |
| if (analog->mask & ANALOG_BTN_TR2) |
| input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); |
| |
| for (i = j = 0; i < 4; i++) |
| if (analog->mask & (1 << i)) |
| input_report_abs(dev, analog_axes[j++], axes[i]); |
| |
| for (i = j = 0; i < 3; i++) |
| if (analog->mask & analog_exts[i]) { |
| input_report_abs(dev, analog_hats[j++], |
| ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); |
| input_report_abs(dev, analog_hats[j++], |
| ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); |
| } |
| |
| input_sync(dev); |
| } |
| |
| /* |
| * analog_cooked_read() reads analog joystick data. |
| */ |
| |
| static int analog_cooked_read(struct analog_port *port) |
| { |
| struct gameport *gameport = port->gameport; |
| unsigned int time[4], start, loop, now, loopout, timeout; |
| unsigned char data[4], this, last; |
| unsigned long flags; |
| int i, j; |
| |
| loopout = (ANALOG_LOOP_TIME * port->loop) / 1000; |
| timeout = ANALOG_MAX_TIME * port->speed; |
| |
| local_irq_save(flags); |
| gameport_trigger(gameport); |
| GET_TIME(now); |
| local_irq_restore(flags); |
| |
| start = now; |
| this = port->mask; |
| i = 0; |
| |
| do { |
| loop = now; |
| last = this; |
| |
| local_irq_disable(); |
| this = gameport_read(gameport) & port->mask; |
| GET_TIME(now); |
| local_irq_restore(flags); |
| |
| if ((last ^ this) && (DELTA(loop, now) < loopout)) { |
| data[i] = last ^ this; |
| time[i] = now; |
| i++; |
| } |
| |
| } while (this && (i < 4) && (DELTA(start, now) < timeout)); |
| |
| this <<= 4; |
| |
| for (--i; i >= 0; i--) { |
| this |= data[i]; |
| for (j = 0; j < 4; j++) |
| if (data[i] & (1 << j)) |
| port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop; |
| } |
| |
| return -(this != port->mask); |
| } |
| |
| static int analog_button_read(struct analog_port *port, char saitek, char chf) |
| { |
| unsigned char u; |
| int t = 1, i = 0; |
| int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); |
| |
| u = gameport_read(port->gameport); |
| |
| if (!chf) { |
| port->buttons = (~u >> 4) & 0xf; |
| return 0; |
| } |
| |
| port->buttons = 0; |
| |
| while ((~u & 0xf0) && (i < 16) && t) { |
| port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf]; |
| if (!saitek) return 0; |
| udelay(ANALOG_SAITEK_DELAY); |
| t = strobe; |
| gameport_trigger(port->gameport); |
| while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; |
| i++; |
| } |
| |
| return -(!t || (i == 16)); |
| } |
| |
| /* |
| * analog_poll() repeatedly polls the Analog joysticks. |
| */ |
| |
| static void analog_poll(struct gameport *gameport) |
| { |
| struct analog_port *port = gameport_get_drvdata(gameport); |
| int i; |
| |
| char saitek = !!(port->analog[0].mask & ANALOG_SAITEK); |
| char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF); |
| |
| if (port->cooked) { |
| port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); |
| if (chf) |
| port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0; |
| port->reads++; |
| } else { |
| if (!port->axtime--) { |
| port->bads -= analog_cooked_read(port); |
| port->bads -= analog_button_read(port, saitek, chf); |
| port->reads++; |
| port->axtime = ANALOG_AXIS_TIME - 1; |
| } else { |
| if (!saitek) |
| analog_button_read(port, saitek, chf); |
| } |
| } |
| |
| for (i = 0; i < 2; i++) |
| if (port->analog[i].mask) |
| analog_decode(port->analog + i, port->axes, port->initial, port->buttons); |
| } |
| |
| /* |
| * analog_open() is a callback from the input open routine. |
| */ |
| |
| static int analog_open(struct input_dev *dev) |
| { |
| struct analog_port *port = dev->private; |
| |
| gameport_start_polling(port->gameport); |
| return 0; |
| } |
| |
| /* |
| * analog_close() is a callback from the input close routine. |
| */ |
| |
