| /************************************************************************** | |
| * | |
| * Copyright © 2009-2015 VMware, Inc., Palo Alto, CA., USA | |
| * All Rights Reserved. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the | |
| * "Software"), to deal in the Software without restriction, including | |
| * without limitation the rights to use, copy, modify, merge, publish, | |
| * distribute, sub license, and/or sell copies of the Software, and to | |
| * permit persons to whom the Software is furnished to do so, subject to | |
| * the following conditions: | |
| * | |
| * The above copyright notice and this permission notice (including the | |
| * next paragraph) shall be included in all copies or substantial portions | |
| * of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL | |
| * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, | |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| * | |
| **************************************************************************/ | |
| #include "vmwgfx_drv.h" | |
| #include "vmwgfx_resource_priv.h" | |
| #include "vmwgfx_binding.h" | |
| #include "ttm/ttm_placement.h" | |
| struct vmw_shader { | |
| struct vmw_resource res; | |
| SVGA3dShaderType type; | |
| uint32_t size; | |
| uint8_t num_input_sig; | |
| uint8_t num_output_sig; | |
| }; | |
| struct vmw_user_shader { | |
| struct ttm_base_object base; | |
| struct vmw_shader shader; | |
| }; | |
| struct vmw_dx_shader { | |
| struct vmw_resource res; | |
| struct vmw_resource *ctx; | |
| struct vmw_resource *cotable; | |
| u32 id; | |
| bool committed; | |
| struct list_head cotable_head; | |
| }; | |
| static uint64_t vmw_user_shader_size; | |
| static uint64_t vmw_shader_size; | |
| static size_t vmw_shader_dx_size; | |
| static void vmw_user_shader_free(struct vmw_resource *res); | |
| static struct vmw_resource * | |
| vmw_user_shader_base_to_res(struct ttm_base_object *base); | |
| static int vmw_gb_shader_create(struct vmw_resource *res); | |
| static int vmw_gb_shader_bind(struct vmw_resource *res, | |
| struct ttm_validate_buffer *val_buf); | |
| static int vmw_gb_shader_unbind(struct vmw_resource *res, | |
| bool readback, | |
| struct ttm_validate_buffer *val_buf); | |
| static int vmw_gb_shader_destroy(struct vmw_resource *res); | |
| static int vmw_dx_shader_create(struct vmw_resource *res); | |
| static int vmw_dx_shader_bind(struct vmw_resource *res, | |
| struct ttm_validate_buffer *val_buf); | |
| static int vmw_dx_shader_unbind(struct vmw_resource *res, | |
| bool readback, | |
| struct ttm_validate_buffer *val_buf); | |
| static void vmw_dx_shader_commit_notify(struct vmw_resource *res, | |
| enum vmw_cmdbuf_res_state state); | |
| static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type); | |
| static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type); | |
| static uint64_t vmw_user_shader_size; | |
| static const struct vmw_user_resource_conv user_shader_conv = { | |
| .object_type = VMW_RES_SHADER, | |
| .base_obj_to_res = vmw_user_shader_base_to_res, | |
| .res_free = vmw_user_shader_free | |
| }; | |
| const struct vmw_user_resource_conv *user_shader_converter = | |
| &user_shader_conv; | |
| static const struct vmw_res_func vmw_gb_shader_func = { | |
| .res_type = vmw_res_shader, | |
| .needs_backup = true, | |
| .may_evict = true, | |
| .type_name = "guest backed shaders", | |
| .backup_placement = &vmw_mob_placement, | |
| .create = vmw_gb_shader_create, | |
| .destroy = vmw_gb_shader_destroy, | |
| .bind = vmw_gb_shader_bind, | |
| .unbind = vmw_gb_shader_unbind | |
| }; | |
| static const struct vmw_res_func vmw_dx_shader_func = { | |
| .res_type = vmw_res_shader, | |
| .needs_backup = true, | |
| .may_evict = false, | |
