| /************************************************************************** | |
| * | |
| * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA | |
| * All Rights Reserved. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the | |
| * "Software"), to deal in the Software without restriction, including | |
| * without limitation the rights to use, copy, modify, merge, publish, | |
| * distribute, sub license, and/or sell copies of the Software, and to | |
| * permit persons to whom the Software is furnished to do so, subject to | |
| * the following conditions: | |
| * | |
| * The above copyright notice and this permission notice (including the | |
| * next paragraph) shall be included in all copies or substantial portions | |
| * of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL | |
| * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, | |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| * | |
| **************************************************************************/ | |
| /* | |
| * This file implements the vmwgfx context binding manager, | |
| * The sole reason for having to use this code is that vmware guest | |
| * backed contexts can be swapped out to their backing mobs by the device | |
| * at any time, also swapped in at any time. At swapin time, the device | |
| * validates the context bindings to make sure they point to valid resources. | |
| * It's this outside-of-drawcall validation (that can happen at any time), | |
| * that makes this code necessary. | |
| * | |
| * We therefore need to kill any context bindings pointing to a resource | |
| * when the resource is swapped out. Furthermore, if the vmwgfx driver has | |
| * swapped out the context we can't swap it in again to kill bindings because | |
| * of backing mob reservation lockdep violations, so as part of | |
| * context swapout, also kill all bindings of a context, so that they are | |
| * already killed if a resource to which a binding points | |
| * needs to be swapped out. | |
| * | |
| * Note that a resource can be pointed to by bindings from multiple contexts, | |
| * Therefore we can't easily protect this data by a per context mutex | |
| * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex | |
| * to protect all binding manager data. | |
| * | |
| * Finally, any association between a context and a global resource | |
| * (surface, shader or even DX query) is conceptually a context binding that | |
| * needs to be tracked by this code. | |
| */ | |
| #include "vmwgfx_drv.h" | |
| #include "vmwgfx_binding.h" | |
| #include "device_include/svga3d_reg.h" | |
| #define VMW_BINDING_RT_BIT 0 | |
| #define VMW_BINDING_PS_BIT 1 | |
| #define VMW_BINDING_SO_BIT 2 | |
| #define VMW_BINDING_VB_BIT 3 | |
| #define VMW_BINDING_NUM_BITS 4 | |
| #define VMW_BINDING_PS_SR_BIT 0 | |
| /** | |
| * struct vmw_ctx_binding_state - per context binding state | |
| * | |
| * @dev_priv: Pointer to device private structure. | |
| * @list: linked list of individual active bindings. | |
| * @render_targets: Render target bindings. | |
| * @texture_units: Texture units bindings. | |
| * @ds_view: Depth-stencil view binding. | |
| * @so_targets: StreamOutput target bindings. | |
| * @vertex_buffers: Vertex buffer bindings. | |
| * @index_buffer: Index buffer binding. | |
| * @per_shader: Per shader-type bindings. | |
| * @dirty: Bitmap tracking per binding-type changes that have not yet | |
| * been emitted to the device. | |
| * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that | |
| * have not yet been emitted to the device. | |
| * @bind_cmd_buffer: Scratch space used to construct binding commands. | |
| * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer | |
| * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the | |
| * device binding slot of the first command data entry in @bind_cmd_buffer. | |
| * | |
| * Note that this structure also provides storage space for the individual | |
| * struct vmw_ctx_binding objects, so that no dynamic allocation is needed | |
| * for individual bindings. | |
| * | |
| */ | |
| struct vmw_ctx_binding_state { | |
| struct vmw_private *dev_priv; | |
| struct list_head list; | |
| struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX]; | |
| struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS]; | |
| struct vmw_ctx_bindinfo_view ds_view; | |
| struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS]; | |
| struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; | |
| struct vmw_ctx_bindinfo_ib index_buffer; | |
| struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10]; | |
| unsigned long dirty; | |
| DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); | |
| u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS]; | |
| u32 bind_cmd_count; | |
| u32 bind_first_slot; | |
| }; | |
| static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); | |
