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/*
* Copyright (c) 2002-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __BASE_LOADER_SYMTAB_HH__
#define __BASE_LOADER_SYMTAB_HH__
#include <functional>
#include <iosfwd>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/types.hh"
#include "sim/serialize.hh"
namespace Loader
{
struct Symbol
{
enum class Binding {
Global,
Local,
Weak
};
Binding binding;
std::string name;
Addr address;
};
class SymbolTable
{
public:
typedef std::shared_ptr<SymbolTable> SymbolTablePtr;
private:
typedef std::vector<Symbol> SymbolVector;
// Map addresses to an index into the symbol vector.
typedef std::multimap<Addr, int> AddrMap;
// Map a symbol name to an index into the symbol vector.
typedef std::map<std::string, int> NameMap;
SymbolVector symbols;
AddrMap addrMap;
NameMap nameMap;
bool
upperBound(Addr addr, AddrMap::const_iterator &iter) const
{
// find first key *larger* than desired address
iter = addrMap.upper_bound(addr);
// if very first key is larger, we're out of luck
if (iter == addrMap.begin())
return false;
return true;
}
typedef std::function<void(SymbolTable &symtab,
const Symbol &symbol)> SymTabOp;
SymbolTablePtr
operate(SymTabOp op) const
{
SymbolTablePtr symtab(new SymbolTable);
for (const auto &symbol: symbols)
op(*symtab, symbol);
return symtab;
}
typedef std::function<bool(const Symbol &symbol)> SymTabFilter;
SymbolTablePtr
filter(SymTabFilter filter) const
{
SymTabOp apply_filter =
[filter](SymbolTable &symtab, const Symbol &symbol) {
if (filter(symbol)) {
symtab.insert(symbol);
}
};
return operate(apply_filter);
}
SymbolTablePtr
filterByBinding(Symbol::Binding binding) const
{
auto filt = [binding](const Symbol &symbol) {
return symbol.binding == binding;
};
return filter(filt);
}
public:
typedef SymbolVector::iterator iterator;
typedef SymbolVector::const_iterator const_iterator;
const_iterator begin() const { return symbols.begin(); }
const_iterator end() const { return symbols.end(); }
void clear();
// Insert either a single symbol or the contents of an entire symbol table
// into this one.
bool insert(const Symbol &symbol);
bool insert(const SymbolTable &other);
bool empty() const { return symbols.empty(); }
SymbolTablePtr
offset(Addr by) const
{
SymTabOp op = [by](SymbolTable &symtab, const Symbol &symbol) {
Symbol sym = symbol;
sym.address += by;
symtab.insert(sym);
};
return operate(op);
}
SymbolTablePtr
mask(Addr m) const
{
SymTabOp op = [m](SymbolTable &symtab, const Symbol &symbol) {
Symbol sym = symbol;
sym.address &= m;
symtab.insert(sym);
};
return operate(op);
}
SymbolTablePtr
globals() const
{
return filterByBinding(Symbol::Binding::Global);
}
SymbolTablePtr
locals() const
{
return filterByBinding(Symbol::Binding::Local);
}
SymbolTablePtr
weaks() const
{
return filterByBinding(Symbol::Binding::Weak);
}
void serialize(const std::string &base, CheckpointOut &cp) const;
void unserialize(const std::string &base, CheckpointIn &cp,
Symbol::Binding default_binding=Symbol::Binding::Global);
const_iterator
find(Addr address) const
{
AddrMap::const_iterator i = addrMap.find(address);
if (i == addrMap.end())
return end();
// There are potentially multiple symbols that map to the same
// address. For simplicity, just return the first one.
return symbols.begin() + i->second;
}
const_iterator
find(const std::string &name) const
{
NameMap::const_iterator i = nameMap.find(name);
if (i == nameMap.end())
return end();
return symbols.begin() + i->second;
}
/// Find the nearest symbol equal to or less than the supplied
/// address (e.g., the label for the enclosing function).
/// @param addr The address to look up.
/// @param nextaddr Address of following symbol (for
/// determining valid range of symbol).
/// @retval A const_iterator which points to the symbol if found, or end.
const_iterator
findNearest(Addr addr, Addr &nextaddr) const
{
AddrMap::const_iterator i = addrMap.end();
if (!upperBound(addr, i))
return end();
nextaddr = i->first;
--i;
return symbols.begin() + i->second;
}
/// Overload for findNearestSymbol() for callers who don't care
/// about nextaddr.
const_iterator
findNearest(Addr addr) const
{
AddrMap::const_iterator i = addrMap.end();
if (!upperBound(addr, i))
return end();
--i;
return symbols.begin() + i->second;
}
};
/// Global unified debugging symbol table (for target). Conceptually
/// there should be one of these per System object for full system,
/// and per Process object for non-full-system, but so far one big
/// global one has worked well enough.
extern SymbolTable debugSymbolTable;
} // namespace Loader
#endif // __BASE_LOADER_SYMTAB_HH__