| /* |
| * Copyright (c) 2017, 2019-2020 ARM Limited |
| * All rights reserved |
| * |
| * The license below extends only to copyright in the software and shall |
| * not be construed as granting a license to any other intellectual |
| * property including but not limited to intellectual property relating |
| * to a hardware implementation of the functionality of the software |
| * licensed hereunder. You may use the software subject to the license |
| * terms below provided that you ensure that this notice is replicated |
| * unmodified and in its entirety in all distributions of the software, |
| * modified or unmodified, in source code or in binary form. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer; |
| * redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution; |
| * neither the name of the copyright holders nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| */ |
| |
| #ifndef __SIM_POWER_DOMAIN_HH__ |
| #define __SIM_POWER_DOMAIN_HH__ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/statistics.hh" |
| #include "params/PowerDomain.hh" |
| #include "sim/clocked_object.hh" |
| #include "sim/power_state.hh" |
| |
| /** |
| * The PowerDomain groups PowerState objects together to regulate their |
| * power states. As the PowerDomain itself is a PowerState object, you can |
| * create hierarchies of PowerDomains. All objects in a power domain will be in |
| * the power state of the domain OR a more performant one. |
| */ |
| class PowerDomain : public PowerState |
| { |
| public: |
| PowerDomain(const PowerDomainParams &p); |
| typedef PowerDomainParams Params; |
| ~PowerDomain() override {}; |
| |
| /** |
| * During startup, the list of possible power states the |
| * PowerDomain can be in is populated, the power state of the |
| * PowerDomain is set and some assertions about the PowerState objects |
| * in the Domain are checked. |
| */ |
| void startup() override; |
| |
| /** |
| * Register the change in power state in one of the leader. The power |
| * domain will change its own power state if required and if there is a |
| * power state, it will schedule an event to update its followers |
| */ |
| void pwrStateChangeCallback(Enums::PwrState new_pwr_state, |
| PowerState* leader); |
| |
| /** |
| * Function called by a follower to register itself as |
| * a dependant of this power domain |
| */ |
| void addFollower(PowerState* pwr_obj) override; |
| |
| private: |
| /** |
| * Calculate the power state of the power domain, based upon the power |
| * states of the leaders. This will be called if one the leaders |
| * changes its power states. |
| * If no inputs are given, only the leaders will be polled on their |
| * power state. You can also pass a vector containing the power states |
| * which the followers returned when asked to match a certain power |
| * state (called from setFollowerPowerStates) |
| */ |
| Enums::PwrState calculatePowerDomainState( |
| const std::vector<Enums::PwrState> &f_states={}); |
| |
| /** |
| * Check if a given p_state is available across all leaders and |
| * followers in this domain. |
| */ |
| bool isPossiblePwrState(Enums::PwrState p_state); |
| |
| /** |
| * Calculate the possible power states of the domain based upon the |
| * intersection of the power states of the individual objects within |
| * the domain. Done at startup. |
| */ |
| void calculatePossiblePwrStates(); |
| |
| /** |
| * Update the followers of the newly updated power state. They are |
| * required to match the power state of the power domain i.e. go to the |
| * same power state or a more performant one |
| */ |
| void setFollowerPowerStates(); |
| |
| private: /* Power domain attributes */ |
| /** |
| * List of all leaders in the PowerDomain. A leader can |
| * independently change its power state and does not depend on the |
| * PowerDomain to change its power state. A leader needs to be a |
| * PowerState object and can also be another PowerDomain. Each |
| * PowerDomain needs to have at least one leader. |
| */ |
| std::vector<PowerState*> leaders; |
| |
| /** |
| * Power state requested by the leader. This is not necessarily the |
| * power state of the domain as whole (as that one depends on the |
| * matched power states of the followers |
| */ |
| Enums::PwrState leaderTargetState; |
| |
| /** |
| * List of all followers in the PowerDomain. The power state of the |
| * domain will determine the power state of the followers. A follower |
| * cannot change its power state independently. |
| */ |
| std::vector<PowerState*> followers; |
| |
| /** |
| * Latency with which power state changes of the leaders will ripple |
| * through to the followers. |
| */ |
| const Tick updateLatency = 1; |
| |
| /** |
| * Event to update the power states of the followers |
| */ |
| EventWrapper<PowerDomain, &PowerDomain::setFollowerPowerStates> |
| pwrStateUpdateEvent; |
| |
| protected: |
| struct PowerDomainStats : public Stats::Group |
| { |
| PowerDomainStats(PowerDomain &pd); |
| |
| void regStats() override; |
| |
| Stats::Scalar numLeaderCalls; |
| Stats::Scalar numLeaderCallsChangingState; |
| } stats; |
| }; |
| |
| #endif // __SIM_POWER_DOMAIN_HH__ |