| .type_name = "dx shaders", | |
| .backup_placement = &vmw_mob_placement, | |
| .create = vmw_dx_shader_create, | |
| /* | |
| * The destroy callback is only called with a committed resource on | |
| * context destroy, in which case we destroy the cotable anyway, | |
| * so there's no need to destroy DX shaders separately. | |
| */ | |
| .destroy = NULL, | |
| .bind = vmw_dx_shader_bind, | |
| .unbind = vmw_dx_shader_unbind, | |
| .commit_notify = vmw_dx_shader_commit_notify, | |
| }; | |
| /** | |
| * Shader management: | |
| */ | |
| static inline struct vmw_shader * | |
| vmw_res_to_shader(struct vmw_resource *res) | |
| { | |
| return container_of(res, struct vmw_shader, res); | |
| } | |
| /** | |
| * vmw_res_to_dx_shader - typecast a struct vmw_resource to a | |
| * struct vmw_dx_shader | |
| * | |
| * @res: Pointer to the struct vmw_resource. | |
| */ | |
| static inline struct vmw_dx_shader * | |
| vmw_res_to_dx_shader(struct vmw_resource *res) | |
| { | |
| return container_of(res, struct vmw_dx_shader, res); | |
| } | |
| static void vmw_hw_shader_destroy(struct vmw_resource *res) | |
| { | |
| if (likely(res->func->destroy)) | |
| (void) res->func->destroy(res); | |
| else | |
| res->id = -1; | |
| } | |
| static int vmw_gb_shader_init(struct vmw_private *dev_priv, | |
| struct vmw_resource *res, | |
| uint32_t size, | |
| uint64_t offset, | |
| SVGA3dShaderType type, | |
| uint8_t num_input_sig, | |
| uint8_t num_output_sig, | |
| struct vmw_dma_buffer *byte_code, | |
| void (*res_free) (struct vmw_resource *res)) | |
| { | |
| struct vmw_shader *shader = vmw_res_to_shader(res); | |
| int ret; | |
| ret = vmw_resource_init(dev_priv, res, true, res_free, | |
| &vmw_gb_shader_func); | |
| if (unlikely(ret != 0)) { | |
| if (res_free) | |
| res_free(res); | |
| else | |
| kfree(res); | |
| return ret; | |
| } | |
| res->backup_size = size; | |
| if (byte_code) { | |
| res->backup = vmw_dmabuf_reference(byte_code); | |
| res->backup_offset = offset; | |
| } | |
| shader->size = size; | |
| shader->type = type; | |
| shader->num_input_sig = num_input_sig; | |
| shader->num_output_sig = num_output_sig; | |
| vmw_resource_activate(res, vmw_hw_shader_destroy); | |
| return 0; | |
| } | |
| /* | |
| * GB shader code: | |
| */ | |
| static int vmw_gb_shader_create(struct vmw_resource *res) | |
| { | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct vmw_shader *shader = vmw_res_to_shader(res); | |
| int ret; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDefineGBShader body; | |
| } *cmd; | |
| if (likely(res->id != -1)) | |
| return 0; | |
| ret = vmw_resource_alloc_id(res); | |
| if (unlikely(ret != 0)) { | |
| DRM_ERROR("Failed to allocate a shader id.\n"); | |
| goto out_no_id; | |
| } | |
| if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) { | |
| ret = -EBUSY; | |
| goto out_no_fifo; | |
| } | |
| cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for shader " | |
| "creation.\n"); | |
| ret = -ENOMEM; | |
| goto out_no_fifo; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.shid = res->id; | |
| cmd->body.type = shader->type; | |
| cmd->body.sizeInBytes = shader->size; | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| vmw_fifo_resource_inc(dev_priv); | |
| return 0; | |
| out_no_fifo: | |
| vmw_resource_release_id(res); | |
| out_no_id: | |
| return ret; | |
| } | |
| static int vmw_gb_shader_bind(struct vmw_resource *res, | |
| struct ttm_validate_buffer *val_buf) | |
| { | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdBindGBShader body; | |
| } *cmd; | |
| struct ttm_buffer_object *bo = val_buf->bo; | |
| BUG_ON(bo->mem.mem_type != VMW_PL_MOB); | |
| cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for shader " | |
