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/*
* Copyright (c) 2021 ARM Limited
* All rights reserved.
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 1999-2008 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Perfect switch, of course it is perfect and no latency or what so
* ever. Every cycle it is woke up and perform all the necessary
* routings that must be done. Note, this switch also has number of
* input ports/output ports and has a routing table as well.
*/
#ifndef __MEM_RUBY_NETWORK_SIMPLE_PERFECTSWITCH_HH__
#define __MEM_RUBY_NETWORK_SIMPLE_PERFECTSWITCH_HH__
#include <iostream>
#include <string>
#include <vector>
#include "mem/ruby/common/Consumer.hh"
#include "mem/ruby/common/TypeDefines.hh"
namespace gem5
{
namespace ruby
{
class MessageBuffer;
class NetDest;
class SimpleNetwork;
class Switch;
class PerfectSwitch : public Consumer
{
public:
PerfectSwitch(SwitchID sid, Switch *, uint32_t);
~PerfectSwitch();
std::string name()
{ return csprintf("PerfectSwitch-%i", m_switch_id); }
void init(SimpleNetwork *);
void addInPort(const std::vector<MessageBuffer*>& in);
void addOutPort(const std::vector<MessageBuffer*>& out,
const NetDest& routing_table_entry,
const PortDirection &dst_inport,
Tick routing_latency,
int link_weight);
int getInLinks() const { return m_in.size(); }
int getOutLinks() const { return m_out.size(); }
void wakeup();
void storeEventInfo(int info);
void clearStats();
void collateStats();
void print(std::ostream& out) const;
private:
// Private copy constructor and assignment operator
PerfectSwitch(const PerfectSwitch& obj);
PerfectSwitch& operator=(const PerfectSwitch& obj);
void operateVnet(int vnet);
void operateMessageBuffer(MessageBuffer *b, int vnet);
const SwitchID m_switch_id;
Switch * const m_switch;
// Vector of queues associated to each port.
std::vector<std::vector<MessageBuffer*> > m_in;
// Each output port also has a latency for routing to that port
struct OutputPort
{
Tick latency;
std::vector<MessageBuffer*> buffers;
};
std::vector<OutputPort> m_out;
// input ports ordered by priority; indexed by vnet first
std::vector<std::vector<MessageBuffer*> > m_in_prio;
// input ports grouped by priority; indexed by vnet,prio_lv
std::vector<std::vector<std::vector<MessageBuffer*>>> m_in_prio_groups;
void updatePriorityGroups(int vnet, MessageBuffer* buf);
uint32_t m_virtual_networks;
int m_wakeups_wo_switch;
SimpleNetwork* m_network_ptr;
std::vector<int> m_pending_message_count;
MessageBuffer* inBuffer(int in_port, int vnet) const;
};
inline std::ostream&
operator<<(std::ostream& out, const PerfectSwitch& obj)
{
obj.print(out);
out << std::flush;
return out;
}
} // namespace ruby
} // namespace gem5
#endif // __MEM_RUBY_NETWORK_SIMPLE_PERFECTSWITCH_HH__