| /* | |
| * Ceph - scalable distributed file system | |
| * | |
| * Copyright (C) 2015 Intel Corporation All Rights Reserved | |
| * | |
| * This is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License version 2.1, as published by the Free Software | |
| * Foundation. See file COPYING. | |
| * | |
| */ | |
| #ifdef __KERNEL__ | |
| # include <linux/string.h> | |
| # include <linux/slab.h> | |
| # include <linux/bug.h> | |
| # include <linux/kernel.h> | |
| # include <linux/crush/crush.h> | |
| # include <linux/crush/hash.h> | |
| #else | |
| # include "crush_compat.h" | |
| # include "crush.h" | |
| # include "hash.h" | |
| #endif | |
| #include "crush_ln_table.h" | |
| #define dprintk(args...) /* printf(args) */ | |
| /* | |
| * Implement the core CRUSH mapping algorithm. | |
| */ | |
| /** | |
| * crush_find_rule - find a crush_rule id for a given ruleset, type, and size. | |
| * @map: the crush_map | |
| * @ruleset: the storage ruleset id (user defined) | |
| * @type: storage ruleset type (user defined) | |
| * @size: output set size | |
| */ | |
| int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size) | |
| { | |
| __u32 i; | |
| for (i = 0; i < map->max_rules; i++) { | |
| if (map->rules[i] && | |
| map->rules[i]->mask.ruleset == ruleset && | |
| map->rules[i]->mask.type == type && | |
| map->rules[i]->mask.min_size <= size && | |
| map->rules[i]->mask.max_size >= size) | |
| return i; | |
| } | |
| return -1; | |
| } | |
| /* | |
| * bucket choose methods | |
| * | |
| * For each bucket algorithm, we have a "choose" method that, given a | |
| * crush input @x and replica position (usually, position in output set) @r, | |
| * will produce an item in the bucket. | |
| */ | |
| /* | |
| * Choose based on a random permutation of the bucket. | |
| * | |
| * We used to use some prime number arithmetic to do this, but it | |
| * wasn't very random, and had some other bad behaviors. Instead, we | |
| * calculate an actual random permutation of the bucket members. | |
| * Since this is expensive, we optimize for the r=0 case, which | |
| * captures the vast majority of calls. | |
| */ | |
| static int bucket_perm_choose(struct crush_bucket *bucket, | |
| int x, int r) | |
| { | |
| unsigned int pr = r % bucket->size; | |
| unsigned int i, s; | |
| /* start a new permutation if @x has changed */ | |
| if (bucket->perm_x != (__u32)x || bucket->perm_n == 0) { | |
| dprintk("bucket %d new x=%d\n", bucket->id, x); | |
| bucket->perm_x = x; | |
| /* optimize common r=0 case */ | |
| if (pr == 0) { | |
| s = crush_hash32_3(bucket->hash, x, bucket->id, 0) % | |
| bucket->size; | |
| bucket->perm[0] = s; | |
| bucket->perm_n = 0xffff; /* magic value, see below */ | |
| goto out; | |
| } | |
| for (i = 0; i < bucket->size; i++) | |
| bucket->perm[i] = i; | |
| bucket->perm_n = 0; | |
| } else if (bucket->perm_n == 0xffff) { | |
| /* clean up after the r=0 case above */ | |
| for (i = 1; i < bucket->size; i++) | |
| bucket->perm[i] = i; | |
| bucket->perm[bucket->perm[0]] = 0; | |
| bucket->perm_n = 1; | |
| } | |
| /* calculate permutation up to pr */ | |
| for (i = 0; i < bucket->perm_n; i++) | |
| dprintk(" perm_choose have %d: %d\n", i, bucket->perm[i]); | |