| "binding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.shid = res->id; | |
| cmd->body.mobid = bo->mem.start; | |
| cmd->body.offsetInBytes = res->backup_offset; | |
| res->backup_dirty = false; | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| return 0; | |
| } | |
| static int vmw_gb_shader_unbind(struct vmw_resource *res, | |
| bool readback, | |
| struct ttm_validate_buffer *val_buf) | |
| { | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdBindGBShader body; | |
| } *cmd; | |
| struct vmw_fence_obj *fence; | |
| BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); | |
| cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for shader " | |
| "unbinding.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.shid = res->id; | |
| cmd->body.mobid = SVGA3D_INVALID_ID; | |
| cmd->body.offsetInBytes = 0; | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| /* | |
| * Create a fence object and fence the backup buffer. | |
| */ | |
| (void) vmw_execbuf_fence_commands(NULL, dev_priv, | |
| &fence, NULL); | |
| vmw_fence_single_bo(val_buf->bo, fence); | |
| if (likely(fence != NULL)) | |
| vmw_fence_obj_unreference(&fence); | |
| return 0; | |
| } | |
| static int vmw_gb_shader_destroy(struct vmw_resource *res) | |
| { | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDestroyGBShader body; | |
| } *cmd; | |
| if (likely(res->id == -1)) | |
| return 0; | |
| mutex_lock(&dev_priv->binding_mutex); | |
| vmw_binding_res_list_scrub(&res->binding_head); | |
| cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for shader " | |
| "destruction.\n"); | |
| mutex_unlock(&dev_priv->binding_mutex); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.shid = res->id; | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| mutex_unlock(&dev_priv->binding_mutex); | |
| vmw_resource_release_id(res); | |
| vmw_fifo_resource_dec(dev_priv); | |
| return 0; | |
| } | |
| /* | |
| * DX shader code: | |
| */ | |
| /** | |
| * vmw_dx_shader_commit_notify - Notify that a shader operation has been | |
| * committed to hardware from a user-supplied command stream. | |
| * | |
| * @res: Pointer to the shader resource. | |
| * @state: Indicating whether a creation or removal has been committed. | |
| * | |
| */ | |
| static void vmw_dx_shader_commit_notify(struct vmw_resource *res, | |
| enum vmw_cmdbuf_res_state state) | |
| { | |
| struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| if (state == VMW_CMDBUF_RES_ADD) { | |
| mutex_lock(&dev_priv->binding_mutex); | |
| vmw_cotable_add_resource(shader->cotable, | |
| &shader->cotable_head); | |
| shader->committed = true; | |
| res->id = shader->id; | |
| mutex_unlock(&dev_priv->binding_mutex); | |
| } else { | |
| mutex_lock(&dev_priv->binding_mutex); | |
| list_del_init(&shader->cotable_head); | |
| shader->committed = false; | |
| res->id = -1; | |
| mutex_unlock(&dev_priv->binding_mutex); | |
| } | |
| } | |
| /** | |
| * vmw_dx_shader_unscrub - Have the device reattach a MOB to a DX shader. | |
| * | |
| * @res: The shader resource | |
| * | |
| * This function reverts a scrub operation. | |
| */ | |
| static int vmw_dx_shader_unscrub(struct vmw_resource *res) | |
| { | |
| struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXBindShader body; | |
| } *cmd; | |
| if (!list_empty(&shader->cotable_head) || !shader->committed) | |
| return 0; | |
| cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), | |
| shader->ctx->id); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for shader " | |
| "scrubbing.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.cid = shader->ctx->id; | |
| cmd->body.shid = shader->id; | |
| cmd->body.mobid = res->backup->base.mem.start; | |
| cmd->body.offsetInBytes = res->backup_offset; | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); | |
