| /* | |
| * Copyright © 2014 Broadcom | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation | |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| * and/or sell copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice (including the next | |
| * paragraph) shall be included in all copies or substantial portions of the | |
| * Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
| * IN THE SOFTWARE. | |
| */ | |
| #include <linux/module.h> | |
| #include <linux/platform_device.h> | |
| #include <linux/pm_runtime.h> | |
| #include <linux/device.h> | |
| #include <linux/io.h> | |
| #include <linux/sched/signal.h> | |
| #include "uapi/drm/vc4_drm.h" | |
| #include "vc4_drv.h" | |
| #include "vc4_regs.h" | |
| #include "vc4_trace.h" | |
| static void | |
| vc4_queue_hangcheck(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| mod_timer(&vc4->hangcheck.timer, | |
| round_jiffies_up(jiffies + msecs_to_jiffies(100))); | |
| } | |
| struct vc4_hang_state { | |
| struct drm_vc4_get_hang_state user_state; | |
| u32 bo_count; | |
| struct drm_gem_object **bo; | |
| }; | |
| static void | |
| vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) | |
| { | |
| unsigned int i; | |
| for (i = 0; i < state->user_state.bo_count; i++) | |
| drm_gem_object_put_unlocked(state->bo[i]); | |
| kfree(state); | |
| } | |
| int | |
| vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct drm_vc4_get_hang_state *get_state = data; | |
| struct drm_vc4_get_hang_state_bo *bo_state; | |
| struct vc4_hang_state *kernel_state; | |
| struct drm_vc4_get_hang_state *state; | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| unsigned long irqflags; | |
| u32 i; | |
| int ret = 0; | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| kernel_state = vc4->hang_state; | |
| if (!kernel_state) { | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| return -ENOENT; | |
| } | |
| state = &kernel_state->user_state; | |
| /* If the user's array isn't big enough, just return the | |
| * required array size. | |
| */ | |
| if (get_state->bo_count < state->bo_count) { | |
| get_state->bo_count = state->bo_count; | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| return 0; | |
| } | |
| vc4->hang_state = NULL; | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ | |
| state->bo = get_state->bo; | |
| memcpy(get_state, state, sizeof(*state)); | |
| bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL); | |
| if (!bo_state) { | |
| ret = -ENOMEM; | |
| goto err_free; | |
| } | |
| for (i = 0; i < state->bo_count; i++) { | |
| struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); | |
| u32 handle; | |
| ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], | |
| &handle); | |
| if (ret) { | |
| state->bo_count = i; | |
| goto err_delete_handle; | |
| } | |
| bo_state[i].handle = handle; | |
| bo_state[i].paddr = vc4_bo->base.paddr; | |
| bo_state[i].size = vc4_bo->base.base.size; | |
| } | |
| if (copy_to_user(u64_to_user_ptr(get_state->bo), | |
| bo_state, | |
| state->bo_count * sizeof(*bo_state))) | |
| ret = -EFAULT; | |
| err_delete_handle: | |
| if (ret) { | |
| for (i = 0; i < state->bo_count; i++) | |
| drm_gem_handle_delete(file_priv, bo_state[i].handle); | |
| } | |
| err_free: | |
| vc4_free_hang_state(dev, kernel_state); | |
| kfree(bo_state); | |
| return ret; | |
| } | |
| static void | |
| vc4_save_hang_state(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| struct drm_vc4_get_hang_state *state; | |
| struct vc4_hang_state *kernel_state; | |
| struct vc4_exec_info *exec[2]; | |
| struct vc4_bo *bo; | |
| unsigned long irqflags; | |
| unsigned int i, j, unref_list_count, prev_idx; | |
| kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); | |
| if (!kernel_state) | |
| return; | |