| while (bucket->perm_n <= pr) { | |
| unsigned int p = bucket->perm_n; | |
| /* no point in swapping the final entry */ | |
| if (p < bucket->size - 1) { | |
| i = crush_hash32_3(bucket->hash, x, bucket->id, p) % | |
| (bucket->size - p); | |
| if (i) { | |
| unsigned int t = bucket->perm[p + i]; | |
| bucket->perm[p + i] = bucket->perm[p]; | |
| bucket->perm[p] = t; | |
| } | |
| dprintk(" perm_choose swap %d with %d\n", p, p+i); | |
| } | |
| bucket->perm_n++; | |
| } | |
| for (i = 0; i < bucket->size; i++) | |
| dprintk(" perm_choose %d: %d\n", i, bucket->perm[i]); | |
| s = bucket->perm[pr]; | |
| out: | |
| dprintk(" perm_choose %d sz=%d x=%d r=%d (%d) s=%d\n", bucket->id, | |
| bucket->size, x, r, pr, s); | |
| return bucket->items[s]; | |
| } | |
| /* uniform */ | |
| static int bucket_uniform_choose(struct crush_bucket_uniform *bucket, | |
| int x, int r) | |
| { | |
| return bucket_perm_choose(&bucket->h, x, r); | |
| } | |
| /* list */ | |
| static int bucket_list_choose(struct crush_bucket_list *bucket, | |
| int x, int r) | |
| { | |
| int i; | |
| for (i = bucket->h.size-1; i >= 0; i--) { | |
| __u64 w = crush_hash32_4(bucket->h.hash, x, bucket->h.items[i], | |
| r, bucket->h.id); | |
| w &= 0xffff; | |
| dprintk("list_choose i=%d x=%d r=%d item %d weight %x " | |
| "sw %x rand %llx", | |
| i, x, r, bucket->h.items[i], bucket->item_weights[i], | |
| bucket->sum_weights[i], w); | |
| w *= bucket->sum_weights[i]; | |
| w = w >> 16; | |
| /*dprintk(" scaled %llx\n", w);*/ | |
| if (w < bucket->item_weights[i]) | |
| return bucket->h.items[i]; | |
| } | |
| dprintk("bad list sums for bucket %d\n", bucket->h.id); | |
| return bucket->h.items[0]; | |
| } | |
| /* (binary) tree */ | |
| static int height(int n) | |
| { | |
| int h = 0; | |
| while ((n & 1) == 0) { | |
| h++; | |
| n = n >> 1; | |
| } | |
| return h; | |
| } | |
| static int left(int x) | |
| { | |
| int h = height(x); | |
| return x - (1 << (h-1)); | |
| } | |
| static int right(int x) | |
| { | |
| int h = height(x); | |
| return x + (1 << (h-1)); | |
| } | |
| static int terminal(int x) | |
| { | |
| return x & 1; | |
| } | |
| static int bucket_tree_choose(struct crush_bucket_tree *bucket, | |
| int x, int r) | |
| { | |
| int n; | |
| __u32 w; | |
| __u64 t; | |
| /* start at root */ | |
| n = bucket->num_nodes >> 1; | |
| while (!terminal(n)) { | |
| int l; | |
| /* pick point in [0, w) */ | |
| w = bucket->node_weights[n]; | |
| t = (__u64)crush_hash32_4(bucket->h.hash, x, n, r, | |
| bucket->h.id) * (__u64)w; | |
| t = t >> 32; | |
| /* descend to the left or right? */ | |
| l = left(n); | |
| if (t < bucket->node_weights[l]) | |
| n = l; | |
| else | |
| n = right(n); | |
| } | |
| return bucket->h.items[n >> 1]; | |
| } | |
| /* straw */ | |
| static int bucket_straw_choose(struct crush_bucket_straw *bucket, | |
| int x, int r) | |
| { | |
| __u32 i; | |
| int high = 0; | |
| __u64 high_draw = 0; | |
| __u64 draw; | |
| for (i = 0; i < bucket->h.size; i++) { | |
| draw = crush_hash32_3(bucket->h.hash, x, bucket->h.items[i], r); | |
| draw &= 0xffff; | |
| draw *= bucket->straws[i]; | |
| if (i == 0 || draw > high_draw) { | |
| high = i; | |
| high_draw = draw; | |
| } | |
| } | |
| return bucket->h.items[high]; | |