| return 0; | |
| } | |
| /** | |
| * vmw_dx_shader_create - The DX shader create callback | |
| * | |
| * @res: The DX shader resource | |
| * | |
| * The create callback is called as part of resource validation and | |
| * makes sure that we unscrub the shader if it's previously been scrubbed. | |
| */ | |
| static int vmw_dx_shader_create(struct vmw_resource *res) | |
| { | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); | |
| int ret = 0; | |
| WARN_ON_ONCE(!shader->committed); | |
| if (!list_empty(&res->mob_head)) { | |
| mutex_lock(&dev_priv->binding_mutex); | |
| ret = vmw_dx_shader_unscrub(res); | |
| mutex_unlock(&dev_priv->binding_mutex); | |
| } | |
| res->id = shader->id; | |
| return ret; | |
| } | |
| /** | |
| * vmw_dx_shader_bind - The DX shader bind callback | |
| * | |
| * @res: The DX shader resource | |
| * @val_buf: Pointer to the validate buffer. | |
| * | |
| */ | |
| static int vmw_dx_shader_bind(struct vmw_resource *res, | |
| struct ttm_validate_buffer *val_buf) | |
| { | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct ttm_buffer_object *bo = val_buf->bo; | |
| BUG_ON(bo->mem.mem_type != VMW_PL_MOB); | |
| mutex_lock(&dev_priv->binding_mutex); | |
| vmw_dx_shader_unscrub(res); | |
| mutex_unlock(&dev_priv->binding_mutex); | |
| return 0; | |
| } | |
| /** | |
| * vmw_dx_shader_scrub - Have the device unbind a MOB from a DX shader. | |
| * | |
| * @res: The shader resource | |
| * | |
| * This function unbinds a MOB from the DX shader without requiring the | |
| * MOB dma_buffer to be reserved. The driver still considers the MOB bound. | |
| * However, once the driver eventually decides to unbind the MOB, it doesn't | |
| * need to access the context. | |
| */ | |
| static int vmw_dx_shader_scrub(struct vmw_resource *res) | |
| { | |
| struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct { | |
| SVGA3dCmdHeader header; | |
| SVGA3dCmdDXBindShader body; | |
| } *cmd; | |
| if (list_empty(&shader->cotable_head)) | |
| return 0; | |
| WARN_ON_ONCE(!shader->committed); | |
| cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); | |
| if (unlikely(cmd == NULL)) { | |
| DRM_ERROR("Failed reserving FIFO space for shader " | |
| "scrubbing.\n"); | |
| return -ENOMEM; | |
| } | |
| cmd->header.id = SVGA_3D_CMD_DX_BIND_SHADER; | |
| cmd->header.size = sizeof(cmd->body); | |
| cmd->body.cid = shader->ctx->id; | |
| cmd->body.shid = res->id; | |
| cmd->body.mobid = SVGA3D_INVALID_ID; | |
| cmd->body.offsetInBytes = 0; | |
| vmw_fifo_commit(dev_priv, sizeof(*cmd)); | |
| res->id = -1; | |
| list_del_init(&shader->cotable_head); | |
| return 0; | |
| } | |
| /** | |
| * vmw_dx_shader_unbind - The dx shader unbind callback. | |
| * | |
| * @res: The shader resource | |
| * @readback: Whether this is a readback unbind. Currently unused. | |
| * @val_buf: MOB buffer information. | |
| */ | |
| static int vmw_dx_shader_unbind(struct vmw_resource *res, | |
| bool readback, | |
| struct ttm_validate_buffer *val_buf) | |
| { | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct vmw_fence_obj *fence; | |
| int ret; | |
| BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); | |
| mutex_lock(&dev_priv->binding_mutex); | |
| ret = vmw_dx_shader_scrub(res); | |
| mutex_unlock(&dev_priv->binding_mutex); | |
| if (ret) | |
| return ret; | |
| (void) vmw_execbuf_fence_commands(NULL, dev_priv, | |
| &fence, NULL); | |
| vmw_fence_single_bo(val_buf->bo, fence); | |
| if (likely(fence != NULL)) | |
| vmw_fence_obj_unreference(&fence); | |
| return 0; | |
| } | |
| /** | |
| * vmw_dx_shader_cotable_list_scrub - The cotable unbind_func callback for | |
| * DX shaders. | |
| * | |
| * @dev_priv: Pointer to device private structure. | |