| static void analog_close(struct input_dev *dev) |
| { |
| struct analog_port *port = dev->private; |
| |
| gameport_stop_polling(port->gameport); |
| } |
| |
| /* |
| * analog_calibrate_timer() calibrates the timer and computes loop |
| * and timeout values for a joystick port. |
| */ |
| |
| static void analog_calibrate_timer(struct analog_port *port) |
| { |
| struct gameport *gameport = port->gameport; |
| unsigned int i, t, tx, t1, t2, t3; |
| unsigned long flags; |
| |
| local_irq_save(flags); |
| GET_TIME(t1); |
| #ifdef FAKE_TIME |
| analog_faketime += 830; |
| #endif |
| mdelay(1); |
| GET_TIME(t2); |
| GET_TIME(t3); |
| local_irq_restore(flags); |
| |
| port->speed = DELTA(t1, t2) - DELTA(t2, t3); |
| |
| tx = ~0; |
| |
| for (i = 0; i < 50; i++) { |
| local_irq_save(flags); |
| GET_TIME(t1); |
| for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); } |
| GET_TIME(t3); |
| local_irq_restore(flags); |
| udelay(i); |
| t = DELTA(t1, t2) - DELTA(t2, t3); |
| if (t < tx) tx = t; |
| } |
| |
| port->loop = tx / 50; |
| } |
| |
| /* |
| * analog_name() constructs a name for an analog joystick. |
| */ |
| |
| static void analog_name(struct analog *analog) |
| { |
| sprintf(analog->name, "Analog %d-axis %d-button", |
| hweight8(analog->mask & ANALOG_AXES_STD), |
| hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 + |
| hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); |
| |
| if (analog->mask & ANALOG_HATS_ALL) |
| sprintf(analog->name, "%s %d-hat", |
| analog->name, hweight16(analog->mask & ANALOG_HATS_ALL)); |
| |
| if (analog->mask & ANALOG_HAT_FCS) |
| strcat(analog->name, " FCS"); |
| if (analog->mask & ANALOG_ANY_CHF) |
| strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF"); |
| |
| strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick"); |
| } |
| |
| /* |
| * analog_init_device() |
| */ |
| |
| static void analog_init_device(struct analog_port *port, struct analog *analog, int index) |
| { |
| int i, j, t, v, w, x, y, z; |
| |
| analog_name(analog); |
| sprintf(analog->phys, "%s/input%d", port->gameport->phys, index); |
| analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; |
| |
| init_input_dev(&analog->dev); |
| |
| analog->dev.name = analog->name; |
| analog->dev.phys = analog->phys; |
| analog->dev.id.bustype = BUS_GAMEPORT; |
| analog->dev.id.vendor = GAMEPORT_ID_VENDOR_ANALOG; |
| analog->dev.id.product = analog->mask >> 4; |
| analog->dev.id.version = 0x0100; |
| |
| analog->dev.open = analog_open; |
| analog->dev.close = analog_close; |
| analog->dev.private = port; |
| analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); |
| |
| for (i = j = 0; i < 4; i++) |
| if (analog->mask & (1 << i)) { |
| |
| t = analog_axes[j]; |
| x = port->axes[i]; |
| y = (port->axes[0] + port->axes[1]) >> 1; |
| z = y - port->axes[i]; |
| z = z > 0 ? z : -z; |
| v = (x >> 3); |
| w = (x >> 3); |
| |
| set_bit(t, analog->dev.absbit); |
| |
| if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) |
| x = y; |
| |
| if (analog->mask & ANALOG_SAITEK) { |
| if (i == 2) x = port->axes[i]; |
| v = x - (x >> 2); |
| w = (x >> 4); |
| } |
| |
| analog->dev.absmax[t] = (x << 1) - v; |
| analog->dev.absmin[t] = v; |
| analog->dev.absfuzz[t] = port->fuzz; |
| analog->dev.absflat[t] = w; |
| |
| j++; |
| } |
| |
| for (i = j = 0; i < 3; i++) |
| if (analog->mask & analog_exts[i]) |
| for (x = 0; x < 2; x++) { |
| t = analog_hats[j++]; |
| set_bit(t, analog->dev.absbit); |
| analog->dev.absmax[t] = 1; |
| analog->dev.absmin[t] = -1; |
| } |
| |
| for (i = j = 0; i < 4; i++) |
| if (analog->mask & (0x10 << i)) |
| set_bit(analog->buttons[j++], analog->dev.keybit); |
| |
| if (analog->mask & ANALOG_BTNS_CHF) |
| for (i = 0; i < 2; i++) |
| set_bit(analog->buttons[j++], analog->dev.keybit); |
| |