| static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, | |
| bool rebind); | |
| static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); | |
| static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind); | |
| static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind); | |
| static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind); | |
| static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); | |
| static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs); | |
| static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, | |
| bool rebind); | |
| static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind); | |
| static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind); | |
| static void vmw_binding_build_asserts(void) __attribute__ ((unused)); | |
| typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); | |
| /** | |
| * struct vmw_binding_info - Per binding type information for the binding | |
| * manager | |
| * | |
| * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo. | |
| * @offsets: array[shader_slot] of offsets to the array[slot] | |
| * of struct bindings for the binding type. | |
| * @scrub_func: Pointer to the scrub function for this binding type. | |
| * | |
| * Holds static information to help optimize the binding manager and avoid | |
| * an excessive amount of switch statements. | |
| */ | |
| struct vmw_binding_info { | |
| size_t size; | |
| const size_t *offsets; | |
| vmw_scrub_func scrub_func; | |
| }; | |
| /* | |
| * A number of static variables that help determine the scrub func and the | |
| * location of the struct vmw_ctx_bindinfo slots for each binding type. | |
| */ | |
| static const size_t vmw_binding_shader_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), | |
| offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), | |
| offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), | |
| }; | |
| static const size_t vmw_binding_rt_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, render_targets), | |
| }; | |
| static const size_t vmw_binding_tex_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, texture_units), | |
| }; | |
| static const size_t vmw_binding_cb_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), | |
| offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), | |
| offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), | |
| }; | |
| static const size_t vmw_binding_dx_ds_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, ds_view), | |
| }; | |
| static const size_t vmw_binding_sr_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), | |
| offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), | |
| offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), | |
| }; | |
| static const size_t vmw_binding_so_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, so_targets), | |
| }; | |
| static const size_t vmw_binding_vb_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, vertex_buffers), | |
| }; | |
| static const size_t vmw_binding_ib_offsets[] = { | |
| offsetof(struct vmw_ctx_binding_state, index_buffer), | |
| }; | |
| static const struct vmw_binding_info vmw_binding_infos[] = { | |
| [vmw_ctx_binding_shader] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_shader), | |
| .offsets = vmw_binding_shader_offsets, | |
| .scrub_func = vmw_binding_scrub_shader}, | |
| [vmw_ctx_binding_rt] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_view), | |
| .offsets = vmw_binding_rt_offsets, | |
| .scrub_func = vmw_binding_scrub_render_target}, | |
| [vmw_ctx_binding_tex] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_tex), | |
| .offsets = vmw_binding_tex_offsets, | |
| .scrub_func = vmw_binding_scrub_texture}, | |
| [vmw_ctx_binding_cb] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_cb), | |
| .offsets = vmw_binding_cb_offsets, | |
| .scrub_func = vmw_binding_scrub_cb}, | |
| [vmw_ctx_binding_dx_shader] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_shader), | |
| .offsets = vmw_binding_shader_offsets, | |
| .scrub_func = vmw_binding_scrub_dx_shader}, | |
| [vmw_ctx_binding_dx_rt] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_view), | |
| .offsets = vmw_binding_rt_offsets, | |
| .scrub_func = vmw_binding_scrub_dx_rt}, | |
| [vmw_ctx_binding_sr] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_view), | |
| .offsets = vmw_binding_sr_offsets, | |
| .scrub_func = vmw_binding_scrub_sr}, | |
| [vmw_ctx_binding_ds] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_view), | |
| .offsets = vmw_binding_dx_ds_offsets, | |
| .scrub_func = vmw_binding_scrub_dx_rt}, | |
| [vmw_ctx_binding_so] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_so), | |
| .offsets = vmw_binding_so_offsets, | |
| .scrub_func = vmw_binding_scrub_so}, | |
| [vmw_ctx_binding_vb] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_vb), | |
| .offsets = vmw_binding_vb_offsets, | |
| .scrub_func = vmw_binding_scrub_vb}, | |