| } | |
| /* compute 2^44*log2(input+1) */ | |
| static __u64 crush_ln(unsigned int xin) | |
| { | |
| unsigned int x = xin; | |
| int iexpon, index1, index2; | |
| __u64 RH, LH, LL, xl64, result; | |
| x++; | |
| /* normalize input */ | |
| iexpon = 15; | |
| /* | |
| * figure out number of bits we need to shift and | |
| * do it in one step instead of iteratively | |
| */ | |
| if (!(x & 0x18000)) { | |
| int bits = __builtin_clz(x & 0x1FFFF) - 16; | |
| x <<= bits; | |
| iexpon = 15 - bits; | |
| } | |
| index1 = (x >> 8) << 1; | |
| /* RH ~ 2^56/index1 */ | |
| RH = __RH_LH_tbl[index1 - 256]; | |
| /* LH ~ 2^48 * log2(index1/256) */ | |
| LH = __RH_LH_tbl[index1 + 1 - 256]; | |
| /* RH*x ~ 2^48 * (2^15 + xf), xf<2^8 */ | |
| xl64 = (__s64)x * RH; | |
| xl64 >>= 48; | |
| result = iexpon; | |
| result <<= (12 + 32); | |
| index2 = xl64 & 0xff; | |
| /* LL ~ 2^48*log2(1.0+index2/2^15) */ | |
| LL = __LL_tbl[index2]; | |
| LH = LH + LL; | |
| LH >>= (48 - 12 - 32); | |
| result += LH; | |
| return result; | |
| } | |
| /* | |
| * straw2 | |
| * | |
| * for reference, see: | |
| * | |
| * http://en.wikipedia.org/wiki/Exponential_distribution#Distribution_of_the_minimum_of_exponential_random_variables | |
| * | |
| */ | |
| static int bucket_straw2_choose(struct crush_bucket_straw2 *bucket, | |
| int x, int r) | |
| { | |
| unsigned int i, high = 0; | |
| unsigned int u; | |
| unsigned int w; | |
| __s64 ln, draw, high_draw = 0; | |
| for (i = 0; i < bucket->h.size; i++) { | |
| w = bucket->item_weights[i]; | |
| if (w) { | |
| u = crush_hash32_3(bucket->h.hash, x, | |
| bucket->h.items[i], r); | |
| u &= 0xffff; | |
| /* | |
| * for some reason slightly less than 0x10000 produces | |
| * a slightly more accurate distribution... probably a | |
| * rounding effect. | |
| * | |
| * the natural log lookup table maps [0,0xffff] | |
| * (corresponding to real numbers [1/0x10000, 1] to | |
| * [0, 0xffffffffffff] (corresponding to real numbers | |
| * [-11.090355,0]). | |
| */ | |
| ln = crush_ln(u) - 0x1000000000000ll; | |
| /* | |
| * divide by 16.16 fixed-point weight. note | |
| * that the ln value is negative, so a larger | |
| * weight means a larger (less negative) value | |
| * for draw. | |
| */ | |
| draw = div64_s64(ln, w); | |
| } else { | |
| draw = S64_MIN; | |
| } | |
| if (i == 0 || draw > high_draw) { | |
| high = i; | |
| high_draw = draw; | |
| } | |
| } | |
| return bucket->h.items[high]; | |
| } | |
| static int crush_bucket_choose(struct crush_bucket *in, int x, int r) | |
| { | |
| dprintk(" crush_bucket_choose %d x=%d r=%d\n", in->id, x, r); | |
| BUG_ON(in->size == 0); | |
| switch (in->alg) { | |
| case CRUSH_BUCKET_UNIFORM: | |
| return bucket_uniform_choose((struct crush_bucket_uniform *)in, | |
| x, r); | |
| case CRUSH_BUCKET_LIST: | |
| return bucket_list_choose((struct crush_bucket_list *)in, | |
| x, r); | |
| case CRUSH_BUCKET_TREE: | |
| return bucket_tree_choose((struct crush_bucket_tree *)in, | |
| x, r); | |
| case CRUSH_BUCKET_STRAW: | |
| return bucket_straw_choose((struct crush_bucket_straw *)in, | |
| x, r); | |
| case CRUSH_BUCKET_STRAW2: | |
| return bucket_straw2_choose((struct crush_bucket_straw2 *)in, | |
| x, r); | |
| default: | |
