| hrtimers - subsystem for high-resolution kernel timers | |
| ---------------------------------------------------- | |
| This patch introduces a new subsystem for high-resolution kernel timers. | |
| One might ask the question: we already have a timer subsystem | |
| (kernel/timers.c), why do we need two timer subsystems? After a lot of | |
| back and forth trying to integrate high-resolution and high-precision | |
| features into the existing timer framework, and after testing various | |
| such high-resolution timer implementations in practice, we came to the | |
| conclusion that the timer wheel code is fundamentally not suitable for | |
| such an approach. We initially didn't believe this ('there must be a way | |
| to solve this'), and spent a considerable effort trying to integrate | |
| things into the timer wheel, but we failed. In hindsight, there are | |
| several reasons why such integration is hard/impossible: | |
| - the forced handling of low-resolution and high-resolution timers in | |
| the same way leads to a lot of compromises, macro magic and #ifdef | |
| mess. The timers.c code is very "tightly coded" around jiffies and | |
| 32-bitness assumptions, and has been honed and micro-optimized for a | |
| relatively narrow use case (jiffies in a relatively narrow HZ range) | |
| for many years - and thus even small extensions to it easily break | |
| the wheel concept, leading to even worse compromises. The timer wheel | |
| code is very good and tight code, there's zero problems with it in its | |
| current usage - but it is simply not suitable to be extended for | |
| high-res timers. | |
| - the unpredictable [O(N)] overhead of cascading leads to delays which | |
| necessitate a more complex handling of high resolution timers, which | |
| in turn decreases robustness. Such a design still leads to rather large | |
| timing inaccuracies. Cascading is a fundamental property of the timer | |
| wheel concept, it cannot be 'designed out' without inevitably | |
| degrading other portions of the timers.c code in an unacceptable way. | |
| - the implementation of the current posix-timer subsystem on top of | |
| the timer wheel has already introduced a quite complex handling of | |
| the required readjusting of absolute CLOCK_REALTIME timers at | |
| settimeofday or NTP time - further underlying our experience by | |
| example: that the timer wheel data structure is too rigid for high-res | |
| timers. | |
| - the timer wheel code is most optimal for use cases which can be | |
| identified as "timeouts". Such timeouts are usually set up to cover | |
| error conditions in various I/O paths, such as networking and block | |
| I/O. The vast majority of those timers never expire and are rarely | |
| recascaded because the expected correct event arrives in time so they | |
| can be removed from the timer wheel before any further processing of | |
| them becomes necessary. Thus the users of these timeouts can accept | |
| the granularity and precision tradeoffs of the timer wheel, and | |
| largely expect the timer subsystem to have near-zero overhead. | |
| Accurate timing for them is not a core purpose - in fact most of the | |
| timeout values used are ad-hoc. For them it is at most a necessary | |
| evil to guarantee the processing of actual timeout completions | |
| (because most of the timeouts are deleted before completion), which | |
| should thus be as cheap and unintrusive as possible. | |
| The primary users of precision timers are user-space applications that | |
| utilize nanosleep, posix-timers and itimer interfaces. Also, in-kernel | |
| users like drivers and subsystems which require precise timed events | |
| (e.g. multimedia) can benefit from the availability of a separate | |
| high-resolution timer subsystem as well. | |
| While this subsystem does not offer high-resolution clock sources just | |
| yet, the hrtimer subsystem can be easily extended with high-resolution | |
| clock capabilities, and patches for that exist and are maturing quickly. | |
| The increasing demand for realtime and multimedia applications along | |
| with other potential users for precise timers gives another reason to | |
| separate the "timeout" and "precise timer" subsystems. | |
| Another potential benefit is that such a separation allows even more | |
| special-purpose optimization of the existing timer wheel for the low | |
| resolution and low precision use cases - once the precision-sensitive | |
| APIs are separated from the timer wheel and are migrated over to | |
| hrtimers. E.g. we could decrease the frequency of the timeout subsystem | |
| from 250 Hz to 100 HZ (or even smaller). | |
| hrtimer subsystem implementation details | |
| ---------------------------------------- | |
| the basic design considerations were: | |