| [vmw_ctx_binding_ib] = { | |
| .size = sizeof(struct vmw_ctx_bindinfo_ib), | |
| .offsets = vmw_binding_ib_offsets, | |
| .scrub_func = vmw_binding_scrub_ib}, | |
| }; | |
| /** | |
| * vmw_cbs_context - Return a pointer to the context resource of a | |
| * context binding state tracker. | |
| * | |
| * @cbs: The context binding state tracker. | |
| * | |
| * Provided there are any active bindings, this function will return an | |
| * unreferenced pointer to the context resource that owns the context | |
| * binding state tracker. If there are no active bindings, this function | |
| * will return NULL. Note that the caller must somehow ensure that a reference | |
| * is held on the context resource prior to calling this function. | |
| */ | |
| static const struct vmw_resource * | |
| vmw_cbs_context(const struct vmw_ctx_binding_state *cbs) | |
| { | |
| if (list_empty(&cbs->list)) | |
| return NULL; | |
| return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo, | |
| ctx_list)->ctx; | |
| } | |
| /** | |
| * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location. | |
| * | |
| * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot. | |
| * @bt: The binding type. | |
| * @shader_slot: The shader slot of the binding. If none, then set to 0. | |
| * @slot: The slot of the binding. | |
| */ | |
| static struct vmw_ctx_bindinfo * | |
| vmw_binding_loc(struct vmw_ctx_binding_state *cbs, | |
| enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) | |
| { | |
| const struct vmw_binding_info *b = &vmw_binding_infos[bt]; | |
| size_t offset = b->offsets[shader_slot] + b->size*slot; | |
| return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset); | |
| } | |
| /** | |
| * vmw_binding_drop: Stop tracking a context binding | |
| * | |
| * @bi: Pointer to binding tracker storage. | |
| * | |
| * Stops tracking a context binding, and re-initializes its storage. | |
| * Typically used when the context binding is replaced with a binding to | |
| * another (or the same, for that matter) resource. | |
| */ | |
| static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) | |
| { | |
| list_del(&bi->ctx_list); | |
| if (!list_empty(&bi->res_list)) | |
| list_del(&bi->res_list); | |
| bi->ctx = NULL; | |
| } | |
| /** | |
| * vmw_binding_add: Start tracking a context binding | |
| * | |
| * @cbs: Pointer to the context binding state tracker. | |
| * @bi: Information about the binding to track. | |
| * | |
| * Starts tracking the binding in the context binding | |
| * state structure @cbs. | |
| */ | |
| void vmw_binding_add(struct vmw_ctx_binding_state *cbs, | |
| const struct vmw_ctx_bindinfo *bi, | |
| u32 shader_slot, u32 slot) | |
| { | |
| struct vmw_ctx_bindinfo *loc = | |
| vmw_binding_loc(cbs, bi->bt, shader_slot, slot); | |
| const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt]; | |
| if (loc->ctx != NULL) | |
| vmw_binding_drop(loc); | |
| memcpy(loc, bi, b->size); | |
| loc->scrubbed = false; | |
| list_add(&loc->ctx_list, &cbs->list); | |
| INIT_LIST_HEAD(&loc->res_list); | |
| } | |
| /** | |
| * vmw_binding_transfer: Transfer a context binding tracking entry. | |
| * | |
| * @cbs: Pointer to the persistent context binding state tracker. | |
| * @bi: Information about the binding to track. | |
| * | |
| */ | |
| static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs, | |
| const struct vmw_ctx_binding_state *from, | |
| const struct vmw_ctx_bindinfo *bi) | |
| { | |
| size_t offset = (unsigned long)bi - (unsigned long)from; | |
| struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *) | |
| ((unsigned long) cbs + offset); | |
| if (loc->ctx != NULL) { | |
| WARN_ON(bi->scrubbed); | |
| vmw_binding_drop(loc); | |
| } | |
| if (bi->res != NULL) { | |
| memcpy(loc, bi, vmw_binding_infos[bi->bt].size); | |
| list_add_tail(&loc->ctx_list, &cbs->list); | |
| list_add_tail(&loc->res_list, &loc->res->binding_head); | |
| } | |
| } | |
| /** | |
| * vmw_binding_state_kill - Kill all bindings associated with a | |
| * struct vmw_ctx_binding state structure, and re-initialize the structure. | |
| * | |
| * @cbs: Pointer to the context binding state tracker. | |
| * | |
| * Emits commands to scrub all bindings associated with the | |
| * context binding state tracker. Then re-initializes the whole structure. | |
| */ | |
| void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs) | |
| { | |
| struct vmw_ctx_bindinfo *entry, *next; | |
| vmw_binding_state_scrub(cbs); | |
| list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) | |
| vmw_binding_drop(entry); | |
| } | |
| /** | |
| * vmw_binding_state_scrub - Scrub all bindings associated with a | |
| * struct vmw_ctx_binding state structure. | |
| * | |
| * @cbs: Pointer to the context binding state tracker. | |
| * | |
| * Emits commands to scrub all bindings associated with the | |
| * context binding state tracker. | |
| */ | |
