| =================== | |
| Userland interfaces | |
| =================== | |
| The DRM core exports several interfaces to applications, generally | |
| intended to be used through corresponding libdrm wrapper functions. In | |
| addition, drivers export device-specific interfaces for use by userspace | |
| drivers & device-aware applications through ioctls and sysfs files. | |
| External interfaces include: memory mapping, context management, DMA | |
| operations, AGP management, vblank control, fence management, memory | |
| management, and output management. | |
| Cover generic ioctls and sysfs layout here. We only need high-level | |
| info, since man pages should cover the rest. | |
| libdrm Device Lookup | |
| ==================== | |
| .. kernel-doc:: drivers/gpu/drm/drm_ioctl.c | |
| :doc: getunique and setversion story | |
| Primary Nodes, DRM Master and Authentication | |
| ============================================ | |
| .. kernel-doc:: drivers/gpu/drm/drm_auth.c | |
| :doc: master and authentication | |
| .. kernel-doc:: drivers/gpu/drm/drm_auth.c | |
| :export: | |
| .. kernel-doc:: include/drm/drm_auth.h | |
| :internal: | |
| Open-Source Userspace Requirements | |
| ================================== | |
| The DRM subsystem has stricter requirements than most other kernel subsystems on | |
| what the userspace side for new uAPI needs to look like. This section here | |
| explains what exactly those requirements are, and why they exist. | |
| The short summary is that any addition of DRM uAPI requires corresponding | |
| open-sourced userspace patches, and those patches must be reviewed and ready for | |
| merging into a suitable and canonical upstream project. | |
| GFX devices (both display and render/GPU side) are really complex bits of | |
| hardware, with userspace and kernel by necessity having to work together really | |
| closely. The interfaces, for rendering and modesetting, must be extremely wide | |
| and flexible, and therefore it is almost always impossible to precisely define | |
| them for every possible corner case. This in turn makes it really practically | |
| infeasible to differentiate between behaviour that's required by userspace, and | |
| which must not be changed to avoid regressions, and behaviour which is only an | |
| accidental artifact of the current implementation. | |
| Without access to the full source code of all userspace users that means it | |
| becomes impossible to change the implementation details, since userspace could | |
| depend upon the accidental behaviour of the current implementation in minute | |
| details. And debugging such regressions without access to source code is pretty | |
| much impossible. As a consequence this means: | |
| - The Linux kernel's "no regression" policy holds in practice only for | |
| open-source userspace of the DRM subsystem. DRM developers are perfectly fine | |
| if closed-source blob drivers in userspace use the same uAPI as the open | |
| drivers, but they must do so in the exact same way as the open drivers. | |
| Creative (ab)use of the interfaces will, and in the past routinely has, lead | |
| to breakage. | |
| - Any new userspace interface must have an open-source implementation as | |
| demonstration vehicle. | |
| The other reason for requiring open-source userspace is uAPI review. Since the | |
| kernel and userspace parts of a GFX stack must work together so closely, code | |
| review can only assess whether a new interface achieves its goals by looking at | |
| both sides. Making sure that the interface indeed covers the use-case fully | |
| leads to a few additional requirements: | |
| - The open-source userspace must not be a toy/test application, but the real | |
| thing. Specifically it needs to handle all the usual error and corner cases. | |
| These are often the places where new uAPI falls apart and hence essential to | |
| assess the fitness of a proposed interface. | |
| - The userspace side must be fully reviewed and tested to the standards of that | |
| userspace project. For e.g. mesa this means piglit testcases and review on the | |
| mailing list. This is again to ensure that the new interface actually gets the | |
| job done. | |
| - The userspace patches must be against the canonical upstream, not some vendor | |
| fork. This is to make sure that no one cheats on the review and testing | |
| requirements by doing a quick fork. | |
| - The kernel patch can only be merged after all the above requirements are met, | |
| but it **must** be merged **before** the userspace patches land. uAPI always flows | |
| from the kernel, doing things the other way round risks divergence of the uAPI | |
| definitions and header files. | |
| These are fairly steep requirements, but have grown out from years of shared | |
| pain and experience with uAPI added hastily, and almost always regretted about | |
| just as fast. GFX devices change really fast, requiring a paradigm shift and | |
| entire new set of uAPI interfaces every few years at least. Together with the | |
| Linux kernel's guarantee to keep existing userspace running for 10+ years this | |
| is already rather painful for the DRM subsystem, with multiple different uAPIs | |
| for the same thing co-existing. If we add a few more complete mistakes into the | |
| mix every year it would be entirely unmanageable. | |
| Render nodes | |
| ============ | |
| DRM core provides multiple character-devices for user-space to use. | |