| dprintk("unknown bucket %d alg %d\n", in->id, in->alg); | |
| return in->items[0]; | |
| } | |
| } | |
| /* | |
| * true if device is marked "out" (failed, fully offloaded) | |
| * of the cluster | |
| */ | |
| static int is_out(const struct crush_map *map, | |
| const __u32 *weight, int weight_max, | |
| int item, int x) | |
| { | |
| if (item >= weight_max) | |
| return 1; | |
| if (weight[item] >= 0x10000) | |
| return 0; | |
| if (weight[item] == 0) | |
| return 1; | |
| if ((crush_hash32_2(CRUSH_HASH_RJENKINS1, x, item) & 0xffff) | |
| < weight[item]) | |
| return 0; | |
| return 1; | |
| } | |
| /** | |
| * crush_choose_firstn - choose numrep distinct items of given type | |
| * @map: the crush_map | |
| * @bucket: the bucket we are choose an item from | |
| * @x: crush input value | |
| * @numrep: the number of items to choose | |
| * @type: the type of item to choose | |
| * @out: pointer to output vector | |
| * @outpos: our position in that vector | |
| * @out_size: size of the out vector | |
| * @tries: number of attempts to make | |
| * @recurse_tries: number of attempts to have recursive chooseleaf make | |
| * @local_retries: localized retries | |
| * @local_fallback_retries: localized fallback retries | |
| * @recurse_to_leaf: true if we want one device under each item of given type (chooseleaf instead of choose) | |
| * @stable: stable mode starts rep=0 in the recursive call for all replicas | |
| * @vary_r: pass r to recursive calls | |
| * @out2: second output vector for leaf items (if @recurse_to_leaf) | |
| * @parent_r: r value passed from the parent | |
| */ | |
| static int crush_choose_firstn(const struct crush_map *map, | |
| struct crush_bucket *bucket, | |
| const __u32 *weight, int weight_max, | |
| int x, int numrep, int type, | |
| int *out, int outpos, | |
| int out_size, | |
| unsigned int tries, | |
| unsigned int recurse_tries, | |
| unsigned int local_retries, | |
| unsigned int local_fallback_retries, | |
| int recurse_to_leaf, | |
| unsigned int vary_r, | |
| unsigned int stable, | |
| int *out2, | |
| int parent_r) | |
| { | |
| int rep; | |
| unsigned int ftotal, flocal; | |
| int retry_descent, retry_bucket, skip_rep; | |
| struct crush_bucket *in = bucket; | |
| int r; | |
| int i; | |
| int item = 0; | |
| int itemtype; | |
| int collide, reject; | |
| int count = out_size; | |
| dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d tries %d recurse_tries %d local_retries %d local_fallback_retries %d parent_r %d stable %d\n", | |
| recurse_to_leaf ? "_LEAF" : "", | |
| bucket->id, x, outpos, numrep, | |
| tries, recurse_tries, local_retries, local_fallback_retries, | |
| parent_r, stable); | |
| for (rep = stable ? 0 : outpos; rep < numrep && count > 0 ; rep++) { | |
| /* keep trying until we get a non-out, non-colliding item */ | |
| ftotal = 0; | |
| skip_rep = 0; | |
| do { | |
| retry_descent = 0; | |
| in = bucket; /* initial bucket */ | |
| /* choose through intervening buckets */ | |
| flocal = 0; | |
| do { | |
| collide = 0; | |
| retry_bucket = 0; | |
| r = rep + parent_r; | |
| /* r' = r + f_total */ | |
| r += ftotal; | |
| /* bucket choose */ | |
| if (in->size == 0) { | |
| reject = 1; | |
| goto reject; | |
| } | |
