blob: adce51ef57b744b1e360551d06f5acc3d7b19fcd [file] [log] [blame]
/*
* Copyright (c) 2000-2005 The Regents of The University of Michigan
* Copyright (c) 2008 The Hewlett-Packard Development Company
* Copyright (c) 2013 Advanced Micro Devices, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sim/eventq.hh"
#include <cassert>
#include <iostream>
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "base/logging.hh"
#include "base/trace.hh"
#include "cpu/smt.hh"
#include "debug/Checkpoint.hh"
#include "sim/core.hh"
using namespace std;
Tick simQuantum = 0;
//
// Main Event Queues
//
// Events on these queues are processed at the *beginning* of each
// cycle, before the pipeline simulation is performed.
//
uint32_t numMainEventQueues = 0;
vector<EventQueue *> mainEventQueue;
__thread EventQueue *_curEventQueue = NULL;
bool inParallelMode = false;
EventQueue *
getEventQueue(uint32_t index)
{
while (numMainEventQueues <= index) {
numMainEventQueues++;
mainEventQueue.push_back(
new EventQueue(csprintf("MainEventQueue-%d", index)));
}
return mainEventQueue[index];
}
#ifndef NDEBUG
Counter Event::instanceCounter = 0;
#endif
Event::~Event()
{
assert(!scheduled());
flags = 0;
}
const std::string
Event::name() const
{
return csprintf("Event_%s", instanceString());
}
Event *
Event::insertBefore(Event *event, Event *curr)
{
// Either way, event will be the top element in the 'in bin' list
// which is the pointer we need in order to look into the list, so
// we need to insert that into the bin list.
if (!curr || *event < *curr) {
// Insert the event before the current list since it is in the future.
event->nextBin = curr;
event->nextInBin = NULL;
} else {
// Since we're on the correct list, we need to point to the next list
event->nextBin = curr->nextBin; // curr->nextBin can now become stale
// Insert event at the top of the stack
event->nextInBin = curr;
}
return event;
}
void
EventQueue::insert(Event *event)
{
// Deal with the head case
if (!head || *event <= *head) {
head = Event::insertBefore(event, head);
return;
}
// Figure out either which 'in bin' list we are on, or where a new list
// needs to be inserted
Event *prev = head;
Event *curr = head->nextBin;
while (curr && *curr < *event) {
prev = curr;
curr = curr->nextBin;
}
// Note: this operation may render all nextBin pointers on the
// prev 'in bin' list stale (except for the top one)
prev->nextBin = Event::insertBefore(event, curr);
}
Event *
Event::removeItem(Event *event, Event *top)
{
Event *curr = top;
Event *next = top->nextInBin;
// if we removed the top item, we need to handle things specially
// and just remove the top item, fixing up the next bin pointer of
// the new top item
if (event == top) {
if (!next)
return top->nextBin;
next->nextBin = top->nextBin;
return next;
}
// Since we already checked the current element, we're going to
// keep checking event against the next element.
while (event != next) {
if (!next)
panic("event not found!");
curr = next;
next = next->nextInBin;
}
// remove next from the 'in bin' list since it's what we're looking for
curr->nextInBin = next->nextInBin;
return top;
}
void
EventQueue::remove(Event *event)
{
if (head == NULL)
panic("event not found!");
assert(event->queue == this);
// deal with an event on the head's 'in bin' list (event has the same
// time as the head)
if (*head == *event) {
head = Event::removeItem(event, head);
return;
}
// Find the 'in bin' list that this event belongs on
Event *prev = head;
Event *curr = head->nextBin;
while (curr && *curr < *event) {
prev = curr;
curr = curr->nextBin;
}
if (!curr || *curr != *event)
panic("event not found!");
// curr points to the top item of the the correct 'in bin' list, when
// we remove an item, it returns the new top item (which may be
// unchanged)
prev->nextBin = Event::removeItem(event, curr);
}
Event *
EventQueue::serviceOne()
{
std::lock_guard<EventQueue> lock(*this);
Event *event = head;
Event *next = head->nextInBin;
event->flags.clear(Event::Scheduled);
if (next) {
// update the next bin pointer since it could be stale
next->nextBin = head->nextBin;
// pop the stack
head = next;
} else {
// this was the only element on the 'in bin' list, so get rid of
// the 'in bin' list and point to the next bin list
head = head->nextBin;
}
// handle action
if (!event->squashed()) {
// forward current cycle to the time when this event occurs.
setCurTick(event->when());
if (DTRACE(Event))
event->trace("executed");
event->process();
if (event->isExitEvent()) {
assert(!event->flags.isSet(Event::Managed) ||
!event->flags.isSet(Event::IsMainQueue)); // would be silly
return event;
}
} else {
event->flags.clear(Event::Squashed);
}
event->release();
return NULL;
}
void
Event::serialize(CheckpointOut &cp) const
{
SERIALIZE_SCALAR(_when);
SERIALIZE_SCALAR(_priority);
short _flags = flags;
SERIALIZE_SCALAR(_flags);
}
void
Event::unserialize(CheckpointIn &cp)
{
assert(!scheduled());
UNSERIALIZE_SCALAR(_when);
UNSERIALIZE_SCALAR(_priority);
FlagsType _flags;
UNSERIALIZE_SCALAR(_flags);
// Old checkpoints had no concept of the Initialized flag
// so restoring from old checkpoints always fail.
