| /* | |
| * Copyright (C) 2015 Broadcom | |
| * | |
| * This program is free software; you can redistribute it and/or modify | |
| * it under the terms of the GNU General Public License version 2 as | |
| * published by the Free Software Foundation. | |
| */ | |
| #include <linux/reservation.h> | |
| #include <drm/drmP.h> | |
| #include <drm/drm_encoder.h> | |
| #include <drm/drm_gem_cma_helper.h> | |
| /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to | |
| * this. | |
| */ | |
| enum vc4_kernel_bo_type { | |
| /* Any kernel allocation (gem_create_object hook) before it | |
| * gets another type set. | |
| */ | |
| VC4_BO_TYPE_KERNEL, | |
| VC4_BO_TYPE_V3D, | |
| VC4_BO_TYPE_V3D_SHADER, | |
| VC4_BO_TYPE_DUMB, | |
| VC4_BO_TYPE_BIN, | |
| VC4_BO_TYPE_RCL, | |
| VC4_BO_TYPE_BCL, | |
| VC4_BO_TYPE_KERNEL_CACHE, | |
| VC4_BO_TYPE_COUNT | |
| }; | |
| struct vc4_dev { | |
| struct drm_device *dev; | |
| struct vc4_hdmi *hdmi; | |
| struct vc4_hvs *hvs; | |
| struct vc4_v3d *v3d; | |
| struct vc4_dpi *dpi; | |
| struct vc4_dsi *dsi1; | |
| struct vc4_vec *vec; | |
| struct drm_fbdev_cma *fbdev; | |
| struct vc4_hang_state *hang_state; | |
| /* The kernel-space BO cache. Tracks buffers that have been | |
| * unreferenced by all other users (refcounts of 0!) but not | |
| * yet freed, so we can do cheap allocations. | |
| */ | |
| struct vc4_bo_cache { | |
| /* Array of list heads for entries in the BO cache, | |
| * based on number of pages, so we can do O(1) lookups | |
| * in the cache when allocating. | |
| */ | |
| struct list_head *size_list; | |
| uint32_t size_list_size; | |
| /* List of all BOs in the cache, ordered by age, so we | |
| * can do O(1) lookups when trying to free old | |
| * buffers. | |
| */ | |
| struct list_head time_list; | |
| struct work_struct time_work; | |
| struct timer_list time_timer; | |
| } bo_cache; | |
| u32 num_labels; | |
| struct vc4_label { | |
| const char *name; | |
| u32 num_allocated; | |
| u32 size_allocated; | |
| } *bo_labels; | |
| /* Protects bo_cache and bo_labels. */ | |
| struct mutex bo_lock; | |
| uint64_t dma_fence_context; | |
| /* Sequence number for the last job queued in bin_job_list. | |
| * Starts at 0 (no jobs emitted). | |
| */ | |
| uint64_t emit_seqno; | |
| /* Sequence number for the last completed job on the GPU. | |
| * Starts at 0 (no jobs completed). | |
| */ | |
| uint64_t finished_seqno; | |
| /* List of all struct vc4_exec_info for jobs to be executed in | |
| * the binner. The first job in the list is the one currently | |
| * programmed into ct0ca for execution. | |
| */ | |
| struct list_head bin_job_list; | |
| /* List of all struct vc4_exec_info for jobs that have | |
| * completed binning and are ready for rendering. The first | |
| * job in the list is the one currently programmed into ct1ca | |
| * for execution. | |
| */ | |
| struct list_head render_job_list; | |
| /* List of the finished vc4_exec_infos waiting to be freed by | |
| * job_done_work. | |
| */ | |
| struct list_head job_done_list; | |
| /* Spinlock used to synchronize the job_list and seqno | |
| * accesses between the IRQ handler and GEM ioctls. | |
| */ | |
| spinlock_t job_lock; | |
| wait_queue_head_t job_wait_queue; | |
| struct work_struct job_done_work; | |
| /* List of struct vc4_seqno_cb for callbacks to be made from a | |
| * workqueue when the given seqno is passed. | |
| */ | |
| struct list_head seqno_cb_list; | |
| /* The memory used for storing binner tile alloc, tile state, | |
| * and overflow memory allocations. This is freed when V3D | |
| * powers down. | |
| */ | |
| struct vc4_bo *bin_bo; | |
| /* Size of blocks allocated within bin_bo. */ | |
| uint32_t bin_alloc_size; | |
| /* Bitmask of the bin_alloc_size chunks in bin_bo that are | |
| * used. | |
| */ | |
| uint32_t bin_alloc_used; | |