| if (local_fallback_retries > 0 && | |
| flocal >= (in->size>>1) && | |
| flocal > local_fallback_retries) | |
| item = bucket_perm_choose(in, x, r); | |
| else | |
| item = crush_bucket_choose(in, x, r); | |
| if (item >= map->max_devices) { | |
| dprintk(" bad item %d\n", item); | |
| skip_rep = 1; | |
| break; | |
| } | |
| /* desired type? */ | |
| if (item < 0) | |
| itemtype = map->buckets[-1-item]->type; | |
| else | |
| itemtype = 0; | |
| dprintk(" item %d type %d\n", item, itemtype); | |
| /* keep going? */ | |
| if (itemtype != type) { | |
| if (item >= 0 || | |
| (-1-item) >= map->max_buckets) { | |
| dprintk(" bad item type %d\n", type); | |
| skip_rep = 1; | |
| break; | |
| } | |
| in = map->buckets[-1-item]; | |
| retry_bucket = 1; | |
| continue; | |
| } | |
| /* collision? */ | |
| for (i = 0; i < outpos; i++) { | |
| if (out[i] == item) { | |
| collide = 1; | |
| break; | |
| } | |
| } | |
| reject = 0; | |
| if (!collide && recurse_to_leaf) { | |
| if (item < 0) { | |
| int sub_r; | |
| if (vary_r) | |
| sub_r = r >> (vary_r-1); | |
| else | |
| sub_r = 0; | |
| if (crush_choose_firstn(map, | |
| map->buckets[-1-item], | |
| weight, weight_max, | |
| x, stable ? 1 : outpos+1, 0, | |
| out2, outpos, count, | |
| recurse_tries, 0, | |
| local_retries, | |
| local_fallback_retries, | |
| 0, | |
| vary_r, | |
| stable, | |
| NULL, | |
| sub_r) <= outpos) | |
| /* didn't get leaf */ | |
| reject = 1; | |
| } else { | |
| /* we already have a leaf! */ | |
| out2[outpos] = item; | |
| } | |
| } | |
| if (!reject) { | |
| /* out? */ | |
| if (itemtype == 0) | |
| reject = is_out(map, weight, | |
| weight_max, | |
| item, x); | |
| else | |
| reject = 0; | |
| } | |
| reject: | |
| if (reject || collide) { | |
| ftotal++; | |
| flocal++; | |
| if (collide && flocal <= local_retries) | |
| /* retry locally a few times */ | |
| retry_bucket = 1; | |
| else if (local_fallback_retries > 0 && | |
| flocal <= in->size + local_fallback_retries) | |
| /* exhaustive bucket search */ | |
| retry_bucket = 1; | |
| else if (ftotal < tries) | |
| /* then retry descent */ | |
| retry_descent = 1; | |
| else | |
| /* else give up */ | |
| skip_rep = 1; | |
| dprintk(" reject %d collide %d " | |
| "ftotal %u flocal %u\n", | |
| reject, collide, ftotal, | |
| flocal); | |
| } | |
| } while (retry_bucket); | |
| } while (retry_descent); | |
| if (skip_rep) { | |
| dprintk("skip rep\n"); | |
| continue; | |
| } | |
| dprintk("CHOOSE got %d\n", item); | |
| out[outpos] = item; | |
| outpos++; | |
| count--; | |
| #ifndef __KERNEL__ | |
| if (map->choose_tries && ftotal <= map->choose_total_tries) | |
| map->choose_tries[ftotal]++; | |
| #endif | |
| } | |
| dprintk("CHOOSE returns %d\n", outpos); | |
| return outpos; | |
| } | |
| /** | |
| * crush_choose_indep: alternative breadth-first positionally stable mapping | |
| * | |
| */ | |
| static void crush_choose_indep(const struct crush_map *map, | |
| struct crush_bucket *bucket, | |
| const __u32 *weight, int weight_max, | |
| int x, int left, int numrep, int type, | |
| int *out, int outpos, | |
| unsigned int tries, | |
| unsigned int recurse_tries, | |
| int recurse_to_leaf, | |
| int *out2, | |
| int parent_r) | |
| { | |
