| /* |
| * Copyright (c) 2011-2015 Advanced Micro Devices, Inc. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * |
| * 3. Neither the name of the copyright holder nor the names of its |
| * contributors may be used to endorse or promote products derived from this |
| * software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| * POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef __SHADER_HH__ |
| #define __SHADER_HH__ |
| |
| #include <functional> |
| #include <string> |
| |
| #include "arch/gpu_isa.hh" |
| #include "base/statistics.hh" |
| #include "base/stats/group.hh" |
| #include "base/types.hh" |
| #include "cpu/simple/atomic.hh" |
| #include "cpu/simple/timing.hh" |
| #include "cpu/simple_thread.hh" |
| #include "cpu/thread_context.hh" |
| #include "cpu/thread_state.hh" |
| #include "gpu-compute/compute_unit.hh" |
| #include "gpu-compute/gpu_dyn_inst.hh" |
| #include "gpu-compute/hsa_queue_entry.hh" |
| #include "gpu-compute/lds_state.hh" |
| #include "mem/page_table.hh" |
| #include "mem/port.hh" |
| #include "mem/request.hh" |
| #include "params/Shader.hh" |
| #include "sim/faults.hh" |
| #include "sim/process.hh" |
| #include "sim/sim_object.hh" |
| |
| namespace gem5 |
| { |
| |
| class BaseTLB; |
| class GPUCommandProcessor; |
| class GPUDispatcher; |
| |
| static const int LDS_SIZE = 65536; |
| |
| // aperture (APE) registers define the base/limit |
| // pair for the ATC mapped memory space. currently |
| // the only APEs we consider are for GPUVM/LDS/scratch. |
| // the APEs are registered with unique values based |
| // on a per-device basis |
| struct ApertureRegister |
| { |
| Addr base; |
| Addr limit; |
| }; |
| |
| // Class Shader: This describes a single shader instance. Most |
| // configurations will only have a single shader. |
| |
| class Shader : public ClockedObject |
| { |
| private: |
| ApertureRegister _gpuVmApe; |
| ApertureRegister _ldsApe; |
| ApertureRegister _scratchApe; |
| Addr shHiddenPrivateBaseVmid; |
| |
| // Number of active Cus attached to this shader |
| int _activeCus; |
| |
| // Last tick that all CUs attached to this shader were inactive |
| Tick _lastInactiveTick; |
| |
| public: |
| typedef ShaderParams Params; |
| enum hsail_mode_e {SIMT,VECTOR_SCALAR}; |
| |
| GPUDispatcher &dispatcher(); |
| void sampleLoad(const Tick accessTime); |
| void sampleStore(const Tick accessTime); |
| void sampleInstRoundTrip(std::vector<Tick> roundTripTime); |
| void sampleLineRoundTrip(const std::map<Addr, |
| std::vector<Tick>> &roundTripTime); |
| |
| SimpleThread *cpuThread; |
| ThreadContext *gpuTc; |
| BaseCPU *cpuPointer; |
| |
| const ApertureRegister& |
| gpuVmApe() const |
| { |
| return _gpuVmApe; |
| } |
| |
| const ApertureRegister& |
| ldsApe() const |
| { |
| return _ldsApe; |
| } |
| |
| const ApertureRegister& |
| scratchApe() const |
| { |
| return _scratchApe; |
| } |
| |
| bool |
| isGpuVmApe(Addr addr) const |
| { |
| bool is_gpu_vm = addr >= _gpuVmApe.base && addr <= _gpuVmApe.limit; |
| |
| return is_gpu_vm; |
| } |
| |
| bool |
| isLdsApe(Addr addr) const |
| { |
| bool is_lds = addr >= _ldsApe.base && addr <= _ldsApe.limit; |
| |
| return is_lds; |
| } |
| |
| bool |
| isScratchApe(Addr addr) const |
| { |
| bool is_scratch |
| = addr >= _scratchApe.base && addr <= _scratchApe.limit; |
| |
| return is_scratch; |
| } |
| |
| Addr |
| getScratchBase() |
| { |
| return _scratchApe.base; |
| } |
| |
| Addr |
| getHiddenPrivateBase() |
| { |
| return shHiddenPrivateBaseVmid; |
| } |
| |
| void |
| initShHiddenPrivateBase(Addr queueBase, uint32_t offset) |
| { |
| Addr sh_hidden_base_new = queueBase - offset; |
| |
| // We are initializing sh_hidden_private_base_vmid from the |
| // amd queue descriptor from the first queue. |
| // The sh_hidden_private_base_vmid is supposed to be same for |
| // all the queues from the same process |
| if (shHiddenPrivateBaseVmid != sh_hidden_base_new) { |
| // Do not panic if shHiddenPrivateBaseVmid == 0, |
| // that is if it is uninitialized. Panic only |
| // if the value is initilized and we get |
| // a differnt base later. |
| panic_if(shHiddenPrivateBaseVmid != 0, |