| if (analog->mask & ANALOG_HBTN_CHF) |
| for (i = 0; i < 4; i++) |
| set_bit(analog->buttons[j++], analog->dev.keybit); |
| |
| for (i = 0; i < 4; i++) |
| if (analog->mask & (ANALOG_BTN_TL << i)) |
| set_bit(analog_pads[i], analog->dev.keybit); |
| |
| analog_decode(analog, port->axes, port->initial, port->buttons); |
| |
| input_register_device(&analog->dev); |
| |
| printk(KERN_INFO "input: %s at %s", analog->name, port->gameport->phys); |
| |
| if (port->cooked) |
| printk(" [ADC port]\n"); |
| else |
| printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME, |
| port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed, |
| port->speed > 10000 ? "M" : "k", |
| port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000) |
| : (port->loop * 1000000) / port->speed); |
| } |
| |
| /* |
| * analog_init_devices() sets up device-specific values and registers the input devices. |
| */ |
| |
| static int analog_init_masks(struct analog_port *port) |
| { |
| int i; |
| struct analog *analog = port->analog; |
| int max[4]; |
| |
| if (!port->mask) |
| return -1; |
| |
| if ((port->mask & 3) != 3 && port->mask != 0xc) { |
| printk(KERN_WARNING "analog.c: Unknown joystick device found " |
| "(data=%#x, %s), probably not analog joystick.\n", |
| port->mask, port->gameport->phys); |
| return -1; |
| } |
| |
| |
| i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */ |
| |
| analog[0].mask = i & 0xfffff; |
| |
| analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) |
| | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS) |
| | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2); |
| |
| analog[0].mask &= ~(ANALOG_HAT2_CHF) |
| | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF); |
| |
| analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2) |
| | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8) |
| | ((~analog[0].mask & ANALOG_HAT_FCS) << 2) |
| | ((~analog[0].mask & ANALOG_HAT_FCS) << 4); |
| |
| analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER) |
| | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10) |
| & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12)); |
| |
| analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000); |
| |
| analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD |
| : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD); |
| |
| if (port->cooked) { |
| |
| for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1; |
| |
| if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1; |
| if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1; |
| if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1; |
| if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1; |
| if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1; |
| |
| gameport_calibrate(port->gameport, port->axes, max); |
| } |
| |
| for (i = 0; i < 4; i++) |
| port->initial[i] = port->axes[i]; |
| |
| return -!(analog[0].mask || analog[1].mask); |
| } |
| |
| static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port) |
| { |
| int i, t, u, v; |
| |
| port->gameport = gameport; |
| |
| gameport_set_drvdata(gameport, port); |
| |
| if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { |
| |
| analog_calibrate_timer(port); |
| |
| gameport_trigger(gameport); |
| t = gameport_read(gameport); |
| msleep(ANALOG_MAX_TIME); |
| port->mask = (gameport_read(gameport) ^ t) & t & 0xf; |
| port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS; |
| |
| for (i = 0; i < ANALOG_INIT_RETRIES; i++) { |
| if (!analog_cooked_read(port)) |
| break; |
| msleep(ANALOG_MAX_TIME); |
| } |
| |
| u = v = 0; |
| |
| msleep(ANALOG_MAX_TIME); |
| t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); |
| gameport_trigger(gameport); |
| while ((gameport_read(port->gameport) & port->mask) && (u < t)) |
