| /* |
| * Copyright (c) 2014-2017 Advanced Micro Devices, Inc. |
| * All rights reserved. |
| * |
| * For use for simulation and test purposes only |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * |
| * 3. Neither the name of the copyright holder nor the names of its |
| * contributors may be used to endorse or promote products derived from this |
| * software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| * POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef __FETCH_UNIT_HH__ |
| #define __FETCH_UNIT_HH__ |
| |
| #include <cassert> |
| #include <cstdint> |
| #include <deque> |
| #include <map> |
| #include <utility> |
| #include <vector> |
| |
| #include "arch/gpu_decoder.hh" |
| #include "base/types.hh" |
| #include "config/the_gpu_isa.hh" |
| #include "gpu-compute/scheduler.hh" |
| #include "mem/packet.hh" |
| |
| namespace gem5 |
| { |
| |
| class ComputeUnit; |
| class Wavefront; |
| |
| class FetchUnit |
| { |
| public: |
| FetchUnit(const ComputeUnitParams &p, ComputeUnit &cu); |
| ~FetchUnit(); |
| void init(); |
| void exec(); |
| void bindWaveList(std::vector<Wavefront*> *list); |
| void initiateFetch(Wavefront *wavefront); |
| void fetch(PacketPtr pkt, Wavefront *wavefront); |
| void processFetchReturn(PacketPtr pkt); |
| void flushBuf(int wfSlotId); |
| static uint32_t globalFetchUnitID; |
| |
| private: |
| /** |
| * fetch buffer descriptor. holds buffered |
| * instruction data in the fetch unit. |
| */ |
| class FetchBufDesc |
| { |
| public: |
| FetchBufDesc() : bufStart(nullptr), bufEnd(nullptr), |
| readPtr(nullptr), fetchDepth(0), maxIbSize(0), maxFbSize(0), |
| cacheLineSize(0), restartFromBranch(false), wavefront(nullptr), |
| _decoder(nullptr) |
| { |
| } |
| |
| ~FetchBufDesc() |
| { |
| delete[] bufStart; |
| } |
| |
| /** |
| * allocate the fetch buffer space, and set the fetch depth |
| * (number of lines that may be buffered), fetch size |
| * (cache line size), and parent WF for this fetch buffer. |
| */ |
| void allocateBuf(int fetch_depth, int cache_line_size, Wavefront *wf); |
| |
| int |
| bufferedAndReservedLines() const |
| { |
| return bufferedLines() + reservedLines(); |
| } |
| |
| int bufferedLines() const { return bufferedPCs.size(); } |
| int bufferedBytes() const { return bufferedLines() * cacheLineSize; } |
| int reservedLines() const { return reservedPCs.size(); } |
| bool hasFreeSpace() const { return !freeList.empty(); } |
| void flushBuf(); |
| Addr nextFetchAddr(); |
| |
| /** |
| * reserve an entry in the fetch buffer for PC = vaddr, |
| */ |
| void reserveBuf(Addr vaddr); |
| |
| /** |
| * return a pointer to the raw fetch buffer data. |
| * this allows the fetch pkt to use this data directly |
| * to avoid unnecessary memcpy and malloc/new. |
| */ |
| uint8_t* |
| reservedBuf(Addr vaddr) const |
| { |
| auto reserved_pc = reservedPCs.find(vaddr); |
| assert(reserved_pc != reservedPCs.end()); |
| assert(reserved_pc == reservedPCs.begin()); |
| |
| return reserved_pc->second; |
| } |
| |
| /** |
| * returns true if there is an entry reserved for this address, |
| * and false otherwise |
| */ |
| bool |
| isReserved(Addr vaddr) const |
| { |
| auto reserved_pc = reservedPCs.find(vaddr); |
| bool is_reserved = (reserved_pc != reservedPCs.end()); |
| return is_reserved; |
| } |
| |
| void fetchDone(Addr vaddr); |
| |
| /** |
| * checks if the buffer contains valid data. this essentially |
| * tells fetch when there is data remaining that needs to be |
| * decoded into the WF's IB. |
| */ |
| bool hasFetchDataToProcess() const; |
| |
| /** |
| * each time the fetch stage is ticked, we check if there |
| * are any data in the fetch buffer that may be decoded and |
