| #!/usr/bin/env python3 |
| |
| # Copyright (c) 2018-2019, Nordic Semiconductor ASA and Ulf Magnusson |
| # SPDX-License-Identifier: ISC |
| |
| """ |
| Overview |
| ======== |
| |
| A curses-based Python 2/3 menuconfig implementation. The interface should feel |
| familiar to people used to mconf ('make menuconfig'). |
| |
| Supports the same keys as mconf, and also supports a set of keybindings |
| inspired by Vi: |
| |
| J/K : Down/Up |
| L : Enter menu/Toggle item |
| H : Leave menu |
| Ctrl-D/U: Page Down/Page Up |
| G/End : Jump to end of list |
| g/Home : Jump to beginning of list |
| |
| [Space] toggles values if possible, and enters menus otherwise. [Enter] works |
| the other way around. |
| |
| The mconf feature where pressing a key jumps to a menu entry with that |
| character in it in the current menu isn't supported. A jump-to feature for |
| jumping directly to any symbol (including invisible symbols), choice, menu or |
| comment (as in a Kconfig 'comment "Foo"') is available instead. |
| |
| A few different modes are available: |
| |
| F: Toggle show-help mode, which shows the help text of the currently selected |
| item in the window at the bottom of the menu display. This is handy when |
| browsing through options. |
| |
| C: Toggle show-name mode, which shows the symbol name before each symbol menu |
| entry |
| |
| A: Toggle show-all mode, which shows all items, including currently invisible |
| items and items that lack a prompt. Invisible items are drawn in a different |
| style to make them stand out. |
| |
| |
| Running |
| ======= |
| |
| menuconfig.py can be run either as a standalone executable or by calling the |
| menuconfig() function with an existing Kconfig instance. The second option is a |
| bit inflexible in that it will still load and save .config, etc. |
| |
| When run in standalone mode, the top-level Kconfig file to load can be passed |
| as a command-line argument. With no argument, it defaults to "Kconfig". |
| |
| The KCONFIG_CONFIG environment variable specifies the .config file to load (if |
| it exists) and save. If KCONFIG_CONFIG is unset, ".config" is used. |
| |
| When overwriting a configuration file, the old version is saved to |
| <filename>.old (e.g. .config.old). |
| |
| $srctree is supported through Kconfiglib. |
| |
| |
| Color schemes |
| ============= |
| |
| It is possible to customize the color scheme by setting the MENUCONFIG_STYLE |
| environment variable. For example, setting it to 'aquatic' will enable an |
| alternative, less yellow, more 'make menuconfig'-like color scheme, contributed |
| by Mitja Horvat (pinkfluid). |
| |
| This is the current list of built-in styles: |
| - default classic Kconfiglib theme with a yellow accent |
| - monochrome colorless theme (uses only bold and standout) attributes, |
| this style is used if the terminal doesn't support colors |
| - aquatic blue-tinted style loosely resembling the lxdialog theme |
| |
| It is possible to customize the current style by changing colors of UI |
| elements on the screen. This is the list of elements that can be stylized: |
| |
| - path Top row in the main display, with the menu path |
| - separator Separator lines between windows. Also used for the top line |
| in the symbol information display. |
| - list List of items, e.g. the main display |
| - selection Style for the selected item |
| - inv-list Like list, but for invisible items. Used in show-all mode. |
| - inv-selection Like selection, but for invisible items. Used in show-all |
| mode. |
| - help Help text windows at the bottom of various fullscreen |
| dialogs |
| - show-help Window showing the help text in show-help mode |
| - frame Frame around dialog boxes |
| - body Body of dialog boxes |
| - edit Edit box in pop-up dialogs |
| - jump-edit Edit box in jump-to dialog |
| - text Symbol information text |
| |
| The color definition is a comma separated list of attributes: |
| |
| - fg:COLOR Set the foreground/background colors. COLOR can be one of |
| * or * the basic 16 colors (black, red, green, yellow, blue, |
| - bg:COLOR magenta, cyan, white and brighter versions, for example, |
| brightred). On terminals that support more than 8 colors, |
| you can also directly put in a color number, e.g. fg:123 |
| (hexadecimal and octal constants are accepted as well). |
| Colors outside the range -1..curses.COLORS-1 (which is |
| terminal-dependent) are ignored (with a warning). The COLOR |
| can be also specified using a RGB value in the HTML |
| notation, for example #RRGGBB. If the terminal supports |
| color changing, the color is rendered accurately. |
| Otherwise, the visually nearest color is used. |
| |
| If the background or foreground color of an element is not |
| specified, it defaults to -1, representing the default |
| terminal foreground or background color. |
| |
| Note: On some terminals a bright version of the color |
| implies bold. |
| - bold Use bold text |
| - underline Use underline text |
| - standout Standout text attribute (reverse color) |
| |
| More often than not, some UI elements share the same color definition. In such |
| cases the right value may specify an UI element from which the color definition |
| will be copied. For example, "separator=help" will apply the current color |
| definition for "help" to "separator". |
| |
| A keyword without the '=' is assumed to be a style template. The template name |
| is looked up in the built-in styles list and the style definition is expanded |
| in-place. With this, built-in styles can be used as basis for new styles. |
| |
| For example, take the aquatic theme and give it a red selection bar: |
| |
| MENUCONFIG_STYLE="aquatic selection=fg:white,bg:red" |
| |
| If there's an error in the style definition or if a missing style is assigned |
| to, the assignment will be ignored, along with a warning being printed on |
| stderr. |
| |
| The 'default' theme is always implicitly parsed first, so the following two |
| settings have the same effect: |
| |
| MENUCONFIG_STYLE="selection=fg:white,bg:red" |
| MENUCONFIG_STYLE="default selection=fg:white,bg:red" |
| |
| If the terminal doesn't support colors, the 'monochrome' theme is used, and |
| MENUCONFIG_STYLE is ignored. The assumption is that the environment is broken |
| somehow, and that the important thing is to get something usable. |
| |
| |
| Other features |
| ============== |
| |
| - Seamless terminal resizing |
| |
| - No dependencies on *nix, as the 'curses' module is in the Python standard |
| library |
| |
| - Unicode text entry |
| |
| - Improved information screen compared to mconf: |
| |
| * Expressions are split up by their top-level &&/|| operands to improve |
| readability |
| |
| * Undefined symbols in expressions are pointed out |
| |
| * Menus and comments have information displays |
| |
| * Kconfig definitions are printed |
| |
| * The include path is shown, listing the locations of the 'source' |
| statements that included the Kconfig file of the symbol (or other |
| item) |
| |
| |
| Limitations |
| =========== |
| |
| Doesn't work out of the box on Windows, but can be made to work with |
| |
| pip install windows-curses |
| |
| See the https://github.com/zephyrproject-rtos/windows-curses repository. |
| """ |
