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# Copyright (c) 2021 Advanced Micro Devices, Inc.
# All rights reserved.
#
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# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
import m5
from m5.objects import *
def createGPU(system, args):
shader = Shader(
n_wf=args.wfs_per_simd, timing=True, clk_domain=system.clk_domain
)
# VIPER GPU protocol implements release consistency at GPU side. So,
# we make their writes visible to the global memory and should read
# from global memory during kernal boundary. The pipeline initiates
# (or do not initiate) the acquire/release operation depending on
# these impl_kern_launch_rel and impl_kern_end_rel flags. The flag=true
# means pipeline initiates a acquire/release operation at kernel launch/end
# VIPER protocol is write-through based, and thus only impl_kern_launch_acq
# needs to set.
shader.impl_kern_launch_acq = True
shader.impl_kern_end_rel = False
# Switching off per-lane TLB by default
per_lane = False
if args.TLB_config == "perLane":
per_lane = True
# List of compute units; one GPU can have multiple compute units
compute_units = []
for i in range(args.num_compute_units):
compute_units.append(
ComputeUnit(
cu_id=i,
perLaneTLB=per_lane,
num_SIMDs=args.simds_per_cu,
wf_size=args.wf_size,
spbypass_pipe_length=args.sp_bypass_path_length,
dpbypass_pipe_length=args.dp_bypass_path_length,
issue_period=args.issue_period,
coalescer_to_vrf_bus_width=args.glbmem_rd_bus_width,
vrf_to_coalescer_bus_width=args.glbmem_wr_bus_width,
num_global_mem_pipes=args.glb_mem_pipes_per_cu,
num_shared_mem_pipes=args.shr_mem_pipes_per_cu,
n_wf=args.wfs_per_simd,
execPolicy=args.CUExecPolicy,
localMemBarrier=args.LocalMemBarrier,
countPages=args.countPages,
localDataStore=LdsState(
banks=args.numLdsBanks,
bankConflictPenalty=args.ldsBankConflictPenalty,
size=args.lds_size,
),
)
)
wavefronts = []
vrfs = []
vrf_pool_mgrs = []
srfs = []
srf_pool_mgrs = []
for j in range(args.simds_per_cu):
for k in range(shader.n_wf):
wavefronts.append(
Wavefront(simdId=j, wf_slot_id=k, wf_size=args.wf_size)
)
if args.reg_alloc_policy == "simple":
vrf_pool_mgrs.append(
SimplePoolManager(
pool_size=args.vreg_file_size,
min_alloc=args.vreg_min_alloc,
)
)
srf_pool_mgrs.append(
SimplePoolManager(
pool_size=args.sreg_file_size,
min_alloc=args.vreg_min_alloc,
)
)
elif args.reg_alloc_policy == "dynamic":
vrf_pool_mgrs.append(
DynPoolManager(
pool_size=args.vreg_file_size,
min_alloc=args.vreg_min_alloc,
)
)
srf_pool_mgrs.append(
DynPoolManager(
pool_size=args.sreg_file_size,
min_alloc=args.vreg_min_alloc,
)
)
vrfs.append(
VectorRegisterFile(
simd_id=j,
wf_size=args.wf_size,
num_regs=args.vreg_file_size,
)
)
srfs.append(
ScalarRegisterFile(
simd_id=j,
wf_size=args.wf_size,
num_regs=args.sreg_file_size,
)
)
compute_units[-1].wavefronts = wavefronts
compute_units[-1].vector_register_file = vrfs
compute_units[-1].scalar_register_file = srfs
compute_units[-1].register_manager = RegisterManager(
policy=args.registerManagerPolicy,
vrf_pool_managers=vrf_pool_mgrs,
srf_pool_managers=srf_pool_mgrs,
)
if args.TLB_prefetch:
compute_units[-1].prefetch_depth = args.TLB_prefetch
compute_units[-1].prefetch_prev_type = args.pf_type
# Attach the LDS and the CU to the bus (actually a Bridge)
compute_units[-1].ldsPort = compute_units[-1].ldsBus.cpu_side_port
compute_units[-1].ldsBus.mem_side_port = compute_units[
-1
].localDataStore.cuPort
# Attach compute units to GPU
shader.CUs = compute_units
shader.cpu_pointer = system.cpu[0]
shader.eventq_index = 0
shader.set_parent(system, "Shader")
return shader
def connectGPU(system, args):
system.pc.south_bridge.gpu = AMDGPUDevice(pci_func=0, pci_dev=8, pci_bus=0)
system.pc.south_bridge.gpu.trace_file = args.gpu_mmio_trace
system.pc.south_bridge.gpu.rom_binary = args.gpu_rom
system.pc.south_bridge.gpu.checkpoint_before_mmios = (
args.checkpoint_before_mmios
)