| #ifndef _ASM_HASH_H | |
| #define _ASM_HASH_H | |
| /* | |
| * The later H8SX models have a 32x32-bit multiply, but the H8/300H | |
| * and H8S have only 16x16->32. Since it's tolerably compact, this is | |
| * basically an inlined version of the __mulsi3 code. Since the inputs | |
| * are not expected to be small, it's also simplfied by skipping the | |
| * early-out checks. | |
| * | |
| * (Since neither CPU has any multi-bit shift instructions, a | |
| * shift-and-add version is a non-starter.) | |
| * | |
| * TODO: come up with an arch-specific version of the hashing in fs/namei.c, | |
| * since that is heavily dependent on rotates. Which, as mentioned, suck | |
| * horribly on H8. | |
| */ | |
| #if defined(CONFIG_CPU_H300H) || defined(CONFIG_CPU_H8S) | |
| #define HAVE_ARCH__HASH_32 1 | |
| /* | |
| * Multiply by k = 0x61C88647. Fitting this into three registers requires | |
| * one extra instruction, but reducing register pressure will probably | |
| * make that back and then some. | |
| * | |
| * GCC asm note: %e1 is the high half of operand %1, while %f1 is the | |
| * low half. So if %1 is er4, then %e1 is e4 and %f1 is r4. | |
| * | |
| * This has been designed to modify x in place, since that's the most | |
| * common usage, but preserve k, since hash_64() makes two calls in | |
| * quick succession. | |
| */ | |
| static inline u32 __attribute_const__ __hash_32(u32 x) | |
| { | |
| u32 temp; | |
| asm( "mov.w %e1,%f0" | |
| "\n mulxu.w %f2,%0" /* klow * xhigh */ | |
| "\n mov.w %f0,%e1" /* The extra instruction */ | |
| "\n mov.w %f1,%f0" | |
| "\n mulxu.w %e2,%0" /* khigh * xlow */ | |
| "\n add.w %e1,%f0" | |
| "\n mulxu.w %f2,%1" /* klow * xlow */ | |
| "\n add.w %f0,%e1" | |
| : "=&r" (temp), "=r" (x) | |
| : "%r" (GOLDEN_RATIO_32), "1" (x)); | |
| return x; | |
| } | |
| #endif | |
| #endif /* _ASM_HASH_H */ |