| "Currently we support only single process\n"); |
| } |
| shHiddenPrivateBaseVmid = sh_hidden_base_new; |
| } |
| |
| EventFunctionWrapper tickEvent; |
| |
| // is this simulation going to be timing mode in the memory? |
| bool timingSim; |
| hsail_mode_e hsail_mode; |
| |
| // If set, issue acq packet @ kernel launch |
| int impl_kern_launch_acq; |
| // If set, issue rel packet @ kernel end |
| int impl_kern_end_rel; |
| // If set, fetch returns may be coissued with instructions |
| int coissue_return; |
| // If set, always dump all 64 gprs to trace |
| int trace_vgpr_all; |
| // Number of cu units in the shader |
| int n_cu; |
| // Number of wavefront slots per SIMD per CU |
| int n_wf; |
| |
| // The size of global memory |
| int globalMemSize; |
| |
| // Tracks CU that rr dispatcher should attempt scheduling |
| int nextSchedCu; |
| |
| // Size of scheduled add queue |
| uint32_t sa_n; |
| |
| // Pointer to value to be increments |
| std::vector<int*> sa_val; |
| // When to do the increment |
| std::vector<uint64_t> sa_when; |
| // Amount to increment by |
| std::vector<int32_t> sa_x; |
| |
| // List of Compute Units (CU's) |
| std::vector<ComputeUnit*> cuList; |
| |
| GPUCommandProcessor &gpuCmdProc; |
| GPUDispatcher &_dispatcher; |
| |
| int64_t max_valu_insts; |
| int64_t total_valu_insts; |
| |
| Shader(const Params &p); |
| ~Shader(); |
| virtual void init(); |
| |
| // Run shader scheduled adds |
| void execScheduledAdds(); |
| |
| // Schedule a 32-bit value to be incremented some time in the future |
| void ScheduleAdd(int *val, Tick when, int x); |
| bool processTimingPacket(PacketPtr pkt); |
| |
| void AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id, |
| MemCmd cmd, bool suppress_func_errors); |
| |
| void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id); |
| |
| void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, |
| bool suppress_func_errors); |
| |
| void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id); |
| |
| void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, |
| bool suppress_func_errors); |
| |
| void doFunctionalAccess(const RequestPtr &req, MemCmd cmd, void *data, |
| bool suppress_func_errors, int cu_id); |
| |
| void |
| registerCU(int cu_id, ComputeUnit *compute_unit) |
| { |
| cuList[cu_id] = compute_unit; |
| } |
| |
| void prepareInvalidate(HSAQueueEntry *task); |
| void prepareFlush(GPUDynInstPtr gpuDynInst); |
| |
| bool dispatchWorkgroups(HSAQueueEntry *task); |
| Addr mmap(int length); |
| void functionalTLBAccess(PacketPtr pkt, int cu_id, BaseMMU::Mode mode); |
| void updateContext(int cid); |
| void notifyCuSleep(); |
| |
| void |
| incVectorInstSrcOperand(int num_operands) |
| { |
| stats.vectorInstSrcOperand[num_operands]++; |
| } |
| |
| void |
| incVectorInstDstOperand(int num_operands) |
| { |
| stats.vectorInstDstOperand[num_operands]++; |
| } |
| |
| protected: |
| struct ShaderStats : public statistics::Group |
| { |
| ShaderStats(statistics::Group *parent, int wf_size); |
| |
| // some stats for measuring latency |
| statistics::Distribution allLatencyDist; |
| statistics::Distribution loadLatencyDist; |
| statistics::Distribution storeLatencyDist; |
| |
| // average ticks from vmem inst initiateAcc to coalescer issue, |
| statistics::Distribution initToCoalesceLatency; |
| |
| // average ticks from coalescer issue to coalescer hit callback, |
| statistics::Distribution rubyNetworkLatency; |
| |
| // average ticks from coalescer hit callback to GM pipe enqueue, |
| statistics::Distribution gmEnqueueLatency; |
| |
| // average ticks spent in GM pipe's ordered resp buffer. |
| statistics::Distribution gmToCompleteLatency; |
| |
| // average number of cache blocks requested by vmem inst |
| statistics::Distribution coalsrLineAddresses; |
| |
| // average ticks for cache blocks to main memory for the Nth |
| // cache block generated by a vmem inst. |
| statistics::Distribution *cacheBlockRoundTrip; |
| |
| statistics::Scalar shaderActiveTicks; |
| statistics::Vector vectorInstSrcOperand; |
| statistics::Vector vectorInstDstOperand; |
| } stats; |
| }; |
| |
| } // namespace gem5 |
| |
| #endif // __SHADER_HH__ |