| from __future__ import print_function |
| |
| import os |
| import sys |
| |
| _IS_WINDOWS = os.name == "nt" # Are we running on Windows? |
| |
| try: |
| import curses |
| except ImportError as e: |
| if not _IS_WINDOWS: |
| raise |
| sys.exit("""\ |
| menuconfig failed to import the standard Python 'curses' library. Try |
| installing a package like windows-curses |
| (https://github.com/zephyrproject-rtos/windows-curses) by running this command |
| in cmd.exe: |
| |
| pip install windows-curses |
| |
| Starting with Kconfiglib 13.0.0, windows-curses is no longer automatically |
| installed when installing Kconfiglib via pip on Windows (because it breaks |
| installation on MSYS2). |
| |
| Exception: |
| {}: {}""".format(type(e).__name__, e)) |
| |
| import errno |
| import locale |
| import re |
| import textwrap |
| |
| from kconfiglib import Symbol, Choice, MENU, COMMENT, MenuNode, \ |
| BOOL, TRISTATE, STRING, INT, HEX, \ |
| AND, OR, \ |
| expr_str, expr_value, split_expr, \ |
| standard_sc_expr_str, \ |
| TRI_TO_STR, TYPE_TO_STR, \ |
| standard_kconfig, standard_config_filename |
| |
| |
| # |
| # Configuration variables |
| # |
| |
| # If True, try to change LC_CTYPE to a UTF-8 locale if it is set to the C |
| # locale (which implies ASCII). This fixes curses Unicode I/O issues on systems |
| # with bad defaults. ncurses configures itself from the locale settings. |
| # |
| # Related PEP: https://www.python.org/dev/peps/pep-0538/ |
| _CHANGE_C_LC_CTYPE_TO_UTF8 = True |
| |
| # How many steps an implicit submenu will be indented. Implicit submenus are |
| # created when an item depends on the symbol before it. Note that symbols |
| # defined with 'menuconfig' create a separate menu instead of indenting. |
| _SUBMENU_INDENT = 4 |
| |
| # Number of steps for Page Up/Down to jump |
| _PG_JUMP = 6 |
| |
| # Height of the help window in show-help mode |
| _SHOW_HELP_HEIGHT = 8 |
| |
| # How far the cursor needs to be from the edge of the window before it starts |
| # to scroll. Used for the main menu display, the information display, the |
| # search display, and for text boxes. |
| _SCROLL_OFFSET = 5 |
| |
| # Minimum width of dialogs that ask for text input |
| _INPUT_DIALOG_MIN_WIDTH = 30 |
| |
| # Number of arrows pointing up/down to draw when a window is scrolled |
| _N_SCROLL_ARROWS = 14 |
| |
| # Lines of help text shown at the bottom of the "main" display |
| _MAIN_HELP_LINES = """ |
| [Space/Enter] Toggle/enter [ESC] Leave menu [S] Save |
| [O] Load [?] Symbol info [/] Jump to symbol |
| [F] Toggle show-help mode [C] Toggle show-name mode [A] Toggle show-all mode |
| [Q] Quit (prompts for save) [D] Save minimal config (advanced) |
| """[1:-1].split("\n") |
| |
| # Lines of help text shown at the bottom of the information dialog |
| _INFO_HELP_LINES = """ |
| [ESC/q] Return to menu [/] Jump to symbol |
| """[1:-1].split("\n") |
| |
| # Lines of help text shown at the bottom of the search dialog |
| _JUMP_TO_HELP_LINES = """ |
| Type text to narrow the search. Regexes are supported (via Python's 're' |
| module). The up/down cursor keys step in the list. [Enter] jumps to the |
| selected symbol. [ESC] aborts the search. Type multiple space-separated |
| strings/regexes to find entries that match all of them. Type Ctrl-F to |
| view the help of the selected item without leaving the dialog. |
| """[1:-1].split("\n") |
| |
| # |
| # Styling |
| # |
| |
| _STYLES = { |
| "default": """ |
| path=fg:black,bg:white,bold |
| separator=fg:black,bg:yellow,bold |
| list=fg:black,bg:white |
| selection=fg:white,bg:blue,bold |
| inv-list=fg:red,bg:white |
| inv-selection=fg:red,bg:blue |
| help=path |
| show-help=list |
| frame=fg:black,bg:yellow,bold |
| body=fg:white,bg:black |
| edit=fg:white,bg:blue |
| jump-edit=edit |
| text=list |
| """, |
| |
| # This style is forced on terminals that do no support colors |
| "monochrome": """ |
| path=bold |
| separator=bold,standout |
| list= |
| selection=bold,standout |
| inv-list=bold |
| inv-selection=bold,standout |
| help=bold |
| show-help= |
| frame=bold,standout |
| body= |
| edit=standout |
| jump-edit= |
| text= |
| """, |
| |
| # Blue-tinted style loosely resembling lxdialog |
| "aquatic": """ |
| path=fg:white,bg:blue |
| separator=fg:white,bg:cyan |
| help=path |
| frame=fg:white,bg:cyan |
| body=fg:white,bg:blue |
| edit=fg:black,bg:white |
| """ |
| } |
| |
| _NAMED_COLORS = { |
| # Basic colors |
| "black": curses.COLOR_BLACK, |
| "red": curses.COLOR_RED, |
| "green": curses.COLOR_GREEN, |
| "yellow": curses.COLOR_YELLOW, |
| "blue": curses.COLOR_BLUE, |
| "magenta": curses.COLOR_MAGENTA, |
| "cyan": curses.COLOR_CYAN, |
| "white": curses.COLOR_WHITE, |
| |
| # Bright versions |
| "brightblack": curses.COLOR_BLACK + 8, |
| "brightred": curses.COLOR_RED + 8, |
| "brightgreen": curses.COLOR_GREEN + 8, |
| "brightyellow": curses.COLOR_YELLOW + 8, |
| "brightblue": curses.COLOR_BLUE + 8, |
| "brightmagenta": curses.COLOR_MAGENTA + 8, |
| "brightcyan": curses.COLOR_CYAN + 8, |
| "brightwhite": curses.COLOR_WHITE + 8, |
| |
| # Aliases |
| "purple": curses.COLOR_MAGENTA, |
| "brightpurple": curses.COLOR_MAGENTA + 8, |
| } |
| |
| |
| def _rgb_to_6cube(rgb): |
| # Converts an 888 RGB color to a 3-tuple (nice in that it's hashable) |
| # representing the closest xterm 256-color 6x6x6 color cube color. |
| # |
| # The xterm 256-color extension uses a RGB color palette with components in |
| # the range 0-5 (a 6x6x6 cube). The catch is that the mapping is nonlinear. |
| # Index 0 in the 6x6x6 cube is mapped to 0, index 1 to 95, then 135, 175, |
| # etc., in increments of 40. See the links below: |
| # |
| # https://commons.wikimedia.org/wiki/File:Xterm_256color_chart.svg |
| # https://github.com/tmux/tmux/blob/master/colour.c |
| |
| # 48 is the middle ground between 0 and 95. |
| return tuple(0 if x < 48 else int(round(max(1, (x - 55)/40))) for x in rgb) |
| |
| |
| def _6cube_to_rgb(r6g6b6): |
| # Returns the 888 RGB color for a 666 xterm color cube index |
| |
| return tuple(0 if x == 0 else 40*x + 55 for x in r6g6b6) |
| |
| |
| def _rgb_to_gray(rgb): |
| # Converts an 888 RGB color to the index of an xterm 256-color grayscale |
| # color with approx. the same perceived brightness |
| |
| # Calculate the luminance (gray intensity) of the color. See |
| # https://stackoverflow.com/questions/596216/formula-to-determine-brightness-of-rgb-color |
| # and |
| # https://www.w3.org/TR/AERT/#color-contrast |
| luma = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2] |
| |
| # Closest index in the grayscale palette, which starts at RGB 0x080808, |
| # with stepping 0x0A0A0A |
| index = int(round((luma - 8)/10)) |
| |
| # Clamp the index to 0-23, corresponding to 232-255 |
| return max(0, min(index, 23)) |
| |
| |
| def _gray_to_rgb(index): |
| # Convert a grayscale index to its closet single RGB component |
| |
| return 3*(10*index + 8,) # Returns a 3-tuple |
| |
| |
| # Obscure Python: We never pass a value for rgb2index, and it keeps pointing to |
| # the same dict. This avoids a global. |
| def _alloc_rgb(rgb, rgb2index={}): |
| # Initialize a new entry in the xterm palette to the given RGB color, |
| # returning its index. If the color has already been initialized, the index |