| void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs) | |
| { | |
| struct vmw_ctx_bindinfo *entry; | |
| list_for_each_entry(entry, &cbs->list, ctx_list) { | |
| if (!entry->scrubbed) { | |
| (void) vmw_binding_infos[entry->bt].scrub_func | |
| (entry, false); | |
| entry->scrubbed = true; | |
| } | |
| } | |
| (void) vmw_binding_emit_dirty(cbs); | |
| } | |
| /** | |
| * vmw_binding_res_list_kill - Kill all bindings on a | |
| * resource binding list | |
| * | |
| * @head: list head of resource binding list | |
| * | |
| * Kills all bindings associated with a specific resource. Typically | |
| * called before the resource is destroyed. | |
| */ | |
| void vmw_binding_res_list_kill(struct list_head *head) | |
| { | |
| struct vmw_ctx_bindinfo *entry, *next; | |
| vmw_binding_res_list_scrub(head); | |
| list_for_each_entry_safe(entry, next, head, res_list) | |
| vmw_binding_drop(entry); | |
| } | |
| /** | |
| * vmw_binding_res_list_scrub - Scrub all bindings on a | |
| * resource binding list | |
| * | |
| * @head: list head of resource binding list | |
| * | |
| * Scrub all bindings associated with a specific resource. Typically | |
| * called before the resource is evicted. | |
| */ | |
| void vmw_binding_res_list_scrub(struct list_head *head) | |
| { | |
| struct vmw_ctx_bindinfo *entry; | |
| list_for_each_entry(entry, head, res_list) { | |
| if (!entry->scrubbed) { | |
| (void) vmw_binding_infos[entry->bt].scrub_func | |
| (entry, false); | |
| entry->scrubbed = true; | |
| } | |
| } | |
| list_for_each_entry(entry, head, res_list) { | |
| struct vmw_ctx_binding_state *cbs = | |
| vmw_context_binding_state(entry->ctx); | |
| (void) vmw_binding_emit_dirty(cbs); | |
| } | |
| } | |
| /** | |
| * vmw_binding_state_commit - Commit staged binding info | |
| * | |
| * @ctx: Pointer to context to commit the staged binding info to. | |
| * @from: Staged binding info built during execbuf. | |
| * @scrubbed: Transfer only scrubbed bindings. | |
| * | |
| * Transfers binding info from a temporary structure | |
| * (typically used by execbuf) to the persistent | |
| * structure in the context. This can be done once commands have been | |
| * submitted to hardware | |
| */ | |
| void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, | |
| struct vmw_ctx_binding_state *from) | |
| { | |
| struct vmw_ctx_bindinfo *entry, *next; | |
| list_for_each_entry_safe(entry, next, &from->list, ctx_list) { | |
| vmw_binding_transfer(to, from, entry); | |
| vmw_binding_drop(entry); | |
| } | |
| } | |
| /** | |
| * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context | |
| * | |
| * @ctx: The context resource | |
| * | |
| * Walks through the context binding list and rebinds all scrubbed | |
| * resources. | |
| */ | |
| int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs) | |
| { | |
| struct vmw_ctx_bindinfo *entry; | |
| int ret; | |
| list_for_each_entry(entry, &cbs->list, ctx_list) { | |
| if (likely(!entry->scrubbed)) | |
| continue; | |
| if ((entry->res == NULL || entry->res->id == | |
| SVGA3D_INVALID_ID)) | |
| continue; | |
| ret = vmw_binding_infos[entry->bt].scrub_func(entry, true); | |
| if (unlikely(ret != 0)) | |
| return ret; | |
| entry->scrubbed = false; | |
| } | |
| return vmw_binding_emit_dirty(cbs); | |
| } | |
| /** | |
| * vmw_binding_scrub_shader - scrub a shader binding from a context. | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) | |
| { | |
| struct vmw_ctx_bindinfo_shader *binding = | |
| container_of(bi, typeof(*binding), bi); | |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdSetShader body; | |
| } *cmd; | |
| cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for shader " | |
| "unbinding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_SET_SHADER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.cid = bi->ctx->id; | |
| cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; | |
| cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_render_target - scrub a render target binding | |
| * from a context. | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, | |
| bool rebind) | |
| { | |
| struct vmw_ctx_bindinfo_view *binding = | |
| container_of(bi, typeof(*binding), bi); | |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdSetRenderTarget body; | |
| } *cmd; | |
| cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for render target " | |
| "unbinding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.cid = bi->ctx->id; | |
| cmd->body.type = binding->slot; | |
| cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); | |
| cmd->body.target.face = 0; | |
| cmd->body.target.mipmap = 0; | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_texture - scrub a texture binding from a context. | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| * | |
| * TODO: Possibly complement this function with a function that takes | |
| * a list of texture bindings and combines them to a single command. | |
