| /* | |
| * arch/x86_64/lib/csum-partial.c | |
| * | |
| * This file contains network checksum routines that are better done | |
| * in an architecture-specific manner due to speed. | |
| */ | |
| #include <linux/compiler.h> | |
| #include <linux/export.h> | |
| #include <asm/checksum.h> | |
| static inline unsigned short from32to16(unsigned a) | |
| { | |
| unsigned short b = a >> 16; | |
| asm("addw %w2,%w0\n\t" | |
| "adcw $0,%w0\n" | |
| : "=r" (b) | |
| : "0" (b), "r" (a)); | |
| return b; | |
| } | |
| /* | |
| * Do a 64-bit checksum on an arbitrary memory area. | |
| * Returns a 32bit checksum. | |
| * | |
| * This isn't as time critical as it used to be because many NICs | |
| * do hardware checksumming these days. | |
| * | |
| * Things tried and found to not make it faster: | |
| * Manual Prefetching | |
| * Unrolling to an 128 bytes inner loop. | |
| * Using interleaving with more registers to break the carry chains. | |
| */ | |
| static unsigned do_csum(const unsigned char *buff, unsigned len) | |
| { | |
| unsigned odd, count; | |
| unsigned long result = 0; | |
| if (unlikely(len == 0)) | |
| return result; | |
| odd = 1 & (unsigned long) buff; | |
| if (unlikely(odd)) { | |
| result = *buff << 8; | |
| len--; | |
| buff++; | |
| } | |
| count = len >> 1; /* nr of 16-bit words.. */ | |
| if (count) { | |
| if (2 & (unsigned long) buff) { | |
| result += *(unsigned short *)buff; | |
| count--; | |
| len -= 2; | |
| buff += 2; | |
| } | |
| count >>= 1; /* nr of 32-bit words.. */ | |
| if (count) { | |
| unsigned long zero; | |
| unsigned count64; | |
| if (4 & (unsigned long) buff) { | |
| result += *(unsigned int *) buff; | |
| count--; | |
| len -= 4; | |
| buff += 4; | |
| } | |
| count >>= 1; /* nr of 64-bit words.. */ | |
| /* main loop using 64byte blocks */ | |
| zero = 0; | |
| count64 = count >> 3; | |
| while (count64) { | |
| asm("addq 0*8(%[src]),%[res]\n\t" | |
| "adcq 1*8(%[src]),%[res]\n\t" | |
| "adcq 2*8(%[src]),%[res]\n\t" | |
| "adcq 3*8(%[src]),%[res]\n\t" | |
| "adcq 4*8(%[src]),%[res]\n\t" | |
| "adcq 5*8(%[src]),%[res]\n\t" | |
| "adcq 6*8(%[src]),%[res]\n\t" | |
| "adcq 7*8(%[src]),%[res]\n\t" | |
| "adcq %[zero],%[res]" | |
| : [res] "=r" (result) | |
| : [src] "r" (buff), [zero] "r" (zero), | |
| "[res]" (result)); | |
| buff += 64; | |
| count64--; | |
| } | |
| /* last up to 7 8byte blocks */ | |
| count %= 8; | |
| while (count) { | |
| asm("addq %1,%0\n\t" | |
| "adcq %2,%0\n" | |
| : "=r" (result) | |
| : "m" (*(unsigned long *)buff), | |
| "r" (zero), "0" (result)); | |
| --count; | |
| buff += 8; | |
| } | |
| result = add32_with_carry(result>>32, | |
| result&0xffffffff); | |
| if (len & 4) { | |
| result += *(unsigned int *) buff; | |
| buff += 4; | |
| } | |
| } | |
| if (len & 2) { | |
| result += *(unsigned short *) buff; | |
| buff += 2; | |
| } | |
| } | |
| if (len & 1) | |
| result += *buff; | |
| result = add32_with_carry(result>>32, result & 0xffffffff); | |
| if (unlikely(odd)) { | |
| result = from32to16(result); | |
| result = ((result >> 8) & 0xff) | ((result & 0xff) << 8); | |
| } | |
| return result; | |
| } | |
| /* | |
| * computes the checksum of a memory block at buff, length len, | |
| * and adds in "sum" (32-bit) | |
| * | |
| * returns a 32-bit number suitable for feeding into itself | |
| * or csum_tcpudp_magic | |
| * | |
| * this function must be called with even lengths, except | |
| * for the last fragment, which may be odd | |
| * | |
| * it's best to have buff aligned on a 64-bit boundary | |
| */ | |
| __wsum csum_partial(const void *buff, int len, __wsum sum) | |
| { | |
| return (__force __wsum)add32_with_carry(do_csum(buff, len), | |
| (__force u32)sum); | |
| } | |
| EXPORT_SYMBOL(csum_partial); | |
| /* | |
| * this routine is used for miscellaneous IP-like checksums, mainly | |
| * in icmp.c | |
| */ | |
| __sum16 ip_compute_csum(const void *buff, int len) | |
| { | |
| return csum_fold(csum_partial(buff,len,0)); | |
| } | |
| EXPORT_SYMBOL(ip_compute_csum); | |