| state = &kernel_state->user_state; | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| exec[0] = vc4_first_bin_job(vc4); | |
| exec[1] = vc4_first_render_job(vc4); | |
| if (!exec[0] && !exec[1]) { | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| return; | |
| } | |
| /* Get the bos from both binner and renderer into hang state. */ | |
| state->bo_count = 0; | |
| for (i = 0; i < 2; i++) { | |
| if (!exec[i]) | |
| continue; | |
| unref_list_count = 0; | |
| list_for_each_entry(bo, &exec[i]->unref_list, unref_head) | |
| unref_list_count++; | |
| state->bo_count += exec[i]->bo_count + unref_list_count; | |
| } | |
| kernel_state->bo = kcalloc(state->bo_count, | |
| sizeof(*kernel_state->bo), GFP_ATOMIC); | |
| if (!kernel_state->bo) { | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| return; | |
| } | |
| prev_idx = 0; | |
| for (i = 0; i < 2; i++) { | |
| if (!exec[i]) | |
| continue; | |
| for (j = 0; j < exec[i]->bo_count; j++) { | |
| drm_gem_object_get(&exec[i]->bo[j]->base); | |
| kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base; | |
| } | |
| list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { | |
| drm_gem_object_get(&bo->base.base); | |
| kernel_state->bo[j + prev_idx] = &bo->base.base; | |
| j++; | |
| } | |
| prev_idx = j + 1; | |
| } | |
| if (exec[0]) | |
| state->start_bin = exec[0]->ct0ca; | |
| if (exec[1]) | |
| state->start_render = exec[1]->ct1ca; | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| state->ct0ca = V3D_READ(V3D_CTNCA(0)); | |
| state->ct0ea = V3D_READ(V3D_CTNEA(0)); | |
| state->ct1ca = V3D_READ(V3D_CTNCA(1)); | |
| state->ct1ea = V3D_READ(V3D_CTNEA(1)); | |
| state->ct0cs = V3D_READ(V3D_CTNCS(0)); | |
| state->ct1cs = V3D_READ(V3D_CTNCS(1)); | |
| state->ct0ra0 = V3D_READ(V3D_CT00RA0); | |
| state->ct1ra0 = V3D_READ(V3D_CT01RA0); | |
| state->bpca = V3D_READ(V3D_BPCA); | |
| state->bpcs = V3D_READ(V3D_BPCS); | |
| state->bpoa = V3D_READ(V3D_BPOA); | |
| state->bpos = V3D_READ(V3D_BPOS); | |
| state->vpmbase = V3D_READ(V3D_VPMBASE); | |
| state->dbge = V3D_READ(V3D_DBGE); | |
| state->fdbgo = V3D_READ(V3D_FDBGO); | |
| state->fdbgb = V3D_READ(V3D_FDBGB); | |
| state->fdbgr = V3D_READ(V3D_FDBGR); | |
| state->fdbgs = V3D_READ(V3D_FDBGS); | |
| state->errstat = V3D_READ(V3D_ERRSTAT); | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| if (vc4->hang_state) { | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| vc4_free_hang_state(dev, kernel_state); | |
| } else { | |
| vc4->hang_state = kernel_state; | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| } | |
| } | |
| static void | |
| vc4_reset(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| DRM_INFO("Resetting GPU.\n"); | |
| mutex_lock(&vc4->power_lock); | |
| if (vc4->power_refcount) { | |
| /* Power the device off and back on the by dropping the | |
| * reference on runtime PM. | |
| */ | |
| pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); | |
| pm_runtime_get_sync(&vc4->v3d->pdev->dev); | |
| } | |
| mutex_unlock(&vc4->power_lock); | |
| vc4_irq_reset(dev); | |
| /* Rearm the hangcheck -- another job might have been waiting | |
| * for our hung one to get kicked off, and vc4_irq_reset() | |
| * would have started it. | |
| */ | |
| vc4_queue_hangcheck(dev); | |
| } | |
| static void | |
| vc4_reset_work(struct work_struct *work) | |
| { | |
| struct vc4_dev *vc4 = | |
| container_of(work, struct vc4_dev, hangcheck.reset_work); | |
| vc4_save_hang_state(vc4->dev); | |
| vc4_reset(vc4->dev); | |
| } | |
| static void | |
| vc4_hangcheck_elapsed(unsigned long data) | |
| { | |
| struct drm_device *dev = (struct drm_device *)data; | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| uint32_t ct0ca, ct1ca; | |
| unsigned long irqflags; | |
