|  | /************************************************************************** | 
|  | * | 
|  | * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA | 
|  | * All Rights Reserved. | 
|  | * | 
|  | * Permission is hereby granted, free of charge, to any person obtaining a | 
|  | * copy of this software and associated documentation files (the | 
|  | * "Software"), to deal in the Software without restriction, including | 
|  | * without limitation the rights to use, copy, modify, merge, publish, | 
|  | * distribute, sub license, and/or sell copies of the Software, and to | 
|  | * permit persons to whom the Software is furnished to do so, subject to | 
|  | * the following conditions: | 
|  | * | 
|  | * The above copyright notice and this permission notice (including the | 
|  | * next paragraph) shall be included in all copies or substantial portions | 
|  | * of the Software. | 
|  | * | 
|  | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
|  | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
|  | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL | 
|  | * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, | 
|  | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
|  | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | 
|  | * USE OR OTHER DEALINGS IN THE SOFTWARE. | 
|  | * | 
|  | **************************************************************************/ | 
|  | #ifndef _VMWGFX_BINDING_H_ | 
|  | #define _VMWGFX_BINDING_H_ | 
|  |  | 
|  | #include "device_include/svga3d_reg.h" | 
|  | #include <linux/list.h> | 
|  |  | 
|  | #define VMW_MAX_VIEW_BINDINGS 128 | 
|  |  | 
|  | struct vmw_private; | 
|  | struct vmw_ctx_binding_state; | 
|  |  | 
|  | /* | 
|  | * enum vmw_ctx_binding_type - abstract resource to context binding types | 
|  | */ | 
|  | enum vmw_ctx_binding_type { | 
|  | vmw_ctx_binding_shader, | 
|  | vmw_ctx_binding_rt, | 
|  | vmw_ctx_binding_tex, | 
|  | vmw_ctx_binding_cb, | 
|  | vmw_ctx_binding_dx_shader, | 
|  | vmw_ctx_binding_dx_rt, | 
|  | vmw_ctx_binding_sr, | 
|  | vmw_ctx_binding_ds, | 
|  | vmw_ctx_binding_so, | 
|  | vmw_ctx_binding_vb, | 
|  | vmw_ctx_binding_ib, | 
|  | vmw_ctx_binding_max | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_bindinfo - single binding metadata | 
|  | * | 
|  | * @ctx_list: List head for the context's list of bindings. | 
|  | * @res_list: List head for a resource's list of bindings. | 
|  | * @ctx: Non-refcounted pointer to the context that owns the binding. NULL | 
|  | * indicates no binding present. | 
|  | * @res: Non-refcounted pointer to the resource the binding points to. This | 
|  | * is typically a surface or a view. | 
|  | * @bt: Binding type. | 
|  | * @scrubbed: Whether the binding has been scrubbed from the context. | 
|  | */ | 
|  | struct vmw_ctx_bindinfo { | 
|  | struct list_head ctx_list; | 
|  | struct list_head res_list; | 
|  | struct vmw_resource *ctx; | 
|  | struct vmw_resource *res; | 
|  | enum vmw_ctx_binding_type bt; | 
|  | bool scrubbed; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_bindinfo_tex - texture stage binding metadata | 
|  | * | 
|  | * @bi: struct vmw_ctx_bindinfo we derive from. | 
|  | * @texture_stage: Device data used to reconstruct binding command. | 
|  | */ | 
|  | struct vmw_ctx_bindinfo_tex { | 
|  | struct vmw_ctx_bindinfo bi; | 
|  | uint32 texture_stage; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_bindinfo_shader - Shader binding metadata | 
|  | * | 
|  | * @bi: struct vmw_ctx_bindinfo we derive from. | 
|  | * @shader_slot: Device data used to reconstruct binding command. | 
|  | */ | 
|  | struct vmw_ctx_bindinfo_shader { | 
|  | struct vmw_ctx_bindinfo bi; | 
|  | SVGA3dShaderType shader_slot; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata | 
|  | * | 
|  | * @bi: struct vmw_ctx_bindinfo we derive from. | 
|  | * @shader_slot: Device data used to reconstruct binding command. | 
|  | * @offset: Device data used to reconstruct binding command. | 
|  | * @size: Device data used to reconstruct binding command. | 