| * @list: The list of cotable resources. | |
| * @readback: Whether the call was part of a readback unbind. | |
| * | |
| * Scrubs all shader MOBs so that any subsequent shader unbind or shader | |
| * destroy operation won't need to swap in the context. | |
| */ | |
| void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv, | |
| struct list_head *list, | |
| bool readback) | |
| { | |
| struct vmw_dx_shader *entry, *next; | |
| WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex)); | |
| list_for_each_entry_safe(entry, next, list, cotable_head) { | |
| WARN_ON(vmw_dx_shader_scrub(&entry->res)); | |
| if (!readback) | |
| entry->committed = false; | |
| } | |
| } | |
| /** | |
| * vmw_dx_shader_res_free - The DX shader free callback | |
| * | |
| * @res: The shader resource | |
| * | |
| * Frees the DX shader resource and updates memory accounting. | |
| */ | |
| static void vmw_dx_shader_res_free(struct vmw_resource *res) | |
| { | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| struct vmw_dx_shader *shader = vmw_res_to_dx_shader(res); | |
| vmw_resource_unreference(&shader->cotable); | |
| kfree(shader); | |
| ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size); | |
| } | |
| /** | |
| * vmw_dx_shader_add - Add a shader resource as a command buffer managed | |
| * resource. | |
| * | |
| * @man: The command buffer resource manager. | |
| * @ctx: Pointer to the context resource. | |
| * @user_key: The id used for this shader. | |
| * @shader_type: The shader type. | |
| * @list: The list of staged command buffer managed resources. | |
| */ | |
| int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man, | |
| struct vmw_resource *ctx, | |
| u32 user_key, | |
| SVGA3dShaderType shader_type, | |
| struct list_head *list) | |
| { | |
| struct vmw_dx_shader *shader; | |
| struct vmw_resource *res; | |
| struct vmw_private *dev_priv = ctx->dev_priv; | |
| int ret; | |
| if (!vmw_shader_dx_size) | |
| vmw_shader_dx_size = ttm_round_pot(sizeof(*shader)); | |
| if (!vmw_shader_id_ok(user_key, shader_type)) | |
| return -EINVAL; | |
| ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size, | |
| false, true); | |
| if (ret) { | |
| if (ret != -ERESTARTSYS) | |
| DRM_ERROR("Out of graphics memory for shader " | |
| "creation.\n"); | |
| return ret; | |
| } | |
| shader = kmalloc(sizeof(*shader), GFP_KERNEL); | |
| if (!shader) { | |
| ttm_mem_global_free(vmw_mem_glob(dev_priv), vmw_shader_dx_size); | |
| return -ENOMEM; | |
| } | |
| res = &shader->res; | |
| shader->ctx = ctx; | |
| shader->cotable = vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER); | |
| shader->id = user_key; | |
| shader->committed = false; | |
| INIT_LIST_HEAD(&shader->cotable_head); | |
| ret = vmw_resource_init(dev_priv, res, true, | |
| vmw_dx_shader_res_free, &vmw_dx_shader_func); | |
| if (ret) | |
| goto out_resource_init; | |
| /* | |
| * The user_key name-space is not per shader type for DX shaders, | |
| * so when hashing, use a single zero shader type. | |
| */ | |
| ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader, | |
| vmw_shader_key(user_key, 0), | |
| res, list); | |
| if (ret) | |
| goto out_resource_init; | |
| res->id = shader->id; | |
| vmw_resource_activate(res, vmw_hw_shader_destroy); | |
| out_resource_init: | |
| vmw_resource_unreference(&res); | |
| return ret; | |
| } | |
| /** | |
| * User-space shader management: | |
| */ | |
| static struct vmw_resource * | |
| vmw_user_shader_base_to_res(struct ttm_base_object *base) | |
| { | |
| return &(container_of(base, struct vmw_user_shader, base)-> | |
| shader.res); | |
| } | |
| static void vmw_user_shader_free(struct vmw_resource *res) | |
| { | |
| struct vmw_user_shader *ushader = | |