| # of the existing entry is returned. |
| # |
| # ncurses is palette-based, so we need to overwrite palette entries to make |
| # new colors. |
| # |
| # The colors from 0 to 15 are user-defined, and there's no way to query |
| # their RGB values, so we better leave them untouched. Also leave any |
| # hypothetical colors above 255 untouched (though we're unlikely to |
| # allocate that many colors anyway). |
| |
| if rgb in rgb2index: |
| return rgb2index[rgb] |
| |
| # Many terminals allow the user to customize the first 16 colors. Avoid |
| # changing their values. |
| color_index = 16 + len(rgb2index) |
| if color_index >= 256: |
| _warn("Unable to allocate new RGB color ", rgb, ". Too many colors " |
| "allocated.") |
| return 0 |
| |
| # Map each RGB component from the range 0-255 to the range 0-1000, which is |
| # what curses uses |
| curses.init_color(color_index, *(int(round(1000*x/255)) for x in rgb)) |
| rgb2index[rgb] = color_index |
| |
| return color_index |
| |
| |
| def _color_from_num(num): |
| # Returns the index of a color that looks like color 'num' in the xterm |
| # 256-color palette (but that might not be 'num', if we're redefining |
| # colors) |
| |
| # - _alloc_rgb() won't touch the first 16 colors or any (hypothetical) |
| # colors above 255, so we can always return them as-is |
| # |
| # - If the terminal doesn't support changing color definitions, or if |
| # curses.COLORS < 256, _alloc_rgb() won't touch any color, and all colors |
| # can be returned as-is |
| if num < 16 or num > 255 or not curses.can_change_color() or \ |
| curses.COLORS < 256: |
| return num |
| |
| # _alloc_rgb() might redefine colors, so emulate the xterm 256-color |
| # palette by allocating new colors instead of returning color numbers |
| # directly |
| |
| if num < 232: |
| num -= 16 |
| return _alloc_rgb(_6cube_to_rgb(((num//36)%6, (num//6)%6, num%6))) |
| |
| return _alloc_rgb(_gray_to_rgb(num - 232)) |
| |
| |
| def _color_from_rgb(rgb): |
| # Returns the index of a color matching the 888 RGB color 'rgb'. The |
| # returned color might be an ~exact match or an approximation, depending on |
| # terminal capabilities. |
| |
| # Calculates the Euclidean distance between two RGB colors |
| def dist(r1, r2): return sum((x - y)**2 for x, y in zip(r1, r2)) |
| |
| if curses.COLORS >= 256: |
| # Assume we're dealing with xterm's 256-color extension |
| |
| if curses.can_change_color(): |
| # Best case -- the terminal supports changing palette entries via |
| # curses.init_color(). Initialize an unused palette entry and |
| # return it. |
| return _alloc_rgb(rgb) |
| |
| # Second best case -- pick between the xterm 256-color extension colors |
| |
| # Closest 6-cube "color" color |
| c6 = _rgb_to_6cube(rgb) |
| # Closest gray color |
| gray = _rgb_to_gray(rgb) |
| |
| if dist(rgb, _6cube_to_rgb(c6)) < dist(rgb, _gray_to_rgb(gray)): |
| # Use the "color" color from the 6x6x6 color palette. Calculate the |
| # color number from the 6-cube index triplet. |
| return 16 + 36*c6[0] + 6*c6[1] + c6[2] |
| |
| # Use the color from the gray palette |
| return 232 + gray |
| |
| # Terminal not in xterm 256-color mode. This is probably the best we can |
| # do, or is it? Submit patches. :) |
| min_dist = float('inf') |
| best = -1 |
| for color in range(curses.COLORS): |
| # ncurses uses the range 0..1000. Scale that down to 0..255. |
| d = dist(rgb, tuple(int(round(255*c/1000)) |
| for c in curses.color_content(color))) |
| if d < min_dist: |
| min_dist = d |
| best = color |
| |
| return best |
| |
| |
| def _parse_style(style_str, parsing_default): |
| # Parses a string with '<element>=<style>' assignments. Anything not |
| # containing '=' is assumed to be a reference to a built-in style, which is |
| # treated as if all the assignments from the style were inserted at that |
| # point in the string. |
| # |
| # The parsing_default flag is set to True when we're implicitly parsing the |
| # 'default'/'monochrome' style, to prevent warnings. |
| |
| for sline in style_str.split(): |
| # Words without a "=" character represents a style template |
| if "=" in sline: |
| key, data = sline.split("=", 1) |
| |
| # The 'default' style template is assumed to define all keys. We |
| # run _style_to_curses() for non-existing keys as well, so that we |
| # print warnings for errors to the right of '=' for those too. |
| if key not in _style and not parsing_default: |
| _warn("Ignoring non-existent style", key) |
| |
| # If data is a reference to another key, copy its style |
| if data in _style: |
| _style[key] = _style[data] |
| else: |
| _style[key] = _style_to_curses(data) |
| |
| elif sline in _STYLES: |
| # Recursively parse style template. Ignore styles that don't exist, |
| # for backwards/forwards compatibility. |
| _parse_style(_STYLES[sline], parsing_default) |
| |
| else: |
| _warn("Ignoring non-existent style template", sline) |
| |
| # Dictionary mapping element types to the curses attributes used to display |
| # them |
| _style = {} |
| |
| |
| def _style_to_curses(style_def): |
| # Parses a style definition string (<element>=<style>), returning |
| # a (fg_color, bg_color, attributes) tuple. |
| |
| def parse_color(color_def): |
| color_def = color_def.split(":", 1)[1] |
| |
| # HTML format, #RRGGBB |
| if re.match("#[A-Fa-f0-9]{6}", color_def): |
| return _color_from_rgb(( |
| int(color_def[1:3], 16), |
| int(color_def[3:5], 16), |
| int(color_def[5:7], 16))) |
| |
| if color_def in _NAMED_COLORS: |
| color_num = _color_from_num(_NAMED_COLORS[color_def]) |
| else: |
| try: |
| color_num = _color_from_num(int(color_def, 0)) |
| except ValueError: |
| _warn("Ignoring color", color_def, "that's neither " |
| "predefined nor a number") |
| return -1 |
| |
| if not -1 <= color_num < curses.COLORS: |
| _warn("Ignoring color {}, which is outside the range " |
| "-1..curses.COLORS-1 (-1..{})" |
| .format(color_def, curses.COLORS - 1)) |
| return -1 |
| |
| return color_num |
| |
| fg_color = -1 |
| bg_color = -1 |
| attrs = 0 |
| |
| if style_def: |
| for field in style_def.split(","): |
| if field.startswith("fg:"): |
| fg_color = parse_color(field) |
| elif field.startswith("bg:"): |
| bg_color = parse_color(field) |
| elif field == "bold": |
| # A_BOLD tends to produce faint and hard-to-read text on the |
| # Windows console, especially with the old color scheme, before |
| # the introduction of |
| # https://blogs.msdn.microsoft.com/commandline/2017/08/02/updating-the-windows-console-colors/ |
| attrs |= curses.A_NORMAL if _IS_WINDOWS else curses.A_BOLD |
| elif field == "standout": |
| attrs |= curses.A_STANDOUT |
| elif field == "underline": |
| attrs |= curses.A_UNDERLINE |
| else: |
| _warn("Ignoring unknown style attribute", field) |
| |
| return _style_attr(fg_color, bg_color, attrs) |
| |
| |
| def _init_styles(): |
| if curses.has_colors(): |
| try: |
| curses.use_default_colors() |
| except curses.error: |
| # Ignore errors on funky terminals that support colors but not |
| # using default colors. Worst it can do is break transparency and |
| # the like. Ran across this with the MSYS2/winpty setup in |
| # https://github.com/msys2/MINGW-packages/issues/5823, though there |
| # seems to be a lot of general brokenness there. |
| pass |
| |
