| /********************************************************** | |
| * Copyright 1998-2009 VMware, Inc. All rights reserved. | |
| * | |
| * Permission is hereby granted, free of charge, to any person | |
| * obtaining a copy of this software and associated documentation | |
| * files (the "Software"), to deal in the Software without | |
| * restriction, including without limitation the rights to use, copy, | |
| * modify, merge, publish, distribute, sublicense, and/or sell copies | |
| * of the Software, and to permit persons to whom the Software is | |
| * furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be | |
| * included in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS | |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| * SOFTWARE. | |
| * | |
| **********************************************************/ | |
| /* | |
| * svga3d_reg.h -- | |
| * | |
| * SVGA 3D hardware definitions | |
| */ | |
| #ifndef _SVGA3D_REG_H_ | |
| #define _SVGA3D_REG_H_ | |
| #include "svga_reg.h" | |
| /* | |
| * 3D Hardware Version | |
| * | |
| * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo | |
| * register. Is set by the host and read by the guest. This lets | |
| * us make new guest drivers which are backwards-compatible with old | |
| * SVGA hardware revisions. It does not let us support old guest | |
| * drivers. Good enough for now. | |
| * | |
| */ | |
| #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) | |
| #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) | |
| #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) | |
| typedef enum { | |
| SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), | |
| SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), | |
| SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), | |
| SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), | |
| SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), | |
| SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), | |
| SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), | |
| SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, | |
| } SVGA3dHardwareVersion; | |
| /* | |
| * Generic Types | |
| */ | |
| typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ | |
| #define SVGA3D_NUM_CLIPPLANES 6 | |
| #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8 | |
| #define SVGA3D_MAX_CONTEXT_IDS 256 | |
| #define SVGA3D_MAX_SURFACE_IDS (32 * 1024) | |
| /* | |
| * Surface formats. | |
| * | |
| * If you modify this list, be sure to keep GLUtil.c in sync. It | |
| * includes the internal format definition of each surface in | |
| * GLUtil_ConvertSurfaceFormat, and it contains a table of | |
| * human-readable names in GLUtil_GetFormatName. | |
| */ | |
| typedef enum SVGA3dSurfaceFormat { | |
| SVGA3D_FORMAT_INVALID = 0, | |
| SVGA3D_X8R8G8B8 = 1, | |
| SVGA3D_A8R8G8B8 = 2, | |
| SVGA3D_R5G6B5 = 3, | |
| SVGA3D_X1R5G5B5 = 4, | |
| SVGA3D_A1R5G5B5 = 5, | |
| SVGA3D_A4R4G4B4 = 6, | |
| SVGA3D_Z_D32 = 7, | |
| SVGA3D_Z_D16 = 8, | |
| SVGA3D_Z_D24S8 = 9, | |
| SVGA3D_Z_D15S1 = 10, | |
| SVGA3D_LUMINANCE8 = 11, | |
| SVGA3D_LUMINANCE4_ALPHA4 = 12, | |
| SVGA3D_LUMINANCE16 = 13, | |
| SVGA3D_LUMINANCE8_ALPHA8 = 14, | |
| SVGA3D_DXT1 = 15, | |
| SVGA3D_DXT2 = 16, | |
| SVGA3D_DXT3 = 17, | |
| SVGA3D_DXT4 = 18, | |
| SVGA3D_DXT5 = 19, | |
| SVGA3D_BUMPU8V8 = 20, | |
| SVGA3D_BUMPL6V5U5 = 21, | |
| SVGA3D_BUMPX8L8V8U8 = 22, | |
| SVGA3D_BUMPL8V8U8 = 23, | |
| SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ | |
| SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ | |
| SVGA3D_A2R10G10B10 = 26, | |
| /* signed formats */ | |
| SVGA3D_V8U8 = 27, | |
| SVGA3D_Q8W8V8U8 = 28, | |
| SVGA3D_CxV8U8 = 29, | |
| /* mixed formats */ | |
| SVGA3D_X8L8V8U8 = 30, | |
| SVGA3D_A2W10V10U10 = 31, | |
| SVGA3D_ALPHA8 = 32, | |
| /* Single- and dual-component floating point formats */ | |
| SVGA3D_R_S10E5 = 33, | |
| SVGA3D_R_S23E8 = 34, | |
| SVGA3D_RG_S10E5 = 35, | |
| SVGA3D_RG_S23E8 = 36, | |
| /* | |
| * Any surface can be used as a buffer object, but SVGA3D_BUFFER is | |
| * the most efficient format to use when creating new surfaces | |
| * expressly for index or vertex data. | |
| */ | |
| SVGA3D_BUFFER = 37, | |
| SVGA3D_Z_D24X8 = 38, | |
| SVGA3D_V16U16 = 39, | |
| SVGA3D_G16R16 = 40, | |
| SVGA3D_A16B16G16R16 = 41, | |
| /* Packed Video formats */ | |
| SVGA3D_UYVY = 42, | |
| SVGA3D_YUY2 = 43, | |
| /* Planar video formats */ | |
| SVGA3D_NV12 = 44, | |
| /* Video format with alpha */ | |
| SVGA3D_AYUV = 45, | |
| SVGA3D_BC4_UNORM = 108, | |
| SVGA3D_BC5_UNORM = 111, | |
| /* Advanced D3D9 depth formats. */ | |
| SVGA3D_Z_DF16 = 118, | |
| SVGA3D_Z_DF24 = 119, | |
| SVGA3D_Z_D24S8_INT = 120, | |
| SVGA3D_FORMAT_MAX | |
| } SVGA3dSurfaceFormat; | |
| typedef uint32 SVGA3dColor; /* a, r, g, b */ | |
| /* | |
| * These match the D3DFORMAT_OP definitions used by Direct3D. We need | |
| * them so that we can query the host for what the supported surface | |
| * operations are (when we're using the D3D backend, in particular), | |
| * and so we can send those operations to the guest. | |
| */ | |
| typedef enum { | |
| SVGA3DFORMAT_OP_TEXTURE = 0x00000001, | |
| SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, | |
| SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, | |
| SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, | |
| SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, | |
| SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, | |
| SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, | |
| /* | |
| * This format can be used as a render target if the current display mode | |
| * is the same depth if the alpha channel is ignored. e.g. if the device | |
| * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the | |
| * format op list entry for A8R8G8B8 should have this cap. | |
| */ | |
| SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, | |
| /* | |
| * This format contains DirectDraw support (including Flip). This flag | |
| * should not to be set on alpha formats. | |
| */ | |
| SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, | |
| /* | |
| * The rasterizer can support some level of Direct3D support in this format | |
| * and implies that the driver can create a Context in this mode (for some | |
| * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE | |
| * flag must also be set. | |
| */ | |
| SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, | |
| /* | |
| * This is set for a private format when the driver has put the bpp in | |
| * the structure. | |
| */ | |
| SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, | |
| /* | |
| * Indicates that this format can be converted to any RGB format for which | |
| * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified | |
| */ | |
| SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, | |
| /* | |
| * Indicates that this format can be used to create offscreen plain surfaces. | |
| */ | |
| SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, | |
| /* | |
| * Indicated that this format can be read as an SRGB texture (meaning that the | |
| * sampler will linearize the looked up data) | |
| */ | |
| SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, | |
| /* | |
| * Indicates that this format can be used in the bumpmap instructions | |
| */ | |
| SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, | |
| /* | |
| * Indicates that this format can be sampled by the displacement map sampler | |
| */ | |
| SVGA3DFORMAT_OP_DMAP = 0x00020000, | |
| /* | |
| * Indicates that this format cannot be used with texture filtering | |
| */ | |
| SVGA3DFORMAT_OP_NOFILTER = 0x00040000, | |
| /* | |
| * Indicates that format conversions are supported to this RGB format if | |
| * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. | |
| */ | |
| SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, | |
| /* | |
| * Indicated that this format can be written as an SRGB target (meaning that the | |
| * pixel pipe will DE-linearize data on output to format) | |
| */ | |
| SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, | |
| /* | |
| * Indicates that this format cannot be used with alpha blending | |
| */ | |
| SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, | |
| /* | |
| * Indicates that the device can auto-generated sublevels for resources | |
| * of this format | |
| */ | |
| SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, | |
| /* | |
| * Indicates that this format can be used by vertex texture sampler | |
| */ | |
| SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, | |
| /* | |
| * Indicates that this format supports neither texture coordinate wrap | |
| * modes, nor mipmapping | |
| */ | |
| SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 | |
| } SVGA3dFormatOp; | |
| /* | |
| * This structure is a conversion of SVGA3DFORMAT_OP_*. | |
| * Entries must be located at the same position. | |
| */ | |
| typedef union { | |
| uint32 value; | |
| struct { | |
| uint32 texture : 1; | |
| uint32 volumeTexture : 1; | |
| uint32 cubeTexture : 1; | |
| uint32 offscreenRenderTarget : 1; | |
| uint32 sameFormatRenderTarget : 1; | |
| uint32 unknown1 : 1; | |
| uint32 zStencil : 1; | |
| uint32 zStencilArbitraryDepth : 1; | |
| uint32 sameFormatUpToAlpha : 1; | |
| uint32 unknown2 : 1; | |
| uint32 displayMode : 1; | |
| uint32 acceleration3d : 1; | |
| uint32 pixelSize : 1; | |
| uint32 convertToARGB : 1; | |
| uint32 offscreenPlain : 1; | |
| uint32 sRGBRead : 1; | |
| uint32 bumpMap : 1; | |
| uint32 dmap : 1; | |
| uint32 noFilter : 1; | |
| uint32 memberOfGroupARGB : 1; | |
| uint32 sRGBWrite : 1; | |
| uint32 noAlphaBlend : 1; | |
| uint32 autoGenMipMap : 1; | |
| uint32 vertexTexture : 1; | |
| uint32 noTexCoordWrapNorMip : 1; | |
| }; | |
| } SVGA3dSurfaceFormatCaps; | |
| /* | |
| * SVGA_3D_CMD_SETRENDERSTATE Types. All value types | |
| * must fit in a uint32. | |
| */ | |
| typedef enum { | |
| SVGA3D_RS_INVALID = 0, | |
| SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ | |
| SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ | |
| SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ | |
| SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ | |
| SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ | |
| SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ | |
| SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ | |
| SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ | |
| SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ | |
| SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ | |
| SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ | |
| SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ | |
| SVGA3D_RS_STENCILREF = 13, /* uint32 */ | |
| SVGA3D_RS_STENCILMASK = 14, /* uint32 */ | |
| SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ | |
| SVGA3D_RS_FOGSTART = 16, /* float */ | |
| SVGA3D_RS_FOGEND = 17, /* float */ | |
| SVGA3D_RS_FOGDENSITY = 18, /* float */ | |
| SVGA3D_RS_POINTSIZE = 19, /* float */ | |
| SVGA3D_RS_POINTSIZEMIN = 20, /* float */ | |
| SVGA3D_RS_POINTSIZEMAX = 21, /* float */ | |
| SVGA3D_RS_POINTSCALE_A = 22, /* float */ | |
| SVGA3D_RS_POINTSCALE_B = 23, /* float */ | |
| SVGA3D_RS_POINTSCALE_C = 24, /* float */ | |
| SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ | |
| SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ | |
| SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ | |
| SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ | |
| SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ | |
| SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ | |
| SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ | |
| SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ | |
| SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ | |
| SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ | |
| SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ | |
| SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ | |
| SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ | |
| SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ | |
| SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ | |
| SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ | |
| SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ | |
| SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ | |
| SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ | |
| SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ | |
| SVGA3D_RS_ZBIAS = 45, /* float */ | |
| SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ | |
| SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ | |
| SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ | |
| SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ | |
| SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ | |
| SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ | |
| SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ | |
| SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ | |
| SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ | |
| SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ | |
| SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ | |
| SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ | |
| SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ | |
| SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ | |
| SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ | |
| SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ | |
| SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ | |
| SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ | |
| SVGA3D_RS_DEPTHBIAS = 64, /* float */ | |
| /* | |
| * Output Gamma Level | |
| * | |
| * Output gamma effects the gamma curve of colors that are output from the | |
| * rendering pipeline. A value of 1.0 specifies a linear color space. If the | |
| * value is <= 0.0, gamma correction is ignored and linear color space is | |
| * used. | |
| */ | |
| SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ | |
| SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ | |
| SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ | |
| SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ | |
| SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ | |
| SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ | |
| SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ | |
| SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ | |
| SVGA3D_RS_TWEENFACTOR = 88, /* float */ | |
| SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ | |
| SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ | |
| SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ | |
| SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ | |
| SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ | |
| SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ | |
| SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ | |
| SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ | |
| SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ | |
| SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */ | |
| SVGA3D_RS_LINEWIDTH = 99, /* float */ | |
| SVGA3D_RS_MAX | |
| } SVGA3dRenderStateName; | |
| typedef enum { | |
| SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, | |
| SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, | |
| SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, | |
| SVGA3D_TRANSPARENCYANTIALIAS_MAX | |
| } SVGA3dTransparencyAntialiasType; | |
| typedef enum { | |
| SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ | |
| SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ | |
| SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ | |
| } SVGA3dVertexMaterial; | |
| typedef enum { | |
| SVGA3D_FILLMODE_INVALID = 0, | |
| SVGA3D_FILLMODE_POINT = 1, | |
| SVGA3D_FILLMODE_LINE = 2, | |
| SVGA3D_FILLMODE_FILL = 3, | |
| SVGA3D_FILLMODE_MAX | |
| } SVGA3dFillModeType; | |
| typedef | |
| union { | |
| struct { | |
| uint16 mode; /* SVGA3dFillModeType */ | |
| uint16 face; /* SVGA3dFace */ | |
| }; | |
| uint32 uintValue; | |
| } SVGA3dFillMode; | |
| typedef enum { | |
| SVGA3D_SHADEMODE_INVALID = 0, | |
| SVGA3D_SHADEMODE_FLAT = 1, | |
| SVGA3D_SHADEMODE_SMOOTH = 2, | |
| SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ | |
| SVGA3D_SHADEMODE_MAX | |
| } SVGA3dShadeMode; | |
| typedef | |
| union { | |
| struct { | |
| uint16 repeat; | |
| uint16 pattern; | |
| }; | |
| uint32 uintValue; | |
| } SVGA3dLinePattern; | |
| typedef enum { | |
| SVGA3D_BLENDOP_INVALID = 0, | |
| SVGA3D_BLENDOP_ZERO = 1, | |
| SVGA3D_BLENDOP_ONE = 2, | |
| SVGA3D_BLENDOP_SRCCOLOR = 3, | |
| SVGA3D_BLENDOP_INVSRCCOLOR = 4, | |
| SVGA3D_BLENDOP_SRCALPHA = 5, | |
| SVGA3D_BLENDOP_INVSRCALPHA = 6, | |
| SVGA3D_BLENDOP_DESTALPHA = 7, | |
| SVGA3D_BLENDOP_INVDESTALPHA = 8, | |
| SVGA3D_BLENDOP_DESTCOLOR = 9, | |
| SVGA3D_BLENDOP_INVDESTCOLOR = 10, | |
| SVGA3D_BLENDOP_SRCALPHASAT = 11, | |
| SVGA3D_BLENDOP_BLENDFACTOR = 12, | |
| SVGA3D_BLENDOP_INVBLENDFACTOR = 13, | |
| SVGA3D_BLENDOP_MAX | |
| } SVGA3dBlendOp; | |
| typedef enum { | |
| SVGA3D_BLENDEQ_INVALID = 0, | |
| SVGA3D_BLENDEQ_ADD = 1, | |
| SVGA3D_BLENDEQ_SUBTRACT = 2, | |
| SVGA3D_BLENDEQ_REVSUBTRACT = 3, | |
| SVGA3D_BLENDEQ_MINIMUM = 4, | |
| SVGA3D_BLENDEQ_MAXIMUM = 5, | |
| SVGA3D_BLENDEQ_MAX | |
| } SVGA3dBlendEquation; | |
| typedef enum { | |
| SVGA3D_FRONTWINDING_INVALID = 0, | |
| SVGA3D_FRONTWINDING_CW = 1, | |
| SVGA3D_FRONTWINDING_CCW = 2, | |
| SVGA3D_FRONTWINDING_MAX | |
| } SVGA3dFrontWinding; | |
| typedef enum { | |
| SVGA3D_FACE_INVALID = 0, | |
| SVGA3D_FACE_NONE = 1, | |
| SVGA3D_FACE_FRONT = 2, | |
| SVGA3D_FACE_BACK = 3, | |
| SVGA3D_FACE_FRONT_BACK = 4, | |
| SVGA3D_FACE_MAX | |
| } SVGA3dFace; | |
| /* | |
| * The order and the values should not be changed | |
| */ | |
| typedef enum { | |
| SVGA3D_CMP_INVALID = 0, | |
| SVGA3D_CMP_NEVER = 1, | |
| SVGA3D_CMP_LESS = 2, | |
| SVGA3D_CMP_EQUAL = 3, | |
| SVGA3D_CMP_LESSEQUAL = 4, | |
| SVGA3D_CMP_GREATER = 5, | |
| SVGA3D_CMP_NOTEQUAL = 6, | |
| SVGA3D_CMP_GREATEREQUAL = 7, | |
| SVGA3D_CMP_ALWAYS = 8, | |
| SVGA3D_CMP_MAX | |
| } SVGA3dCmpFunc; | |
| /* | |
| * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows | |
| * the fog factor to be specified in the alpha component of the specular | |
| * (a.k.a. secondary) vertex color. | |
| */ | |
| typedef enum { | |
| SVGA3D_FOGFUNC_INVALID = 0, | |
| SVGA3D_FOGFUNC_EXP = 1, | |
| SVGA3D_FOGFUNC_EXP2 = 2, | |
| SVGA3D_FOGFUNC_LINEAR = 3, | |
| SVGA3D_FOGFUNC_PER_VERTEX = 4 | |
| } SVGA3dFogFunction; | |
| /* | |
| * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex | |
| * or per-pixel basis. | |
| */ | |
| typedef enum { | |
| SVGA3D_FOGTYPE_INVALID = 0, | |
| SVGA3D_FOGTYPE_VERTEX = 1, | |
| SVGA3D_FOGTYPE_PIXEL = 2, | |
| SVGA3D_FOGTYPE_MAX = 3 | |
| } SVGA3dFogType; | |
| /* | |
| * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is | |
| * computed using the eye Z value of each pixel (or vertex), whereas range- | |
| * based fog is computed using the actual distance (range) to the eye. | |
| */ | |
| typedef enum { | |
| SVGA3D_FOGBASE_INVALID = 0, | |
| SVGA3D_FOGBASE_DEPTHBASED = 1, | |
| SVGA3D_FOGBASE_RANGEBASED = 2, | |
| SVGA3D_FOGBASE_MAX = 3 | |
| } SVGA3dFogBase; | |
| typedef enum { | |
| SVGA3D_STENCILOP_INVALID = 0, | |
| SVGA3D_STENCILOP_KEEP = 1, | |
| SVGA3D_STENCILOP_ZERO = 2, | |
| SVGA3D_STENCILOP_REPLACE = 3, | |
| SVGA3D_STENCILOP_INCRSAT = 4, | |
| SVGA3D_STENCILOP_DECRSAT = 5, | |
| SVGA3D_STENCILOP_INVERT = 6, | |
| SVGA3D_STENCILOP_INCR = 7, | |
| SVGA3D_STENCILOP_DECR = 8, | |
| SVGA3D_STENCILOP_MAX | |
| } SVGA3dStencilOp; | |
| typedef enum { | |
| SVGA3D_CLIPPLANE_0 = (1 << 0), | |
| SVGA3D_CLIPPLANE_1 = (1 << 1), | |
| SVGA3D_CLIPPLANE_2 = (1 << 2), | |
| SVGA3D_CLIPPLANE_3 = (1 << 3), | |
| SVGA3D_CLIPPLANE_4 = (1 << 4), | |
| SVGA3D_CLIPPLANE_5 = (1 << 5), | |
| } SVGA3dClipPlanes; | |
| typedef enum { | |
| SVGA3D_CLEAR_COLOR = 0x1, | |
| SVGA3D_CLEAR_DEPTH = 0x2, | |
| SVGA3D_CLEAR_STENCIL = 0x4 | |
| } SVGA3dClearFlag; | |
| typedef enum { | |
| SVGA3D_RT_DEPTH = 0, | |
| SVGA3D_RT_STENCIL = 1, | |
| SVGA3D_RT_COLOR0 = 2, | |
| SVGA3D_RT_COLOR1 = 3, | |
| SVGA3D_RT_COLOR2 = 4, | |
| SVGA3D_RT_COLOR3 = 5, | |
| SVGA3D_RT_COLOR4 = 6, | |
| SVGA3D_RT_COLOR5 = 7, | |
| SVGA3D_RT_COLOR6 = 8, | |
| SVGA3D_RT_COLOR7 = 9, | |
| SVGA3D_RT_MAX, | |
| SVGA3D_RT_INVALID = ((uint32)-1), | |
| } SVGA3dRenderTargetType; | |
| #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) | |
| typedef | |
| union { | |
| struct { | |
| uint32 red : 1; | |
| uint32 green : 1; | |
| uint32 blue : 1; | |
| uint32 alpha : 1; | |
| }; | |
| uint32 uintValue; | |
| } SVGA3dColorMask; | |
| typedef enum { | |
| SVGA3D_VBLEND_DISABLE = 0, | |
| SVGA3D_VBLEND_1WEIGHT = 1, | |
| SVGA3D_VBLEND_2WEIGHT = 2, | |
| SVGA3D_VBLEND_3WEIGHT = 3, | |
| } SVGA3dVertexBlendFlags; | |
| typedef enum { | |
| SVGA3D_WRAPCOORD_0 = 1 << 0, | |
| SVGA3D_WRAPCOORD_1 = 1 << 1, | |
| SVGA3D_WRAPCOORD_2 = 1 << 2, | |
| SVGA3D_WRAPCOORD_3 = 1 << 3, | |
| SVGA3D_WRAPCOORD_ALL = 0xF, | |
| } SVGA3dWrapFlags; | |
| /* | |
| * SVGA_3D_CMD_TEXTURESTATE Types. All value types | |
| * must fit in a uint32. | |
| */ | |
| typedef enum { | |
| SVGA3D_TS_INVALID = 0, | |
| SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ | |
| SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ | |
| SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ | |
| SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ | |
| SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ | |
| SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ | |
| SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ | |
| SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ | |
| SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ | |
| SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ | |
| SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ | |
| SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ | |
| SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ | |
| SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ | |
| SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ | |
| SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ | |
| SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ | |
| SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ | |
| SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ | |
| SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ | |
| SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ | |
| SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ | |
| SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ | |
| SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ | |
| /* | |
| * Sampler Gamma Level | |
| * | |
| * Sampler gamma effects the color of samples taken from the sampler. A | |
| * value of 1.0 will produce linear samples. If the value is <= 0.0 the | |
| * gamma value is ignored and a linear space is used. | |
| */ | |
| SVGA3D_TS_GAMMA = 25, /* float */ | |
| SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ | |
| SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ | |
| SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ | |
| SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ | |
| SVGA3D_TS_MAX | |
| } SVGA3dTextureStateName; | |
| typedef enum { | |
| SVGA3D_TC_INVALID = 0, | |
| SVGA3D_TC_DISABLE = 1, | |
| SVGA3D_TC_SELECTARG1 = 2, | |
| SVGA3D_TC_SELECTARG2 = 3, | |
