| /* | |
| * Copyright (c) 2011-2015 Advanced Micro Devices, Inc. | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions are met: | |
| * | |
| * 1. Redistributions of source code must retain the above copyright notice, | |
| * this list of conditions and the following disclaimer. | |
| * | |
| * 2. Redistributions in binary form must reproduce the above copyright notice, | |
| * this list of conditions and the following disclaimer in the documentation | |
| * and/or other materials provided with the distribution. | |
| * | |
| * 3. Neither the name of the copyright holder nor the names of its | |
| * contributors may be used to endorse or promote products derived from this | |
| * software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| * POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| #ifndef __SHADER_HH__ | |
| #define __SHADER_HH__ | |
| #include <functional> | |
| #include <string> | |
| #include "arch/gpu_isa.hh" | |
| #include "base/statistics.hh" | |
| #include "base/stats/group.hh" | |
| #include "base/types.hh" | |
| #include "cpu/simple/atomic.hh" | |
| #include "cpu/simple/timing.hh" | |
| #include "cpu/simple_thread.hh" | |
| #include "cpu/thread_context.hh" | |
| #include "cpu/thread_state.hh" | |
| #include "dev/amdgpu/system_hub.hh" | |
| #include "gpu-compute/compute_unit.hh" | |
| #include "gpu-compute/gpu_dyn_inst.hh" | |
| #include "gpu-compute/hsa_queue_entry.hh" | |
| #include "gpu-compute/lds_state.hh" | |
| #include "mem/page_table.hh" | |
| #include "mem/port.hh" | |
| #include "mem/request.hh" | |
| #include "params/Shader.hh" | |
| #include "sim/faults.hh" | |
| #include "sim/process.hh" | |
| #include "sim/sim_object.hh" | |
| namespace gem5 | |
| { | |
| class BaseTLB; | |
| class GPUCommandProcessor; | |
| class GPUDispatcher; | |
| static const int LDS_SIZE = 65536; | |
| // aperture (APE) registers define the base/limit | |
| // pair for the ATC mapped memory space. currently | |
| // the only APEs we consider are for GPUVM/LDS/scratch. | |
| // the APEs are registered with unique values based | |
| // on a per-device basis | |
| struct ApertureRegister | |
| { | |
| Addr base; | |
| Addr limit; | |
| }; | |
| // Class Shader: This describes a single shader instance. Most | |
| // configurations will only have a single shader. | |
| class Shader : public ClockedObject | |
| { | |
| private: | |
| ApertureRegister _gpuVmApe; | |
| ApertureRegister _ldsApe; | |
| ApertureRegister _scratchApe; | |
| Addr shHiddenPrivateBaseVmid; | |
| // Hardware regs accessed by getreg/setreg instructions, set by queues | |
| std::unordered_map<int, uint32_t> hwRegs; | |
| // Number of active Cus attached to this shader | |
| int _activeCus; | |
| // Last tick that all CUs attached to this shader were inactive | |
| Tick _lastInactiveTick; | |
| public: | |
| typedef ShaderParams Params; | |
| enum hsail_mode_e {SIMT,VECTOR_SCALAR}; | |
| GPUDispatcher &dispatcher(); | |
| void sampleLoad(const Tick accessTime); | |
| void sampleStore(const Tick accessTime); | |
| void sampleInstRoundTrip(std::vector<Tick> roundTripTime); | |
| void sampleLineRoundTrip(const std::map<Addr, | |
| std::vector<Tick>> &roundTripTime); | |
| SimpleThread *cpuThread; | |
| ThreadContext *gpuTc; | |
| BaseCPU *cpuPointer; | |
| void | |
| setHwReg(int regIdx, uint32_t val) | |
| { | |
| hwRegs[regIdx] = val; | |
| } | |
| uint32_t | |
| getHwReg(int regIdx) | |
| { | |
| return hwRegs[regIdx]; | |
| } | |
| const ApertureRegister& | |
| gpuVmApe() const | |
| { | |
| return _gpuVmApe; | |
| } | |
| const ApertureRegister& | |
| ldsApe() const | |
| { | |
| return _ldsApe; | |
| } | |
| void | |
| setLdsApe(Addr base, Addr limit) | |
| { | |
| _ldsApe.base = base; | |
| _ldsApe.limit = limit; | |
| } | |
| const ApertureRegister& | |
| scratchApe() const | |
| { | |
| return _scratchApe; | |
| } | |
| void | |
| setScratchApe(Addr base, Addr limit) | |
| { | |
| _scratchApe.base = base; | |
| _scratchApe.limit = limit; | |
| } | |
| bool | |
| isGpuVmApe(Addr addr) const | |
| { | |
| bool is_gpu_vm = addr >= _gpuVmApe.base && addr <= _gpuVmApe.limit; | |
| return is_gpu_vm; | |
| } | |
| bool | |
| isLdsApe(Addr addr) const | |
| { | |
| bool is_lds = addr >= _ldsApe.base && addr <= _ldsApe.limit; | |
| return is_lds; | |
| } | |
| bool | |
| isScratchApe(Addr addr) const | |
| { | |
| bool is_scratch | |
| = addr >= _scratchApe.base && addr <= _scratchApe.limit; | |
| return is_scratch; | |
| } | |
| Addr | |
| getScratchBase() | |
| { | |
| return _scratchApe.base; | |
| } | |
| Addr | |
| getHiddenPrivateBase() | |
| { | |
| return shHiddenPrivateBaseVmid; | |
| } | |
| void | |
| initShHiddenPrivateBase(Addr queueBase, uint32_t offset) | |
| { | |
| Addr sh_hidden_base_new = queueBase - offset; | |
