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/*
* Copyright (c) 2015-2017 ARM Limited
* All rights reserved.
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2004-2005 The Regents of The University of Michigan
* Copyright (c) 2013 Advanced Micro Devices, Inc.
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef __CPU_O3_RENAME_MAP_HH__
#define __CPU_O3_RENAME_MAP_HH__
#include <iostream>
#include <utility>
#include <vector>
#include "arch/types.hh"
#include "config/the_isa.hh"
#include "cpu/o3/free_list.hh"
#include "cpu/o3/regfile.hh"
#include "cpu/reg_class.hh"
#include "enums/VecRegRenameMode.hh"
/**
* Register rename map for a single class of registers (e.g., integer
* or floating point). Because the register class is implicitly
* determined by the rename map instance being accessed, all
* architectural register index parameters and values in this class
* are relative (e.g., %fp2 is just index 2).
*/
class SimpleRenameMap
{
private:
using Arch2PhysMap = std::vector<PhysRegIdPtr>;
/** The acutal arch-to-phys register map */
Arch2PhysMap map;
public:
using iterator = Arch2PhysMap::iterator;
using const_iterator = Arch2PhysMap::const_iterator;
private:
/**
* Pointer to the free list from which new physical registers
* should be allocated in rename()
*/
SimpleFreeList *freeList;
/**
* The architectural index of the zero register. This register is
* mapped but read-only, so we ignore attempts to rename it via
* the rename() method. If there is no such register for this map
* table, it should be set to an invalid index so that it never
* matches.
*/
RegId zeroReg;
public:
SimpleRenameMap();
~SimpleRenameMap() {};
/**
* Because we have an array of rename maps (one per thread) in the CPU,
* it's awkward to initialize this object via the constructor.
* Instead, this method is used for initialization.
*/
void init(unsigned size, SimpleFreeList *_freeList, RegIndex _zeroReg);
/**
* Pair of a physical register and a physical register. Used to
* return the physical register that a logical register has been
* renamed to, and the previous physical register that the same
* logical register was previously mapped to.
*/
typedef std::pair<PhysRegIdPtr, PhysRegIdPtr> RenameInfo;
/**
* Tell rename map to get a new free physical register to remap
* the specified architectural register.
* @param arch_reg The architectural register to remap.
* @return A RenameInfo pair indicating both the new and previous
* physical registers.
*/
RenameInfo rename(const RegId& arch_reg);
/**
* Look up the physical register mapped to an architectural register.
* @param arch_reg The architectural register to look up.
* @return The physical register it is currently mapped to.
*/
PhysRegIdPtr lookup(const RegId& arch_reg) const
{
assert(arch_reg.flatIndex() <= map.size());
return map[arch_reg.flatIndex()];
}
/**
* Update rename map with a specific mapping. Generally used to
* roll back to old mappings on a squash.
* @param arch_reg The architectural register to remap.
* @param phys_reg The physical register to remap it to.
*/
void setEntry(const RegId& arch_reg, PhysRegIdPtr phys_reg)
{
assert(arch_reg.flatIndex() <= map.size());
map[arch_reg.flatIndex()] = phys_reg;
}
/** Return the number of free entries on the associated free list. */
unsigned numFreeEntries() const { return freeList->numFreeRegs(); }
/** Forward begin/cbegin to the map. */
/** @{ */
iterator begin() { return map.begin(); }
const_iterator begin() const { return map.begin(); }
const_iterator cbegin() const { return map.cbegin(); }
/** @} */
/** Forward end/cend to the map. */
/** @{ */
iterator end() { return map.end(); }
const_iterator end() const { return map.end(); }
const_iterator cend() const { return map.cend(); }
/** @} */
};
/**
* Unified register rename map for all classes of registers. Wraps a
* set of class-specific rename maps. Methods that do not specify a
* register class (e.g., rename()) take register ids,
* while methods that do specify a register class (e.g., renameInt())
* take register indices.
*/
class UnifiedRenameMap
{
private:
static constexpr uint32_t NVecElems = TheISA::NumVecElemPerVecReg;
using VecReg = TheISA::VecReg;
using VecPredReg = TheISA::VecPredReg;
/** The integer register rename map */
SimpleRenameMap intMap;
/** The floating-point register rename map */
SimpleRenameMap floatMap;
/** The condition-code register rename map */
SimpleRenameMap ccMap;
/** The vector register rename map */
SimpleRenameMap vecMap;
/** The vector element register rename map */
SimpleRenameMap vecElemMap;
/** The predicate register rename map */
SimpleRenameMap predMap;
using VecMode = Enums::VecRegRenameMode;
VecMode vecMode;
/**
* The register file object is used only to get PhysRegIdPtr
* on MiscRegs, as they are stored in it.
*/
PhysRegFile *regFile;
public:
typedef SimpleRenameMap::RenameInfo RenameInfo;
/** Default constructor. init() must be called prior to use. */
UnifiedRenameMap() : regFile(nullptr) {};
/** Destructor. */
~UnifiedRenameMap() {};
/** Initializes rename map with given parameters. */
void init(PhysRegFile *_regFile,
RegIndex _intZeroReg,
RegIndex _floatZeroReg,
UnifiedFreeList *freeList,
VecMode _mode);
/**
* Tell rename map to get a new free physical register to remap
* the specified architectural register. This version takes a
* RegId and reads the appropriate class-specific rename table.
* @param arch_reg The architectural register id to remap.
* @return A RenameInfo pair indicating both the new and previous
* physical registers.