| SVGA3D_TC_MODULATE = 4, | |
| SVGA3D_TC_ADD = 5, | |
| SVGA3D_TC_ADDSIGNED = 6, | |
| SVGA3D_TC_SUBTRACT = 7, | |
| SVGA3D_TC_BLENDTEXTUREALPHA = 8, | |
| SVGA3D_TC_BLENDDIFFUSEALPHA = 9, | |
| SVGA3D_TC_BLENDCURRENTALPHA = 10, | |
| SVGA3D_TC_BLENDFACTORALPHA = 11, | |
| SVGA3D_TC_MODULATE2X = 12, | |
| SVGA3D_TC_MODULATE4X = 13, | |
| SVGA3D_TC_DSDT = 14, | |
| SVGA3D_TC_DOTPRODUCT3 = 15, | |
| SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, | |
| SVGA3D_TC_ADDSIGNED2X = 17, | |
| SVGA3D_TC_ADDSMOOTH = 18, | |
| SVGA3D_TC_PREMODULATE = 19, | |
| SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, | |
| SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, | |
| SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, | |
| SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, | |
| SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, | |
| SVGA3D_TC_MULTIPLYADD = 25, | |
| SVGA3D_TC_LERP = 26, | |
| SVGA3D_TC_MAX | |
| } SVGA3dTextureCombiner; | |
| #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) | |
| typedef enum { | |
| SVGA3D_TEX_ADDRESS_INVALID = 0, | |
| SVGA3D_TEX_ADDRESS_WRAP = 1, | |
| SVGA3D_TEX_ADDRESS_MIRROR = 2, | |
| SVGA3D_TEX_ADDRESS_CLAMP = 3, | |
| SVGA3D_TEX_ADDRESS_BORDER = 4, | |
| SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, | |
| SVGA3D_TEX_ADDRESS_EDGE = 6, | |
| SVGA3D_TEX_ADDRESS_MAX | |
| } SVGA3dTextureAddress; | |
| /* | |
| * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is | |
| * disabled, and the rasterizer should use the magnification filter instead. | |
| */ | |
| typedef enum { | |
| SVGA3D_TEX_FILTER_NONE = 0, | |
| SVGA3D_TEX_FILTER_NEAREST = 1, | |
| SVGA3D_TEX_FILTER_LINEAR = 2, | |
| SVGA3D_TEX_FILTER_ANISOTROPIC = 3, | |
| SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ | |
| SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ | |
| SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ | |
| SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ | |
| SVGA3D_TEX_FILTER_MAX | |
| } SVGA3dTextureFilter; | |
| typedef enum { | |
| SVGA3D_TEX_TRANSFORM_OFF = 0, | |
| SVGA3D_TEX_TRANSFORM_S = (1 << 0), | |
| SVGA3D_TEX_TRANSFORM_T = (1 << 1), | |
| SVGA3D_TEX_TRANSFORM_R = (1 << 2), | |
| SVGA3D_TEX_TRANSFORM_Q = (1 << 3), | |
| SVGA3D_TEX_PROJECTED = (1 << 15), | |
| } SVGA3dTexTransformFlags; | |
| typedef enum { | |
| SVGA3D_TEXCOORD_GEN_OFF = 0, | |
| SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, | |
| SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, | |
| SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, | |
| SVGA3D_TEXCOORD_GEN_SPHERE = 4, | |
| SVGA3D_TEXCOORD_GEN_MAX | |
| } SVGA3dTextureCoordGen; | |
| /* | |
| * Texture argument constants for texture combiner | |
| */ | |
| typedef enum { | |
| SVGA3D_TA_INVALID = 0, | |
| SVGA3D_TA_CONSTANT = 1, | |
| SVGA3D_TA_PREVIOUS = 2, | |
| SVGA3D_TA_DIFFUSE = 3, | |
| SVGA3D_TA_TEXTURE = 4, | |
| SVGA3D_TA_SPECULAR = 5, | |
| SVGA3D_TA_MAX | |
| } SVGA3dTextureArgData; | |
| #define SVGA3D_TM_MASK_LEN 4 | |
| /* Modifiers for texture argument constants defined above. */ | |
| typedef enum { | |
| SVGA3D_TM_NONE = 0, | |
| SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), | |
| SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), | |
| } SVGA3dTextureArgModifier; | |
| #define SVGA3D_INVALID_ID ((uint32)-1) | |
| #define SVGA3D_MAX_CLIP_PLANES 6 | |
| /* | |
| * This is the limit to the number of fixed-function texture | |
| * transforms and texture coordinates we can support. It does *not* | |
| * correspond to the number of texture image units (samplers) we | |
| * support! | |
| */ | |
| #define SVGA3D_MAX_TEXTURE_COORDS 8 | |
| /* | |
| * Vertex declarations | |
| * | |
| * Notes: | |
| * | |
| * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you | |
| * draw with any POSITIONT vertex arrays, the programmable vertex | |
| * pipeline will be implicitly disabled. Drawing will take place as if | |
| * no vertex shader was bound. | |
| */ | |
| typedef enum { | |
| SVGA3D_DECLUSAGE_POSITION = 0, | |
| SVGA3D_DECLUSAGE_BLENDWEIGHT, /* 1 */ | |
| SVGA3D_DECLUSAGE_BLENDINDICES, /* 2 */ | |
| SVGA3D_DECLUSAGE_NORMAL, /* 3 */ | |
| SVGA3D_DECLUSAGE_PSIZE, /* 4 */ | |
| SVGA3D_DECLUSAGE_TEXCOORD, /* 5 */ | |
| SVGA3D_DECLUSAGE_TANGENT, /* 6 */ | |
| SVGA3D_DECLUSAGE_BINORMAL, /* 7 */ | |
| SVGA3D_DECLUSAGE_TESSFACTOR, /* 8 */ | |
| SVGA3D_DECLUSAGE_POSITIONT, /* 9 */ | |
| SVGA3D_DECLUSAGE_COLOR, /* 10 */ | |
| SVGA3D_DECLUSAGE_FOG, /* 11 */ | |
| SVGA3D_DECLUSAGE_DEPTH, /* 12 */ | |
| SVGA3D_DECLUSAGE_SAMPLE, /* 13 */ | |
| SVGA3D_DECLUSAGE_MAX | |
| } SVGA3dDeclUsage; | |
| typedef enum { | |
| SVGA3D_DECLMETHOD_DEFAULT = 0, | |
| SVGA3D_DECLMETHOD_PARTIALU, | |
| SVGA3D_DECLMETHOD_PARTIALV, | |
| SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ | |
| SVGA3D_DECLMETHOD_UV, | |
| SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ | |
| SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */ | |
| } SVGA3dDeclMethod; | |
| typedef enum { | |
| SVGA3D_DECLTYPE_FLOAT1 = 0, | |
| SVGA3D_DECLTYPE_FLOAT2 = 1, | |
| SVGA3D_DECLTYPE_FLOAT3 = 2, | |
| SVGA3D_DECLTYPE_FLOAT4 = 3, | |
| SVGA3D_DECLTYPE_D3DCOLOR = 4, | |
| SVGA3D_DECLTYPE_UBYTE4 = 5, | |
| SVGA3D_DECLTYPE_SHORT2 = 6, | |
| SVGA3D_DECLTYPE_SHORT4 = 7, | |
| SVGA3D_DECLTYPE_UBYTE4N = 8, | |
| SVGA3D_DECLTYPE_SHORT2N = 9, | |
| SVGA3D_DECLTYPE_SHORT4N = 10, | |
| SVGA3D_DECLTYPE_USHORT2N = 11, | |
| SVGA3D_DECLTYPE_USHORT4N = 12, | |
| SVGA3D_DECLTYPE_UDEC3 = 13, | |
| SVGA3D_DECLTYPE_DEC3N = 14, | |
| SVGA3D_DECLTYPE_FLOAT16_2 = 15, | |
| SVGA3D_DECLTYPE_FLOAT16_4 = 16, | |
| SVGA3D_DECLTYPE_MAX, | |
| } SVGA3dDeclType; | |
| /* | |
| * This structure is used for the divisor for geometry instancing; | |
| * it's a direct translation of the Direct3D equivalent. | |
| */ | |
| typedef union { | |
| struct { | |
| /* | |
| * For index data, this number represents the number of instances to draw. | |
| * For instance data, this number represents the number of | |
| * instances/vertex in this stream | |
| */ | |
| uint32 count : 30; | |
| /* | |
| * This is 1 if this is supposed to be the data that is repeated for | |
| * every instance. | |
| */ | |
| uint32 indexedData : 1; | |
| /* | |
| * This is 1 if this is supposed to be the per-instance data. | |
| */ | |
| uint32 instanceData : 1; | |
| }; | |
| uint32 value; | |
| } SVGA3dVertexDivisor; | |
| typedef enum { | |
| SVGA3D_PRIMITIVE_INVALID = 0, | |
| SVGA3D_PRIMITIVE_TRIANGLELIST = 1, | |
| SVGA3D_PRIMITIVE_POINTLIST = 2, | |
| SVGA3D_PRIMITIVE_LINELIST = 3, | |
| SVGA3D_PRIMITIVE_LINESTRIP = 4, | |
| SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, | |
| SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, | |
| SVGA3D_PRIMITIVE_MAX | |
| } SVGA3dPrimitiveType; | |
| typedef enum { | |
| SVGA3D_COORDINATE_INVALID = 0, | |
| SVGA3D_COORDINATE_LEFTHANDED = 1, | |
| SVGA3D_COORDINATE_RIGHTHANDED = 2, | |
| SVGA3D_COORDINATE_MAX | |
| } SVGA3dCoordinateType; | |
| typedef enum { | |
| SVGA3D_TRANSFORM_INVALID = 0, | |
| SVGA3D_TRANSFORM_WORLD = 1, | |
| SVGA3D_TRANSFORM_VIEW = 2, | |
| SVGA3D_TRANSFORM_PROJECTION = 3, | |
| SVGA3D_TRANSFORM_TEXTURE0 = 4, | |
| SVGA3D_TRANSFORM_TEXTURE1 = 5, | |
| SVGA3D_TRANSFORM_TEXTURE2 = 6, | |
| SVGA3D_TRANSFORM_TEXTURE3 = 7, | |
| SVGA3D_TRANSFORM_TEXTURE4 = 8, | |
| SVGA3D_TRANSFORM_TEXTURE5 = 9, | |
| SVGA3D_TRANSFORM_TEXTURE6 = 10, | |
| SVGA3D_TRANSFORM_TEXTURE7 = 11, | |
| SVGA3D_TRANSFORM_WORLD1 = 12, | |
| SVGA3D_TRANSFORM_WORLD2 = 13, | |
| SVGA3D_TRANSFORM_WORLD3 = 14, | |
| SVGA3D_TRANSFORM_MAX | |
| } SVGA3dTransformType; | |
| typedef enum { | |
| SVGA3D_LIGHTTYPE_INVALID = 0, | |
| SVGA3D_LIGHTTYPE_POINT = 1, | |
| SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ | |
| SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ | |
| SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, | |
| SVGA3D_LIGHTTYPE_MAX | |
| } SVGA3dLightType; | |
| typedef enum { | |
| SVGA3D_CUBEFACE_POSX = 0, | |
| SVGA3D_CUBEFACE_NEGX = 1, | |
| SVGA3D_CUBEFACE_POSY = 2, | |
| SVGA3D_CUBEFACE_NEGY = 3, | |
| SVGA3D_CUBEFACE_POSZ = 4, | |
| SVGA3D_CUBEFACE_NEGZ = 5, | |
| } SVGA3dCubeFace; | |
| typedef enum { | |
| SVGA3D_SHADERTYPE_VS = 1, | |
| SVGA3D_SHADERTYPE_PS = 2, | |
| SVGA3D_SHADERTYPE_MAX | |
| } SVGA3dShaderType; | |
| typedef enum { | |
| SVGA3D_CONST_TYPE_FLOAT = 0, | |
| SVGA3D_CONST_TYPE_INT = 1, | |
| SVGA3D_CONST_TYPE_BOOL = 2, | |
| } SVGA3dShaderConstType; | |
| #define SVGA3D_MAX_SURFACE_FACES 6 | |
| typedef enum { | |
| SVGA3D_STRETCH_BLT_POINT = 0, | |
| SVGA3D_STRETCH_BLT_LINEAR = 1, | |
| SVGA3D_STRETCH_BLT_MAX | |
| } SVGA3dStretchBltMode; | |
| typedef enum { | |
| SVGA3D_QUERYTYPE_OCCLUSION = 0, | |
| SVGA3D_QUERYTYPE_MAX | |
| } SVGA3dQueryType; | |
| typedef enum { | |
| SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ | |
| SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ | |
| SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ | |
| SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ | |
| } SVGA3dQueryState; | |
| typedef enum { | |
| SVGA3D_WRITE_HOST_VRAM = 1, | |
| SVGA3D_READ_HOST_VRAM = 2, | |
| } SVGA3dTransferType; | |
| /* | |
| * The maximum number of vertex arrays we're guaranteed to support in | |
| * SVGA_3D_CMD_DRAWPRIMITIVES. | |
| */ | |
| #define SVGA3D_MAX_VERTEX_ARRAYS 32 | |
| /* | |
| * The maximum number of primitive ranges we're guaranteed to support | |
| * in SVGA_3D_CMD_DRAWPRIMITIVES. | |
| */ | |
| #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 | |
| /* | |
| * Identifiers for commands in the command FIFO. | |
| * | |
| * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of | |
| * the SVGA3D protocol and remain reserved; they should not be used in the | |
| * future. | |
| * | |
| * IDs between 1040 and 1999 (inclusive) are available for use by the | |
| * current SVGA3D protocol. | |
| * | |
| * FIFO clients other than SVGA3D should stay below 1000, or at 2000 | |
| * and up. | |
| */ | |
| #define SVGA_3D_CMD_LEGACY_BASE 1000 | |
| #define SVGA_3D_CMD_BASE 1040 | |
| #define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 /* Deprecated */ | |
| #define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1 | |
| #define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2 | |
| #define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3 | |
| #define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4 | |
| #define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5 | |
| #define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6 | |
| #define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7 | |
| #define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8 | |
| #define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9 | |
| #define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10 | |
| #define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11 | |
| #define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12 | |
| #define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13 | |
| #define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14 | |
| #define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15 | |
| #define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16 | |
| #define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17 | |
| #define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 /* Deprecated */ | |
| #define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19 | |
| #define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20 | |
| #define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21 | |
| #define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22 | |
| #define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23 | |
| #define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24 | |
| #define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25 | |
| #define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26 | |
| #define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27 | |
| #define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 /* Deprecated */ | |
| #define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29 | |
| #define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30 | |
| #define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31 | |
| #define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40 | |
| #define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41 | |
| #define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42 | |
| #define SVGA_3D_CMD_FUTURE_MAX 2000 | |
| /* | |
| * Common substructures used in multiple FIFO commands: | |
| */ | |
| typedef struct { | |
| union { | |
| struct { | |
| uint16 function; /* SVGA3dFogFunction */ | |
| uint8 type; /* SVGA3dFogType */ | |
| uint8 base; /* SVGA3dFogBase */ | |
| }; | |
| uint32 uintValue; | |
| }; | |
| } SVGA3dFogMode; | |
| /* | |
| * Uniquely identify one image (a 1D/2D/3D array) from a surface. This | |
| * is a surface ID as well as face/mipmap indices. | |
| */ | |
| typedef | |
| struct SVGA3dSurfaceImageId { | |
| uint32 sid; | |
| uint32 face; | |
| uint32 mipmap; | |
| } SVGA3dSurfaceImageId; | |
| typedef | |
| struct SVGA3dGuestImage { | |
| SVGAGuestPtr ptr; | |
| /* | |
| * A note on interpretation of pitch: This value of pitch is the | |
| * number of bytes between vertically adjacent image | |
| * blocks. Normally this is the number of bytes between the first | |
| * pixel of two adjacent scanlines. With compressed textures, | |
| * however, this may represent the number of bytes between | |
| * compression blocks rather than between rows of pixels. | |
| * | |
| * XXX: Compressed textures currently must be tightly packed in guest memory. | |
| * | |
| * If the image is 1-dimensional, pitch is ignored. | |
| * | |
| * If 'pitch' is zero, the SVGA3D device calculates a pitch value | |
| * assuming each row of blocks is tightly packed. | |
| */ | |
| uint32 pitch; | |
| } SVGA3dGuestImage; | |
| /* | |
| * FIFO command format definitions: | |
| */ | |
| /* | |
| * The data size header following cmdNum for every 3d command | |
| */ | |
| typedef | |
| struct { | |
| uint32 id; | |
| uint32 size; | |
| } SVGA3dCmdHeader; | |
| /* | |
| * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with | |
| * optional mipmaps and cube faces. | |
| */ | |
| typedef | |
| struct { | |
| uint32 width; | |
| uint32 height; | |
| uint32 depth; | |
| } SVGA3dSize; | |
| typedef enum { | |
| SVGA3D_SURFACE_CUBEMAP = (1 << 0), | |
| SVGA3D_SURFACE_HINT_STATIC = (1 << 1), | |
| SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), | |
| SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), | |
| SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), | |
| SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), | |
| SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), | |
| SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), | |
| SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), | |
| SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9), | |
| SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10), | |
| } SVGA3dSurfaceFlags; | |
| typedef | |
| struct { | |
| uint32 numMipLevels; | |
| } SVGA3dSurfaceFace; | |
| typedef | |
| struct { | |
| uint32 sid; | |
| SVGA3dSurfaceFlags surfaceFlags; | |
| SVGA3dSurfaceFormat format; | |
| /* | |
| * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace | |
| * structures must have the same value of numMipLevels field. | |
| * Otherwise, all but the first SVGA3dSurfaceFace structures must have the | |
| * numMipLevels set to 0. | |
| */ | |
| SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; | |
| /* | |
| * Followed by an SVGA3dSize structure for each mip level in each face. | |
| * | |
| * A note on surface sizes: Sizes are always specified in pixels, | |
| * even if the true surface size is not a multiple of the minimum | |
| * block size of the surface's format. For example, a 3x3x1 DXT1 | |
| * compressed texture would actually be stored as a 4x4x1 image in | |
| * memory. | |
| */ | |
| } SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ | |
| typedef | |
| struct { | |
| uint32 sid; | |
| SVGA3dSurfaceFlags surfaceFlags; | |
| SVGA3dSurfaceFormat format; | |
| /* | |
| * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace | |
| * structures must have the same value of numMipLevels field. | |
| * Otherwise, all but the first SVGA3dSurfaceFace structures must have the | |
| * numMipLevels set to 0. | |
| */ | |
| SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; | |
| uint32 multisampleCount; | |
| SVGA3dTextureFilter autogenFilter; | |
| /* | |
| * Followed by an SVGA3dSize structure for each mip level in each face. | |
| * | |
| * A note on surface sizes: Sizes are always specified in pixels, | |
| * even if the true surface size is not a multiple of the minimum | |
| * block size of the surface's format. For example, a 3x3x1 DXT1 | |
| * compressed texture would actually be stored as a 4x4x1 image in | |
| * memory. | |
| */ | |
| } SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ | |
| typedef | |
| struct { | |
| uint32 sid; | |
| } SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| } SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| } SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dClearFlag clearFlag; | |
| uint32 color; | |
| float depth; | |
| uint32 stencil; | |
| /* Followed by variable number of SVGA3dRect structures */ | |
| } SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ | |
| typedef | |
| struct SVGA3dCopyRect { | |
| uint32 x; | |
| uint32 y; | |
| uint32 w; | |
| uint32 h; | |
| uint32 srcx; | |
| uint32 srcy; | |
| } SVGA3dCopyRect; | |
| typedef | |
| struct SVGA3dCopyBox { | |
| uint32 x; | |
| uint32 y; | |
| uint32 z; | |
| uint32 w; | |
| uint32 h; | |
| uint32 d; | |
| uint32 srcx; | |
| uint32 srcy; | |
| uint32 srcz; | |
| } SVGA3dCopyBox; | |
| typedef | |
| struct { | |
| uint32 x; | |
| uint32 y; | |
| uint32 w; | |
| uint32 h; | |
| } SVGA3dRect; | |
| typedef | |
| struct { | |
| uint32 x; | |
| uint32 y; | |
| uint32 z; | |
| uint32 w; | |
| uint32 h; | |
| uint32 d; | |
| } SVGA3dBox; | |
| typedef | |
| struct { | |
| uint32 x; | |
| uint32 y; | |
| uint32 z; | |
| } SVGA3dPoint; | |
| typedef | |
| struct { | |
| SVGA3dLightType type; | |
| SVGA3dBool inWorldSpace; | |
| float diffuse[4]; | |
| float specular[4]; | |
| float ambient[4]; | |
| float position[4]; | |
| float direction[4]; | |
| float range; | |
| float falloff; | |
| float attenuation0; | |
| float attenuation1; | |
| float attenuation2; | |
| float theta; | |
| float phi; | |
| } SVGA3dLightData; | |
| typedef | |
| struct { | |
| uint32 sid; | |
| /* Followed by variable number of SVGA3dCopyRect structures */ | |
| } SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ | |
| typedef | |
| struct { | |
| SVGA3dRenderStateName state; | |
| union { | |
| uint32 uintValue; | |
| float floatValue; | |
| }; | |
| } SVGA3dRenderState; | |
| typedef | |
| struct { | |
| uint32 cid; | |
| /* Followed by variable number of SVGA3dRenderState structures */ | |
| } SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dRenderTargetType type; | |
| SVGA3dSurfaceImageId target; | |
| } SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ | |
| typedef | |
| struct { | |
| SVGA3dSurfaceImageId src; | |
| SVGA3dSurfaceImageId dest; | |
| /* Followed by variable number of SVGA3dCopyBox structures */ | |
| } SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ | |
| typedef | |
| struct { | |
| SVGA3dSurfaceImageId src; | |
| SVGA3dSurfaceImageId dest; | |
| SVGA3dBox boxSrc; | |
| SVGA3dBox boxDest; | |
| SVGA3dStretchBltMode mode; | |
| } SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ | |
| typedef | |
| struct { | |
| /* | |
| * If the discard flag is present in a surface DMA operation, the host may | |
| * discard the contents of the current mipmap level and face of the target | |
| * surface before applying the surface DMA contents. | |
| */ | |
| uint32 discard : 1; | |
| /* | |
| * If the unsynchronized flag is present, the host may perform this upload | |
| * without syncing to pending reads on this surface. | |
| */ | |
| uint32 unsynchronized : 1; | |
| /* | |
| * Guests *MUST* set the reserved bits to 0 before submitting the command | |
| * suffix as future flags may occupy these bits. | |
| */ | |
| uint32 reserved : 30; | |
| } SVGA3dSurfaceDMAFlags; | |
| typedef | |
| struct { | |
| SVGA3dGuestImage guest; | |
| SVGA3dSurfaceImageId host; | |
| SVGA3dTransferType transfer; | |
| /* | |
| * Followed by variable number of SVGA3dCopyBox structures. For consistency | |
| * in all clipping logic and coordinate translation, we define the | |
| * "source" in each copyBox as the guest image and the | |
| * "destination" as the host image, regardless of transfer | |
| * direction. | |
| * | |
| * For efficiency, the SVGA3D device is free to copy more data than | |
| * specified. For example, it may round copy boxes outwards such | |
| * that they lie on particular alignment boundaries. | |
| */ | |
| } SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ | |
| /* | |
| * SVGA3dCmdSurfaceDMASuffix -- | |
| * | |
| * This is a command suffix that will appear after a SurfaceDMA command in | |
| * the FIFO. It contains some extra information that hosts may use to | |
| * optimize performance or protect the guest. This suffix exists to preserve | |
| * backwards compatibility while also allowing for new functionality to be | |
| * implemented. | |
| */ | |
| typedef | |
| struct { | |
| uint32 suffixSize; | |
| /* | |
| * The maximum offset is used to determine the maximum offset from the | |
| * guestPtr base address that will be accessed or written to during this | |
| * surfaceDMA. If the suffix is supported, the host will respect this | |
| * boundary while performing surface DMAs. | |
| * | |
| * Defaults to MAX_UINT32 | |
| */ | |
| uint32 maximumOffset; | |
| /* | |
| * A set of flags that describes optimizations that the host may perform | |
| * while performing this surface DMA operation. The guest should never rely | |
| * on behaviour that is different when these flags are set for correctness. | |
| * | |
| * Defaults to 0 | |
| */ | |
| SVGA3dSurfaceDMAFlags flags; | |
| } SVGA3dCmdSurfaceDMASuffix; | |
| /* | |
| * SVGA_3D_CMD_DRAW_PRIMITIVES -- | |
| * | |
| * This command is the SVGA3D device's generic drawing entry point. | |
| * It can draw multiple ranges of primitives, optionally using an | |
| * index buffer, using an arbitrary collection of vertex buffers. | |
| * | |
| * Each SVGA3dVertexDecl defines a distinct vertex array to bind | |
| * during this draw call. The declarations specify which surface | |
| * the vertex data lives in, what that vertex data is used for, | |
| * and how to interpret it. | |
| * | |
| * Each SVGA3dPrimitiveRange defines a collection of primitives | |
| * to render using the same vertex arrays. An index buffer is | |
| * optional. | |
| */ | |
| typedef | |
| struct { | |
| /* | |
| * A range hint is an optional specification for the range of indices | |
| * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed | |
| * that the entire array will be used. | |
| * | |
| * These are only hints. The SVGA3D device may use them for | |
| * performance optimization if possible, but it's also allowed to | |
| * ignore these values. | |
| */ | |
