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/*
* Copyright (c) 2011-2015 Advanced Micro Devices, Inc.
* All rights reserved.
*
* For use for simulation and test purposes only
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Author: Steve Reinhardt
*/
#ifndef __SHADER_HH__
#define __SHADER_HH__
#include <functional>
#include <string>
#include "arch/isa.hh"
#include "arch/isa_traits.hh"
#include "base/types.hh"
#include "cpu/simple/atomic.hh"
#include "cpu/simple/timing.hh"
#include "cpu/simple_thread.hh"
#include "cpu/thread_context.hh"
#include "cpu/thread_state.hh"
#include "enums/MemType.hh"
#include "gpu-compute/compute_unit.hh"
#include "gpu-compute/gpu_tlb.hh"
#include "gpu-compute/lds_state.hh"
#include "gpu-compute/qstruct.hh"
#include "mem/page_table.hh"
#include "mem/port.hh"
#include "mem/request.hh"
#include "params/Shader.hh"
#include "sim/faults.hh"
#include "sim/process.hh"
#include "sim/sim_object.hh"
class BaseTLB;
class GpuDispatcher;
namespace TheISA
{
class GpuTLB;
}
static const int LDS_SIZE = 65536;
// Class Shader: This describes a single shader instance. Most
// configurations will only have a single shader.
class Shader : public ClockedObject
{
protected:
// Shader's clock period in terms of number of ticks of curTime,
// aka global simulation clock
Tick clock;
public:
typedef ShaderParams Params;
enum hsail_mode_e {SIMT,VECTOR_SCALAR};
// clock related functions ; maps to-and-from
// Simulation ticks and shader clocks.
Tick frequency() const { return SimClock::Frequency / clock; }
Tick ticks(int numCycles) const { return (Tick)clock * numCycles; }
Tick getClock() const { return clock; }
Tick curCycle() const { return curTick() / clock; }
Tick tickToCycles(Tick val) const { return val / clock;}
SimpleThread *cpuThread;
ThreadContext *gpuTc;
BaseCPU *cpuPointer;
void processTick();
EventFunctionWrapper tickEvent;
// is this simulation going to be timing mode in the memory?
bool timingSim;
hsail_mode_e hsail_mode;
// If set, issue acq packet @ kernel launch
int impl_kern_boundary_sync;
// If set, generate a separate packet for acquire/release on
// ld_acquire/st_release/atomic operations
int separate_acquire_release;
// If set, fetch returns may be coissued with instructions
int coissue_return;
// If set, always dump all 64 gprs to trace
int trace_vgpr_all;
// Number of cu units in the shader
int n_cu;
// Number of wavefront slots per cu
int n_wf;
// The size of global memory
int globalMemSize;
/*
* Bytes/work-item for call instruction
* The number of arguments for an hsail function will
* vary. We simply determine the maximum # of arguments
* required by any hsail function up front before the
* simulation (during parsing of the Brig) and record
* that number here.
*/
int funcargs_size;
// Tracks CU that rr dispatcher should attempt scheduling
int nextSchedCu;
// Size of scheduled add queue
uint32_t sa_n;
// Pointer to value to be increments
std::vector<uint32_t*> sa_val;
// When to do the increment
std::vector<uint64_t> sa_when;
// Amount to increment by
std::vector<int32_t> sa_x;
// List of Compute Units (CU's)
std::vector<ComputeUnit*> cuList;
uint64_t tick_cnt;
uint64_t box_tick_cnt;
uint64_t start_tick_cnt;
GpuDispatcher *dispatcher;
Shader(const Params *p);
~Shader();
virtual void init();
// Run shader
void exec();
// Check to see if shader is busy
bool busy();
// Schedule a 32-bit value to be incremented some time in the future
void ScheduleAdd(uint32_t *val, Tick when, int x);
bool processTimingPacket(PacketPtr pkt);
void AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
MemCmd cmd, bool suppress_func_errors);
void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id);
void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id,
bool suppress_func_errors);
void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id);
void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id,
bool suppress_func_errors);
void doFunctionalAccess(const RequestPtr &req, MemCmd cmd, void *data,
bool suppress_func_errors, int cu_id);
void
registerCU(int cu_id, ComputeUnit *compute_unit)
{
cuList[cu_id] = compute_unit;
}
void handshake(GpuDispatcher *dispatcher);
bool dispatch_workgroups(NDRange *ndr);
Addr mmap(int length);
void functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode);
void updateContext(int cid);
void hostWakeUp(BaseCPU *cpu);
};
#endif // __SHADER_HH__