| struct crush_bucket *in = bucket; | |
| int endpos = outpos + left; | |
| int rep; | |
| unsigned int ftotal; | |
| int r; | |
| int i; | |
| int item = 0; | |
| int itemtype; | |
| int collide; | |
| dprintk("CHOOSE%s INDEP bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "", | |
| bucket->id, x, outpos, numrep); | |
| /* initially my result is undefined */ | |
| for (rep = outpos; rep < endpos; rep++) { | |
| out[rep] = CRUSH_ITEM_UNDEF; | |
| if (out2) | |
| out2[rep] = CRUSH_ITEM_UNDEF; | |
| } | |
| for (ftotal = 0; left > 0 && ftotal < tries; ftotal++) { | |
| #ifdef DEBUG_INDEP | |
| if (out2 && ftotal) { | |
| dprintk("%u %d a: ", ftotal, left); | |
| for (rep = outpos; rep < endpos; rep++) { | |
| dprintk(" %d", out[rep]); | |
| } | |
| dprintk("\n"); | |
| dprintk("%u %d b: ", ftotal, left); | |
| for (rep = outpos; rep < endpos; rep++) { | |
| dprintk(" %d", out2[rep]); | |
| } | |
| dprintk("\n"); | |
| } | |
| #endif | |
| for (rep = outpos; rep < endpos; rep++) { | |
| if (out[rep] != CRUSH_ITEM_UNDEF) | |
| continue; | |
| in = bucket; /* initial bucket */ | |
| /* choose through intervening buckets */ | |
| for (;;) { | |
| /* note: we base the choice on the position | |
| * even in the nested call. that means that | |
| * if the first layer chooses the same bucket | |
| * in a different position, we will tend to | |
| * choose a different item in that bucket. | |
| * this will involve more devices in data | |
| * movement and tend to distribute the load. | |
| */ | |
| r = rep + parent_r; | |
| /* be careful */ | |
| if (in->alg == CRUSH_BUCKET_UNIFORM && | |
| in->size % numrep == 0) | |
| /* r'=r+(n+1)*f_total */ | |
| r += (numrep+1) * ftotal; | |
| else | |
| /* r' = r + n*f_total */ | |
| r += numrep * ftotal; | |
| /* bucket choose */ | |
| if (in->size == 0) { | |
| dprintk(" empty bucket\n"); | |
| break; | |
| } | |
| item = crush_bucket_choose(in, x, r); | |
| if (item >= map->max_devices) { | |
| dprintk(" bad item %d\n", item); | |
| out[rep] = CRUSH_ITEM_NONE; | |
| if (out2) | |
| out2[rep] = CRUSH_ITEM_NONE; | |
| left--; | |
| break; | |
| } | |
| /* desired type? */ | |
| if (item < 0) | |
| itemtype = map->buckets[-1-item]->type; | |
| else | |
| itemtype = 0; | |
| dprintk(" item %d type %d\n", item, itemtype); | |
| /* keep going? */ | |
| if (itemtype != type) { | |
| if (item >= 0 || | |
| (-1-item) >= map->max_buckets) { | |
| dprintk(" bad item type %d\n", type); | |
| out[rep] = CRUSH_ITEM_NONE; | |
| if (out2) | |
| out2[rep] = | |
| CRUSH_ITEM_NONE; | |
| left--; | |
| break; | |
| } | |
| in = map->buckets[-1-item]; | |
| continue; | |
| } | |
| /* collision? */ | |
| collide = 0; | |
| for (i = outpos; i < endpos; i++) { | |
| if (out[i] == item) { | |
| collide = 1; | |
| break; | |
| } | |
| } | |
| if (collide) | |
| break; | |
| if (recurse_to_leaf) { | |
| if (item < 0) { | |
| crush_choose_indep(map, | |
| map->buckets[-1-item], | |
| weight, weight_max, | |
| x, 1, numrep, 0, | |
| out2, rep, | |
| recurse_tries, 0, | |
| 0, NULL, r); | |
| if (out2[rep] == CRUSH_ITEM_NONE) { | |
| /* placed nothing; no leaf */ | |
| break; | |
| } | |
| } else { | |
| /* we already have a leaf! */ | |
| out2[rep] = item; | |
| } | |
| } | |
| /* out? */ | |