| # Use the 'default' theme as the base, and add any user-defined style |
| # settings from the environment |
| _parse_style("default", True) |
| if "MENUCONFIG_STYLE" in os.environ: |
| _parse_style(os.environ["MENUCONFIG_STYLE"], False) |
| else: |
| # Force the 'monochrome' theme if the terminal doesn't support colors. |
| # MENUCONFIG_STYLE is likely to mess things up here (though any colors |
| # would be ignored), so ignore it. |
| _parse_style("monochrome", True) |
| |
| |
| # color_attribs holds the color pairs we've already created, indexed by a |
| # (<foreground color>, <background color>) tuple. |
| # |
| # Obscure Python: We never pass a value for color_attribs, and it keeps |
| # pointing to the same dict. This avoids a global. |
| def _style_attr(fg_color, bg_color, attribs, color_attribs={}): |
| # Returns an attribute with the specified foreground and background color |
| # and the attributes in 'attribs'. Reuses color pairs already created if |
| # possible, and creates a new color pair otherwise. |
| # |
| # Returns 'attribs' if colors aren't supported. |
| |
| if not curses.has_colors(): |
| return attribs |
| |
| if (fg_color, bg_color) not in color_attribs: |
| # Create new color pair. Color pair number 0 is hardcoded and cannot be |
| # changed, hence the +1s. |
| curses.init_pair(len(color_attribs) + 1, fg_color, bg_color) |
| color_attribs[(fg_color, bg_color)] = \ |
| curses.color_pair(len(color_attribs) + 1) |
| |
| return color_attribs[(fg_color, bg_color)] | attribs |
| |
| |
| # |
| # Main application |
| # |
| |
| |
| def _main(): |
| menuconfig(standard_kconfig(__doc__)) |
| |
| |
| def menuconfig(kconf): |
| """ |
| Launches the configuration interface, returning after the user exits. |
| |
| kconf: |
| Kconfig instance to be configured |
| """ |
| global _kconf |
| global _conf_filename |
| global _conf_changed |
| global _minconf_filename |
| global _show_all |
| |
| _kconf = kconf |
| |
| # Filename to save configuration to |
| _conf_filename = standard_config_filename() |
| |
| # Load existing configuration and set _conf_changed True if it is outdated |
| _conf_changed = _load_config() |
| |
| # Filename to save minimal configuration to |
| _minconf_filename = "defconfig" |
| |
| # Any visible items in the top menu? |
| _show_all = False |
| if not _shown_nodes(kconf.top_node): |
| # Nothing visible. Start in show-all mode and try again. |
| _show_all = True |
| if not _shown_nodes(kconf.top_node): |
| # Give up. The implementation relies on always having a selected |
| # node. |
| print("Empty configuration -- nothing to configure.\n" |
| "Check that environment variables are set properly.") |
| return |
| |
| # Disable warnings. They get mangled in curses mode, and we deal with |
| # errors ourselves. |
| kconf.warn = False |
| |
| # Make curses use the locale settings specified in the environment |
| locale.setlocale(locale.LC_ALL, "") |
| |
| # Try to fix Unicode issues on systems with bad defaults |
| if _CHANGE_C_LC_CTYPE_TO_UTF8: |
| _change_c_lc_ctype_to_utf8() |
| |
| # Get rid of the delay between pressing ESC and jumping to the parent menu, |
| # unless the user has set ESCDELAY (see ncurses(3)). This makes the UI much |
| # smoother to work with. |
| # |
| # Note: This is strictly pretty iffy, since escape codes for e.g. cursor |
| # keys start with ESC, but I've never seen it cause problems in practice |
| # (probably because it's unlikely that the escape code for a key would get |
| # split up across read()s, at least with a terminal emulator). Please |
| # report if you run into issues. Some suitable small default value could be |
| # used here instead in that case. Maybe it's silly to not put in the |
| # smallest imperceptible delay here already, though I don't like guessing. |
| # |
| # (From a quick glance at the ncurses source code, ESCDELAY might only be |
| # relevant for mouse events there, so maybe escapes are assumed to arrive |
| # in one piece already...) |
| os.environ.setdefault("ESCDELAY", "0") |
| |
| # Enter curses mode. _menuconfig() returns a string to print on exit, after |
| # curses has been de-initialized. |
| print(curses.wrapper(_menuconfig)) |
| |
| |
| def _load_config(): |
| # Loads any existing .config file. See the Kconfig.load_config() docstring. |
| # |
| # Returns True if .config is missing or outdated. We always prompt for |
| # saving the configuration in that case. |
| |
| print(_kconf.load_config()) |
| if not os.path.exists(_conf_filename): |
| # No .config |
| return True |
| |
| return _needs_save() |
| |
| |
| def _needs_save(): |
| # Returns True if a just-loaded .config file is outdated (would get |
| # modified when saving) |
| |
| if _kconf.missing_syms: |
| # Assignments to undefined symbols in the .config |
| return True |
| |
| for sym in _kconf.unique_defined_syms: |
| if sym.user_value is None: |
| if sym.config_string: |
| # Unwritten symbol |
| return True |
| elif sym.orig_type in (BOOL, TRISTATE): |
| if sym.tri_value != sym.user_value: |
| # Written bool/tristate symbol, new value |
| return True |
| elif sym.str_value != sym.user_value: |
| # Written string/int/hex symbol, new value |
| return True |
| |
| # No need to prompt for save |
| return False |
| |
| |
| # Global variables used below: |
| # |
| # _stdscr: |
| # stdscr from curses |
| # |
| # _cur_menu: |
| # Menu node of the menu (or menuconfig symbol, or choice) currently being |
| # shown |
| # |
| # _shown: |
| # List of items in _cur_menu that are shown (ignoring scrolling). In |
| # show-all mode, this list contains all items in _cur_menu. Otherwise, it |
| # contains just the visible items. |
| # |
| # _sel_node_i: |
| # Index in _shown of the currently selected node |
| # |
| # _menu_scroll: |
| # Index in _shown of the top row of the main display |
| # |
| # _parent_screen_rows: |
| # List/stack of the row numbers that the selections in the parent menus |
| # appeared on. This is used to prevent the scrolling from jumping around |
| # when going in and out of menus. |
| # |
| # _show_help/_show_name/_show_all: |
| # If True, the corresponding mode is on. See the module docstring. |
| # |
| # _conf_filename: |
| # File to save the configuration to |
| # |
| # _minconf_filename: |
| # File to save minimal configurations to |
| # |
| # _conf_changed: |
| # True if the configuration has been changed. If False, we don't bother |
| # showing the save-and-quit dialog. |
| # |
| # We reset this to False whenever the configuration is saved explicitly |
| # from the save dialog. |
| |
| |
| def _menuconfig(stdscr): |
| # Logic for the main display, with the list of symbols, etc. |
| |
| global _stdscr |
| global _conf_filename |
| global _conf_changed |
| global _minconf_filename |
| global _show_help |
| global _show_name |
| |
| _stdscr = stdscr |
| |
| _init() |
| |
| while True: |
| _draw_main() |
| curses.doupdate() |
| |
| |
| c = _getch_compat(_menu_win) |
| |
| if c == curses.KEY_RESIZE: |
| _resize_main() |
| |
| elif c in (curses.KEY_DOWN, "j", "J"): |
| _select_next_menu_entry() |
| |
| elif c in (curses.KEY_UP, "k", "K"): |
| _select_prev_menu_entry() |
| |
| elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D |
| # Keep it simple. This way we get sane behavior for small windows, |