| */ | |
| static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, | |
| bool rebind) | |
| { | |
| struct vmw_ctx_bindinfo_tex *binding = | |
| container_of(bi, typeof(*binding), bi); | |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| struct { | |
| SVGA3dCmdSetTextureState c; | |
| SVGA3dTextureState s1; | |
| } body; | |
| } *cmd; | |
| cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for texture " | |
| "unbinding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.c.cid = bi->ctx->id; | |
| cmd->body.s1.stage = binding->texture_stage; | |
| cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; | |
| cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context. | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) | |
| { | |
| struct vmw_ctx_bindinfo_shader *binding = | |
| container_of(bi, typeof(*binding), bi); | |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXSetShader body; | |
| } *cmd; | |
| cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for DX shader " | |
| "unbinding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; | |
| cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_cb - scrub a constant buffer binding from a context. | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) | |
| { | |
| struct vmw_ctx_bindinfo_cb *binding = | |
| container_of(bi, typeof(*binding), bi); | |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXSetSingleConstantBuffer body; | |
| } *cmd; | |
| cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for DX shader " | |
| "unbinding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.slot = binding->slot; | |
| cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; | |
| if (rebind) { | |
| cmd->body.offsetInBytes = binding->offset; | |
| cmd->body.sizeInBytes = binding->size; | |
| cmd->body.sid = bi->res->id; | |
| } else { | |
| cmd->body.offsetInBytes = 0; | |
| cmd->body.sizeInBytes = 0; | |
| cmd->body.sid = SVGA3D_INVALID_ID; | |
| } | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| return 0; | |
| } | |
| /** | |
| * vmw_collect_view_ids - Build view id data for a view binding command | |
| * without checking which bindings actually need to be emitted | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| * @bi: Pointer to where the binding info array is stored in @cbs | |
| * @max_num: Maximum number of entries in the @bi array. | |
| * | |
| * Scans the @bi array for bindings and builds a buffer of view id data. | |
| * Stops at the first non-existing binding in the @bi array. | |
| * On output, @cbs->bind_cmd_count contains the number of bindings to be | |
| * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer | |
| * contains the command data. | |
| */ | |
| static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, | |
| const struct vmw_ctx_bindinfo *bi, | |
| u32 max_num) | |
| { | |
| const struct vmw_ctx_bindinfo_view *biv = | |
| container_of(bi, struct vmw_ctx_bindinfo_view, bi); | |
| unsigned long i; | |
| cbs->bind_cmd_count = 0; | |
| cbs->bind_first_slot = 0; | |
| for (i = 0; i < max_num; ++i, ++biv) { | |
| if (!biv->bi.ctx) | |
| break; | |
| cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = | |
| ((biv->bi.scrubbed) ? | |
| SVGA3D_INVALID_ID : biv->bi.res->id); | |
| } | |
| } | |
| /** | |
| * vmw_collect_dirty_view_ids - Build view id data for a view binding command | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| * @bi: Pointer to where the binding info array is stored in @cbs | |
| * @dirty: Bitmap indicating which bindings need to be emitted. | |
| * @max_num: Maximum number of entries in the @bi array. | |
| * | |
| * Scans the @bi array for bindings that need to be emitted and | |
| * builds a buffer of view id data. | |
| * On output, @cbs->bind_cmd_count contains the number of bindings to be | |
| * emitted, @cbs->bind_first_slot indicates the index of the first emitted | |
| * binding, and @cbs->bind_cmd_buffer contains the command data. | |
| */ | |
| static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, | |
| const struct vmw_ctx_bindinfo *bi, | |
| unsigned long *dirty, | |
| u32 max_num) | |
| { | |
| const struct vmw_ctx_bindinfo_view *biv = | |
| container_of(bi, struct vmw_ctx_bindinfo_view, bi); | |
| unsigned long i, next_bit; | |
| cbs->bind_cmd_count = 0; | |
| i = find_first_bit(dirty, max_num); | |
| next_bit = i; | |
| cbs->bind_first_slot = i; | |
| biv += i; | |
| for (; i < max_num; ++i, ++biv) { | |
| cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = | |
| ((!biv->bi.ctx || biv->bi.scrubbed) ? | |
| SVGA3D_INVALID_ID : biv->bi.res->id); | |
| if (next_bit == i) { | |
| next_bit = find_next_bit(dirty, max_num, i + 1); | |
| if (next_bit >= max_num) | |
| break; | |
| } | |
| } | |
| } | |
| /** | |
| * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| */ | |
| static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, | |