| u++; |
| udelay(ANALOG_SAITEK_DELAY); |
| t = gameport_time(gameport, ANALOG_SAITEK_TIME); |
| gameport_trigger(gameport); |
| while ((gameport_read(port->gameport) & port->mask) && (v < t)) |
| v++; |
| |
| if (v < (u >> 1)) { /* FIXME - more than one port */ |
| analog_options[0] |= /* FIXME - more than one port */ |
| ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF; |
| return 0; |
| } |
| |
| gameport_close(gameport); |
| } |
| |
| if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { |
| |
| for (i = 0; i < ANALOG_INIT_RETRIES; i++) |
| if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) |
| break; |
| for (i = 0; i < 4; i++) |
| if (port->axes[i] != -1) |
| port->mask |= 1 << i; |
| |
| port->fuzz = gameport->fuzz; |
| port->cooked = 1; |
| return 0; |
| } |
| |
| return gameport_open(gameport, drv, GAMEPORT_MODE_RAW); |
| } |
| |
| static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) |
| { |
| struct analog_port *port; |
| int i; |
| int err; |
| |
| if (!(port = kcalloc(1, sizeof(struct analog_port), GFP_KERNEL))) |
| return - ENOMEM; |
| |
| err = analog_init_port(gameport, drv, port); |
| if (err) { |
| kfree(port); |
| return err; |
| } |
| |
| err = analog_init_masks(port); |
| if (err) { |
| gameport_close(gameport); |
| gameport_set_drvdata(gameport, NULL); |
| kfree(port); |
| return err; |
| } |
| |
| gameport_set_poll_handler(gameport, analog_poll); |
| gameport_set_poll_interval(gameport, 10); |
| |
| for (i = 0; i < 2; i++) |
| if (port->analog[i].mask) |
| analog_init_device(port, port->analog + i, i); |
| |
| return 0; |
| } |
| |
| static void analog_disconnect(struct gameport *gameport) |
| { |
| int i; |
| struct analog_port *port = gameport_get_drvdata(gameport); |
| |
| for (i = 0; i < 2; i++) |
| if (port->analog[i].mask) |
| input_unregister_device(&port->analog[i].dev); |
| gameport_close(gameport); |
| gameport_set_drvdata(gameport, NULL); |
| printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n", |
| port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0, |
| port->gameport->phys); |
| kfree(port); |
| } |
| |
| struct analog_types { |
| char *name; |
| int value; |
| }; |
| |
| static struct analog_types analog_types[] = { |
| { "none", 0x00000000 }, |
| { "auto", 0x000000ff }, |
| { "2btn", 0x0000003f }, |
| { "y-joy", 0x0cc00033 }, |
| { "y-pad", 0x8cc80033 }, |
| { "fcs", 0x000008f7 }, |
| { "chf", 0x000002ff }, |
| { "fullchf", 0x000007ff }, |
| { "gamepad", 0x000830f3 }, |
| { "gamepad8", 0x0008f0f3 }, |
| { NULL, 0 } |
| }; |
| |
| static void analog_parse_options(void) |
| { |
| int i, j; |
| char *end; |
| |
| for (i = 0; i < js_nargs; i++) { |
| |
| for (j = 0; analog_types[j].name; j++) |
| if (!strcmp(analog_types[j].name, js[i])) { |
| analog_options[i] = analog_types[j].value; |
| break; |
| } |
| if (analog_types[j].name) continue; |
| |
| analog_options[i] = simple_strtoul(js[i], &end, 0); |
| if (end != js[i]) continue; |
| |
| analog_options[i] = 0xff; |
| if (!strlen(js[i])) continue; |
| |
| printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]); |
| } |
| |
| for (; i < ANALOG_PORTS; i++) |
| analog_options[i] = 0xff; |
| } |
| |
| /* |
| * The gameport device structure. |
| */ |
| |
| static struct gameport_driver analog_drv = { |
| .driver = { |
| .name = "analog", |
| }, |
| .description = DRIVER_DESC, |
| .connect = analog_connect, |
| .disconnect = analog_disconnect, |
| }; |
| |
| static int __init analog_init(void) |
| { |
| analog_parse_options(); |
| gameport_register_driver(&analog_drv); |
| |
| return 0; |
| } |
| |
| static void __exit analog_exit(void) |
| { |
| gameport_unregister_driver(&analog_drv); |
| } |
| |
| module_init(analog_init); |
| module_exit(analog_exit); |