| /* Bitmask of the current bin_alloc used for overflow memory. */ | |
| uint32_t bin_alloc_overflow; | |
| struct work_struct overflow_mem_work; | |
| int power_refcount; | |
| /* Mutex controlling the power refcount. */ | |
| struct mutex power_lock; | |
| struct { | |
| struct timer_list timer; | |
| struct work_struct reset_work; | |
| } hangcheck; | |
| struct semaphore async_modeset; | |
| }; | |
| static inline struct vc4_dev * | |
| to_vc4_dev(struct drm_device *dev) | |
| { | |
| return (struct vc4_dev *)dev->dev_private; | |
| } | |
| struct vc4_bo { | |
| struct drm_gem_cma_object base; | |
| /* seqno of the last job to render using this BO. */ | |
| uint64_t seqno; | |
| /* seqno of the last job to use the RCL to write to this BO. | |
| * | |
| * Note that this doesn't include binner overflow memory | |
| * writes. | |
| */ | |
| uint64_t write_seqno; | |
| bool t_format; | |
| /* List entry for the BO's position in either | |
| * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list | |
| */ | |
| struct list_head unref_head; | |
| /* Time in jiffies when the BO was put in vc4->bo_cache. */ | |
| unsigned long free_time; | |
| /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ | |
| struct list_head size_head; | |
| /* Struct for shader validation state, if created by | |
| * DRM_IOCTL_VC4_CREATE_SHADER_BO. | |
| */ | |
| struct vc4_validated_shader_info *validated_shader; | |
| /* normally (resv == &_resv) except for imported bo's */ | |
| struct reservation_object *resv; | |
| struct reservation_object _resv; | |
| /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i | |
| * for user-allocated labels. | |
| */ | |
| int label; | |
| }; | |
| static inline struct vc4_bo * | |
| to_vc4_bo(struct drm_gem_object *bo) | |
| { | |
| return (struct vc4_bo *)bo; | |
| } | |
| struct vc4_fence { | |
| struct dma_fence base; | |
| struct drm_device *dev; | |
| /* vc4 seqno for signaled() test */ | |
| uint64_t seqno; | |
| }; | |
| static inline struct vc4_fence * | |
| to_vc4_fence(struct dma_fence *fence) | |
| { | |
| return (struct vc4_fence *)fence; | |
| } | |
| struct vc4_seqno_cb { | |
| struct work_struct work; | |
| uint64_t seqno; | |
| void (*func)(struct vc4_seqno_cb *cb); | |
| }; | |
| struct vc4_v3d { | |
| struct vc4_dev *vc4; | |
| struct platform_device *pdev; | |
| void __iomem *regs; | |
| struct clk *clk; | |
| }; | |
| struct vc4_hvs { | |
| struct platform_device *pdev; | |
| void __iomem *regs; | |
| u32 __iomem *dlist; | |
| /* Memory manager for CRTCs to allocate space in the display | |
| * list. Units are dwords. | |
| */ | |
| struct drm_mm dlist_mm; | |
| /* Memory manager for the LBM memory used by HVS scaling. */ | |
| struct drm_mm lbm_mm; | |
| spinlock_t mm_lock; | |
| struct drm_mm_node mitchell_netravali_filter; | |
| }; | |
| struct vc4_plane { | |
| struct drm_plane base; | |
| }; | |
| static inline struct vc4_plane * | |
| to_vc4_plane(struct drm_plane *plane) | |
| { | |
| return (struct vc4_plane *)plane; | |
| } | |
| enum vc4_encoder_type { | |
| VC4_ENCODER_TYPE_NONE, | |
| VC4_ENCODER_TYPE_HDMI, | |
| VC4_ENCODER_TYPE_VEC, | |
| VC4_ENCODER_TYPE_DSI0, | |
| VC4_ENCODER_TYPE_DSI1, | |
| VC4_ENCODER_TYPE_SMI, | |
| VC4_ENCODER_TYPE_DPI, | |
| }; | |
| struct vc4_encoder { | |
| struct drm_encoder base; | |
| enum vc4_encoder_type type; | |
| u32 clock_select; | |
| }; | |
| static inline struct vc4_encoder * | |
| to_vc4_encoder(struct drm_encoder *encoder) | |
| { | |
| return container_of(encoder, struct vc4_encoder, base); | |
| } | |
| #define V3D_READ(offset) readl(vc4->v3d->regs + offset) | |
| #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) | |
| #define HVS_READ(offset) readl(vc4->hvs->regs + offset) | |
| #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) | |
| struct vc4_exec_info { | |
