| |
| /*============================================================================ |
| |
| This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic |
| Package, Release 3d, by John R. Hauser. |
| |
| Copyright 2011, 2012, 2013, 2014, 2017 The Regents of the University of |
| California. All rights reserved. |
| |
| Redistribution and use in source and binary forms, with or without |
| modification, are permitted provided that the following conditions are met: |
| |
| 1. Redistributions of source code must retain the above copyright notice, |
| this list of conditions, and the following disclaimer. |
| |
| 2. Redistributions in binary form must reproduce the above copyright notice, |
| this list of conditions, and the following disclaimer in the documentation |
| and/or other materials provided with the distribution. |
| |
| 3. Neither the name of the University nor the names of its contributors may |
| be used to endorse or promote products derived from this software without |
| specific prior written permission. |
| |
| THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY |
| EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE |
| DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY |
| DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| =============================================================================*/ |
| |
| #include <stdbool.h> |
| #include <stdint.h> |
| #include "platform.h" |
| #include "internals.h" |
| #include "specialize.h" |
| #include "softfloat.h" |
| |
| float128_t |
| f128_roundToInt( float128_t a, uint_fast8_t roundingMode, bool exact ) |
| { |
| union ui128_f128 uA; |
| uint_fast64_t uiA64, uiA0; |
| int_fast32_t exp; |
| struct uint128 uiZ; |
| uint_fast64_t lastBitMask, roundBitsMask; |
| bool roundNearEven; |
| union ui128_f128 uZ; |
| |
| /*------------------------------------------------------------------------ |
| *------------------------------------------------------------------------*/ |
| uA.f = a; |
| uiA64 = uA.ui.v64; |
| uiA0 = uA.ui.v0; |
| exp = expF128UI64( uiA64 ); |
| /*------------------------------------------------------------------------ |
| *------------------------------------------------------------------------*/ |
| if ( 0x402F <= exp ) { |
| /*-------------------------------------------------------------------- |
| *--------------------------------------------------------------------*/ |
| if ( 0x406F <= exp ) { |
| if ( (exp == 0x7FFF) && (fracF128UI64( uiA64 ) | uiA0) ) { |
| uiZ = softfloat_propagateNaNF128UI( uiA64, uiA0, 0, 0 ); |
| goto uiZ; |
| } |
| return a; |
| } |
| /*-------------------------------------------------------------------- |
| *--------------------------------------------------------------------*/ |
| lastBitMask = (uint_fast64_t) 2<<(0x406E - exp); |
| roundBitsMask = lastBitMask - 1; |
| uiZ.v64 = uiA64; |
| uiZ.v0 = uiA0; |
| roundNearEven = (roundingMode == softfloat_round_near_even); |
| if ( roundNearEven || (roundingMode == softfloat_round_near_maxMag) ) { |
| if ( exp == 0x402F ) { |
| if ( UINT64_C( 0x8000000000000000 ) <= uiZ.v0 ) { |
| ++uiZ.v64; |
| if ( |
| roundNearEven |
| && (uiZ.v0 == UINT64_C( 0x8000000000000000 )) |
| ) { |
| uiZ.v64 &= ~1; |
| } |
| } |
| } else { |
| uiZ = softfloat_add128( uiZ.v64, uiZ.v0, 0, lastBitMask>>1 ); |
| if ( roundNearEven && ! (uiZ.v0 & roundBitsMask) ) { |
| uiZ.v0 &= ~lastBitMask; |
| } |
| } |
| } else if ( |
| roundingMode |
| == (signF128UI64( uiZ.v64 ) ? softfloat_round_min |
| : softfloat_round_max) |
| ) { |
| uiZ = softfloat_add128( uiZ.v64, uiZ.v0, 0, roundBitsMask ); |
| } |
| uiZ.v0 &= ~roundBitsMask; |
| } else { |
| /*-------------------------------------------------------------------- |
| *--------------------------------------------------------------------*/ |
| if ( exp < 0x3FFF ) { |
| if ( ! ((uiA64 & UINT64_C( 0x7FFFFFFFFFFFFFFF )) | uiA0) ) { |
| return a; |
| } |
| if ( exact ) softfloat_exceptionFlags |= softfloat_flag_inexact; |
| uiZ.v64 = uiA64 & packToF128UI64( 1, 0, 0 ); |
| uiZ.v0 = 0; |
| switch ( roundingMode ) { |
| case softfloat_round_near_even: |
| if ( ! (fracF128UI64( uiA64 ) | uiA0) ) break; |
| case softfloat_round_near_maxMag: |
| if ( exp == 0x3FFE ) uiZ.v64 |= packToF128UI64( 0, 0x3FFF, 0 ); |
| break; |
| case softfloat_round_min: |
| if ( uiZ.v64 ) uiZ.v64 = packToF128UI64( 1, 0x3FFF, 0 ); |
| break; |
| case softfloat_round_max: |
| if ( ! uiZ.v64 ) uiZ.v64 = packToF128UI64( 0, 0x3FFF, 0 ); |
| break; |
| } |
| goto uiZ; |
| } |
| /*-------------------------------------------------------------------- |
| *--------------------------------------------------------------------*/ |
| uiZ.v64 = uiA64; |
| uiZ.v0 = 0; |
| lastBitMask = (uint_fast64_t) 1<<(0x402F - exp); |
| roundBitsMask = lastBitMask - 1; |
| if ( roundingMode == softfloat_round_near_maxMag ) { |
| uiZ.v64 += lastBitMask>>1; |
| } else if ( roundingMode == softfloat_round_near_even ) { |
| uiZ.v64 += lastBitMask>>1; |
| if ( ! ((uiZ.v64 & roundBitsMask) | uiA0) ) { |
| uiZ.v64 &= ~lastBitMask; |
| } |
| } else if ( |
| roundingMode |
| == (signF128UI64( uiZ.v64 ) ? softfloat_round_min |
| : softfloat_round_max) |
| ) { |
| uiZ.v64 = (uiZ.v64 | (uiA0 != 0)) + roundBitsMask; |
| } |
| uiZ.v64 &= ~roundBitsMask; |
| } |
| if ( exact && ((uiZ.v64 != uiA64) || (uiZ.v0 != uiA0)) ) { |
| softfloat_exceptionFlags |= softfloat_flag_inexact; |
| } |
| uiZ: |
| uZ.ui = uiZ; |
| return uZ.f; |
| |
| } |
| |