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/*
* Copyright (c) 2014-2015 Advanced Micro Devices, Inc.
* All rights reserved.
*
* For use for simulation and test purposes only
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#define __STDC_FORMAT_MACROS
#include <cinttypes>
#include "debug/GPUCoalescer.hh"
#include "debug/GPUMem.hh"
#include "debug/GPUReg.hh"
#include "gpu-compute/compute_unit.hh"
#include "gpu-compute/global_memory_pipeline.hh"
#include "gpu-compute/gpu_dyn_inst.hh"
#include "gpu-compute/shader.hh"
#include "gpu-compute/vector_register_file.hh"
#include "gpu-compute/wavefront.hh"
GlobalMemPipeline::GlobalMemPipeline(const ComputeUnitParams* p,
ComputeUnit &cu)
: computeUnit(cu), _name(cu.name() + ".GlobalMemPipeline"),
gmQueueSize(p->global_mem_queue_size),
maxWaveRequests(p->max_wave_requests), inflightStores(0),
inflightLoads(0)
{
}
void
GlobalMemPipeline::init()
{
globalMemSize = computeUnit.shader->globalMemSize;
}
bool
GlobalMemPipeline::coalescerReady(GPUDynInstPtr mp) const
{
// We require one token from the coalescer's uncoalesced table to
// proceed
int token_count = 1;
// Make sure the vector port has tokens. There is a single pool
// of tokens so only one port in the vector port needs to be checked.
// Lane 0 is chosen arbirarily.
DPRINTF(GPUCoalescer, "Checking for %d tokens\n", token_count);
if (!mp->computeUnit()->getTokenManager()->haveTokens(token_count)) {
DPRINTF(GPUCoalescer, "Stalling inst because coalsr is busy!\n");
return false;
}
return true;
}
void
GlobalMemPipeline::acqCoalescerToken(GPUDynInstPtr mp)
{
// We require one token from the coalescer's uncoalesced table to
// proceed
int token_count = 1;
DPRINTF(GPUCoalescer, "Acquiring %d token(s)\n", token_count);
assert(mp->computeUnit()->getTokenManager()->haveTokens(token_count));
mp->computeUnit()->getTokenManager()->acquireTokens(token_count);
}
bool
GlobalMemPipeline::outstandingReqsCheck(GPUDynInstPtr mp) const
{
// Ensure we haven't exceeded the maximum number of vmem requests
// for this wavefront
if ((mp->wavefront()->outstandingReqsRdGm
+ mp->wavefront()->outstandingReqsWrGm) >= maxWaveRequests) {
return false;
}
return true;
}
void
GlobalMemPipeline::exec()
{
// apply any returned global memory operations
GPUDynInstPtr m = getNextReadyResp();
bool accessVrf = true;
Wavefront *w = nullptr;
// check the VRF to see if the operands of a load (or load component
// of an atomic) are accessible
if (m && (m->isLoad() || m->isAtomicRet())) {
w = m->wavefront();
accessVrf = w->computeUnit->vrf[w->simdId]->
canScheduleWriteOperandsFromLoad(w, m);
}
if (m && m->latency.rdy() && computeUnit.glbMemToVrfBus.rdy() &&
accessVrf && (computeUnit.shader->coissue_return ||
computeUnit.vectorGlobalMemUnit.rdy())) {
w = m->wavefront();
DPRINTF(GPUMem, "CU%d: WF[%d][%d]: Completing global mem instr %s\n",
m->cu_id, m->simdId, m->wfSlotId, m->disassemble());
m->completeAcc(m);
w->decVMemInstsIssued();
if (m->isLoad() || m->isAtomicRet()) {
w->computeUnit->vrf[w->simdId]->
scheduleWriteOperandsFromLoad(w, m);
}
completeRequest(m);
Tick accessTime = curTick() - m->getAccessTime();
// Decrement outstanding requests count
computeUnit.shader->ScheduleAdd(&w->outstandingReqs, m->time, -1);
if (m->isStore() || m->isAtomic() || m->isMemSync()) {
computeUnit.shader->sampleStore(accessTime);
computeUnit.shader->ScheduleAdd(&w->outstandingReqsWrGm,
m->time, -1);
}
if (m->isLoad() || m->isAtomic() || m->isMemSync()) {
computeUnit.shader->sampleLoad(accessTime);
computeUnit.shader->ScheduleAdd(&w->outstandingReqsRdGm,
m->time, -1);
}
w->validateRequestCounters();
// Generate stats for round-trip time for vectory memory insts
// going all the way to memory and stats for individual cache
// blocks generated by the instruction.
