| #ifndef _BCACHE_BSET_H | |
| #define _BCACHE_BSET_H | |
| #include <linux/slab.h> | |
| /* | |
| * BKEYS: | |
| * | |
| * A bkey contains a key, a size field, a variable number of pointers, and some | |
| * ancillary flag bits. | |
| * | |
| * We use two different functions for validating bkeys, bch_ptr_invalid and | |
| * bch_ptr_bad(). | |
| * | |
| * bch_ptr_invalid() primarily filters out keys and pointers that would be | |
| * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and | |
| * pointer that occur in normal practice but don't point to real data. | |
| * | |
| * The one exception to the rule that ptr_invalid() filters out invalid keys is | |
| * that it also filters out keys of size 0 - these are keys that have been | |
| * completely overwritten. It'd be safe to delete these in memory while leaving | |
| * them on disk, just unnecessary work - so we filter them out when resorting | |
| * instead. | |
| * | |
| * We can't filter out stale keys when we're resorting, because garbage | |
| * collection needs to find them to ensure bucket gens don't wrap around - | |
| * unless we're rewriting the btree node those stale keys still exist on disk. | |
| * | |
| * We also implement functions here for removing some number of sectors from the | |
| * front or the back of a bkey - this is mainly used for fixing overlapping | |
| * extents, by removing the overlapping sectors from the older key. | |
| * | |
| * BSETS: | |
| * | |
| * A bset is an array of bkeys laid out contiguously in memory in sorted order, | |
| * along with a header. A btree node is made up of a number of these, written at | |
| * different times. | |
| * | |
| * There could be many of them on disk, but we never allow there to be more than | |
| * 4 in memory - we lazily resort as needed. | |
| * | |
| * We implement code here for creating and maintaining auxiliary search trees | |
| * (described below) for searching an individial bset, and on top of that we | |
| * implement a btree iterator. | |
| * | |
| * BTREE ITERATOR: | |
| * | |
| * Most of the code in bcache doesn't care about an individual bset - it needs | |
| * to search entire btree nodes and iterate over them in sorted order. | |
| * | |
| * The btree iterator code serves both functions; it iterates through the keys | |
| * in a btree node in sorted order, starting from either keys after a specific | |
| * point (if you pass it a search key) or the start of the btree node. | |
| * | |
| * AUXILIARY SEARCH TREES: | |
| * | |
| * Since keys are variable length, we can't use a binary search on a bset - we | |
| * wouldn't be able to find the start of the next key. But binary searches are | |
| * slow anyways, due to terrible cache behaviour; bcache originally used binary | |
| * searches and that code topped out at under 50k lookups/second. | |
| * | |
| * So we need to construct some sort of lookup table. Since we only insert keys | |
| * into the last (unwritten) set, most of the keys within a given btree node are | |
| * usually in sets that are mostly constant. We use two different types of | |
| * lookup tables to take advantage of this. | |
| * | |
| * Both lookup tables share in common that they don't index every key in the | |
| * set; they index one key every BSET_CACHELINE bytes, and then a linear search | |
| * is used for the rest. | |
| * | |
| * For sets that have been written to disk and are no longer being inserted | |
| * into, we construct a binary search tree in an array - traversing a binary | |
| * search tree in an array gives excellent locality of reference and is very | |
| * fast, since both children of any node are adjacent to each other in memory | |
| * (and their grandchildren, and great grandchildren...) - this means | |
| * prefetching can be used to great effect. | |
| * | |
| * It's quite useful performance wise to keep these nodes small - not just | |