| struct vc4_exec_info *bin_exec, *render_exec; | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| bin_exec = vc4_first_bin_job(vc4); | |
| render_exec = vc4_first_render_job(vc4); | |
| /* If idle, we can stop watching for hangs. */ | |
| if (!bin_exec && !render_exec) { | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| return; | |
| } | |
| ct0ca = V3D_READ(V3D_CTNCA(0)); | |
| ct1ca = V3D_READ(V3D_CTNCA(1)); | |
| /* If we've made any progress in execution, rearm the timer | |
| * and wait. | |
| */ | |
| if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || | |
| (render_exec && ct1ca != render_exec->last_ct1ca)) { | |
| if (bin_exec) | |
| bin_exec->last_ct0ca = ct0ca; | |
| if (render_exec) | |
| render_exec->last_ct1ca = ct1ca; | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| vc4_queue_hangcheck(dev); | |
| return; | |
| } | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| /* We've gone too long with no progress, reset. This has to | |
| * be done from a work struct, since resetting can sleep and | |
| * this timer hook isn't allowed to. | |
| */ | |
| schedule_work(&vc4->hangcheck.reset_work); | |
| } | |
| static void | |
| submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| /* Set the current and end address of the control list. | |
| * Writing the end register is what starts the job. | |
| */ | |
| V3D_WRITE(V3D_CTNCA(thread), start); | |
| V3D_WRITE(V3D_CTNEA(thread), end); | |
| } | |
| int | |
| vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, | |
| bool interruptible) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| int ret = 0; | |
| unsigned long timeout_expire; | |
| DEFINE_WAIT(wait); | |
| if (vc4->finished_seqno >= seqno) | |
| return 0; | |
| if (timeout_ns == 0) | |
| return -ETIME; | |
| timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); | |
| trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); | |
| for (;;) { | |
| prepare_to_wait(&vc4->job_wait_queue, &wait, | |
| interruptible ? TASK_INTERRUPTIBLE : | |
| TASK_UNINTERRUPTIBLE); | |
| if (interruptible && signal_pending(current)) { | |
| ret = -ERESTARTSYS; | |
| break; | |
| } | |
| if (vc4->finished_seqno >= seqno) | |
| break; | |
| if (timeout_ns != ~0ull) { | |
| if (time_after_eq(jiffies, timeout_expire)) { | |
| ret = -ETIME; | |
| break; | |
| } | |
| schedule_timeout(timeout_expire - jiffies); | |
| } else { | |
| schedule(); | |
| } | |
| } | |
| finish_wait(&vc4->job_wait_queue, &wait); | |
| trace_vc4_wait_for_seqno_end(dev, seqno); | |
| return ret; | |
| } | |
| static void | |
| vc4_flush_caches(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| /* Flush the GPU L2 caches. These caches sit on top of system | |
| * L3 (the 128kb or so shared with the CPU), and are | |
| * non-allocating in the L3. | |
| */ | |
| V3D_WRITE(V3D_L2CACTL, | |
| V3D_L2CACTL_L2CCLR); | |
| V3D_WRITE(V3D_SLCACTL, | |
| VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | | |
| VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | | |
| VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | | |
| VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); | |
| } | |
| /* Sets the registers for the next job to be actually be executed in | |
| * the hardware. | |
| * | |
| * The job_lock should be held during this. | |
| */ | |
| void | |
| vc4_submit_next_bin_job(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| struct vc4_exec_info *exec; | |
| again: | |
| exec = vc4_first_bin_job(vc4); | |
| if (!exec) | |
| return; | |
| vc4_flush_caches(dev); | |
| /* Either put the job in the binner if it uses the binner, or | |
| * immediately move it to the to-be-rendered queue. | |
| */ | |
| if (exec->ct0ca != exec->ct0ea) { | |
| submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); | |
| } else { | |
| vc4_move_job_to_render(dev, exec); | |
