| /* |
| * Copyright (c) 2011-2015,2018 Advanced Micro Devices, Inc. |
| * All rights reserved. |
| * |
| * For use for simulation and test purposes only |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * |
| * 3. Neither the name of the copyright holder nor the names of its |
| * contributors may be used to endorse or promote products derived from this |
| * software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| * POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| /** |
| * @file |
| * The GPUDispatcher is the component of the shader that is responsible |
| * for creating and dispatching WGs to the compute units. If all WGs in |
| * a kernel cannot be dispatched simultaneously, then the dispatcher will |
| * keep track of all pending WGs and dispatch them as resources become |
| * available. |
| */ |
| |
| #ifndef __GPU_COMPUTE_DISPATCHER_HH__ |
| #define __GPU_COMPUTE_DISPATCHER_HH__ |
| |
| #include <queue> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "base/statistics.hh" |
| #include "base/stats/group.hh" |
| #include "dev/hsa/hsa_packet.hh" |
| #include "params/GPUDispatcher.hh" |
| #include "sim/sim_object.hh" |
| |
| class GPUCommandProcessor; |
| class HSAQueueEntry; |
| class Shader; |
| class Wavefront; |
| |
| class GPUDispatcher : public SimObject |
| { |
| public: |
| typedef GPUDispatcherParams Params; |
| |
| GPUDispatcher(const Params &p); |
| ~GPUDispatcher(); |
| |
| void serialize(CheckpointOut &cp) const override; |
| void unserialize(CheckpointIn &cp) override; |
| void setCommandProcessor(GPUCommandProcessor *gpu_cmd_proc); |
| void setShader(Shader *new_shader); |
| void exec(); |
| bool isReachingKernelEnd(Wavefront *wf); |
| void updateInvCounter(int kern_id, int val=-1); |
| bool updateWbCounter(int kern_id, int val=-1); |
| int getOutstandingWbs(int kern_id); |
| void notifyWgCompl(Wavefront *wf); |
| void scheduleDispatch(); |
| void dispatch(HSAQueueEntry *task); |
| HSAQueueEntry* hsaTask(int disp_id); |
| |
| private: |
| Shader *shader; |
| GPUCommandProcessor *gpuCmdProc; |
| EventFunctionWrapper tickEvent; |
| std::unordered_map<int, HSAQueueEntry*> hsaQueueEntries; |
| // list of kernel_ids to launch |
| std::queue<int> execIds; |
| // list of kernel_ids that have finished |
| std::queue<int> doneIds; |
| // is there a kernel in execution? |
| bool dispatchActive; |
| |
| protected: |
| struct GPUDispatcherStats : public Stats::Group |
| { |
| GPUDispatcherStats(Stats::Group *parent); |
| |
| Stats::Scalar numKernelLaunched; |
| Stats::Scalar cyclesWaitingForDispatch; |
| } stats; |
| }; |
| |
| #endif // __GPU_COMPUTE_DISPATCHER_HH__ |