| # etc., for free. |
| for _ in range(_PG_JUMP): |
| _select_next_menu_entry() |
| |
| elif c in (curses.KEY_PPAGE, "\x15"): # Page Up/Ctrl-U |
| for _ in range(_PG_JUMP): |
| _select_prev_menu_entry() |
| |
| elif c in (curses.KEY_END, "G"): |
| _select_last_menu_entry() |
| |
| elif c in (curses.KEY_HOME, "g"): |
| _select_first_menu_entry() |
| |
| elif c == " ": |
| # Toggle the node if possible |
| sel_node = _shown[_sel_node_i] |
| if not _change_node(sel_node): |
| _enter_menu(sel_node) |
| |
| elif c in (curses.KEY_RIGHT, "\n", "l", "L"): |
| # Enter the node if possible |
| sel_node = _shown[_sel_node_i] |
| if not _enter_menu(sel_node): |
| _change_node(sel_node) |
| |
| elif c in ("n", "N"): |
| _set_sel_node_tri_val(0) |
| |
| elif c in ("m", "M"): |
| _set_sel_node_tri_val(1) |
| |
| elif c in ("y", "Y"): |
| _set_sel_node_tri_val(2) |
| |
| elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR, |
| "\x1B", "h", "H"): # \x1B = ESC |
| |
| if c == "\x1B" and _cur_menu is _kconf.top_node: |
| res = _quit_dialog() |
| if res: |
| return res |
| else: |
| _leave_menu() |
| |
| elif c in ("o", "O"): |
| _load_dialog() |
| |
| elif c in ("s", "S"): |
| filename = _save_dialog(_kconf.write_config, _conf_filename, |
| "configuration") |
| if filename: |
| _conf_filename = filename |
| _conf_changed = False |
| |
| elif c in ("d", "D"): |
| filename = _save_dialog(_kconf.write_min_config, _minconf_filename, |
| "minimal configuration") |
| if filename: |
| _minconf_filename = filename |
| |
| elif c == "/": |
| _jump_to_dialog() |
| # The terminal might have been resized while the fullscreen jump-to |
| # dialog was open |
| _resize_main() |
| |
| elif c == "?": |
| _info_dialog(_shown[_sel_node_i], False) |
| # The terminal might have been resized while the fullscreen info |
| # dialog was open |
| _resize_main() |
| |
| elif c in ("f", "F"): |
| _show_help = not _show_help |
| _set_style(_help_win, "show-help" if _show_help else "help") |
| _resize_main() |
| |
| elif c in ("c", "C"): |
| _show_name = not _show_name |
| |
| elif c in ("a", "A"): |
| _toggle_show_all() |
| |
| elif c in ("q", "Q"): |
| res = _quit_dialog() |
| if res: |
| return res |
| |
| |
| def _quit_dialog(): |
| if not _conf_changed: |
| return "No changes to save (for '{}')".format(_conf_filename) |
| |
| while True: |
| c = _key_dialog( |
| "Quit", |
| " Save configuration?\n" |
| "\n" |
| "(Y)es (N)o (C)ancel", |
| "ync") |
| |
| if c is None or c == "c": |
| return None |
| |
| if c == "y": |
| # Returns a message to print |
| msg = _try_save(_kconf.write_config, _conf_filename, "configuration") |
| if msg: |
| return msg |
| |
| elif c == "n": |
| return "Configuration ({}) was not saved".format(_conf_filename) |
| |
| |
| def _init(): |
| # Initializes the main display with the list of symbols, etc. Also does |
| # misc. global initialization that needs to happen after initializing |
| # curses. |
| |
| global _ERASE_CHAR |
| |
| global _path_win |
| global _top_sep_win |
| global _menu_win |
| global _bot_sep_win |
| global _help_win |
| |
| global _parent_screen_rows |
| global _cur_menu |
| global _shown |
| global _sel_node_i |
| global _menu_scroll |
| |
| global _show_help |
| global _show_name |
| |
| # Looking for this in addition to KEY_BACKSPACE (which is unreliable) makes |
| # backspace work with TERM=vt100. That makes it likely to work in sane |
| # environments. |
| _ERASE_CHAR = curses.erasechar() |
| if sys.version_info[0] >= 3: |
| # erasechar() returns a one-byte bytes object on Python 3. This sets |
| # _ERASE_CHAR to a blank string if it can't be decoded, which should be |
| # harmless. |
| _ERASE_CHAR = _ERASE_CHAR.decode("utf-8", "ignore") |
| |
| _init_styles() |
| |
| # Hide the cursor |
| _safe_curs_set(0) |
| |
| # Initialize windows |
| |
| # Top row, with menu path |
| _path_win = _styled_win("path") |
| |
| # Separator below menu path, with title and arrows pointing up |
| _top_sep_win = _styled_win("separator") |
| |
| # List of menu entries with symbols, etc. |
| _menu_win = _styled_win("list") |
| _menu_win.keypad(True) |
| |
| # Row below menu list, with arrows pointing down |
| _bot_sep_win = _styled_win("separator") |
| |
| # Help window with keys at the bottom. Shows help texts in show-help mode. |
| _help_win = _styled_win("help") |
| |
| # The rows we'd like the nodes in the parent menus to appear on. This |
| # prevents the scroll from jumping around when going in and out of menus. |
| _parent_screen_rows = [] |
| |
| # Initial state |
| |
| _cur_menu = _kconf.top_node |
| _shown = _shown_nodes(_cur_menu) |
| _sel_node_i = _menu_scroll = 0 |
| |
| _show_help = _show_name = False |
| |
| # Give windows their initial size |
| _resize_main() |
| |
| |
| def _resize_main(): |
| # Resizes the main display, with the list of symbols, etc., to fill the |
| # terminal |
| |
| global _menu_scroll |
| |
| screen_height, screen_width = _stdscr.getmaxyx() |
| |
| _path_win.resize(1, screen_width) |
| _top_sep_win.resize(1, screen_width) |
| _bot_sep_win.resize(1, screen_width) |
| |
| help_win_height = _SHOW_HELP_HEIGHT if _show_help else \ |
| len(_MAIN_HELP_LINES) |
| |
| menu_win_height = screen_height - help_win_height - 3 |
| |
| if menu_win_height >= 1: |
| _menu_win.resize(menu_win_height, screen_width) |
| _help_win.resize(help_win_height, screen_width) |
| |
| _top_sep_win.mvwin(1, 0) |
| _menu_win.mvwin(2, 0) |
| _bot_sep_win.mvwin(2 + menu_win_height, 0) |
| _help_win.mvwin(2 + menu_win_height + 1, 0) |
| else: |
| # Degenerate case. Give up on nice rendering and just prevent errors. |
| |
| menu_win_height = 1 |
| |
| _menu_win.resize(1, screen_width) |
| _help_win.resize(1, screen_width) |
| |
| for win in _top_sep_win, _menu_win, _bot_sep_win, _help_win: |
| win.mvwin(0, 0) |
| |
| # Adjust the scroll so that the selected node is still within the window, |
| # if needed |
| if _sel_node_i - _menu_scroll >= menu_win_height: |
| _menu_scroll = _sel_node_i - menu_win_height + 1 |
| |
| |
| def _height(win): |
| # Returns the height of 'win' |
| |
| return win.getmaxyx()[0] |
| |
| |
| def _width(win): |
| # Returns the width of 'win' |
| |
| return win.getmaxyx()[1] |
| |
| |
| def _enter_menu(menu): |
| # Makes 'menu' the currently displayed menu. In addition to actual 'menu's, |
| # "menu" here includes choices and symbols defined with the 'menuconfig' |
| # keyword. |
| # |
| # Returns False if 'menu' can't be entered. |
| |
| global _cur_menu |
| global _shown |
| global _sel_node_i |
| global _menu_scroll |
| |
| if not menu.is_menuconfig: |
| return False # Not a menu |
| |
| shown_sub = _shown_nodes(menu) |
| # Never enter empty menus. We depend on having a current node. |
| if not shown_sub: |
| return False |
| |
| # Remember where the current node appears on the screen, so we can try |
| # to get it to appear in the same place when we leave the menu |
| _parent_screen_rows.append(_sel_node_i - _menu_scroll) |
| |
| # Jump into menu |
| _cur_menu = menu |
| _shown = shown_sub |
| _sel_node_i = _menu_scroll = 0 |
| |
| if isinstance(menu.item, Choice): |
| _select_selected_choice_sym() |
| |
| return True |
| |
| |
| def _select_selected_choice_sym(): |
| # Puts the cursor on the currently selected (y-valued) choice symbol, if |
