| #pragma once |
| #include "pybind11_tests.h" |
| |
| /// Simple class used to test py::local: |
| template <int> class LocalBase { |
| public: |
| LocalBase(int i) : i(i) { } |
| int i = -1; |
| }; |
| |
| /// Registered with py::module_local in both main and secondary modules: |
| using LocalType = LocalBase<0>; |
| /// Registered without py::module_local in both modules: |
| using NonLocalType = LocalBase<1>; |
| /// A second non-local type (for stl_bind tests): |
| using NonLocal2 = LocalBase<2>; |
| /// Tests within-module, different-compilation-unit local definition conflict: |
| using LocalExternal = LocalBase<3>; |
| /// Mixed: registered local first, then global |
| using MixedLocalGlobal = LocalBase<4>; |
| /// Mixed: global first, then local |
| using MixedGlobalLocal = LocalBase<5>; |
| |
| /// Registered with py::module_local only in the secondary module: |
| using ExternalType1 = LocalBase<6>; |
| using ExternalType2 = LocalBase<7>; |
| |
| using LocalVec = std::vector<LocalType>; |
| using LocalVec2 = std::vector<NonLocal2>; |
| using LocalMap = std::unordered_map<std::string, LocalType>; |
| using NonLocalVec = std::vector<NonLocalType>; |
| using NonLocalVec2 = std::vector<NonLocal2>; |
| using NonLocalMap = std::unordered_map<std::string, NonLocalType>; |
| using NonLocalMap2 = std::unordered_map<std::string, uint8_t>; |
| |
| PYBIND11_MAKE_OPAQUE(LocalVec); |
| PYBIND11_MAKE_OPAQUE(LocalVec2); |
| PYBIND11_MAKE_OPAQUE(LocalMap); |
| PYBIND11_MAKE_OPAQUE(NonLocalVec); |
| //PYBIND11_MAKE_OPAQUE(NonLocalVec2); // same type as LocalVec2 |
| PYBIND11_MAKE_OPAQUE(NonLocalMap); |
| PYBIND11_MAKE_OPAQUE(NonLocalMap2); |
| |
| |
| // Simple bindings (used with the above): |
| template <typename T, int Adjust = 0, typename... Args> |
| py::class_<T> bind_local(Args && ...args) { |
| return py::class_<T>(std::forward<Args>(args)...) |
| .def(py::init<int>()) |
| .def("get", [](T &i) { return i.i + Adjust; }); |
| }; |
| |
| // Simulate a foreign library base class (to match the example in the docs): |
| namespace pets { |
| class Pet { |
| public: |
| Pet(std::string name) : name_(name) {} |
| std::string name_; |
| const std::string &name() { return name_; } |
| }; |
| } // namespace pets |
| |
| struct MixGL { int i; MixGL(int i) : i{i} {} }; |
| struct MixGL2 { int i; MixGL2(int i) : i{i} {} }; |