| /* Sequence number for this bin/render job. */ | |
| uint64_t seqno; | |
| /* Latest write_seqno of any BO that binning depends on. */ | |
| uint64_t bin_dep_seqno; | |
| struct dma_fence *fence; | |
| /* Last current addresses the hardware was processing when the | |
| * hangcheck timer checked on us. | |
| */ | |
| uint32_t last_ct0ca, last_ct1ca; | |
| /* Kernel-space copy of the ioctl arguments */ | |
| struct drm_vc4_submit_cl *args; | |
| /* This is the array of BOs that were looked up at the start of exec. | |
| * Command validation will use indices into this array. | |
| */ | |
| struct drm_gem_cma_object **bo; | |
| uint32_t bo_count; | |
| /* List of BOs that are being written by the RCL. Other than | |
| * the binner temporary storage, this is all the BOs written | |
| * by the job. | |
| */ | |
| struct drm_gem_cma_object *rcl_write_bo[4]; | |
| uint32_t rcl_write_bo_count; | |
| /* Pointers for our position in vc4->job_list */ | |
| struct list_head head; | |
| /* List of other BOs used in the job that need to be released | |
| * once the job is complete. | |
| */ | |
| struct list_head unref_list; | |
| /* Current unvalidated indices into @bo loaded by the non-hardware | |
| * VC4_PACKET_GEM_HANDLES. | |
| */ | |
| uint32_t bo_index[2]; | |
| /* This is the BO where we store the validated command lists, shader | |
| * records, and uniforms. | |
| */ | |
| struct drm_gem_cma_object *exec_bo; | |
| /** | |
| * This tracks the per-shader-record state (packet 64) that | |
| * determines the length of the shader record and the offset | |
| * it's expected to be found at. It gets read in from the | |
| * command lists. | |
| */ | |
| struct vc4_shader_state { | |
| uint32_t addr; | |
| /* Maximum vertex index referenced by any primitive using this | |
| * shader state. | |
| */ | |
| uint32_t max_index; | |
| } *shader_state; | |
| /** How many shader states the user declared they were using. */ | |
| uint32_t shader_state_size; | |
| /** How many shader state records the validator has seen. */ | |
| uint32_t shader_state_count; | |
| bool found_tile_binning_mode_config_packet; | |
| bool found_start_tile_binning_packet; | |
| bool found_increment_semaphore_packet; | |
| bool found_flush; | |
| uint8_t bin_tiles_x, bin_tiles_y; | |
| /* Physical address of the start of the tile alloc array | |
| * (where each tile's binned CL will start) | |
| */ | |
| uint32_t tile_alloc_offset; | |
| /* Bitmask of which binner slots are freed when this job completes. */ | |
| uint32_t bin_slots; | |
| /** | |
| * Computed addresses pointing into exec_bo where we start the | |
| * bin thread (ct0) and render thread (ct1). | |
| */ | |
| uint32_t ct0ca, ct0ea; | |
| uint32_t ct1ca, ct1ea; | |
| /* Pointer to the unvalidated bin CL (if present). */ | |
| void *bin_u; | |
| /* Pointers to the shader recs. These paddr gets incremented as CL | |
| * packets are relocated in validate_gl_shader_state, and the vaddrs | |
| * (u and v) get incremented and size decremented as the shader recs | |
| * themselves are validated. | |
| */ | |
| void *shader_rec_u; | |
| void *shader_rec_v; | |
| uint32_t shader_rec_p; | |
| uint32_t shader_rec_size; | |
| /* Pointers to the uniform data. These pointers are incremented, and | |
| * size decremented, as each batch of uniforms is uploaded. | |
| */ | |
| void *uniforms_u; | |
| void *uniforms_v; | |
| uint32_t uniforms_p; | |
| uint32_t uniforms_size; | |
| }; | |
| static inline struct vc4_exec_info * | |
| vc4_first_bin_job(struct vc4_dev *vc4) | |
| { | |
| return list_first_entry_or_null(&vc4->bin_job_list, | |
| struct vc4_exec_info, head); | |
| } | |
| static inline struct vc4_exec_info * | |
| vc4_first_render_job(struct vc4_dev *vc4) | |
| { | |
| return list_first_entry_or_null(&vc4->render_job_list, | |
| struct vc4_exec_info, head); | |