| * because they're more likely to be in L2, but also because we can prefetch | |
| * more nodes on a single cacheline and thus prefetch more iterations in advance | |
| * when traversing this tree. | |
| * | |
| * Nodes in the auxiliary search tree must contain both a key to compare against | |
| * (we don't want to fetch the key from the set, that would defeat the purpose), | |
| * and a pointer to the key. We use a few tricks to compress both of these. | |
| * | |
| * To compress the pointer, we take advantage of the fact that one node in the | |
| * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have | |
| * a function (to_inorder()) that takes the index of a node in a binary tree and | |
| * returns what its index would be in an inorder traversal, so we only have to | |
| * store the low bits of the offset. | |
| * | |
| * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To | |
| * compress that, we take advantage of the fact that when we're traversing the | |
| * search tree at every iteration we know that both our search key and the key | |
| * we're looking for lie within some range - bounded by our previous | |
| * comparisons. (We special case the start of a search so that this is true even | |
| * at the root of the tree). | |
| * | |
| * So we know the key we're looking for is between a and b, and a and b don't | |
| * differ higher than bit 50, we don't need to check anything higher than bit | |
| * 50. | |
| * | |
| * We don't usually need the rest of the bits, either; we only need enough bits | |
| * to partition the key range we're currently checking. Consider key n - the | |
| * key our auxiliary search tree node corresponds to, and key p, the key | |
| * immediately preceding n. The lowest bit we need to store in the auxiliary | |
| * search tree is the highest bit that differs between n and p. | |
| * | |
| * Note that this could be bit 0 - we might sometimes need all 80 bits to do the | |
| * comparison. But we'd really like our nodes in the auxiliary search tree to be | |
| * of fixed size. | |
| * | |
| * The solution is to make them fixed size, and when we're constructing a node | |
| * check if p and n differed in the bits we needed them to. If they don't we | |
| * flag that node, and when doing lookups we fallback to comparing against the | |
| * real key. As long as this doesn't happen to often (and it seems to reliably | |
| * happen a bit less than 1% of the time), we win - even on failures, that key | |
| * is then more likely to be in cache than if we were doing binary searches all | |
| * the way, since we're touching so much less memory. | |
| * | |
| * The keys in the auxiliary search tree are stored in (software) floating | |
| * point, with an exponent and a mantissa. The exponent needs to be big enough | |
| * to address all the bits in the original key, but the number of bits in the | |
| * mantissa is somewhat arbitrary; more bits just gets us fewer failures. | |
| * | |
| * We need 7 bits for the exponent and 3 bits for the key's offset (since keys | |
| * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes. | |
| * We need one node per 128 bytes in the btree node, which means the auxiliary | |
| * search trees take up 3% as much memory as the btree itself. | |
| * | |
| * Constructing these auxiliary search trees is moderately expensive, and we | |
| * don't want to be constantly rebuilding the search tree for the last set | |
| * whenever we insert another key into it. For the unwritten set, we use a much | |
| * simpler lookup table - it's just a flat array, so index i in the lookup table | |
| * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing | |
| * within each byte range works the same as with the auxiliary search trees. | |
| * | |
| * These are much easier to keep up to date when we insert a key - we do it | |