| goto again; | |
| } | |
| } | |
| void | |
| vc4_submit_next_render_job(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| struct vc4_exec_info *exec = vc4_first_render_job(vc4); | |
| if (!exec) | |
| return; | |
| submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); | |
| } | |
| void | |
| vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| bool was_empty = list_empty(&vc4->render_job_list); | |
| list_move_tail(&exec->head, &vc4->render_job_list); | |
| if (was_empty) | |
| vc4_submit_next_render_job(dev); | |
| } | |
| static void | |
| vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) | |
| { | |
| struct vc4_bo *bo; | |
| unsigned i; | |
| for (i = 0; i < exec->bo_count; i++) { | |
| bo = to_vc4_bo(&exec->bo[i]->base); | |
| bo->seqno = seqno; | |
| reservation_object_add_shared_fence(bo->resv, exec->fence); | |
| } | |
| list_for_each_entry(bo, &exec->unref_list, unref_head) { | |
| bo->seqno = seqno; | |
| } | |
| for (i = 0; i < exec->rcl_write_bo_count; i++) { | |
| bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); | |
| bo->write_seqno = seqno; | |
| reservation_object_add_excl_fence(bo->resv, exec->fence); | |
| } | |
| } | |
| static void | |
| vc4_unlock_bo_reservations(struct drm_device *dev, | |
| struct vc4_exec_info *exec, | |
| struct ww_acquire_ctx *acquire_ctx) | |
| { | |
| int i; | |
| for (i = 0; i < exec->bo_count; i++) { | |
| struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base); | |
| ww_mutex_unlock(&bo->resv->lock); | |
| } | |
| ww_acquire_fini(acquire_ctx); | |
| } | |
| /* Takes the reservation lock on all the BOs being referenced, so that | |
| * at queue submit time we can update the reservations. | |
| * | |
| * We don't lock the RCL the tile alloc/state BOs, or overflow memory | |
| * (all of which are on exec->unref_list). They're entirely private | |
| * to vc4, so we don't attach dma-buf fences to them. | |
| */ | |
| static int | |
| vc4_lock_bo_reservations(struct drm_device *dev, | |
| struct vc4_exec_info *exec, | |
| struct ww_acquire_ctx *acquire_ctx) | |
| { | |
| int contended_lock = -1; | |
| int i, ret; | |
| struct vc4_bo *bo; | |
| ww_acquire_init(acquire_ctx, &reservation_ww_class); | |
| retry: | |
| if (contended_lock != -1) { | |
| bo = to_vc4_bo(&exec->bo[contended_lock]->base); | |
| ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, | |
| acquire_ctx); | |
| if (ret) { | |
| ww_acquire_done(acquire_ctx); | |
| return ret; | |
| } | |
| } | |
| for (i = 0; i < exec->bo_count; i++) { | |
| if (i == contended_lock) | |
| continue; | |
| bo = to_vc4_bo(&exec->bo[i]->base); | |
| ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx); | |
| if (ret) { | |
| int j; | |
| for (j = 0; j < i; j++) { | |
| bo = to_vc4_bo(&exec->bo[j]->base); | |
| ww_mutex_unlock(&bo->resv->lock); | |
| } | |
| if (contended_lock != -1 && contended_lock >= i) { | |
| bo = to_vc4_bo(&exec->bo[contended_lock]->base); | |
| ww_mutex_unlock(&bo->resv->lock); | |
| } | |
| if (ret == -EDEADLK) { | |
| contended_lock = i; | |
| goto retry; | |
| } | |
| ww_acquire_done(acquire_ctx); | |
| return ret; | |
| } | |
| } | |
| ww_acquire_done(acquire_ctx); | |
| /* Reserve space for our shared (read-only) fence references, | |
| * before we commit the CL to the hardware. | |
| */ | |
| for (i = 0; i < exec->bo_count; i++) { | |
| bo = to_vc4_bo(&exec->bo[i]->base); | |
| ret = reservation_object_reserve_shared(bo->resv); | |
| if (ret) { | |
| vc4_unlock_bo_reservations(dev, exec, acquire_ctx); | |
| return ret; | |
| } | |
| } | |
| return 0; | |
| } | |
| /* Queues a struct vc4_exec_info for execution. If no job is | |
| * currently executing, then submits it. | |
| * | |
| * Unlike most GPUs, our hardware only handles one command list at a | |