| uint32 first; | |
| uint32 last; | |
| } SVGA3dArrayRangeHint; | |
| typedef | |
| struct { | |
| /* | |
| * Define the origin and shape of a vertex or index array. Both | |
| * 'offset' and 'stride' are in bytes. The provided surface will be | |
| * reinterpreted as a flat array of bytes in the same format used | |
| * by surface DMA operations. To avoid unnecessary conversions, the | |
| * surface should be created with the SVGA3D_BUFFER format. | |
| * | |
| * Index 0 in the array starts 'offset' bytes into the surface. | |
| * Index 1 begins at byte 'offset + stride', etc. Array indices may | |
| * not be negative. | |
| */ | |
| uint32 surfaceId; | |
| uint32 offset; | |
| uint32 stride; | |
| } SVGA3dArray; | |
| typedef | |
| struct { | |
| /* | |
| * Describe a vertex array's data type, and define how it is to be | |
| * used by the fixed function pipeline or the vertex shader. It | |
| * isn't useful to have two VertexDecls with the same | |
| * VertexArrayIdentity in one draw call. | |
| */ | |
| SVGA3dDeclType type; | |
| SVGA3dDeclMethod method; | |
| SVGA3dDeclUsage usage; | |
| uint32 usageIndex; | |
| } SVGA3dVertexArrayIdentity; | |
| typedef | |
| struct { | |
| SVGA3dVertexArrayIdentity identity; | |
| SVGA3dArray array; | |
| SVGA3dArrayRangeHint rangeHint; | |
| } SVGA3dVertexDecl; | |
| typedef | |
| struct { | |
| /* | |
| * Define a group of primitives to render, from sequential indices. | |
| * | |
| * The value of 'primitiveType' and 'primitiveCount' imply the | |
| * total number of vertices that will be rendered. | |
| */ | |
| SVGA3dPrimitiveType primType; | |
| uint32 primitiveCount; | |
| /* | |
| * Optional index buffer. If indexArray.surfaceId is | |
| * SVGA3D_INVALID_ID, we render without an index buffer. Rendering | |
| * without an index buffer is identical to rendering with an index | |
| * buffer containing the sequence [0, 1, 2, 3, ...]. | |
| * | |
| * If an index buffer is in use, indexWidth specifies the width in | |
| * bytes of each index value. It must be less than or equal to | |
| * indexArray.stride. | |
| * | |
| * (Currently, the SVGA3D device requires index buffers to be tightly | |
| * packed. In other words, indexWidth == indexArray.stride) | |
| */ | |
| SVGA3dArray indexArray; | |
| uint32 indexWidth; | |
| /* | |
| * Optional index bias. This number is added to all indices from | |
| * indexArray before they are used as vertex array indices. This | |
| * can be used in multiple ways: | |
| * | |
| * - When not using an indexArray, this bias can be used to | |
| * specify where in the vertex arrays to begin rendering. | |
| * | |
| * - A positive number here is equivalent to increasing the | |
| * offset in each vertex array. | |
| * | |
| * - A negative number can be used to render using a small | |
| * vertex array and an index buffer that contains large | |
| * values. This may be used by some applications that | |
| * crop a vertex buffer without modifying their index | |
| * buffer. | |
| * | |
| * Note that rendering with a negative bias value may be slower and | |
| * use more memory than rendering with a positive or zero bias. | |
| */ | |
| int32 indexBias; | |
| } SVGA3dPrimitiveRange; | |
| typedef | |
| struct { | |
| uint32 cid; | |
| uint32 numVertexDecls; | |
| uint32 numRanges; | |
| /* | |
| * There are two variable size arrays after the | |
| * SVGA3dCmdDrawPrimitives structure. In order, | |
| * they are: | |
| * | |
| * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than | |
| * SVGA3D_MAX_VERTEX_ARRAYS; | |
| * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than | |
| * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; | |
| * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains | |
| * the frequency divisor for the corresponding vertex decl). | |
| */ | |
| } SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ | |
| typedef | |
| struct { | |
| uint32 stage; | |
| SVGA3dTextureStateName name; | |
| union { | |
| uint32 value; | |
| float floatValue; | |
| }; | |
| } SVGA3dTextureState; | |
| typedef | |
| struct { | |
| uint32 cid; | |
| /* Followed by variable number of SVGA3dTextureState structures */ | |
| } SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dTransformType type; | |
| float matrix[16]; | |
| } SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ | |
| typedef | |
| struct { | |
| float min; | |
| float max; | |
| } SVGA3dZRange; | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dZRange zRange; | |
| } SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ | |
| typedef | |
| struct { | |
| float diffuse[4]; | |
| float ambient[4]; | |
| float specular[4]; | |
| float emissive[4]; | |
| float shininess; | |
| } SVGA3dMaterial; | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dFace face; | |
| SVGA3dMaterial material; | |
| } SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| uint32 index; | |
| SVGA3dLightData data; | |
| } SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| uint32 index; | |
| uint32 enabled; | |
| } SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dRect rect; | |
| } SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dRect rect; | |
| } SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| uint32 index; | |
| float plane[4]; | |
| } SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| uint32 shid; | |
| SVGA3dShaderType type; | |
| /* Followed by variable number of DWORDs for shader bycode */ | |
| } SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| uint32 shid; | |
| SVGA3dShaderType type; | |
| } SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| uint32 reg; /* register number */ | |
| SVGA3dShaderType type; | |
| SVGA3dShaderConstType ctype; | |
| uint32 values[4]; | |
| } SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dShaderType type; | |
| uint32 shid; | |
| } SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dQueryType type; | |
| } SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ | |
| typedef | |
| struct { | |
| uint32 cid; | |
| SVGA3dQueryType type; | |
| SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ | |
| } SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ | |
| typedef | |
| struct { | |
| uint32 cid; /* Same parameters passed to END_QUERY */ | |
| SVGA3dQueryType type; | |
| SVGAGuestPtr guestResult; | |
| } SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ | |
| typedef | |
| struct { | |
| uint32 totalSize; /* Set by guest before query is ended. */ | |
| SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ | |
| union { /* Set by host on exit from PENDING state */ | |
| uint32 result32; | |
| }; | |
| } SVGA3dQueryResult; | |
| /* | |
| * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- | |
| * | |
| * This is a blit from an SVGA3D surface to a Screen Object. Just | |
| * like GMR-to-screen blits, this blit may be directed at a | |
| * specific screen or to the virtual coordinate space. | |
| * | |
| * The blit copies from a rectangular region of an SVGA3D surface | |
| * image to a rectangular region of a screen or screens. | |
| * | |
| * This command takes an optional variable-length list of clipping | |
| * rectangles after the body of the command. If no rectangles are | |
| * specified, there is no clipping region. The entire destRect is | |
| * drawn to. If one or more rectangles are included, they describe | |
| * a clipping region. The clip rectangle coordinates are measured | |
| * relative to the top-left corner of destRect. | |
| * | |
| * This clipping region serves multiple purposes: | |
| * | |
| * - It can be used to perform an irregularly shaped blit more | |
| * efficiently than by issuing many separate blit commands. | |
| * | |
| * - It is equivalent to allowing blits with non-integer | |
| * source coordinates. You could blit just one half-pixel | |
