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/*
* Copyright (c) 2012-2013, 2016-2017 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
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* licensed here under. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
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*
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* met: redistributions of source code must retain the above copyright
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
#include "cpu/testers/traffic_gen/random_gen.hh"
#include <algorithm>
#include "base/random.hh"
#include "base/trace.hh"
#include "debug/TrafficGen.hh"
void
RandomGen::enter()
{
// reset the counter to zero
dataManipulated = 0;
}
PacketPtr
RandomGen::getNextPacket()
{
// choose if we generate a read or a write here
bool isRead = readPercent != 0 &&
(readPercent == 100 || random_mt.random(0, 100) < readPercent);
assert((readPercent == 0 && !isRead) || (readPercent == 100 && isRead) ||
readPercent != 100);
// address of the request
Addr addr = random_mt.random(startAddr, endAddr - 1);
// round down to start address of block
addr -= addr % blocksize;
DPRINTF(TrafficGen, "RandomGen::getNextPacket: %c to addr %x, size %d\n",
isRead ? 'r' : 'w', addr, blocksize);
// add the amount of data manipulated to the total
dataManipulated += blocksize;
// create a new request packet
return getPacket(addr, blocksize,
isRead ? MemCmd::ReadReq : MemCmd::WriteReq);
}
Tick
RandomGen::nextPacketTick(bool elastic, Tick delay) const
{
// Check to see if we have reached the data limit. If dataLimit is
// zero we do not have a data limit and therefore we will keep
// generating requests for the entire residency in this state.
if (dataLimit && dataManipulated >= dataLimit)
{
DPRINTF(TrafficGen, "Data limit for RandomGen reached.\n");
// No more requests. Return MaxTick.
return MaxTick;
} else {
// return the time when the next request should take place
Tick wait = random_mt.random(minPeriod, maxPeriod);
// compensate for the delay experienced to not be elastic, by
// default the value we generate is from the time we are
// asked, so the elasticity happens automatically
if (!elastic) {
if (wait < delay)
wait = 0;
else
wait -= delay;
}
return curTick() + wait;
}
}