| * time. To queue multiple jobs at once, we'd need to edit the | |
| * previous command list to have a jump to the new one at the end, and | |
| * then bump the end address. That's a change for a later date, | |
| * though. | |
| */ | |
| static int | |
| vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec, | |
| struct ww_acquire_ctx *acquire_ctx) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| uint64_t seqno; | |
| unsigned long irqflags; | |
| struct vc4_fence *fence; | |
| fence = kzalloc(sizeof(*fence), GFP_KERNEL); | |
| if (!fence) | |
| return -ENOMEM; | |
| fence->dev = dev; | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| seqno = ++vc4->emit_seqno; | |
| exec->seqno = seqno; | |
| dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock, | |
| vc4->dma_fence_context, exec->seqno); | |
| fence->seqno = exec->seqno; | |
| exec->fence = &fence->base; | |
| vc4_update_bo_seqnos(exec, seqno); | |
| vc4_unlock_bo_reservations(dev, exec, acquire_ctx); | |
| list_add_tail(&exec->head, &vc4->bin_job_list); | |
| /* If no job was executing, kick ours off. Otherwise, it'll | |
| * get started when the previous job's flush done interrupt | |
| * occurs. | |
| */ | |
| if (vc4_first_bin_job(vc4) == exec) { | |
| vc4_submit_next_bin_job(dev); | |
| vc4_queue_hangcheck(dev); | |
| } | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| return 0; | |
| } | |
| /** | |
| * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects | |
| * referenced by the job. | |
| * @dev: DRM device | |
| * @file_priv: DRM file for this fd | |
| * @exec: V3D job being set up | |
| * | |
| * The command validator needs to reference BOs by their index within | |
| * the submitted job's BO list. This does the validation of the job's | |
| * BO list and reference counting for the lifetime of the job. | |
| * | |
| * Note that this function doesn't need to unreference the BOs on | |
| * failure, because that will happen at vc4_complete_exec() time. | |
| */ | |
| static int | |
| vc4_cl_lookup_bos(struct drm_device *dev, | |
| struct drm_file *file_priv, | |
| struct vc4_exec_info *exec) | |
| { | |
| struct drm_vc4_submit_cl *args = exec->args; | |
| uint32_t *handles; | |
| int ret = 0; | |
| int i; | |
| exec->bo_count = args->bo_handle_count; | |
| if (!exec->bo_count) { | |
| /* See comment on bo_index for why we have to check | |
| * this. | |
| */ | |
| DRM_DEBUG("Rendering requires BOs to validate\n"); | |
| return -EINVAL; | |
| } | |
| exec->bo = kvmalloc_array(exec->bo_count, | |
| sizeof(struct drm_gem_cma_object *), | |
| GFP_KERNEL | __GFP_ZERO); | |
| if (!exec->bo) { | |
| DRM_ERROR("Failed to allocate validated BO pointers\n"); | |
| return -ENOMEM; | |
| } | |
| handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL); | |
| if (!handles) { | |
| ret = -ENOMEM; | |
| DRM_ERROR("Failed to allocate incoming GEM handles\n"); | |
| goto fail; | |
| } | |
| if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles), | |
| exec->bo_count * sizeof(uint32_t))) { | |
| ret = -EFAULT; | |
| DRM_ERROR("Failed to copy in GEM handles\n"); | |
| goto fail; | |
| } | |
| spin_lock(&file_priv->table_lock); | |
| for (i = 0; i < exec->bo_count; i++) { | |
| struct drm_gem_object *bo = idr_find(&file_priv->object_idr, | |
| handles[i]); | |
| if (!bo) { | |
| DRM_DEBUG("Failed to look up GEM BO %d: %d\n", | |
| i, handles[i]); | |
| ret = -EINVAL; | |
| spin_unlock(&file_priv->table_lock); | |
| goto fail; | |
| } | |
| drm_gem_object_get(bo); | |
| exec->bo[i] = (struct drm_gem_cma_object *)bo; | |
| } | |
| spin_unlock(&file_priv->table_lock); | |
| fail: | |
| kvfree(handles); | |
| return ret; | |
| } | |
| static int | |
| vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) | |
| { | |