m->profileRoundTripTime(curTick(), InstMemoryHop::Complete);
computeUnit.shader->sampleInstRoundTrip(m->getRoundTripTime());
computeUnit.shader->sampleLineRoundTrip(m->getLineAddressTime());
// Mark write bus busy for appropriate amount of time
computeUnit.glbMemToVrfBus.set(m->time);
if (!computeUnit.shader->coissue_return)
w->computeUnit->vectorGlobalMemUnit.set(m->time);
}
// If pipeline has executed a global memory instruction
// execute global memory packets and issue global
// memory packets to DTLB
if (!gmIssuedRequests.empty()) {
GPUDynInstPtr mp = gmIssuedRequests.front();
if (mp->isLoad() || mp->isAtomic()) {
if (inflightLoads >= gmQueueSize) {
return;
} else {
++inflightLoads;
}
} else if (mp->isStore()) {
if (inflightStores >= gmQueueSize) {
return;
} else {
++inflightStores;
}
}
DPRINTF(GPUCoalescer, "initiateAcc for %s seqNum %d\n",
mp->disassemble(), mp->seqNum());
mp->initiateAcc(mp);
if (((mp->isMemSync() && !mp->isEndOfKernel()) || !mp->isMemSync())) {
/**
* if we are not in out-of-order data delivery mode
* then we keep the responses sorted in program order.
* in order to do so we must reserve an entry in the
* resp buffer before we issue the request to the mem
* system. mem fence requests will not be stored here
* because once they are issued from the GM pipeline,
* they do not send any response back to it.
*/
gmOrderedRespBuffer.insert(std::make_pair(mp->seqNum(),
std::make_pair(mp, false)));
}
if (!mp->isMemSync() && !mp->isEndOfKernel() && mp->allLanesZero()) {
/**
* Memory accesses instructions that do not generate any memory
* requests (such as out-of-bounds buffer acceses where all lanes
* are out of bounds) will not trigger a callback to complete the
* request, so we need to mark it as completed as soon as it is
* issued. Note this this will still insert an entry in the
* ordered return FIFO such that waitcnt is still resolved
* correctly.
*/
handleResponse(mp);
computeUnit.getTokenManager()->recvTokens(1);
}
gmIssuedRequests.pop();
DPRINTF(GPUMem, "CU%d: WF[%d][%d] Popping 0 mem_op = \n",
computeUnit.cu_id, mp->simdId, mp->wfSlotId);
}
}
GPUDynInstPtr
GlobalMemPipeline::getNextReadyResp()
{
if (!gmOrderedRespBuffer.empty()) {
auto mem_req = gmOrderedRespBuffer.begin();
if (mem_req->second.second) {
return mem_req->second.first;
}
}
return nullptr;
}
void
GlobalMemPipeline::completeRequest(GPUDynInstPtr gpuDynInst)
{
if (gpuDynInst->isLoad() || gpuDynInst->isAtomic()) {
assert(inflightLoads > 0);
--inflightLoads;
} else if (gpuDynInst->isStore()) {
assert(inflightStores > 0);
--inflightStores;
}
// we should only pop the oldest requst, and it
// should be marked as done if we are here
assert(gmOrderedRespBuffer.begin()->first == gpuDynInst->seqNum());
assert(gmOrderedRespBuffer.begin()->second.first == gpuDynInst);
assert(gmOrderedRespBuffer.begin()->second.second);
// remove this instruction from the buffer by its
// unique seq ID
gmOrderedRespBuffer.erase(gpuDynInst->seqNum());
}
void
GlobalMemPipeline::issueRequest(GPUDynInstPtr gpuDynInst)
{
gpuDynInst->setAccessTime(curTick());
gpuDynInst->profileRoundTripTime(curTick(), InstMemoryHop::Initiate);
gmIssuedRequests.push(gpuDynInst);
}
void
GlobalMemPipeline::handleResponse(GPUDynInstPtr gpuDynInst)
{
auto mem_req = gmOrderedRespBuffer.find(gpuDynInst->seqNum());
// if we are getting a response for this mem request,
// then it ought to already be in the ordered response
// buffer
assert(mem_req != gmOrderedRespBuffer.end());
mem_req->second.second = true;
}
void
GlobalMemPipeline::regStats()
{
loadVrfBankConflictCycles
.name(name() + ".load_vrf_bank_conflict_cycles")
.desc("total number of cycles GM data are delayed before updating "
"the VRF")
;
}