| int shader_slot) | |
| { | |
| const struct vmw_ctx_bindinfo *loc = | |
| &cbs->per_shader[shader_slot].shader_res[0].bi; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXSetShaderResources body; | |
| } *cmd; | |
| size_t cmd_size, view_id_size; | |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); | |
| vmw_collect_dirty_view_ids(cbs, loc, | |
| cbs->per_shader[shader_slot].dirty_sr, | |
| SVGA3D_DX_MAX_SRVIEWS); | |
| if (cbs->bind_cmd_count == 0) | |
| return 0; | |
| view_id_size = cbs->bind_cmd_count*sizeof(uint32); | |
| cmd_size = sizeof(*cmd) + view_id_size; | |
| cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for DX shader" | |
| " resource binding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; | |
| cmd->header.size = sizeof(cmd->body) + view_id_size; | |
| cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; | |
| cmd->body.startView = cbs->bind_first_slot; | |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); | |
| vmw_fifo_commit(ctx->dev_priv, cmd_size); | |
| bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, | |
| cbs->bind_first_slot, cbs->bind_cmd_count); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| */ | |
| static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) | |
| { | |
| const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXSetRenderTargets body; | |
| } *cmd; | |
| size_t cmd_size, view_id_size; | |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); | |
| vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS); | |
| view_id_size = cbs->bind_cmd_count*sizeof(uint32); | |
| cmd_size = sizeof(*cmd) + view_id_size; | |
| cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for DX render-target" | |
| " binding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; | |
| cmd->header.size = sizeof(cmd->body) + view_id_size; | |
| if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed) | |
| cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; | |
| else | |
| cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; | |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); | |
| vmw_fifo_commit(ctx->dev_priv, cmd_size); | |
| return 0; | |
| } | |
| /** | |
| * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command | |
| * without checking which bindings actually need to be emitted | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| * @bi: Pointer to where the binding info array is stored in @cbs | |
| * @max_num: Maximum number of entries in the @bi array. | |
| * | |
| * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. | |
| * Stops at the first non-existing binding in the @bi array. | |
| * On output, @cbs->bind_cmd_count contains the number of bindings to be | |
| * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer | |
| * contains the command data. | |
| */ | |
| static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, | |
| const struct vmw_ctx_bindinfo *bi, | |
| u32 max_num) | |
| { | |
| const struct vmw_ctx_bindinfo_so *biso = | |
| container_of(bi, struct vmw_ctx_bindinfo_so, bi); | |
| unsigned long i; | |
| SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; | |
| cbs->bind_cmd_count = 0; | |
| cbs->bind_first_slot = 0; | |
| for (i = 0; i < max_num; ++i, ++biso, ++so_buffer, | |
| ++cbs->bind_cmd_count) { | |
| if (!biso->bi.ctx) | |
| break; | |
| if (!biso->bi.scrubbed) { | |
| so_buffer->sid = biso->bi.res->id; | |
| so_buffer->offset = biso->offset; | |
| so_buffer->sizeInBytes = biso->size; | |
| } else { | |
| so_buffer->sid = SVGA3D_INVALID_ID; | |
| so_buffer->offset = 0; | |
| so_buffer->sizeInBytes = 0; | |
| } | |
| } | |
| } | |
| /** | |
| * vmw_binding_emit_set_so - Issue delayed streamout binding commands | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| */ | |
| static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs) | |
| { | |
| const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXSetSOTargets body; | |
| } *cmd; | |
| size_t cmd_size, so_target_size; | |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); | |
| vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS); | |
| if (cbs->bind_cmd_count == 0) | |
| return 0; | |
| so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); | |
| cmd_size = sizeof(*cmd) + so_target_size; | |
| cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for DX SO target" | |
| " binding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; | |
| cmd->header.size = sizeof(cmd->body) + so_target_size; | |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); | |
| vmw_fifo_commit(ctx->dev_priv, cmd_size); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| * | |
| */ | |
| static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs) | |
| { | |
| struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; | |
| u32 i; | |
| int ret; | |
| for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { | |
| if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty)) | |
| continue; | |
| ret = vmw_emit_set_sr(cbs, i); | |
| if (ret) | |
| break; | |
| __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty); | |
| } | |
| return 0; | |
| } | |
| /** | |
| * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a | |
| * SVGA3dCmdDXSetVertexBuffers command | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| * @bi: Pointer to where the binding info array is stored in @cbs | |
| * @dirty: Bitmap indicating which bindings need to be emitted. | |
| * @max_num: Maximum number of entries in the @bi array. | |
| * | |
| * Scans the @bi array for bindings that need to be emitted and | |
| * builds a buffer of SVGA3dVertexBuffer data. | |
| * On output, @cbs->bind_cmd_count contains the number of bindings to be | |
| * emitted, @cbs->bind_first_slot indicates the index of the first emitted | |
| * binding, and @cbs->bind_cmd_buffer contains the command data. | |
| */ | |
| static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, | |
| const struct vmw_ctx_bindinfo *bi, | |
| unsigned long *dirty, | |
| u32 max_num) | |
| { | |
| const struct vmw_ctx_bindinfo_vb *biv = | |
| container_of(bi, struct vmw_ctx_bindinfo_vb, bi); | |
| unsigned long i, next_bit; | |
| SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer; | |
| cbs->bind_cmd_count = 0; | |
| i = find_first_bit(dirty, max_num); | |
| next_bit = i; | |
| cbs->bind_first_slot = i; | |
| biv += i; | |
| for (; i < max_num; ++i, ++biv, ++vbs) { | |
| if (!biv->bi.ctx || biv->bi.scrubbed) { | |
| vbs->sid = SVGA3D_INVALID_ID; | |
| vbs->stride = 0; | |
| vbs->offset = 0; | |
| } else { | |
| vbs->sid = biv->bi.res->id; | |
| vbs->stride = biv->stride; | |
| vbs->offset = biv->offset; | |
| } | |
| cbs->bind_cmd_count++; | |
| if (next_bit == i) { | |
| next_bit = find_next_bit(dirty, max_num, i + 1); | |
| if (next_bit >= max_num) | |
| break; | |
| } | |
| } | |
| } | |
| /** | |
| * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| * | |
| */ | |
| static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) | |
| { | |
| const struct vmw_ctx_bindinfo *loc = | |
| &cbs->vertex_buffers[0].bi; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXSetVertexBuffers body; | |
| } *cmd; | |
| size_t cmd_size, set_vb_size; | |
| const struct vmw_resource *ctx = vmw_cbs_context(cbs); | |
| vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb, | |
| SVGA3D_DX_MAX_VERTEXBUFFERS); | |
| if (cbs->bind_cmd_count == 0) | |
| return 0; | |
| set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); | |
| cmd_size = sizeof(*cmd) + set_vb_size; | |
| cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for DX vertex buffer" | |
| " binding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; | |
| cmd->header.size = sizeof(cmd->body) + set_vb_size; | |
| cmd->body.startBuffer = cbs->bind_first_slot; | |
| memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); | |
| vmw_fifo_commit(ctx->dev_priv, cmd_size); | |
| bitmap_clear(cbs->dirty_vb, | |
| cbs->bind_first_slot, cbs->bind_cmd_count); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_emit_dirty - Issue delayed binding commands | |
| * | |
| * @cbs: Pointer to the context's struct vmw_ctx_binding_state | |
| * | |
| * This function issues the delayed binding commands that arise from | |
| * previous scrub / unscrub calls. These binding commands are typically | |
| * commands that batch a number of bindings and therefore it makes sense | |
| * to delay them. | |
| */ | |
| static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) | |
| { | |
| int ret = 0; | |
| unsigned long hit = 0; | |
| while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit)) | |
| < VMW_BINDING_NUM_BITS) { | |
| switch (hit) { | |
| case VMW_BINDING_RT_BIT: | |
| ret = vmw_emit_set_rt(cbs); | |
| break; | |
| case VMW_BINDING_PS_BIT: | |
| ret = vmw_binding_emit_dirty_ps(cbs); | |
| break; | |
| case VMW_BINDING_SO_BIT: | |
| ret = vmw_emit_set_so(cbs); | |
| break; | |
| case VMW_BINDING_VB_BIT: | |
| ret = vmw_emit_set_vb(cbs); | |
| break; | |
| default: | |
| BUG(); | |
| } | |
| if (ret) | |
| return ret; | |
| __clear_bit(hit, &cbs->dirty); | |
| hit++; | |
| } | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_sr - Schedule a dx shaderresource binding | |
| * scrub from a context | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind) | |
| { | |
| struct vmw_ctx_bindinfo_view *biv = | |
| container_of(bi, struct vmw_ctx_bindinfo_view, bi); | |
| struct vmw_ctx_binding_state *cbs = | |
| vmw_context_binding_state(bi->ctx); | |
| __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); | |
| __set_bit(VMW_BINDING_PS_SR_BIT, | |
| &cbs->per_shader[biv->shader_slot].dirty); | |
| __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding | |
| * scrub from a context | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) | |
| { | |