| } | |
| static inline struct vc4_exec_info * | |
| vc4_last_render_job(struct vc4_dev *vc4) | |
| { | |
| if (list_empty(&vc4->render_job_list)) | |
| return NULL; | |
| return list_last_entry(&vc4->render_job_list, | |
| struct vc4_exec_info, head); | |
| } | |
| /** | |
| * struct vc4_texture_sample_info - saves the offsets into the UBO for texture | |
| * setup parameters. | |
| * | |
| * This will be used at draw time to relocate the reference to the texture | |
| * contents in p0, and validate that the offset combined with | |
| * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. | |
| * Note that the hardware treats unprovided config parameters as 0, so not all | |
| * of them need to be set up for every texure sample, and we'll store ~0 as | |
| * the offset to mark the unused ones. | |
| * | |
| * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit | |
| * Setup") for definitions of the texture parameters. | |
| */ | |
| struct vc4_texture_sample_info { | |
| bool is_direct; | |
| uint32_t p_offset[4]; | |
| }; | |
| /** | |
| * struct vc4_validated_shader_info - information about validated shaders that | |
| * needs to be used from command list validation. | |
| * | |
| * For a given shader, each time a shader state record references it, we need | |
| * to verify that the shader doesn't read more uniforms than the shader state | |
| * record's uniform BO pointer can provide, and we need to apply relocations | |
| * and validate the shader state record's uniforms that define the texture | |
| * samples. | |
| */ | |
| struct vc4_validated_shader_info { | |
| uint32_t uniforms_size; | |
| uint32_t uniforms_src_size; | |
| uint32_t num_texture_samples; | |
| struct vc4_texture_sample_info *texture_samples; | |
| uint32_t num_uniform_addr_offsets; | |
| uint32_t *uniform_addr_offsets; | |
| bool is_threaded; | |
| }; | |
| /** | |
| * _wait_for - magic (register) wait macro | |
| * | |
| * Does the right thing for modeset paths when run under kdgb or similar atomic | |
| * contexts. Note that it's important that we check the condition again after | |
| * having timed out, since the timeout could be due to preemption or similar and | |
| * we've never had a chance to check the condition before the timeout. | |
| */ | |
| #define _wait_for(COND, MS, W) ({ \ | |
| unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ | |
| int ret__ = 0; \ | |
| while (!(COND)) { \ | |
| if (time_after(jiffies, timeout__)) { \ | |
| if (!(COND)) \ | |
| ret__ = -ETIMEDOUT; \ | |
| break; \ | |
| } \ | |
| if (W && drm_can_sleep()) { \ | |
| msleep(W); \ | |
| } else { \ | |
| cpu_relax(); \ | |
| } \ | |
| } \ | |
| ret__; \ | |
| }) | |
| #define wait_for(COND, MS) _wait_for(COND, MS, 1) | |
| /* vc4_bo.c */ | |
| struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); | |
| void vc4_free_object(struct drm_gem_object *gem_obj); | |
| struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, | |
| bool from_cache, enum vc4_kernel_bo_type type); | |
| int vc4_dumb_create(struct drm_file *file_priv, | |
| struct drm_device *dev, | |
| struct drm_mode_create_dumb *args); | |
| struct dma_buf *vc4_prime_export(struct drm_device *dev, | |
| struct drm_gem_object *obj, int flags); | |
| int vc4_create_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_label_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_mmap(struct file *filp, struct vm_area_struct *vma); | |
| struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj); | |
| int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); | |
| struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev, | |
| struct dma_buf_attachment *attach, | |
| struct sg_table *sgt); | |
| void *vc4_prime_vmap(struct drm_gem_object *obj); | |
| int vc4_bo_cache_init(struct drm_device *dev); | |
| void vc4_bo_cache_destroy(struct drm_device *dev); | |