| if (itemtype == 0 && | |
| is_out(map, weight, weight_max, item, x)) | |
| break; | |
| /* yay! */ | |
| out[rep] = item; | |
| left--; | |
| break; | |
| } | |
| } | |
| } | |
| for (rep = outpos; rep < endpos; rep++) { | |
| if (out[rep] == CRUSH_ITEM_UNDEF) { | |
| out[rep] = CRUSH_ITEM_NONE; | |
| } | |
| if (out2 && out2[rep] == CRUSH_ITEM_UNDEF) { | |
| out2[rep] = CRUSH_ITEM_NONE; | |
| } | |
| } | |
| #ifndef __KERNEL__ | |
| if (map->choose_tries && ftotal <= map->choose_total_tries) | |
| map->choose_tries[ftotal]++; | |
| #endif | |
| #ifdef DEBUG_INDEP | |
| if (out2) { | |
| dprintk("%u %d a: ", ftotal, left); | |
| for (rep = outpos; rep < endpos; rep++) { | |
| dprintk(" %d", out[rep]); | |
| } | |
| dprintk("\n"); | |
| dprintk("%u %d b: ", ftotal, left); | |
| for (rep = outpos; rep < endpos; rep++) { | |
| dprintk(" %d", out2[rep]); | |
| } | |
| dprintk("\n"); | |
| } | |
| #endif | |
| } | |
| /** | |
| * crush_do_rule - calculate a mapping with the given input and rule | |
| * @map: the crush_map | |
| * @ruleno: the rule id | |
| * @x: hash input | |
| * @result: pointer to result vector | |
| * @result_max: maximum result size | |
| * @weight: weight vector (for map leaves) | |
| * @weight_max: size of weight vector | |
| * @scratch: scratch vector for private use; must be >= 3 * result_max | |
| */ | |
| int crush_do_rule(const struct crush_map *map, | |
| int ruleno, int x, int *result, int result_max, | |
| const __u32 *weight, int weight_max, | |
| int *scratch) | |
| { | |
| int result_len; | |
| int *a = scratch; | |
| int *b = scratch + result_max; | |
| int *c = scratch + result_max*2; | |
| int recurse_to_leaf; | |
| int *w; | |
| int wsize = 0; | |
| int *o; | |
| int osize; | |
| int *tmp; | |
| struct crush_rule *rule; | |
| __u32 step; | |
| int i, j; | |
| int numrep; | |
| int out_size; | |
| /* | |
| * the original choose_total_tries value was off by one (it | |
| * counted "retries" and not "tries"). add one. | |
| */ | |
| int choose_tries = map->choose_total_tries + 1; | |
| int choose_leaf_tries = 0; | |
| /* | |
| * the local tries values were counted as "retries", though, | |
| * and need no adjustment | |
| */ | |
| int choose_local_retries = map->choose_local_tries; | |
| int choose_local_fallback_retries = map->choose_local_fallback_tries; | |
| int vary_r = map->chooseleaf_vary_r; | |
| int stable = map->chooseleaf_stable; | |
| if ((__u32)ruleno >= map->max_rules) { | |
| dprintk(" bad ruleno %d\n", ruleno); | |
| return 0; | |
| } | |
| rule = map->rules[ruleno]; | |
| result_len = 0; | |
| w = a; | |
| o = b; | |
| for (step = 0; step < rule->len; step++) { | |
| int firstn = 0; | |
| struct crush_rule_step *curstep = &rule->steps[step]; | |
| switch (curstep->op) { | |
| case CRUSH_RULE_TAKE: | |
| if ((curstep->arg1 >= 0 && | |
| curstep->arg1 < map->max_devices) || | |
| (-1-curstep->arg1 >= 0 && | |
| -1-curstep->arg1 < map->max_buckets && | |
| map->buckets[-1-curstep->arg1])) { | |
| w[0] = curstep->arg1; | |
| wsize = 1; | |
| } else { | |
| dprintk(" bad take value %d\n", curstep->arg1); | |
| } | |
| break; | |
| case CRUSH_RULE_SET_CHOOSE_TRIES: | |
| if (curstep->arg1 > 0) | |
| choose_tries = curstep->arg1; | |