| # any. Does nothing if if the choice has no selection (is not visible/in y |
| # mode). |
| |
| global _sel_node_i |
| |
| choice = _cur_menu.item |
| if choice.selection: |
| # Search through all menu nodes to handle choice symbols being defined |
| # in multiple locations |
| for node in choice.selection.nodes: |
| if node in _shown: |
| _sel_node_i = _shown.index(node) |
| _center_vertically() |
| return |
| |
| |
| def _jump_to(node): |
| # Jumps directly to the menu node 'node' |
| |
| global _cur_menu |
| global _shown |
| global _sel_node_i |
| global _menu_scroll |
| global _show_all |
| global _parent_screen_rows |
| |
| # Clear remembered menu locations. We might not even have been in the |
| # parent menus before. |
| _parent_screen_rows = [] |
| |
| old_show_all = _show_all |
| jump_into = (isinstance(node.item, Choice) or node.item == MENU) and \ |
| node.list |
| |
| # If we're jumping to a non-empty choice or menu, jump to the first entry |
| # in it instead of jumping to its menu node |
| if jump_into: |
| _cur_menu = node |
| node = node.list |
| else: |
| _cur_menu = _parent_menu(node) |
| |
| _shown = _shown_nodes(_cur_menu) |
| if node not in _shown: |
| # The node wouldn't be shown. Turn on show-all to show it. |
| _show_all = True |
| _shown = _shown_nodes(_cur_menu) |
| |
| _sel_node_i = _shown.index(node) |
| |
| if jump_into and not old_show_all and _show_all: |
| # If we're jumping into a choice or menu and were forced to turn on |
| # show-all because the first entry wasn't visible, try turning it off. |
| # That will land us at the first visible node if there are visible |
| # nodes, and is a no-op otherwise. |
| _toggle_show_all() |
| |
| _center_vertically() |
| |
| # If we're jumping to a non-empty choice, jump to the selected symbol, if |
| # any |
| if jump_into and isinstance(_cur_menu.item, Choice): |
| _select_selected_choice_sym() |
| |
| |
| def _leave_menu(): |
| # Jumps to the parent menu of the current menu. Does nothing if we're in |
| # the top menu. |
| |
| global _cur_menu |
| global _shown |
| global _sel_node_i |
| global _menu_scroll |
| |
| if _cur_menu is _kconf.top_node: |
| return |
| |
| # Jump to parent menu |
| parent = _parent_menu(_cur_menu) |
| _shown = _shown_nodes(parent) |
| _sel_node_i = _shown.index(_cur_menu) |
| _cur_menu = parent |
| |
| # Try to make the menu entry appear on the same row on the screen as it did |
| # before we entered the menu. |
| |
| if _parent_screen_rows: |
| # The terminal might have shrunk since we were last in the parent menu |
| screen_row = min(_parent_screen_rows.pop(), _height(_menu_win) - 1) |
| _menu_scroll = max(_sel_node_i - screen_row, 0) |
| else: |
| # No saved parent menu locations, meaning we jumped directly to some |
| # node earlier |
| _center_vertically() |
| |
| |
| def _select_next_menu_entry(): |
| # Selects the menu entry after the current one, adjusting the scroll if |
| # necessary. Does nothing if we're already at the last menu entry. |
| |
| global _sel_node_i |
| global _menu_scroll |
| |
| if _sel_node_i < len(_shown) - 1: |
| # Jump to the next node |
| _sel_node_i += 1 |
| |
| # If the new node is sufficiently close to the edge of the menu window |
| # (as determined by _SCROLL_OFFSET), increase the scroll by one. This |
| # gives nice and non-jumpy behavior even when |
| # _SCROLL_OFFSET >= _height(_menu_win). |
| if _sel_node_i >= _menu_scroll + _height(_menu_win) - _SCROLL_OFFSET \ |
| and _menu_scroll < _max_scroll(_shown, _menu_win): |
| |
| _menu_scroll += 1 |
| |
| |
| def _select_prev_menu_entry(): |
| # Selects the menu entry before the current one, adjusting the scroll if |
| # necessary. Does nothing if we're already at the first menu entry. |
| |
| global _sel_node_i |
| global _menu_scroll |
| |
| if _sel_node_i > 0: |
| # Jump to the previous node |
| _sel_node_i -= 1 |
| |
| # See _select_next_menu_entry() |
| if _sel_node_i < _menu_scroll + _SCROLL_OFFSET: |
| _menu_scroll = max(_menu_scroll - 1, 0) |
| |
| |
| def _select_last_menu_entry(): |
| # Selects the last menu entry in the current menu |
| |
| global _sel_node_i |
| global _menu_scroll |
| |
| _sel_node_i = len(_shown) - 1 |
| _menu_scroll = _max_scroll(_shown, _menu_win) |
| |
| |
| def _select_first_menu_entry(): |
| # Selects the first menu entry in the current menu |
| |
| global _sel_node_i |
| global _menu_scroll |
| |
| _sel_node_i = _menu_scroll = 0 |
| |
| |
| def _toggle_show_all(): |
| # Toggles show-all mode on/off. If turning it off would give no visible |
| # items in the current menu, it is left on. |
| |
| global _show_all |
| global _shown |
| global _sel_node_i |
| global _menu_scroll |
| |
| # Row on the screen the cursor is on. Preferably we want the same row to |
| # stay highlighted. |
| old_row = _sel_node_i - _menu_scroll |
| |
| _show_all = not _show_all |
| # List of new nodes to be shown after toggling _show_all |
| new_shown = _shown_nodes(_cur_menu) |
| |
| # Find a good node to select. The selected node might disappear if show-all |
| # mode is turned off. |
| |
| # Select the previously selected node itself if it is still visible. If |
| # there are visible nodes before it, select the closest one. |
| for node in _shown[_sel_node_i::-1]: |
| if node in new_shown: |
| _sel_node_i = new_shown.index(node) |
| break |
| else: |
| # No visible nodes before the previously selected node. Select the |
| # closest visible node after it instead. |
| for node in _shown[_sel_node_i + 1:]: |
| if node in new_shown: |
| _sel_node_i = new_shown.index(node) |
| break |
| else: |
| # No visible nodes at all, meaning show-all was turned off inside |
| # an invisible menu. Don't allow that, as the implementation relies |
| # on always having a selected node. |
| _show_all = True |
| return |
| |
| _shown = new_shown |
| |
| # Try to make the cursor stay on the same row in the menu window. This |
| # might be impossible if too many nodes have disappeared above the node. |
| _menu_scroll = max(_sel_node_i - old_row, 0) |
| |
| |
| def _center_vertically(): |
| # Centers the selected node vertically, if possible |
| |
| global _menu_scroll |
| |
| _menu_scroll = min(max(_sel_node_i - _height(_menu_win)//2, 0), |
| _max_scroll(_shown, _menu_win)) |
| |
| |
| def _draw_main(): |
| # Draws the "main" display, with the list of symbols, the header, and the |
| # footer. |
| # |
| # This could be optimized to only update the windows that have actually |
| # changed, but keep it simple for now and let curses sort it out. |
| |
| term_width = _width(_stdscr) |
| |
| # |
| # Update the separator row below the menu path |
| # |
| |
| _top_sep_win.erase() |
| |
| # Draw arrows pointing up if the symbol window is scrolled down. Draw them |
| # before drawing the title, so the title ends up on top for small windows. |
| if _menu_scroll > 0: |
| _safe_hline(_top_sep_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS) |
| |
| # Add the 'mainmenu' text as the title, centered at the top |
| _safe_addstr(_top_sep_win, |
| 0, max((term_width - len(_kconf.mainmenu_text))//2, 0), |
| _kconf.mainmenu_text) |
| |
| _top_sep_win.noutrefresh() |
| |
| # Note: The menu path at the top is deliberately updated last. See below. |
| |
| # |