| int vc4_bo_stats_debugfs(struct seq_file *m, void *arg); | |
| /* vc4_crtc.c */ | |
| extern struct platform_driver vc4_crtc_driver; | |
| int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg); | |
| bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id, | |
| bool in_vblank_irq, int *vpos, int *hpos, | |
| ktime_t *stime, ktime_t *etime, | |
| const struct drm_display_mode *mode); | |
| /* vc4_debugfs.c */ | |
| int vc4_debugfs_init(struct drm_minor *minor); | |
| /* vc4_drv.c */ | |
| void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); | |
| /* vc4_dpi.c */ | |
| extern struct platform_driver vc4_dpi_driver; | |
| int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused); | |
| /* vc4_dsi.c */ | |
| extern struct platform_driver vc4_dsi_driver; | |
| int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused); | |
| /* vc4_fence.c */ | |
| extern const struct dma_fence_ops vc4_fence_ops; | |
| /* vc4_gem.c */ | |
| void vc4_gem_init(struct drm_device *dev); | |
| void vc4_gem_destroy(struct drm_device *dev); | |
| int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv); | |
| void vc4_submit_next_bin_job(struct drm_device *dev); | |
| void vc4_submit_next_render_job(struct drm_device *dev); | |
| void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); | |
| int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, | |
| uint64_t timeout_ns, bool interruptible); | |
| void vc4_job_handle_completed(struct vc4_dev *vc4); | |
| int vc4_queue_seqno_cb(struct drm_device *dev, | |
| struct vc4_seqno_cb *cb, uint64_t seqno, | |
| void (*func)(struct vc4_seqno_cb *cb)); | |
| /* vc4_hdmi.c */ | |
| extern struct platform_driver vc4_hdmi_driver; | |
| int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused); | |
| /* vc4_vec.c */ | |
| extern struct platform_driver vc4_vec_driver; | |
| int vc4_vec_debugfs_regs(struct seq_file *m, void *unused); | |
| /* vc4_irq.c */ | |
| irqreturn_t vc4_irq(int irq, void *arg); | |
| void vc4_irq_preinstall(struct drm_device *dev); | |
| int vc4_irq_postinstall(struct drm_device *dev); | |
| void vc4_irq_uninstall(struct drm_device *dev); | |
| void vc4_irq_reset(struct drm_device *dev); | |
| /* vc4_hvs.c */ | |
| extern struct platform_driver vc4_hvs_driver; | |
| void vc4_hvs_dump_state(struct drm_device *dev); | |
| int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused); | |
| /* vc4_kms.c */ | |
| int vc4_kms_load(struct drm_device *dev); | |
| /* vc4_plane.c */ | |
| struct drm_plane *vc4_plane_init(struct drm_device *dev, | |
| enum drm_plane_type type); | |
| u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); | |
| u32 vc4_plane_dlist_size(const struct drm_plane_state *state); | |
| void vc4_plane_async_set_fb(struct drm_plane *plane, | |
| struct drm_framebuffer *fb); | |
| /* vc4_v3d.c */ | |
| extern struct platform_driver vc4_v3d_driver; | |
| int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused); | |
| int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused); | |
| int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); | |
| /* vc4_validate.c */ | |
| int | |
| vc4_validate_bin_cl(struct drm_device *dev, | |
| void *validated, | |
| void *unvalidated, | |
| struct vc4_exec_info *exec); | |
| int | |
| vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); | |
| struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, | |
| uint32_t hindex); | |
| int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); | |
| bool vc4_check_tex_size(struct vc4_exec_info *exec, | |
| struct drm_gem_cma_object *fbo, | |
| uint32_t offset, uint8_t tiling_format, | |
| uint32_t width, uint32_t height, uint8_t cpp); | |
| /* vc4_validate_shader.c */ | |
| struct vc4_validated_shader_info * | |
| vc4_validate_shader(struct drm_gem_cma_object *shader_obj); |