| * of a source, for example, by specifying a larger | |
| * destination rectangle than you need, then removing | |
| * part of it using a clip rectangle. | |
| * | |
| * Availability: | |
| * SVGA_FIFO_CAP_SCREEN_OBJECT | |
| * | |
| * Limitations: | |
| * | |
| * - Currently, no backend supports blits from a mipmap or face | |
| * other than the first one. | |
| */ | |
| typedef | |
| struct { | |
| SVGA3dSurfaceImageId srcImage; | |
| SVGASignedRect srcRect; | |
| uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */ | |
| SVGASignedRect destRect; /* Supports scaling if src/rest different size */ | |
| /* Clipping: zero or more SVGASignedRects follow */ | |
| } SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ | |
| typedef | |
| struct { | |
| uint32 sid; | |
| SVGA3dTextureFilter filter; | |
| } SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ | |
| /* | |
| * Capability query index. | |
| * | |
| * Notes: | |
| * | |
| * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of | |
| * fixed-function texture units available. Each of these units | |
| * work in both FFP and Shader modes, and they support texture | |
| * transforms and texture coordinates. The host may have additional | |
| * texture image units that are only usable with shaders. | |
| * | |
| * 2. The BUFFER_FORMAT capabilities are deprecated, and they always | |
| * return TRUE. Even on physical hardware that does not support | |
| * these formats natively, the SVGA3D device will provide an emulation | |
| * which should be invisible to the guest OS. | |
| * | |
| * In general, the SVGA3D device should support any operation on | |
| * any surface format, it just may perform some of these | |
| * operations in software depending on the capabilities of the | |
| * available physical hardware. | |
| * | |
| * XXX: In the future, we will add capabilities that describe in | |
| * detail what formats are supported in hardware for what kinds | |
| * of operations. | |
| */ | |
| typedef enum { | |
| SVGA3D_DEVCAP_3D = 0, | |
| SVGA3D_DEVCAP_MAX_LIGHTS = 1, | |
| SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */ | |
| SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, | |
| SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, | |
| SVGA3D_DEVCAP_VERTEX_SHADER = 5, | |
| SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, | |
| SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, | |
| SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, | |
| SVGA3D_DEVCAP_S23E8_TEXTURES = 9, | |
| SVGA3D_DEVCAP_S10E5_TEXTURES = 10, | |
| SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, | |
| SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */ | |
| SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */ | |
| SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */ | |
| SVGA3D_DEVCAP_QUERY_TYPES = 15, | |
| SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, | |
| SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, | |
| SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, | |
| SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, | |
| SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, | |
| SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, | |
| SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, | |
| SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, | |
| SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, | |
| SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, | |
| SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, | |
| SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, | |
| SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, | |
| SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, | |
| SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, | |
| SVGA3D_DEVCAP_TEXTURE_OPS = 31, | |
| SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, | |
| SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, | |
| SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, | |
| SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, | |
| SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, | |
| SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, | |
| SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, | |
| SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, | |
| SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, | |
| SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, | |
| SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, | |
| SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, | |
| SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, | |
| SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, | |
| SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, | |
| SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, | |
| SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, | |
| SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, | |
| SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, | |
| SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, | |
| SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, | |
| SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, | |
| SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, | |
| SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, | |
| SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, | |
| SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, | |
| SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, | |
| SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, | |
| SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, | |
| SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, | |
| SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, | |
| /* | |
| * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color | |
| * render targets. This does no include the depth or stencil targets. | |
| */ | |
| SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, | |
| SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, | |
| SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, | |
| SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, | |
| SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, | |
| SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, | |
| SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, | |
| SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, | |
| SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, | |
| SVGA3D_DEVCAP_SUPERSAMPLE = 73, | |
| SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, | |
| SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, | |
| SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, | |
| /* | |
| * This is the maximum number of SVGA context IDs that the guest | |
| * can define using SVGA_3D_CMD_CONTEXT_DEFINE. | |
| */ | |
| SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, | |
| /* | |
| * This is the maximum number of SVGA surface IDs that the guest | |
| * can define using SVGA_3D_CMD_SURFACE_DEFINE*. | |
| */ | |
| SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, | |
| SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, | |
| SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, | |
| SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, | |
| SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82, | |
| SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83, | |
| /* | |
| * Don't add new caps into the previous section; the values in this | |
| * enumeration must not change. You can put new values right before | |
| * SVGA3D_DEVCAP_MAX. | |
| */ | |
| SVGA3D_DEVCAP_MAX /* This must be the last index. */ | |
| } SVGA3dDevCapIndex; | |
| typedef union { | |
| Bool b; | |
| uint32 u; | |
| int32 i; | |
| float f; | |
| } SVGA3dDevCapResult; | |
| #endif /* _SVGA3D_REG_H_ */ |