| * somewhat lazily; when we shift a key up we usually just increment the pointer | |
| * to it, only when it would overflow do we go to the trouble of finding the | |
| * first key in that range of bytes again. | |
| */ | |
| /* Btree key comparison/iteration */ | |
| #define MAX_BSETS 4U | |
| struct btree_iter { | |
| size_t size, used; | |
| struct btree_iter_set { | |
| struct bkey *k, *end; | |
| } data[MAX_BSETS]; | |
| }; | |
| struct bset_tree { | |
| /* | |
| * We construct a binary tree in an array as if the array | |
| * started at 1, so that things line up on the same cachelines | |
| * better: see comments in bset.c at cacheline_to_bkey() for | |
| * details | |
| */ | |
| /* size of the binary tree and prev array */ | |
| unsigned size; | |
| /* function of size - precalculated for to_inorder() */ | |
| unsigned extra; | |
| /* copy of the last key in the set */ | |
| struct bkey end; | |
| struct bkey_float *tree; | |
| /* | |
| * The nodes in the bset tree point to specific keys - this | |
| * array holds the sizes of the previous key. | |
| * | |
| * Conceptually it's a member of struct bkey_float, but we want | |
| * to keep bkey_float to 4 bytes and prev isn't used in the fast | |
| * path. | |
| */ | |
| uint8_t *prev; | |
| /* The actual btree node, with pointers to each sorted set */ | |
| struct bset *data; | |
| }; | |
| static __always_inline int64_t bkey_cmp(const struct bkey *l, | |
| const struct bkey *r) | |
| { | |
| return unlikely(KEY_INODE(l) != KEY_INODE(r)) | |
| ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r) | |
| : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r); | |
| } | |
| static inline size_t bkey_u64s(const struct bkey *k) | |
| { | |
| BUG_ON(KEY_CSUM(k) > 1); | |
| return 2 + KEY_PTRS(k) + (KEY_CSUM(k) ? 1 : 0); | |
| } | |
| static inline size_t bkey_bytes(const struct bkey *k) | |
| { | |
| return bkey_u64s(k) * sizeof(uint64_t); | |
| } | |
| static inline void bkey_copy(struct bkey *dest, const struct bkey *src) | |
| { | |
| memcpy(dest, src, bkey_bytes(src)); | |
| } | |
| static inline void bkey_copy_key(struct bkey *dest, const struct bkey *src) | |
| { | |
| if (!src) | |
| src = &KEY(0, 0, 0); | |
| SET_KEY_INODE(dest, KEY_INODE(src)); | |
| SET_KEY_OFFSET(dest, KEY_OFFSET(src)); | |
| } | |
| static inline struct bkey *bkey_next(const struct bkey *k) | |
| { | |
| uint64_t *d = (void *) k; | |
| return (struct bkey *) (d + bkey_u64s(k)); | |
| } | |
| /* Keylists */ | |
| struct keylist { | |
| struct bkey *top; | |
| union { | |
| uint64_t *list; | |
| struct bkey *bottom; | |
| }; | |
| /* Enough room for btree_split's keys without realloc */ | |
| #define KEYLIST_INLINE 16 | |
| uint64_t d[KEYLIST_INLINE]; | |
| }; | |
| static inline void bch_keylist_init(struct keylist *l) | |
| { | |
| l->top = (void *) (l->list = l->d); | |
| } | |
| static inline void bch_keylist_push(struct keylist *l) | |
| { | |
| l->top = bkey_next(l->top); | |
| } | |
| static inline void bch_keylist_add(struct keylist *l, struct bkey *k) | |
| { | |
| bkey_copy(l->top, k); | |
| bch_keylist_push(l); | |
| } | |
| static inline bool bch_keylist_empty(struct keylist *l) | |
| { | |
| return l->top == (void *) l->list; | |
| } | |
| static inline void bch_keylist_free(struct keylist *l) | |
| { | |
| if (l->list != l->d) | |
| kfree(l->list); | |
| } | |
| void bch_keylist_copy(struct keylist *, struct keylist *); | |
| struct bkey *bch_keylist_pop(struct keylist *); | |
| int bch_keylist_realloc(struct keylist *, int, struct cache_set *); | |
| void bch_bkey_copy_single_ptr(struct bkey *, const struct bkey *, | |
| unsigned); | |
| bool __bch_cut_front(const struct bkey *, struct bkey *); | |
| bool __bch_cut_back(const struct bkey *, struct bkey *); | |
| static inline bool bch_cut_front(const struct bkey *where, struct bkey *k) | |
| { | |
| BUG_ON(bkey_cmp(where, k) > 0); | |