*/
RenameInfo rename(const RegId& arch_reg)
{
switch (arch_reg.classValue()) {
case IntRegClass:
return intMap.rename(arch_reg);
case FloatRegClass:
return floatMap.rename(arch_reg);
case VecRegClass:
assert(vecMode == Enums::Full);
return vecMap.rename(arch_reg);
case VecElemClass:
assert(vecMode == Enums::Elem);
return vecElemMap.rename(arch_reg);
case VecPredRegClass:
return predMap.rename(arch_reg);
case CCRegClass:
return ccMap.rename(arch_reg);
case MiscRegClass:
{
// misc regs aren't really renamed, just remapped
PhysRegIdPtr phys_reg = lookup(arch_reg);
// Set the new register to the previous one to keep the same
// mapping throughout the execution.
return RenameInfo(phys_reg, phys_reg);
}
default:
panic("rename rename(): unknown reg class %s\n",
arch_reg.className());
}
}
/**
* Look up the physical register mapped to an architectural register.
* This version takes a flattened architectural register id
* and calls the appropriate class-specific rename table.
* @param arch_reg The architectural register to look up.
* @return The physical register it is currently mapped to.
*/
PhysRegIdPtr lookup(const RegId& arch_reg) const
{
switch (arch_reg.classValue()) {
case IntRegClass:
return intMap.lookup(arch_reg);
case FloatRegClass:
return floatMap.lookup(arch_reg);
case VecRegClass:
assert(vecMode == Enums::Full);
return vecMap.lookup(arch_reg);
case VecElemClass:
assert(vecMode == Enums::Elem);
return vecElemMap.lookup(arch_reg);
case VecPredRegClass:
return predMap.lookup(arch_reg);
case CCRegClass:
return ccMap.lookup(arch_reg);
case MiscRegClass:
// misc regs aren't really renamed, they keep the same
// mapping throughout the execution.
return regFile->getMiscRegId(arch_reg.flatIndex());
default:
panic("rename lookup(): unknown reg class %s\n",
arch_reg.className());
}
}
/**
* Update rename map with a specific mapping. Generally used to
* roll back to old mappings on a squash. This version takes a
* flattened architectural register id and calls the
* appropriate class-specific rename table.
* @param arch_reg The architectural register to remap.
* @param phys_reg The physical register to remap it to.
*/
void setEntry(const RegId& arch_reg, PhysRegIdPtr phys_reg)
{
switch (arch_reg.classValue()) {
case IntRegClass:
assert(phys_reg->isIntPhysReg());
return intMap.setEntry(arch_reg, phys_reg);
case FloatRegClass:
assert(phys_reg->isFloatPhysReg());
return floatMap.setEntry(arch_reg, phys_reg);
case VecRegClass:
assert(phys_reg->isVectorPhysReg());
assert(vecMode == Enums::Full);
return vecMap.setEntry(arch_reg, phys_reg);
case VecElemClass:
assert(phys_reg->isVectorPhysElem());
assert(vecMode == Enums::Elem);
return vecElemMap.setEntry(arch_reg, phys_reg);
case VecPredRegClass:
assert(phys_reg->isVecPredPhysReg());
return predMap.setEntry(arch_reg, phys_reg);
case CCRegClass:
assert(phys_reg->isCCPhysReg());
return ccMap.setEntry(arch_reg, phys_reg);
case MiscRegClass:
// Misc registers do not actually rename, so don't change
// their mappings. We end up here when a commit or squash
// tries to update or undo a hardwired misc reg nmapping,
// which should always be setting it to what it already is.
assert(phys_reg == lookup(arch_reg));
return;
default:
panic("rename setEntry(): unknown reg class %s\n",
arch_reg.className());
}
}
/**
* Return the minimum number of free entries across all of the
* register classes. The minimum is used so we guarantee that
* this number of entries is available regardless of which class
* of registers is requested.
*/
unsigned numFreeEntries() const
{
return std::min(std::min(
std::min(intMap.numFreeEntries(), floatMap.numFreeEntries()),
vecMode == Enums::Full ? vecMap.numFreeEntries()
: vecElemMap.numFreeEntries()),
predMap.numFreeEntries());
}
unsigned numFreeIntEntries() const { return intMap.numFreeEntries(); }
unsigned numFreeFloatEntries() const { return floatMap.numFreeEntries(); }
unsigned numFreeVecEntries() const
{
return vecMode == Enums::Full
? vecMap.numFreeEntries()
: vecElemMap.numFreeEntries();
}
unsigned numFreePredEntries() const { return predMap.numFreeEntries(); }
unsigned numFreeCCEntries() const { return ccMap.numFreeEntries(); }
/**
* Return whether there are enough registers to serve the request.
*/
bool canRename(uint32_t intRegs, uint32_t floatRegs, uint32_t vectorRegs,
uint32_t vecElemRegs, uint32_t vecPredRegs,
uint32_t ccRegs) const
{
return intRegs <= intMap.numFreeEntries() &&
floatRegs <= floatMap.numFreeEntries() &&
vectorRegs <= vecMap.numFreeEntries() &&
vecElemRegs <= vecElemMap.numFreeEntries() &&
vecPredRegs <= predMap.numFreeEntries() &&
ccRegs <= ccMap.numFreeEntries();
}
/**
* Set vector mode to Full or Elem.
* Ignore 'silent' modifications.
*
* @param newVecMode new vector renaming mode
*/
void switchMode(VecMode newVecMode);
/**
* Switch freeList of registers from Full to Elem or vicevers
* depending on vecMode (vector renaming mode).
*/
void switchFreeList(UnifiedFreeList* freeList);
};
#endif //__CPU_O3_RENAME_MAP_HH__