| break; | |
| case CRUSH_RULE_SET_CHOOSELEAF_TRIES: | |
| if (curstep->arg1 > 0) | |
| choose_leaf_tries = curstep->arg1; | |
| break; | |
| case CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES: | |
| if (curstep->arg1 >= 0) | |
| choose_local_retries = curstep->arg1; | |
| break; | |
| case CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES: | |
| if (curstep->arg1 >= 0) | |
| choose_local_fallback_retries = curstep->arg1; | |
| break; | |
| case CRUSH_RULE_SET_CHOOSELEAF_VARY_R: | |
| if (curstep->arg1 >= 0) | |
| vary_r = curstep->arg1; | |
| break; | |
| case CRUSH_RULE_SET_CHOOSELEAF_STABLE: | |
| if (curstep->arg1 >= 0) | |
| stable = curstep->arg1; | |
| break; | |
| case CRUSH_RULE_CHOOSELEAF_FIRSTN: | |
| case CRUSH_RULE_CHOOSE_FIRSTN: | |
| firstn = 1; | |
| /* fall through */ | |
| case CRUSH_RULE_CHOOSELEAF_INDEP: | |
| case CRUSH_RULE_CHOOSE_INDEP: | |
| if (wsize == 0) | |
| break; | |
| recurse_to_leaf = | |
| curstep->op == | |
| CRUSH_RULE_CHOOSELEAF_FIRSTN || | |
| curstep->op == | |
| CRUSH_RULE_CHOOSELEAF_INDEP; | |
| /* reset output */ | |
| osize = 0; | |
| for (i = 0; i < wsize; i++) { | |
| int bno; | |
| /* | |
| * see CRUSH_N, CRUSH_N_MINUS macros. | |
| * basically, numrep <= 0 means relative to | |
| * the provided result_max | |
| */ | |
| numrep = curstep->arg1; | |
| if (numrep <= 0) { | |
| numrep += result_max; | |
| if (numrep <= 0) | |
| continue; | |
| } | |
| j = 0; | |
| /* make sure bucket id is valid */ | |
| bno = -1 - w[i]; | |
| if (bno < 0 || bno >= map->max_buckets) { | |
| /* w[i] is probably CRUSH_ITEM_NONE */ | |
| dprintk(" bad w[i] %d\n", w[i]); | |
| continue; | |
| } | |
| if (firstn) { | |
| int recurse_tries; | |
| if (choose_leaf_tries) | |
| recurse_tries = | |
| choose_leaf_tries; | |
| else if (map->chooseleaf_descend_once) | |
| recurse_tries = 1; | |
| else | |
| recurse_tries = choose_tries; | |
| osize += crush_choose_firstn( | |
| map, | |
| map->buckets[bno], | |
| weight, weight_max, | |
| x, numrep, | |
| curstep->arg2, | |
| o+osize, j, | |
| result_max-osize, | |
| choose_tries, | |
| recurse_tries, | |
| choose_local_retries, | |
| choose_local_fallback_retries, | |
| recurse_to_leaf, | |
| vary_r, | |
| stable, | |
| c+osize, | |
| 0); | |
| } else { | |
| out_size = ((numrep < (result_max-osize)) ? | |
| numrep : (result_max-osize)); | |
| crush_choose_indep( | |
| map, | |
| map->buckets[bno], | |
| weight, weight_max, | |
| x, out_size, numrep, | |
| curstep->arg2, | |
| o+osize, j, | |
| choose_tries, | |
| choose_leaf_tries ? | |
| choose_leaf_tries : 1, | |
| recurse_to_leaf, | |
| c+osize, | |
| 0); | |
| osize += out_size; | |
| } | |
| } | |
| if (recurse_to_leaf) | |
| /* copy final _leaf_ values to output set */ | |
| memcpy(o, c, osize*sizeof(*o)); | |
| /* swap o and w arrays */ | |
| tmp = o; | |
| o = w; | |
| w = tmp; | |
| wsize = osize; | |
| break; | |
| case CRUSH_RULE_EMIT: | |
| for (i = 0; i < wsize && result_len < result_max; i++) { | |
| result[result_len] = w[i]; | |
| result_len++; | |
| } | |
| wsize = 0; | |
| break; | |
| default: | |
| dprintk(" unknown op %d at step %d\n", | |
| curstep->op, step); | |
| break; | |
| } | |
| } | |
| return result_len; | |
| } |