| container_of(res, struct vmw_user_shader, shader.res); | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| ttm_base_object_kfree(ushader, base); | |
| ttm_mem_global_free(vmw_mem_glob(dev_priv), | |
| vmw_user_shader_size); | |
| } | |
| static void vmw_shader_free(struct vmw_resource *res) | |
| { | |
| struct vmw_shader *shader = vmw_res_to_shader(res); | |
| struct vmw_private *dev_priv = res->dev_priv; | |
| kfree(shader); | |
| ttm_mem_global_free(vmw_mem_glob(dev_priv), | |
| vmw_shader_size); | |
| } | |
| /** | |
| * This function is called when user space has no more references on the | |
| * base object. It releases the base-object's reference on the resource object. | |
| */ | |
| static void vmw_user_shader_base_release(struct ttm_base_object **p_base) | |
| { | |
| struct ttm_base_object *base = *p_base; | |
| struct vmw_resource *res = vmw_user_shader_base_to_res(base); | |
| *p_base = NULL; | |
| vmw_resource_unreference(&res); | |
| } | |
| int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data; | |
| struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; | |
| return ttm_ref_object_base_unref(tfile, arg->handle, | |
| TTM_REF_USAGE); | |
| } | |
| static int vmw_user_shader_alloc(struct vmw_private *dev_priv, | |
| struct vmw_dma_buffer *buffer, | |
| size_t shader_size, | |
| size_t offset, | |
| SVGA3dShaderType shader_type, | |
| uint8_t num_input_sig, | |
| uint8_t num_output_sig, | |
| struct ttm_object_file *tfile, | |
| u32 *handle) | |
| { | |
| struct vmw_user_shader *ushader; | |
| struct vmw_resource *res, *tmp; | |
| int ret; | |
| /* | |
| * Approximate idr memory usage with 128 bytes. It will be limited | |
| * by maximum number_of shaders anyway. | |
| */ | |
| if (unlikely(vmw_user_shader_size == 0)) | |
| vmw_user_shader_size = | |
| ttm_round_pot(sizeof(struct vmw_user_shader)) + 128; | |
| ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), | |
| vmw_user_shader_size, | |
| false, true); | |
| if (unlikely(ret != 0)) { | |
| if (ret != -ERESTARTSYS) | |
| DRM_ERROR("Out of graphics memory for shader " | |
| "creation.\n"); | |
| goto out; | |
| } | |
| ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); | |
| if (unlikely(ushader == NULL)) { | |
| ttm_mem_global_free(vmw_mem_glob(dev_priv), | |
| vmw_user_shader_size); | |
| ret = -ENOMEM; | |
| goto out; | |
| } | |
| res = &ushader->shader.res; | |
| ushader->base.shareable = false; | |
| ushader->base.tfile = NULL; | |
| /* | |
| * From here on, the destructor takes over resource freeing. | |
| */ | |
| ret = vmw_gb_shader_init(dev_priv, res, shader_size, | |
| offset, shader_type, num_input_sig, | |
| num_output_sig, buffer, | |
| vmw_user_shader_free); | |
| if (unlikely(ret != 0)) | |
| goto out; | |
| tmp = vmw_resource_reference(res); | |
| ret = ttm_base_object_init(tfile, &ushader->base, false, | |
| VMW_RES_SHADER, | |
| &vmw_user_shader_base_release, NULL); | |
| if (unlikely(ret != 0)) { | |
| vmw_resource_unreference(&tmp); | |
| goto out_err; | |
| } | |
| if (handle) | |
| *handle = ushader->base.hash.key; | |
| out_err: | |
| vmw_resource_unreference(&res); | |
| out: | |
| return ret; | |
| } | |
| static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, | |
| struct vmw_dma_buffer *buffer, | |
| size_t shader_size, | |
| size_t offset, | |
| SVGA3dShaderType shader_type) | |
| { | |
| struct vmw_shader *shader; | |
| struct vmw_resource *res; | |
| int ret; | |
| /* | |
| * Approximate idr memory usage with 128 bytes. It will be limited | |
| * by maximum number_of shaders anyway. | |
| */ | |
| if (unlikely(vmw_shader_size == 0)) | |
| vmw_shader_size = | |
| ttm_round_pot(sizeof(struct vmw_shader)) + 128; | |
| ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), | |