| // We are initializing sh_hidden_private_base_vmid from the | |
| // amd queue descriptor from the first queue. | |
| // The sh_hidden_private_base_vmid is supposed to be same for | |
| // all the queues from the same process | |
| if (shHiddenPrivateBaseVmid != sh_hidden_base_new) { | |
| // Do not panic if shHiddenPrivateBaseVmid == 0, | |
| // that is if it is uninitialized. Panic only | |
| // if the value is initilized and we get | |
| // a differnt base later. | |
| panic_if(shHiddenPrivateBaseVmid != 0, | |
| "Currently we support only single process\n"); | |
| } | |
| shHiddenPrivateBaseVmid = sh_hidden_base_new; | |
| } | |
| RequestorID vramRequestorId(); | |
| EventFunctionWrapper tickEvent; | |
| // is this simulation going to be timing mode in the memory? | |
| bool timingSim; | |
| hsail_mode_e hsail_mode; | |
| // If set, issue acq packet @ kernel launch | |
| int impl_kern_launch_acq; | |
| // If set, issue rel packet @ kernel end | |
| int impl_kern_end_rel; | |
| // If set, fetch returns may be coissued with instructions | |
| int coissue_return; | |
| // If set, always dump all 64 gprs to trace | |
| int trace_vgpr_all; | |
| // Number of cu units in the shader | |
| int n_cu; | |
| // Number of wavefront slots per SIMD per CU | |
| int n_wf; | |
| // The size of global memory | |
| int globalMemSize; | |
| // Tracks CU that rr dispatcher should attempt scheduling | |
| int nextSchedCu; | |
| // Size of scheduled add queue | |
| uint32_t sa_n; | |
| // Pointer to value to be increments | |
| std::vector<int*> sa_val; | |
| // When to do the increment | |
| std::vector<uint64_t> sa_when; | |
| // Amount to increment by | |
| std::vector<int32_t> sa_x; | |
| // List of Compute Units (CU's) | |
| std::vector<ComputeUnit*> cuList; | |
| GPUCommandProcessor &gpuCmdProc; | |
| GPUDispatcher &_dispatcher; | |
| AMDGPUSystemHub *systemHub; | |
| int64_t max_valu_insts; | |
| int64_t total_valu_insts; | |
| Shader(const Params &p); | |
| ~Shader(); | |
| virtual void init(); | |
| // Run shader scheduled adds | |
| void execScheduledAdds(); | |
| // Schedule a 32-bit value to be incremented some time in the future | |
| void ScheduleAdd(int *val, Tick when, int x); | |
| bool processTimingPacket(PacketPtr pkt); | |
| void AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id, | |
| MemCmd cmd, bool suppress_func_errors); | |
| void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id); | |
| void ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, | |
| bool suppress_func_errors); | |
| void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id); | |
| void WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, | |
| bool suppress_func_errors); | |
| void doFunctionalAccess(const RequestPtr &req, MemCmd cmd, void *data, | |
| bool suppress_func_errors, int cu_id); | |
| void | |
| registerCU(int cu_id, ComputeUnit *compute_unit) | |
| { | |
| cuList[cu_id] = compute_unit; | |
| } | |
| void prepareInvalidate(HSAQueueEntry *task); | |
| void prepareFlush(GPUDynInstPtr gpuDynInst); | |
| bool dispatchWorkgroups(HSAQueueEntry *task); | |
| Addr mmap(int length); | |
| void functionalTLBAccess(PacketPtr pkt, int cu_id, BaseMMU::Mode mode); | |
| void updateContext(int cid); | |
| void notifyCuSleep(); | |
| void | |
| incVectorInstSrcOperand(int num_operands) | |
| { | |
| stats.vectorInstSrcOperand[num_operands]++; | |
| } | |
| void | |
| incVectorInstDstOperand(int num_operands) | |
| { | |
| stats.vectorInstDstOperand[num_operands]++; | |
| } | |
| protected: | |
| struct ShaderStats : public statistics::Group | |
| { | |
| ShaderStats(statistics::Group *parent, int wf_size); | |
| // some stats for measuring latency | |
| statistics::Distribution allLatencyDist; | |
| statistics::Distribution loadLatencyDist; | |
| statistics::Distribution storeLatencyDist; | |
| // average ticks from vmem inst initiateAcc to coalescer issue, | |
| statistics::Distribution initToCoalesceLatency; | |
| // average ticks from coalescer issue to coalescer hit callback, | |
| statistics::Distribution rubyNetworkLatency; | |
| // average ticks from coalescer hit callback to GM pipe enqueue, | |
| statistics::Distribution gmEnqueueLatency; | |
| // average ticks spent in GM pipe's ordered resp buffer. | |
| statistics::Distribution gmToCompleteLatency; | |
| // average number of cache blocks requested by vmem inst | |
| statistics::Distribution coalsrLineAddresses; | |
| // average ticks for cache blocks to main memory for the Nth | |
| // cache block generated by a vmem inst. | |
| statistics::Distribution *cacheBlockRoundTrip; | |
| statistics::Scalar shaderActiveTicks; | |
| statistics::Vector vectorInstSrcOperand; | |
| statistics::Vector vectorInstDstOperand; | |
| } stats; | |
| }; | |
| } // namespace gem5 | |
| #endif // __SHADER_HH__ |