// Events are initialized on construction but original code
// "flags = _flags" would just overwrite the initialization.
// So, read in the checkpoint flags, but then set the Initialized
// flag on top of it in order to avoid failures.
assert(initialized());
flags = _flags;
flags.set(Initialized);
// need to see if original event was in a scheduled, unsquashed
// state, but don't want to restore those flags in the current
// object itself (since they aren't immediately true)
if (flags.isSet(Scheduled) && !flags.isSet(Squashed)) {
flags.clear(Squashed | Scheduled);
} else {
DPRINTF(Checkpoint, "Event '%s' need to be scheduled @%d\n",
name(), _when);
}
}
void
EventQueue::checkpointReschedule(Event *event)
{
// It's safe to call insert() directly here since this method
// should only be called when restoring from a checkpoint (which
// happens before thread creation).
if (event->flags.isSet(Event::Scheduled))
insert(event);
}
void
EventQueue::dump() const
{
cprintf("============================================================\n");
cprintf("EventQueue Dump (cycle %d)\n", curTick());
cprintf("------------------------------------------------------------\n");
if (empty())
cprintf("<No Events>\n");
else {
Event *nextBin = head;
while (nextBin) {
Event *nextInBin = nextBin;
while (nextInBin) {
nextInBin->dump();
nextInBin = nextInBin->nextInBin;
}
nextBin = nextBin->nextBin;
}
}
cprintf("============================================================\n");
}
bool
EventQueue::debugVerify() const
{
std::unordered_map<long, bool> map;
Tick time = 0;
short priority = 0;
Event *nextBin = head;
while (nextBin) {
Event *nextInBin = nextBin;
while (nextInBin) {
if (nextInBin->when() < time) {
cprintf("time goes backwards!");
nextInBin->dump();
return false;
} else if (nextInBin->when() == time &&
nextInBin->priority() < priority) {
cprintf("priority inverted!");
nextInBin->dump();
return false;
}
if (map[reinterpret_cast<long>(nextInBin)]) {
cprintf("Node already seen");
nextInBin->dump();
return false;
}
map[reinterpret_cast<long>(nextInBin)] = true;
time = nextInBin->when();
priority = nextInBin->priority();
nextInBin = nextInBin->nextInBin;
}
nextBin = nextBin->nextBin;
}
return true;
}
Event*
EventQueue::replaceHead(Event* s)
{
Event* t = head;
head = s;
return t;
}
void
dumpMainQueue()
{
for (uint32_t i = 0; i < numMainEventQueues; ++i) {
mainEventQueue[i]->dump();
}
}
const char *
Event::description() const
{
return "generic";
}
void
Event::trace(const char *action)
{
// This DPRINTF is unconditional because calls to this function
// are protected by an 'if (DTRACE(Event))' in the inlined Event
// methods.
//
// This is just a default implementation for derived classes where
// it's not worth doing anything special. If you want to put a
// more informative message in the trace, override this method on
// the particular subclass where you have the information that
// needs to be printed.
DPRINTF_UNCONDITIONAL(Event, "%s %s %s @ %d\n",
description(), instanceString(), action, when());
}
const std::string
Event::instanceString() const
{
#ifndef NDEBUG
return csprintf("%d", instance);
#else
return csprintf("%#x", (uintptr_t)this);
#endif
}
void
Event::dump() const
{
cprintf("Event %s (%s)\n", name(), description());
cprintf("Flags: %#x\n", flags);
#ifdef EVENTQ_DEBUG
cprintf("Created: %d\n", whenCreated);
#endif
if (scheduled()) {
#ifdef EVENTQ_DEBUG
cprintf("Scheduled at %d\n", whenScheduled);
#endif
cprintf("Scheduled for %d, priority %d\n", when(), _priority);
} else {
cprintf("Not Scheduled\n");
}
}
EventQueue::EventQueue(const string &n)
: objName(n), head(NULL), _curTick(0)
{
}
void
EventQueue::asyncInsert(Event *event)
{
async_queue_mutex.lock();
async_queue.push_back(event);
async_queue_mutex.unlock();
}
void
EventQueue::handleAsyncInsertions()
{
assert(this == curEventQueue());
async_queue_mutex.lock();
while (!async_queue.empty()) {
insert(async_queue.front());
async_queue.pop_front();
}
async_queue_mutex.unlock();
}