| - simplicity | |
| - data structure not bound to jiffies or any other granularity. All the | |
| kernel logic works at 64-bit nanoseconds resolution - no compromises. | |
| - simplification of existing, timing related kernel code | |
| another basic requirement was the immediate enqueueing and ordering of | |
| timers at activation time. After looking at several possible solutions | |
| such as radix trees and hashes, we chose the red black tree as the basic | |
| data structure. Rbtrees are available as a library in the kernel and are | |
| used in various performance-critical areas of e.g. memory management and | |
| file systems. The rbtree is solely used for time sorted ordering, while | |
| a separate list is used to give the expiry code fast access to the | |
| queued timers, without having to walk the rbtree. | |
| (This separate list is also useful for later when we'll introduce | |
| high-resolution clocks, where we need separate pending and expired | |
| queues while keeping the time-order intact.) | |
| Time-ordered enqueueing is not purely for the purposes of | |
| high-resolution clocks though, it also simplifies the handling of | |
| absolute timers based on a low-resolution CLOCK_REALTIME. The existing | |
| implementation needed to keep an extra list of all armed absolute | |
| CLOCK_REALTIME timers along with complex locking. In case of | |
| settimeofday and NTP, all the timers (!) had to be dequeued, the | |
| time-changing code had to fix them up one by one, and all of them had to | |
| be enqueued again. The time-ordered enqueueing and the storage of the | |
| expiry time in absolute time units removes all this complex and poorly | |
| scaling code from the posix-timer implementation - the clock can simply | |
| be set without having to touch the rbtree. This also makes the handling | |
| of posix-timers simpler in general. | |
| The locking and per-CPU behavior of hrtimers was mostly taken from the | |
| existing timer wheel code, as it is mature and well suited. Sharing code | |
| was not really a win, due to the different data structures. Also, the | |
| hrtimer functions now have clearer behavior and clearer names - such as | |
| hrtimer_try_to_cancel() and hrtimer_cancel() [which are roughly | |
| equivalent to del_timer() and del_timer_sync()] - so there's no direct | |
| 1:1 mapping between them on the algorithmic level, and thus no real | |
| potential for code sharing either. | |
| Basic data types: every time value, absolute or relative, is in a | |
| special nanosecond-resolution type: ktime_t. The kernel-internal | |
| representation of ktime_t values and operations is implemented via | |
| macros and inline functions, and can be switched between a "hybrid | |
| union" type and a plain "scalar" 64bit nanoseconds representation (at | |
| compile time). The hybrid union type optimizes time conversions on 32bit | |
| CPUs. This build-time-selectable ktime_t storage format was implemented | |
| to avoid the performance impact of 64-bit multiplications and divisions | |
| on 32bit CPUs. Such operations are frequently necessary to convert | |
| between the storage formats provided by kernel and userspace interfaces | |
| and the internal time format. (See include/linux/ktime.h for further | |
| details.) | |
| hrtimers - rounding of timer values | |
| ----------------------------------- | |
| the hrtimer code will round timer events to lower-resolution clocks | |
| because it has to. Otherwise it will do no artificial rounding at all. | |
| one question is, what resolution value should be returned to the user by | |
| the clock_getres() interface. This will return whatever real resolution | |
| a given clock has - be it low-res, high-res, or artificially-low-res. | |
| hrtimers - testing and verification | |
| ---------------------------------- | |
| We used the high-resolution clock subsystem ontop of hrtimers to verify | |
| the hrtimer implementation details in praxis, and we also ran the posix | |
| timer tests in order to ensure specification compliance. We also ran | |
| tests on low-resolution clocks. | |
| The hrtimer patch converts the following kernel functionality to use | |
| hrtimers: | |
| - nanosleep | |
| - itimers | |
| - posix-timers | |
| The conversion of nanosleep and posix-timers enabled the unification of | |
| nanosleep and clock_nanosleep. | |
| The code was successfully compiled for the following platforms: | |
| i386, x86_64, ARM, PPC, PPC64, IA64 | |
| The code was run-tested on the following platforms: | |
| i386(UP/SMP), x86_64(UP/SMP), ARM, PPC | |
| hrtimers were also integrated into the -rt tree, along with a | |
| hrtimers-based high-resolution clock implementation, so the hrtimers | |
| code got a healthy amount of testing and use in practice. | |
| Thomas Gleixner, Ingo Molnar |