| vmw_shader_size, | |
| false, true); | |
| if (unlikely(ret != 0)) { | |
| if (ret != -ERESTARTSYS) | |
| DRM_ERROR("Out of graphics memory for shader " | |
| "creation.\n"); | |
| goto out_err; | |
| } | |
| shader = kzalloc(sizeof(*shader), GFP_KERNEL); | |
| if (unlikely(shader == NULL)) { | |
| ttm_mem_global_free(vmw_mem_glob(dev_priv), | |
| vmw_shader_size); | |
| ret = -ENOMEM; | |
| goto out_err; | |
| } | |
| res = &shader->res; | |
| /* | |
| * From here on, the destructor takes over resource freeing. | |
| */ | |
| ret = vmw_gb_shader_init(dev_priv, res, shader_size, | |
| offset, shader_type, 0, 0, buffer, | |
| vmw_shader_free); | |
| out_err: | |
| return ret ? ERR_PTR(ret) : res; | |
| } | |
| static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, | |
| enum drm_vmw_shader_type shader_type_drm, | |
| u32 buffer_handle, size_t size, size_t offset, | |
| uint8_t num_input_sig, uint8_t num_output_sig, | |
| uint32_t *shader_handle) | |
| { | |
| struct vmw_private *dev_priv = vmw_priv(dev); | |
| struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; | |
| struct vmw_dma_buffer *buffer = NULL; | |
| SVGA3dShaderType shader_type; | |
| int ret; | |
| if (buffer_handle != SVGA3D_INVALID_ID) { | |
| ret = vmw_user_dmabuf_lookup(tfile, buffer_handle, | |
| &buffer, NULL); | |
| if (unlikely(ret != 0)) { | |
| DRM_ERROR("Could not find buffer for shader " | |
| "creation.\n"); | |
| return ret; | |
| } | |
| if ((u64)buffer->base.num_pages * PAGE_SIZE < | |
| (u64)size + (u64)offset) { | |
| DRM_ERROR("Illegal buffer- or shader size.\n"); | |
| ret = -EINVAL; | |
| goto out_bad_arg; | |
| } | |
| } | |
| switch (shader_type_drm) { | |
| case drm_vmw_shader_type_vs: | |
| shader_type = SVGA3D_SHADERTYPE_VS; | |
| break; | |
| case drm_vmw_shader_type_ps: | |
| shader_type = SVGA3D_SHADERTYPE_PS; | |
| break; | |
| default: | |
| DRM_ERROR("Illegal shader type.\n"); | |
| ret = -EINVAL; | |
| goto out_bad_arg; | |
| } | |
| ret = ttm_read_lock(&dev_priv->reservation_sem, true); | |
| if (unlikely(ret != 0)) | |
| goto out_bad_arg; | |
| ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset, | |
| shader_type, num_input_sig, | |
| num_output_sig, tfile, shader_handle); | |
| ttm_read_unlock(&dev_priv->reservation_sem); | |
| out_bad_arg: | |
| vmw_dmabuf_unreference(&buffer); | |
| return ret; | |
| } | |
| /** | |
| * vmw_shader_id_ok - Check whether a compat shader user key and | |
| * shader type are within valid bounds. | |
| * | |
| * @user_key: User space id of the shader. | |
| * @shader_type: Shader type. | |
| * | |
| * Returns true if valid false if not. | |
| */ | |
| static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) | |
| { | |
| return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; | |
| } | |
| /** | |
| * vmw_shader_key - Compute a hash key suitable for a compat shader. | |
| * | |
| * @user_key: User space id of the shader. | |
| * @shader_type: Shader type. | |
| * | |
| * Returns a hash key suitable for a command buffer managed resource | |
| * manager hash table. | |
| */ | |
| static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) | |
| { | |
| return user_key | (shader_type << 20); | |
| } | |
| /** | |
| * vmw_shader_remove - Stage a compat shader for removal. | |
| * | |
| * @man: Pointer to the compat shader manager identifying the shader namespace. | |
| * @user_key: The key that is used to identify the shader. The key is | |
| * unique to the shader type. | |
| * @shader_type: Shader type. | |
| * @list: Caller's list of staged command buffer resource actions. | |
| */ | |
| int vmw_shader_remove(struct vmw_cmdbuf_res_manager *man, | |
| u32 user_key, SVGA3dShaderType shader_type, | |