| * sent to the IB. because we are modeling the fetch buffer |
| * as a circular buffer, it is possible that an instruction |
| * can straddle the end/beginning of the fetch buffer, so |
| * decodeSplitInsts() handles that case. |
| */ |
| void decodeInsts(); |
| |
| /** |
| * checks if the wavefront can release any of its fetch |
| * buffer entries. this will occur when the WF's PC goes |
| * beyond any of the currently buffered cache lines. |
| */ |
| void checkWaveReleaseBuf(); |
| |
| void |
| decoder(TheGpuISA::Decoder *dec) |
| { |
| _decoder = dec; |
| } |
| |
| bool |
| pcBuffered(Addr pc) const |
| { |
| bool buffered = bufferedPCs.find(pc) != bufferedPCs.end() |
| && reservedPCs.find(pc) != reservedPCs.end(); |
| |
| return buffered; |
| } |
| |
| /** |
| * calculates the number of fetched bytes that have yet |
| * to be decoded. |
| */ |
| int fetchBytesRemaining() const; |
| |
| private: |
| void decodeSplitInst(); |
| |
| /** |
| * check if the next instruction to be processed out of |
| * the fetch buffer is split across the end/beginning of |
| * the fetch buffer. |
| */ |
| bool splitDecode() const; |
| |
| /** |
| * the set of PCs (fetch addresses) that are currently |
| * buffered. bufferedPCs are valid, reservedPCs are |
| * waiting for their buffers to be filled with valid |
| * fetch data. |
| */ |
| std::map<Addr, uint8_t*> bufferedPCs; |
| std::map<Addr, uint8_t*> reservedPCs; |
| |
| /** |
| * represents the fetch buffer free list. holds buffer space |
| * that is currently free. each pointer in this array must |
| * have enough space to hold a cache line. in reality we |
| * have one actual fetch buffer: 'bufStart', these pointers |
| * point to addresses within bufStart that are aligned to the |
| * cache line size. |
| */ |
| std::deque<uint8_t*> freeList; |
| |
| /** |
| * raw instruction buffer. holds cache line data associated with |
| * the set of PCs (fetch addresses) that are buffered here. |
| */ |
| uint8_t *bufStart; |
| uint8_t *bufEnd; |
| /** |
| * pointer that points to the next chunk of inst data to be |
| * decoded. |
| */ |
| uint8_t *readPtr; |
| // how many lines the fetch unit may buffer |
| int fetchDepth; |
| // maximum size (in number of insts) of the WF's IB |
| int maxIbSize; |
| // maximum size (in bytes) of this fetch buffer |
| int maxFbSize; |
| int cacheLineSize; |
| int cacheLineBits; |
| bool restartFromBranch; |
| // wavefront whose IB is serviced by this fetch buffer |
| Wavefront *wavefront; |
| TheGpuISA::Decoder *_decoder; |
| }; |
| |
| bool timingSim; |
| ComputeUnit &computeUnit; |
| TheGpuISA::Decoder decoder; |
| |
| // Fetch scheduler; Selects one wave from |
| // the fetch queue for instruction fetching. |
| // The selection is made according to |
| // a scheduling policy |
| Scheduler fetchScheduler; |
| |
| // Stores the list of waves that are |
| // ready to be fetched this cycle |
| std::vector<Wavefront*> fetchQueue; |
| |
| // Stores the fetch status of all waves dispatched to this SIMD. |
| // TRUE implies the wave is ready to fetch and is already |
| // moved to fetchQueue |
| std::vector<std::pair<Wavefront*, bool>> fetchStatusQueue; |
| |
| // Pointer to list of waves dispatched on to this SIMD unit |
| std::vector<Wavefront*> *waveList; |
| // holds the fetch buffers. each wave has 1 entry. |
| std::vector<FetchBufDesc> fetchBuf; |
| /** |
| * number of cache lines we can fetch and buffer. |
| * this includes the currently fetched line (i.e., the |
| * line that corresponds to the WF's current PC), as |
| * well as any lines that may be prefetched. |
| */ |
| int fetchDepth; |
| }; |
| |
| } // namespace gem5 |
| |
| #endif // __FETCH_UNIT_HH__ |