| return __bch_cut_front(where, k); | |
| } | |
| static inline bool bch_cut_back(const struct bkey *where, struct bkey *k) | |
| { | |
| BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0); | |
| return __bch_cut_back(where, k); | |
| } | |
| const char *bch_ptr_status(struct cache_set *, const struct bkey *); | |
| bool __bch_ptr_invalid(struct cache_set *, int level, const struct bkey *); | |
| bool bch_ptr_bad(struct btree *, const struct bkey *); | |
| static inline uint8_t gen_after(uint8_t a, uint8_t b) | |
| { | |
| uint8_t r = a - b; | |
| return r > 128U ? 0 : r; | |
| } | |
| static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k, | |
| unsigned i) | |
| { | |
| return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i)); | |
| } | |
| static inline bool ptr_available(struct cache_set *c, const struct bkey *k, | |
| unsigned i) | |
| { | |
| return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && PTR_CACHE(c, k, i); | |
| } | |
| typedef bool (*ptr_filter_fn)(struct btree *, const struct bkey *); | |
| struct bkey *bch_next_recurse_key(struct btree *, struct bkey *); | |
| struct bkey *bch_btree_iter_next(struct btree_iter *); | |
| struct bkey *bch_btree_iter_next_filter(struct btree_iter *, | |
| struct btree *, ptr_filter_fn); | |
| void bch_btree_iter_push(struct btree_iter *, struct bkey *, struct bkey *); | |
| struct bkey *__bch_btree_iter_init(struct btree *, struct btree_iter *, | |
| struct bkey *, struct bset_tree *); | |
| /* 32 bits total: */ | |
| #define BKEY_MID_BITS 3 | |
| #define BKEY_EXPONENT_BITS 7 | |
| #define BKEY_MANTISSA_BITS 22 | |
| #define BKEY_MANTISSA_MASK ((1 << BKEY_MANTISSA_BITS) - 1) | |
| struct bkey_float { | |
| unsigned exponent:BKEY_EXPONENT_BITS; | |
| unsigned m:BKEY_MID_BITS; | |
| unsigned mantissa:BKEY_MANTISSA_BITS; | |
| } __packed; | |
| /* | |
| * BSET_CACHELINE was originally intended to match the hardware cacheline size - | |
| * it used to be 64, but I realized the lookup code would touch slightly less | |
| * memory if it was 128. | |
| * | |
| * It definites the number of bytes (in struct bset) per struct bkey_float in | |
| * the auxiliar search tree - when we're done searching the bset_float tree we | |
| * have this many bytes left that we do a linear search over. | |
| * | |
| * Since (after level 5) every level of the bset_tree is on a new cacheline, | |
| * we're touching one fewer cacheline in the bset tree in exchange for one more | |
| * cacheline in the linear search - but the linear search might stop before it | |
| * gets to the second cacheline. | |
| */ | |
| #define BSET_CACHELINE 128 | |
| #define bset_tree_space(b) (btree_data_space(b) / BSET_CACHELINE) | |
| #define bset_tree_bytes(b) (bset_tree_space(b) * sizeof(struct bkey_float)) | |
| #define bset_prev_bytes(b) (bset_tree_space(b) * sizeof(uint8_t)) | |
| void bch_bset_init_next(struct btree *); | |
| void bch_bset_fix_invalidated_key(struct btree *, struct bkey *); | |
| void bch_bset_fix_lookup_table(struct btree *, struct bkey *); | |
| struct bkey *__bch_bset_search(struct btree *, struct bset_tree *, | |
| const struct bkey *); | |
| static inline struct bkey *bch_bset_search(struct btree *b, struct bset_tree *t, | |
| const struct bkey *search) | |
| { | |
| return search ? __bch_bset_search(b, t, search) : t->data->start; | |
| } | |
| bool bch_bkey_try_merge(struct btree *, struct bkey *, struct bkey *); | |
| void bch_btree_sort_lazy(struct btree *); | |
| void bch_btree_sort_into(struct btree *, struct btree *); | |
| void bch_btree_sort_and_fix_extents(struct btree *, struct btree_iter *); | |
| void bch_btree_sort_partial(struct btree *, unsigned); | |
| static inline void bch_btree_sort(struct btree *b) | |
| { | |
| bch_btree_sort_partial(b, 0); | |
| } | |
| int bch_bset_print_stats(struct cache_set *, char *); | |
| #endif |