| /* |
| * Copyright (c) 2018 Advanced Micro Devices, Inc. |
| * All rights reserved. |
| * |
| * For use for simulation and test purposes only |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * |
| * 3. Neither the name of the copyright holder nor the names of its |
| * contributors may be used to endorse or promote products derived from this |
| * software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| * POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef __GPU_COMPUTE_COMM_HH__ |
| #define __GPU_COMPUTE_COMM_HH__ |
| |
| #include <array> |
| #include <vector> |
| |
| #include "gpu-compute/exec_stage.hh" |
| #include "gpu-compute/misc.hh" |
| |
| struct ComputeUnitParams; |
| class Wavefront; |
| |
| class PipeStageIFace |
| { |
| public: |
| /** |
| * Reset the pipe stage interface. This is called to remove |
| * any stale state from the pipe stage that is leftover from |
| * the prior cycle. This is needed when stages do not actually |
| * consume the information passed via the stage interfaces. |
| */ |
| virtual void reset() = 0; |
| }; |
| |
| /** |
| * Communication interface between ScoreboardCheck and Schedule stages. |
| */ |
| class ScoreboardCheckToSchedule : public PipeStageIFace |
| { |
| public: |
| ScoreboardCheckToSchedule() = delete; |
| ScoreboardCheckToSchedule(const ComputeUnitParams &p); |
| void reset() override; |
| /** |
| * Mark the WF as ready for execution on a particular functional |
| * unit. |
| */ |
| void markWFReady(Wavefront *wf, int func_unit_id); |
| /** |
| * Returns the number of ready lists (i.e., the number of functional |
| * units). Each functional unit has its own list of ready WFs to |
| * consider for arbitration. |
| */ |
| int numReadyLists() const; |
| /** |
| * TODO: These methods expose this class' implementation too much by |
| * returning references to its internal data structures directly. |
| * These are to support legacy functionality in the CU pipeline. |
| * They should be removed eventually for an API that hides such |
| * implementation details. |
| */ |
| std::vector<Wavefront*>& readyWFs(int func_unit_id); |
| |
| // TODO: Leftover from old CU code, needs to go away. |
| void updateReadyList(int func_unit_id); |
| |
| private: |
| std::vector<std::vector<Wavefront*>> _readyWFs; |
| }; |
| |
| /** |
| * Communication interface between Schedule and Execute stages. |
| */ |
| class ScheduleToExecute : public PipeStageIFace |
| { |
| public: |
| ScheduleToExecute() = delete; |
| ScheduleToExecute(const ComputeUnitParams &p); |
| void reset() override; |
| GPUDynInstPtr& readyInst(int func_unit_id); |
| /** |
| * Once the scheduler has chosen a winning WF for execution, and |
| * after the WF's oldest instruction's operands have been read, |
| * this method is used to mark the instruction as ready to execute. |
| * This puts it on the dispatch list to be consumed by the execute |
| * stage. |
| */ |
| void dispatchTransition(const GPUDynInstPtr &gpu_dyn_inst, |
| int func_unit_id, DISPATCH_STATUS disp_status); |
| void dispatchTransition(int func_unit_id, DISPATCH_STATUS disp_status); |
| DISPATCH_STATUS dispatchStatus(int func_unit_id) const; |
| |
| private: |
| std::vector<GPUDynInstPtr> _readyInsts; |
| std::vector<DISPATCH_STATUS> _dispatchStatus; |
| }; |
| |
| #endif // __GPU_COMPUTE_COMM_HH__ |