| struct drm_vc4_submit_cl *args = exec->args; | |
| void *temp = NULL; | |
| void *bin; | |
| int ret = 0; | |
| uint32_t bin_offset = 0; | |
| uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, | |
| 16); | |
| uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; | |
| uint32_t exec_size = uniforms_offset + args->uniforms_size; | |
| uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * | |
| args->shader_rec_count); | |
| struct vc4_bo *bo; | |
| if (shader_rec_offset < args->bin_cl_size || | |
| uniforms_offset < shader_rec_offset || | |
| exec_size < uniforms_offset || | |
| args->shader_rec_count >= (UINT_MAX / | |
| sizeof(struct vc4_shader_state)) || | |
| temp_size < exec_size) { | |
| DRM_DEBUG("overflow in exec arguments\n"); | |
| ret = -EINVAL; | |
| goto fail; | |
| } | |
| /* Allocate space where we'll store the copied in user command lists | |
| * and shader records. | |
| * | |
| * We don't just copy directly into the BOs because we need to | |
| * read the contents back for validation, and I think the | |
| * bo->vaddr is uncached access. | |
| */ | |
| temp = kvmalloc_array(temp_size, 1, GFP_KERNEL); | |
| if (!temp) { | |
| DRM_ERROR("Failed to allocate storage for copying " | |
| "in bin/render CLs.\n"); | |
| ret = -ENOMEM; | |
| goto fail; | |
| } | |
| bin = temp + bin_offset; | |
| exec->shader_rec_u = temp + shader_rec_offset; | |
| exec->uniforms_u = temp + uniforms_offset; | |
| exec->shader_state = temp + exec_size; | |
| exec->shader_state_size = args->shader_rec_count; | |
| if (copy_from_user(bin, | |
| u64_to_user_ptr(args->bin_cl), | |
| args->bin_cl_size)) { | |
| ret = -EFAULT; | |
| goto fail; | |
| } | |
| if (copy_from_user(exec->shader_rec_u, | |
| u64_to_user_ptr(args->shader_rec), | |
| args->shader_rec_size)) { | |
| ret = -EFAULT; | |
| goto fail; | |
| } | |
| if (copy_from_user(exec->uniforms_u, | |
| u64_to_user_ptr(args->uniforms), | |
| args->uniforms_size)) { | |
| ret = -EFAULT; | |
| goto fail; | |
| } | |
| bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL); | |
| if (IS_ERR(bo)) { | |
| DRM_ERROR("Couldn't allocate BO for binning\n"); | |
| ret = PTR_ERR(bo); | |
| goto fail; | |
| } | |
| exec->exec_bo = &bo->base; | |
| list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, | |
| &exec->unref_list); | |
| exec->ct0ca = exec->exec_bo->paddr + bin_offset; | |
| exec->bin_u = bin; | |
| exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; | |
| exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; | |
| exec->shader_rec_size = args->shader_rec_size; | |
| exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; | |
| exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; | |
| exec->uniforms_size = args->uniforms_size; | |
| ret = vc4_validate_bin_cl(dev, | |
| exec->exec_bo->vaddr + bin_offset, | |
| bin, | |
| exec); | |
| if (ret) | |
| goto fail; | |
| ret = vc4_validate_shader_recs(dev, exec); | |
| if (ret) | |
| goto fail; | |
| /* Block waiting on any previous rendering into the CS's VBO, | |
| * IB, or textures, so that pixels are actually written by the | |
| * time we try to read them. | |
| */ | |
| ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true); | |
| fail: | |
| kvfree(temp); | |
| return ret; | |
| } | |
| static void | |
| vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| unsigned long irqflags; | |
| unsigned i; | |
| /* If we got force-completed because of GPU reset rather than | |
| * through our IRQ handler, signal the fence now. | |
| */ | |
| if (exec->fence) | |
| dma_fence_signal(exec->fence); | |
| if (exec->bo) { | |
| for (i = 0; i < exec->bo_count; i++) | |
| drm_gem_object_put_unlocked(&exec->bo[i]->base); | |
| kvfree(exec->bo); | |
| } | |
| while (!list_empty(&exec->unref_list)) { | |