|  | * @slot: Device data used to reconstruct binding command. | 
|  | */ | 
|  | struct vmw_ctx_bindinfo_cb { | 
|  | struct vmw_ctx_bindinfo bi; | 
|  | SVGA3dShaderType shader_slot; | 
|  | uint32 offset; | 
|  | uint32 size; | 
|  | uint32 slot; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_bindinfo_view - View binding metadata | 
|  | * | 
|  | * @bi: struct vmw_ctx_bindinfo we derive from. | 
|  | * @shader_slot: Device data used to reconstruct binding command. | 
|  | * @slot: Device data used to reconstruct binding command. | 
|  | */ | 
|  | struct vmw_ctx_bindinfo_view { | 
|  | struct vmw_ctx_bindinfo bi; | 
|  | SVGA3dShaderType shader_slot; | 
|  | uint32 slot; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_bindinfo_so - StreamOutput binding metadata | 
|  | * | 
|  | * @bi: struct vmw_ctx_bindinfo we derive from. | 
|  | * @offset: Device data used to reconstruct binding command. | 
|  | * @size: Device data used to reconstruct binding command. | 
|  | * @slot: Device data used to reconstruct binding command. | 
|  | */ | 
|  | struct vmw_ctx_bindinfo_so { | 
|  | struct vmw_ctx_bindinfo bi; | 
|  | uint32 offset; | 
|  | uint32 size; | 
|  | uint32 slot; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata | 
|  | * | 
|  | * @bi: struct vmw_ctx_bindinfo we derive from. | 
|  | * @offset: Device data used to reconstruct binding command. | 
|  | * @stride: Device data used to reconstruct binding command. | 
|  | * @slot: Device data used to reconstruct binding command. | 
|  | */ | 
|  | struct vmw_ctx_bindinfo_vb { | 
|  | struct vmw_ctx_bindinfo bi; | 
|  | uint32 offset; | 
|  | uint32 stride; | 
|  | uint32 slot; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata | 
|  | * | 
|  | * @bi: struct vmw_ctx_bindinfo we derive from. | 
|  | * @offset: Device data used to reconstruct binding command. | 
|  | * @format: Device data used to reconstruct binding command. | 
|  | */ | 
|  | struct vmw_ctx_bindinfo_ib { | 
|  | struct vmw_ctx_bindinfo bi; | 
|  | uint32 offset; | 
|  | uint32 format; | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * struct vmw_dx_shader_bindings - per shader type context binding state | 
|  | * | 
|  | * @shader: The shader binding for this shader type | 
|  | * @const_buffer: Const buffer bindings for this shader type. | 
|  | * @shader_res: Shader resource view bindings for this shader type. | 
|  | * @dirty_sr: Bitmap tracking individual shader resource bindings changes | 
|  | * that have not yet been emitted to the device. | 
|  | * @dirty: Bitmap tracking per-binding type binding changes that have not | 
|  | * yet been emitted to the device. | 
|  | */ | 
|  | struct vmw_dx_shader_bindings { | 
|  | struct vmw_ctx_bindinfo_shader shader; | 
|  | struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS]; | 
|  | struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS]; | 
|  | DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS); | 
|  | unsigned long dirty; | 
|  | }; | 
|  |  | 
|  | extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs, | 
|  | const struct vmw_ctx_bindinfo *ci, | 
|  | u32 shader_slot, u32 slot); | 
|  | extern void | 
|  | vmw_binding_state_commit(struct vmw_ctx_binding_state *to, | 
|  | struct vmw_ctx_binding_state *from); | 
|  | extern void vmw_binding_res_list_kill(struct list_head *head); | 
|  | extern void vmw_binding_res_list_scrub(struct list_head *head); | 
|  | extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs); | 
|  | extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs); | 
|  | extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs); | 
|  | extern struct vmw_ctx_binding_state * | 
|  | vmw_binding_state_alloc(struct vmw_private *dev_priv); | 
|  | extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs); | 
|  | extern struct list_head * | 
|  | vmw_binding_state_list(struct vmw_ctx_binding_state *cbs); | 
|  | extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs); | 
|  |  | 
|  | #endif |