| struct vmw_ctx_binding_state *cbs = | |
| vmw_context_binding_state(bi->ctx); | |
| __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding | |
| * scrub from a context | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) | |
| { | |
| struct vmw_ctx_binding_state *cbs = | |
| vmw_context_binding_state(bi->ctx); | |
| __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding | |
| * scrub from a context | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind) | |
| { | |
| struct vmw_ctx_bindinfo_vb *bivb = | |
| container_of(bi, struct vmw_ctx_bindinfo_vb, bi); | |
| struct vmw_ctx_binding_state *cbs = | |
| vmw_context_binding_state(bi->ctx); | |
| __set_bit(bivb->slot, cbs->dirty_vb); | |
| __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context | |
| * | |
| * @bi: single binding information. | |
| * @rebind: Whether to issue a bind instead of scrub command. | |
| */ | |
| static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) | |
| { | |
| struct vmw_ctx_bindinfo_ib *binding = | |
| container_of(bi, typeof(*binding), bi); | |
| struct vmw_private *dev_priv = bi->ctx->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXSetIndexBuffer body; | |
| } *cmd; | |
| cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for DX index buffer " | |
| "binding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; | |
| cmd->header.size = sizeof(cmd->body); | |
| if (rebind) { | |
| cmd->body.sid = bi->res->id; | |
| cmd->body.format = binding->format; | |
| cmd->body.offset = binding->offset; | |
| } else { | |
| cmd->body.sid = SVGA3D_INVALID_ID; | |
| cmd->body.format = 0; | |
| cmd->body.offset = 0; | |
| } | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| return 0; | |
| } | |
| /** | |
| * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with | |
| * memory accounting. | |
| * | |
| * @dev_priv: Pointer to a device private structure. | |
| * | |
| * Returns a pointer to a newly allocated struct or an error pointer on error. | |
| */ | |
| struct vmw_ctx_binding_state * | |
| vmw_binding_state_alloc(struct vmw_private *dev_priv) | |
| { | |
| struct vmw_ctx_binding_state *cbs; | |
| int ret; | |
| ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs), | |
| false, false); | |
| if (ret) | |
| return ERR_PTR(ret); | |
| cbs = vzalloc(sizeof(*cbs)); | |
| if (!cbs) { | |
| ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); | |
| return ERR_PTR(-ENOMEM); | |
| } | |
| cbs->dev_priv = dev_priv; | |
| INIT_LIST_HEAD(&cbs->list); | |
| return cbs; | |
| } | |
| /** | |
| * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its | |
| * memory accounting info. | |
| * | |
| * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. | |
| */ | |
| void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) | |
| { | |
| struct vmw_private *dev_priv = cbs->dev_priv; | |
| vfree(cbs); | |
| ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); | |
| } | |
| /** | |
| * vmw_binding_state_list - Get the binding list of a | |
| * struct vmw_ctx_binding_state | |
| * | |
| * @cbs: Pointer to the struct vmw_ctx_binding_state | |
| * | |
| * Returns the binding list which can be used to traverse through the bindings | |
| * and access the resource information of all bindings. | |
| */ | |
| struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) | |
| { | |
| return &cbs->list; | |
| } | |
| /** | |
| * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state | |
| * | |
| * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared | |
| * | |
| * Drops all bindings registered in @cbs. No device binding actions are | |
| * performed. | |
| */ | |
| void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) | |
| { | |
| struct vmw_ctx_bindinfo *entry, *next; | |
| list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) | |
| vmw_binding_drop(entry); | |
| } | |
| /* | |
| * This function is unused at run-time, and only used to hold various build | |
| * asserts important for code optimization assumptions. | |
| */ | |
| static void vmw_binding_build_asserts(void) | |
| { | |
| BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); | |
| BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX); | |
| BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); | |
| /* | |
| * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various | |
| * view id arrays. | |
| */ | |
| BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX); | |
| BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS); | |
| BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS); | |
| /* | |
| * struct vmw_ctx_binding_state::bind_cmd_buffer is used for | |
| * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers | |
| */ | |
| BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) > | |
| VMW_MAX_VIEW_BINDINGS*sizeof(u32)); | |
| BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) > | |
| VMW_MAX_VIEW_BINDINGS*sizeof(u32)); | |
| } |