| struct vc4_bo *bo = list_first_entry(&exec->unref_list, | |
| struct vc4_bo, unref_head); | |
| list_del(&bo->unref_head); | |
| drm_gem_object_put_unlocked(&bo->base.base); | |
| } | |
| /* Free up the allocation of any bin slots we used. */ | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| vc4->bin_alloc_used &= ~exec->bin_slots; | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| mutex_lock(&vc4->power_lock); | |
| if (--vc4->power_refcount == 0) { | |
| pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); | |
| pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); | |
| } | |
| mutex_unlock(&vc4->power_lock); | |
| kfree(exec); | |
| } | |
| void | |
| vc4_job_handle_completed(struct vc4_dev *vc4) | |
| { | |
| unsigned long irqflags; | |
| struct vc4_seqno_cb *cb, *cb_temp; | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| while (!list_empty(&vc4->job_done_list)) { | |
| struct vc4_exec_info *exec = | |
| list_first_entry(&vc4->job_done_list, | |
| struct vc4_exec_info, head); | |
| list_del(&exec->head); | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| vc4_complete_exec(vc4->dev, exec); | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| } | |
| list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) { | |
| if (cb->seqno <= vc4->finished_seqno) { | |
| list_del_init(&cb->work.entry); | |
| schedule_work(&cb->work); | |
| } | |
| } | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| } | |
| static void vc4_seqno_cb_work(struct work_struct *work) | |
| { | |
| struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work); | |
| cb->func(cb); | |
| } | |
| int vc4_queue_seqno_cb(struct drm_device *dev, | |
| struct vc4_seqno_cb *cb, uint64_t seqno, | |
| void (*func)(struct vc4_seqno_cb *cb)) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| int ret = 0; | |
| unsigned long irqflags; | |
| cb->func = func; | |
| INIT_WORK(&cb->work, vc4_seqno_cb_work); | |
| spin_lock_irqsave(&vc4->job_lock, irqflags); | |
| if (seqno > vc4->finished_seqno) { | |
| cb->seqno = seqno; | |
| list_add_tail(&cb->work.entry, &vc4->seqno_cb_list); | |
| } else { | |
| schedule_work(&cb->work); | |
| } | |
| spin_unlock_irqrestore(&vc4->job_lock, irqflags); | |
| return ret; | |
| } | |
| /* Scheduled when any job has been completed, this walks the list of | |
| * jobs that had completed and unrefs their BOs and frees their exec | |
| * structs. | |
| */ | |
| static void | |
| vc4_job_done_work(struct work_struct *work) | |
| { | |
| struct vc4_dev *vc4 = | |
| container_of(work, struct vc4_dev, job_done_work); | |
| vc4_job_handle_completed(vc4); | |
| } | |
| static int | |
| vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, | |
| uint64_t seqno, | |
| uint64_t *timeout_ns) | |
| { | |
| unsigned long start = jiffies; | |
| int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); | |
| if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { | |
| uint64_t delta = jiffies_to_nsecs(jiffies - start); | |
| if (*timeout_ns >= delta) | |
| *timeout_ns -= delta; | |
| } | |
| return ret; | |
| } | |
| int | |
| vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct drm_vc4_wait_seqno *args = data; | |
| return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, | |
| &args->timeout_ns); | |
| } | |
| int | |
| vc4_wait_bo_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| int ret; | |
| struct drm_vc4_wait_bo *args = data; | |
| struct drm_gem_object *gem_obj; | |
| struct vc4_bo *bo; | |
| if (args->pad != 0) | |
| return -EINVAL; | |
| gem_obj = drm_gem_object_lookup(file_priv, args->handle); | |
| if (!gem_obj) { | |
| DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); | |
| return -EINVAL; | |
| } | |
| bo = to_vc4_bo(gem_obj); | |
| ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno, | |
