| /* | |
| * Copyright (C) 2013 Red Hat | |
| * Author: Rob Clark <robdclark@gmail.com> | |
| * | |
| * This program is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 as published by | |
| * the Free Software Foundation. | |
| * | |
| * This program is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for | |
| * more details. | |
| * | |
| * You should have received a copy of the GNU General Public License along with | |
| * this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| #ifndef __MSM_GEM_H__ | |
| #define __MSM_GEM_H__ | |
| #include <linux/reservation.h> | |
| #include "msm_drv.h" | |
| /* Additional internal-use only BO flags: */ | |
| #define MSM_BO_STOLEN 0x10000000 /* try to use stolen/splash memory */ | |
| struct msm_gem_object { | |
| struct drm_gem_object base; | |
| uint32_t flags; | |
| /* And object is either: | |
| * inactive - on priv->inactive_list | |
| * active - on one one of the gpu's active_list.. well, at | |
| * least for now we don't have (I don't think) hw sync between | |
| * 2d and 3d one devices which have both, meaning we need to | |
| * block on submit if a bo is already on other ring | |
| * | |
| */ | |
| struct list_head mm_list; | |
| struct msm_gpu *gpu; /* non-null if active */ | |
| uint32_t read_fence, write_fence; | |
| /* Transiently in the process of submit ioctl, objects associated | |
| * with the submit are on submit->bo_list.. this only lasts for | |
| * the duration of the ioctl, so one bo can never be on multiple | |
| * submit lists. | |
| */ | |
| struct list_head submit_entry; | |
| struct page **pages; | |
| struct sg_table *sgt; | |
| void *vaddr; | |
| struct { | |
| // XXX | |
| uint32_t iova; | |
| } domain[NUM_DOMAINS]; | |
| /* normally (resv == &_resv) except for imported bo's */ | |
| struct reservation_object *resv; | |
| struct reservation_object _resv; | |
| /* For physically contiguous buffers. Used when we don't have | |
| * an IOMMU. Also used for stolen/splashscreen buffer. | |
| */ | |
| struct drm_mm_node *vram_node; | |
| }; | |
| #define to_msm_bo(x) container_of(x, struct msm_gem_object, base) | |
| static inline bool is_active(struct msm_gem_object *msm_obj) | |
| { | |
| return msm_obj->gpu != NULL; | |
| } | |
| static inline uint32_t msm_gem_fence(struct msm_gem_object *msm_obj, | |
| uint32_t op) | |
| { | |
| uint32_t fence = 0; | |
| if (op & MSM_PREP_READ) | |
| fence = msm_obj->write_fence; | |
| if (op & MSM_PREP_WRITE) | |
| fence = max(fence, msm_obj->read_fence); | |
| return fence; | |
| } | |
| #define MAX_CMDS 4 | |
| /* Created per submit-ioctl, to track bo's and cmdstream bufs, etc, | |
| * associated with the cmdstream submission for synchronization (and | |
| * make it easier to unwind when things go wrong, etc). This only | |
| * lasts for the duration of the submit-ioctl. | |
| */ | |
| struct msm_gem_submit { | |
| struct drm_device *dev; | |
| struct msm_gpu *gpu; | |
| struct list_head node; /* node in gpu submit_list */ | |
| struct list_head bo_list; | |
| struct ww_acquire_ctx ticket; | |
| uint32_t fence; | |
| bool valid; | |
| unsigned int nr_cmds; | |
| unsigned int nr_bos; | |
| struct { | |
| uint32_t type; | |
| uint32_t size; /* in dwords */ | |
| uint32_t iova; | |
| uint32_t idx; /* cmdstream buffer idx in bos[] */ | |
| } cmd[MAX_CMDS]; | |
| struct { | |
| uint32_t flags; | |
| struct msm_gem_object *obj; | |
| uint32_t iova; | |
| } bos[0]; | |
| }; | |
| #endif /* __MSM_GEM_H__ */ |