| Depending on which device is opened, user-space can perform a different | |
| set of operations (mainly ioctls). The primary node is always created | |
| and called card<num>. Additionally, a currently unused control node, | |
| called controlD<num> is also created. The primary node provides all | |
| legacy operations and historically was the only interface used by | |
| userspace. With KMS, the control node was introduced. However, the | |
| planned KMS control interface has never been written and so the control | |
| node stays unused to date. | |
| With the increased use of offscreen renderers and GPGPU applications, | |
| clients no longer require running compositors or graphics servers to | |
| make use of a GPU. But the DRM API required unprivileged clients to | |
| authenticate to a DRM-Master prior to getting GPU access. To avoid this | |
| step and to grant clients GPU access without authenticating, render | |
| nodes were introduced. Render nodes solely serve render clients, that | |
| is, no modesetting or privileged ioctls can be issued on render nodes. | |
| Only non-global rendering commands are allowed. If a driver supports | |
| render nodes, it must advertise it via the DRIVER_RENDER DRM driver | |
| capability. If not supported, the primary node must be used for render | |
| clients together with the legacy drmAuth authentication procedure. | |
| If a driver advertises render node support, DRM core will create a | |
| separate render node called renderD<num>. There will be one render node | |
| per device. No ioctls except PRIME-related ioctls will be allowed on | |
| this node. Especially GEM_OPEN will be explicitly prohibited. Render | |
| nodes are designed to avoid the buffer-leaks, which occur if clients | |
| guess the flink names or mmap offsets on the legacy interface. | |
| Additionally to this basic interface, drivers must mark their | |
| driver-dependent render-only ioctls as DRM_RENDER_ALLOW so render | |
| clients can use them. Driver authors must be careful not to allow any | |
| privileged ioctls on render nodes. | |
| With render nodes, user-space can now control access to the render node | |
| via basic file-system access-modes. A running graphics server which | |
| authenticates clients on the privileged primary/legacy node is no longer | |
| required. Instead, a client can open the render node and is immediately | |
| granted GPU access. Communication between clients (or servers) is done | |
| via PRIME. FLINK from render node to legacy node is not supported. New | |
| clients must not use the insecure FLINK interface. | |
| Besides dropping all modeset/global ioctls, render nodes also drop the | |
| DRM-Master concept. There is no reason to associate render clients with | |
| a DRM-Master as they are independent of any graphics server. Besides, | |
| they must work without any running master, anyway. Drivers must be able | |
| to run without a master object if they support render nodes. If, on the | |
| other hand, a driver requires shared state between clients which is | |
| visible to user-space and accessible beyond open-file boundaries, they | |
| cannot support render nodes. | |
| Validating changes with IGT | |
| =========================== | |
| There's a collection of tests that aims to cover the whole functionality of | |
| DRM drivers and that can be used to check that changes to DRM drivers or the | |
| core don't regress existing functionality. This test suite is called IGT and | |
| its code can be found in https://cgit.freedesktop.org/drm/igt-gpu-tools/. | |
| To build IGT, start by installing its build dependencies. In Debian-based | |
| systems:: | |
| # apt-get build-dep intel-gpu-tools | |
| And in Fedora-based systems:: | |
| # dnf builddep intel-gpu-tools | |
| Then clone the repository:: | |
| $ git clone git://anongit.freedesktop.org/drm/igt-gpu-tools | |
| Configure the build system and start the build:: | |
| $ cd igt-gpu-tools && ./autogen.sh && make -j6 | |
| Download the piglit dependency:: | |
| $ ./scripts/run-tests.sh -d | |
| And run the tests:: | |
| $ ./scripts/run-tests.sh -t kms -t core -s | |
| run-tests.sh is a wrapper around piglit that will execute the tests matching | |
| the -t options. A report in HTML format will be available in | |
| ./results/html/index.html. Results can be compared with piglit. | |
| VBlank event handling | |
| ===================== | |
| The DRM core exposes two vertical blank related ioctls: | |
| DRM_IOCTL_WAIT_VBLANK | |
| This takes a struct drm_wait_vblank structure as its argument, and | |
| it is used to block or request a signal when a specified vblank | |
| event occurs. | |
| DRM_IOCTL_MODESET_CTL | |
| This was only used for user-mode-settind drivers around modesetting | |
| changes to allow the kernel to update the vblank interrupt after | |
| mode setting, since on many devices the vertical blank counter is | |
| reset to 0 at some point during modeset. Modern drivers should not | |
| call this any more since with kernel mode setting it is a no-op. | |
| This second part of the GPU Driver Developer's Guide documents driver | |
| code, implementation details and also all the driver-specific userspace | |
| interfaces. Especially since all hardware-acceleration interfaces to | |
| userspace are driver specific for efficiency and other reasons these | |
| interfaces can be rather substantial. Hence every driver has its own | |
| chapter. |