| &args->timeout_ns); | |
| drm_gem_object_put_unlocked(gem_obj); | |
| return ret; | |
| } | |
| /** | |
| * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. | |
| * @dev: DRM device | |
| * @data: ioctl argument | |
| * @file_priv: DRM file for this fd | |
| * | |
| * This is the main entrypoint for userspace to submit a 3D frame to | |
| * the GPU. Userspace provides the binner command list (if | |
| * applicable), and the kernel sets up the render command list to draw | |
| * to the framebuffer described in the ioctl, using the command lists | |
| * that the 3D engine's binner will produce. | |
| */ | |
| int | |
| vc4_submit_cl_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| struct drm_vc4_submit_cl *args = data; | |
| struct vc4_exec_info *exec; | |
| struct ww_acquire_ctx acquire_ctx; | |
| int ret = 0; | |
| if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR | | |
| VC4_SUBMIT_CL_FIXED_RCL_ORDER | | |
| VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X | | |
| VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) { | |
| DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags); | |
| return -EINVAL; | |
| } | |
| exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); | |
| if (!exec) { | |
| DRM_ERROR("malloc failure on exec struct\n"); | |
| return -ENOMEM; | |
| } | |
| mutex_lock(&vc4->power_lock); | |
| if (vc4->power_refcount++ == 0) { | |
| ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); | |
| if (ret < 0) { | |
| mutex_unlock(&vc4->power_lock); | |
| vc4->power_refcount--; | |
| kfree(exec); | |
| return ret; | |
| } | |
| } | |
| mutex_unlock(&vc4->power_lock); | |
| exec->args = args; | |
| INIT_LIST_HEAD(&exec->unref_list); | |
| ret = vc4_cl_lookup_bos(dev, file_priv, exec); | |
| if (ret) | |
| goto fail; | |
| if (exec->args->bin_cl_size != 0) { | |
| ret = vc4_get_bcl(dev, exec); | |
| if (ret) | |
| goto fail; | |
| } else { | |
| exec->ct0ca = 0; | |
| exec->ct0ea = 0; | |
| } | |
| ret = vc4_get_rcl(dev, exec); | |
| if (ret) | |
| goto fail; | |
| ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx); | |
| if (ret) | |
| goto fail; | |
| /* Clear this out of the struct we'll be putting in the queue, | |
| * since it's part of our stack. | |
| */ | |
| exec->args = NULL; | |
| ret = vc4_queue_submit(dev, exec, &acquire_ctx); | |
| if (ret) | |
| goto fail; | |
| /* Return the seqno for our job. */ | |
| args->seqno = vc4->emit_seqno; | |
| return 0; | |
| fail: | |
| vc4_complete_exec(vc4->dev, exec); | |
| return ret; | |
| } | |
| void | |
| vc4_gem_init(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| vc4->dma_fence_context = dma_fence_context_alloc(1); | |
| INIT_LIST_HEAD(&vc4->bin_job_list); | |
| INIT_LIST_HEAD(&vc4->render_job_list); | |
| INIT_LIST_HEAD(&vc4->job_done_list); | |
| INIT_LIST_HEAD(&vc4->seqno_cb_list); | |
| spin_lock_init(&vc4->job_lock); | |
| INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); | |
| setup_timer(&vc4->hangcheck.timer, | |
| vc4_hangcheck_elapsed, | |
| (unsigned long)dev); | |
| INIT_WORK(&vc4->job_done_work, vc4_job_done_work); | |
| mutex_init(&vc4->power_lock); | |
| } | |
| void | |
| vc4_gem_destroy(struct drm_device *dev) | |
| { | |
| struct vc4_dev *vc4 = to_vc4_dev(dev); | |
| /* Waiting for exec to finish would need to be done before | |
| * unregistering V3D. | |
| */ | |
| WARN_ON(vc4->emit_seqno != vc4->finished_seqno); | |
| /* V3D should already have disabled its interrupt and cleared | |
| * the overflow allocation registers. Now free the object. | |
| */ | |
| if (vc4->bin_bo) { | |
| drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); | |
| vc4->bin_bo = NULL; | |
| } | |
| if (vc4->hang_state) | |
| vc4_free_hang_state(dev, vc4->hang_state); | |
| } |