| # Update the symbol window |
| # |
| |
| _menu_win.erase() |
| |
| # Draw the _shown nodes starting from index _menu_scroll up to either as |
| # many as fit in the window, or to the end of _shown |
| for i in range(_menu_scroll, |
| min(_menu_scroll + _height(_menu_win), len(_shown))): |
| |
| node = _shown[i] |
| |
| # The 'not _show_all' test avoids showing invisible items in red |
| # outside show-all mode, which could look confusing/broken. Invisible |
| # symbols show up outside show-all mode if an invisible symbol has |
| # visible children in an implicit (indented) menu. |
| if _visible(node) or not _show_all: |
| style = _style["selection" if i == _sel_node_i else "list"] |
| else: |
| style = _style["inv-selection" if i == _sel_node_i else "inv-list"] |
| |
| _safe_addstr(_menu_win, i - _menu_scroll, 0, _node_str(node), style) |
| |
| _menu_win.noutrefresh() |
| |
| # |
| # Update the bottom separator window |
| # |
| |
| _bot_sep_win.erase() |
| |
| # Draw arrows pointing down if the symbol window is scrolled up |
| if _menu_scroll < _max_scroll(_shown, _menu_win): |
| _safe_hline(_bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS) |
| |
| # Indicate when show-name/show-help/show-all mode is enabled |
| enabled_modes = [] |
| if _show_help: |
| enabled_modes.append("show-help (toggle with [F])") |
| if _show_name: |
| enabled_modes.append("show-name") |
| if _show_all: |
| enabled_modes.append("show-all") |
| if enabled_modes: |
| s = " and ".join(enabled_modes) + " mode enabled" |
| _safe_addstr(_bot_sep_win, 0, max(term_width - len(s) - 2, 0), s) |
| |
| _bot_sep_win.noutrefresh() |
| |
| # |
| # Update the help window, which shows either key bindings or help texts |
| # |
| |
| _help_win.erase() |
| |
| if _show_help: |
| node = _shown[_sel_node_i] |
| if isinstance(node.item, (Symbol, Choice)) and node.help: |
| help_lines = textwrap.wrap(node.help, _width(_help_win)) |
| for i in range(min(_height(_help_win), len(help_lines))): |
| _safe_addstr(_help_win, i, 0, help_lines[i]) |
| else: |
| _safe_addstr(_help_win, 0, 0, "(no help)") |
| else: |
| for i, line in enumerate(_MAIN_HELP_LINES): |
| _safe_addstr(_help_win, i, 0, line) |
| |
| _help_win.noutrefresh() |
| |
| # |
| # Update the top row with the menu path. |
| # |
| # Doing this last leaves the cursor on the top row, which avoids some minor |
| # annoying jumpiness in gnome-terminal when reducing the height of the |
| # terminal. It seems to happen whenever the row with the cursor on it |
| # disappears. |
| # |
| |
| _path_win.erase() |
| |
| # Draw the menu path ("(Top) -> Menu -> Submenu -> ...") |
| |
| menu_prompts = [] |
| |
| menu = _cur_menu |
| while menu is not _kconf.top_node: |
| # Promptless choices can be entered in show-all mode. Use |
| # standard_sc_expr_str() for them, so they show up as |
| # '<choice (name if any)>'. |
| menu_prompts.append(menu.prompt[0] if menu.prompt else |
| standard_sc_expr_str(menu.item)) |
| menu = menu.parent |
| menu_prompts.append("(Top)") |
| menu_prompts.reverse() |
| |
| # Hack: We can't put ACS_RARROW directly in the string. Temporarily |
| # represent it with NULL. |
| menu_path_str = " \0 ".join(menu_prompts) |
| |
| # Scroll the menu path to the right if needed to make the current menu's |
| # title visible |
| if len(menu_path_str) > term_width: |
| menu_path_str = menu_path_str[len(menu_path_str) - term_width:] |
| |
| # Print the path with the arrows reinserted |
| split_path = menu_path_str.split("\0") |
| _safe_addstr(_path_win, split_path[0]) |
| for s in split_path[1:]: |
| _safe_addch(_path_win, curses.ACS_RARROW) |
| _safe_addstr(_path_win, s) |
| |
| _path_win.noutrefresh() |
| |
| |
| def _parent_menu(node): |
| # Returns the menu node of the menu that contains 'node'. In addition to |
| # proper 'menu's, this might also be a 'menuconfig' symbol or a 'choice'. |
| # "Menu" here means a menu in the interface. |
| |
| menu = node.parent |
| while not menu.is_menuconfig: |
| menu = menu.parent |
| return menu |
| |
| |
| def _shown_nodes(menu): |
| # Returns the list of menu nodes from 'menu' (see _parent_menu()) that |
| # would be shown when entering it |
| |
| def rec(node): |
| res = [] |
| |
| while node: |
| if _visible(node) or _show_all: |
| res.append(node) |
| if node.list and not node.is_menuconfig: |
| # Nodes from implicit menu created from dependencies. Will |
| # be shown indented. Note that is_menuconfig is True for |
| # menus and choices as well as 'menuconfig' symbols. |
| res += rec(node.list) |
| |
| elif node.list and isinstance(node.item, Symbol): |
| # Show invisible symbols if they have visible children. This |
| # can happen for an m/y-valued symbol with an optional prompt |
| # ('prompt "foo" is COND') that is currently disabled. Note |
| # that it applies to both 'config' and 'menuconfig' symbols. |
| shown_children = rec(node.list) |
| if shown_children: |
| res.append(node) |
| if not node.is_menuconfig: |
| res += shown_children |
| |
| node = node.next |
| |
| return res |
| |
| if isinstance(menu.item, Choice): |
| # For named choices defined in multiple locations, entering the choice |
| # at a particular menu node would normally only show the choice symbols |
| # defined there (because that's what the MenuNode tree looks like). |
| # |
| # That might look confusing, and makes extending choices by defining |
| # them in multiple locations less useful. Instead, gather all the child |
| # menu nodes for all the choices whenever a choice is entered. That |
| # makes all choice symbols visible at all locations. |
| # |
| # Choices can contain non-symbol items (people do all sorts of weird |
| # stuff with them), hence the generality here. We really need to |
| # preserve the menu tree at each choice location. |
| # |
| # Note: Named choices are pretty broken in the C tools, and this is |
| # super obscure, so you probably won't find much that relies on this. |
| # This whole 'if' could be deleted if you don't care about defining |
| # choices in multiple locations to add symbols (which will still work, |
| # just with things being displayed in a way that might be unexpected). |
| |
| # Do some additional work to avoid listing choice symbols twice if all |
| # or part of the choice is copied in multiple locations (e.g. by |
| # including some Kconfig file multiple times). We give the prompts at |
| # the current location precedence. |
| seen_syms = {node.item for node in rec(menu.list) |
| if isinstance(node.item, Symbol)} |
| res = [] |
| for choice_node in menu.item.nodes: |
| for node in rec(choice_node.list): |
| # 'choice_node is menu' checks if we're dealing with the |
| # current location |
| if node.item not in seen_syms or choice_node is menu: |
| res.append(node) |
| if isinstance(node.item, Symbol): |
| seen_syms.add(node.item) |
| return res |
| |
| return rec(menu.list) |
| |
| |
| def _visible(node): |
| # Returns True if the node should appear in the menu (outside show-all |
| # mode) |
| |
| return node.prompt and expr_value(node.prompt[1]) and not \ |
| (node.item == MENU and not expr_value(node.visibility)) |
| |
| |
| def _change_node(node): |
| # Changes the value of the menu node 'node' if it is a symbol. Bools and |
| # tristates are toggled, while other symbol types pop up a text entry |