| struct list_head *list) | |
| { | |
| struct vmw_resource *dummy; | |
| if (!vmw_shader_id_ok(user_key, shader_type)) | |
| return -EINVAL; | |
| return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_shader, | |
| vmw_shader_key(user_key, shader_type), | |
| list, &dummy); | |
| } | |
| /** | |
| * vmw_compat_shader_add - Create a compat shader and stage it for addition | |
| * as a command buffer managed resource. | |
| * | |
| * @man: Pointer to the compat shader manager identifying the shader namespace. | |
| * @user_key: The key that is used to identify the shader. The key is | |
| * unique to the shader type. | |
| * @bytecode: Pointer to the bytecode of the shader. | |
| * @shader_type: Shader type. | |
| * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is | |
| * to be created with. | |
| * @list: Caller's list of staged command buffer resource actions. | |
| * | |
| */ | |
| int vmw_compat_shader_add(struct vmw_private *dev_priv, | |
| struct vmw_cmdbuf_res_manager *man, | |
| u32 user_key, const void *bytecode, | |
| SVGA3dShaderType shader_type, | |
| size_t size, | |
| struct list_head *list) | |
| { | |
| struct vmw_dma_buffer *buf; | |
| struct ttm_bo_kmap_obj map; | |
| bool is_iomem; | |
| int ret; | |
| struct vmw_resource *res; | |
| if (!vmw_shader_id_ok(user_key, shader_type)) | |
| return -EINVAL; | |
| /* Allocate and pin a DMA buffer */ | |
| buf = kzalloc(sizeof(*buf), GFP_KERNEL); | |
| if (unlikely(buf == NULL)) | |
| return -ENOMEM; | |
| ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement, | |
| true, vmw_dmabuf_bo_free); | |
| if (unlikely(ret != 0)) | |
| goto out; | |
| ret = ttm_bo_reserve(&buf->base, false, true, false, NULL); | |
| if (unlikely(ret != 0)) | |
| goto no_reserve; | |
| /* Map and copy shader bytecode. */ | |
| ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT, | |
| &map); | |
| if (unlikely(ret != 0)) { | |
| ttm_bo_unreserve(&buf->base); | |
| goto no_reserve; | |
| } | |
| memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size); | |
| WARN_ON(is_iomem); | |
| ttm_bo_kunmap(&map); | |
| ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true); | |
| WARN_ON(ret != 0); | |
| ttm_bo_unreserve(&buf->base); | |
| res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); | |
| if (unlikely(ret != 0)) | |
| goto no_reserve; | |
| ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_shader, | |
| vmw_shader_key(user_key, shader_type), | |
| res, list); | |
| vmw_resource_unreference(&res); | |
| no_reserve: | |
| vmw_dmabuf_unreference(&buf); | |
| out: | |
| return ret; | |
| } | |
| /** | |
| * vmw_shader_lookup - Look up a compat shader | |
| * | |
| * @man: Pointer to the command buffer managed resource manager identifying | |
| * the shader namespace. | |
| * @user_key: The user space id of the shader. | |
| * @shader_type: The shader type. | |
| * | |
| * Returns a refcounted pointer to a struct vmw_resource if the shader was | |
| * found. An error pointer otherwise. | |
| */ | |
| struct vmw_resource * | |
| vmw_shader_lookup(struct vmw_cmdbuf_res_manager *man, | |
| u32 user_key, | |
| SVGA3dShaderType shader_type) | |
| { | |
| if (!vmw_shader_id_ok(user_key, shader_type)) | |
| return ERR_PTR(-EINVAL); | |
| return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_shader, | |
| vmw_shader_key(user_key, shader_type)); | |
| } | |
| int vmw_shader_define_ioctl(struct drm_device *dev, void *data, | |
| struct drm_file *file_priv) | |
| { | |
| struct drm_vmw_shader_create_arg *arg = | |
| (struct drm_vmw_shader_create_arg *)data; | |
| return vmw_shader_define(dev, file_priv, arg->shader_type, | |
| arg->buffer_handle, | |
| arg->size, arg->offset, | |
| 0, 0, | |
| &arg->shader_handle); | |
| } |