| # dialog. |
| # |
| # Returns False if the value of 'node' can't be changed. |
| |
| if not _changeable(node): |
| return False |
| |
| # sc = symbol/choice |
| sc = node.item |
| |
| if sc.orig_type in (INT, HEX, STRING): |
| s = sc.str_value |
| |
| while True: |
| s = _input_dialog( |
| "{} ({})".format(node.prompt[0], TYPE_TO_STR[sc.orig_type]), |
| s, _range_info(sc)) |
| |
| if s is None: |
| break |
| |
| if sc.orig_type in (INT, HEX): |
| s = s.strip() |
| |
| # 'make menuconfig' does this too. Hex values not starting with |
| # '0x' are accepted when loading .config files though. |
| if sc.orig_type == HEX and not s.startswith(("0x", "0X")): |
| s = "0x" + s |
| |
| if _check_valid(sc, s): |
| _set_val(sc, s) |
| break |
| |
| elif len(sc.assignable) == 1: |
| # Handles choice symbols for choices in y mode, which are a special |
| # case: .assignable can be (2,) while .tri_value is 0. |
| _set_val(sc, sc.assignable[0]) |
| |
| else: |
| # Set the symbol to the value after the current value in |
| # sc.assignable, with wrapping |
| val_index = sc.assignable.index(sc.tri_value) |
| _set_val(sc, sc.assignable[(val_index + 1) % len(sc.assignable)]) |
| |
| |
| if _is_y_mode_choice_sym(sc) and not node.list: |
| # Immediately jump to the parent menu after making a choice selection, |
| # like 'make menuconfig' does, except if the menu node has children |
| # (which can happen if a symbol 'depends on' a choice symbol that |
| # immediately precedes it). |
| _leave_menu() |
| |
| |
| return True |
| |
| |
| def _changeable(node): |
| # Returns True if the value if 'node' can be changed |
| |
| sc = node.item |
| |
| if not isinstance(sc, (Symbol, Choice)): |
| return False |
| |
| # This will hit for invisible symbols, which appear in show-all mode and |
| # when an invisible symbol has visible children (which can happen e.g. for |
| # symbols with optional prompts) |
| if not (node.prompt and expr_value(node.prompt[1])): |
| return False |
| |
| return sc.orig_type in (STRING, INT, HEX) or len(sc.assignable) > 1 \ |
| or _is_y_mode_choice_sym(sc) |
| |
| |
| def _set_sel_node_tri_val(tri_val): |
| # Sets the value of the currently selected menu entry to 'tri_val', if that |
| # value can be assigned |
| |
| sc = _shown[_sel_node_i].item |
| if isinstance(sc, (Symbol, Choice)) and tri_val in sc.assignable: |
| _set_val(sc, tri_val) |
| |
| |
| def _set_val(sc, val): |
| # Wrapper around Symbol/Choice.set_value() for updating the menu state and |
| # _conf_changed |
| |
| global _conf_changed |
| |
| # Use the string representation of tristate values. This makes the format |
| # consistent for all symbol types. |
| if val in TRI_TO_STR: |
| val = TRI_TO_STR[val] |
| |
| if val != sc.str_value: |
| sc.set_value(val) |
| _conf_changed = True |
| |
| # Changing the value of the symbol might have changed what items in the |
| # current menu are visible. Recalculate the state. |
| _update_menu() |
| |
| |
| def _update_menu(): |
| # Updates the current menu after the value of a symbol or choice has been |
| # changed. Changing a value might change which items in the menu are |
| # visible. |
| # |
| # If possible, preserves the location of the cursor on the screen when |
| # items are added/removed above the selected item. |
| |
| global _shown |
| global _sel_node_i |
| global _menu_scroll |
| |
| # Row on the screen the cursor was on |
| old_row = _sel_node_i - _menu_scroll |
| |
| sel_node = _shown[_sel_node_i] |
| |
| # New visible nodes |
| _shown = _shown_nodes(_cur_menu) |
| |
| # New index of selected node |
| _sel_node_i = _shown.index(sel_node) |
| |
| # Try to make the cursor stay on the same row in the menu window. This |
| # might be impossible if too many nodes have disappeared above the node. |
| _menu_scroll = max(_sel_node_i - old_row, 0) |
| |
| |
| def _input_dialog(title, initial_text, info_text=None): |
| # Pops up a dialog that prompts the user for a string |
| # |
| # title: |
| # Title to display at the top of the dialog window's border |
| # |
| # initial_text: |
| # Initial text to prefill the input field with |
| # |
| # info_text: |
| # String to show next to the input field. If None, just the input field |
| # is shown. |
| |
| win = _styled_win("body") |
| win.keypad(True) |
| |
| info_lines = info_text.split("\n") if info_text else [] |
| |
| # Give the input dialog its initial size |
| _resize_input_dialog(win, title, info_lines) |
| |
| _safe_curs_set(2) |
| |
| # Input field text |
| s = initial_text |
| |
| # Cursor position |
| i = len(initial_text) |
| |
| def edit_width(): |
| return _width(win) - 4 |
| |
| # Horizontal scroll offset |
| hscroll = max(i - edit_width() + 1, 0) |
| |
| while True: |
| # Draw the "main" display with the menu, etc., so that resizing still |
| # works properly. This is like a stack of windows, only hardcoded for |
| # now. |
| _draw_main() |
| _draw_input_dialog(win, title, info_lines, s, i, hscroll) |
| curses.doupdate() |
| |
| |
| c = _getch_compat(win) |
| |
| if c == curses.KEY_RESIZE: |
| # Resize the main display too. The dialog floats above it. |
| _resize_main() |
| _resize_input_dialog(win, title, info_lines) |
| |
| elif c == "\n": |
| _safe_curs_set(0) |
| return s |
| |
| elif c == "\x1B": # \x1B = ESC |
| _safe_curs_set(0) |
| return None |
| |
| else: |
| s, i, hscroll = _edit_text(c, s, i, hscroll, edit_width()) |
| |
| |
| def _resize_input_dialog(win, title, info_lines): |
| # Resizes the input dialog to a size appropriate for the terminal size |
| |
| screen_height, screen_width = _stdscr.getmaxyx() |
| |
| win_height = 5 |
| if info_lines: |
| win_height += len(info_lines) + 1 |
| win_height = min(win_height, screen_height) |
| |
| win_width = max(_INPUT_DIALOG_MIN_WIDTH, |
| len(title) + 4, |
| *(len(line) + 4 for line in info_lines)) |
| win_width = min(win_width, screen_width) |
| |
| win.resize(win_height, win_width) |
| win.mvwin((screen_height - win_height)//2, |
| (screen_width - win_width)//2) |
| |
| |
| def _draw_input_dialog(win, title, info_lines, s, i, hscroll): |
| edit_width = _width(win) - 4 |
| |
| win.erase() |
| |
| # Note: Perhaps having a separate window for the input field would be nicer |
| visible_s = s[hscroll:hscroll + edit_width] |
| _safe_addstr(win, 2, 2, visible_s + " "*(edit_width - len(visible_s)), |
| _style["edit"]) |
| |
| for linenr, line in enumerate(info_lines): |
| _safe_addstr(win, 4 + linenr, 2, line) |
| |
| # Draw the frame last so that it overwrites the body text for small windows |
| _draw_frame(win, title) |
| |
| _safe_move(win, 2, 2 + i - hscroll) |
| |
| win.noutrefresh() |
| |
| |
| def _load_dialog(): |
| # Dialog for loading a new configuration |
| |
| global _conf_changed |
| global _conf_filename |
| global _show_all |
| |
| if _conf_changed: |
| c = _key_dialog( |
| "Load", |
| "You have unsaved changes. Load new\n" |
| "configuration anyway?\n" |
| "\n" |
| " (O)K (C)ancel", |
| "oc") |
| |
| if c is None or c == "c": |
| return |
| |
| filename = _conf_filename |
| while True: |
| filename = _input_dialog("File to load", filename, _load_save_info()) |
| if filename is None: |
| return |
| |
| filename = os.path.expanduser(filename) |
| |
| if _try_load(filename): |
| _conf_filename = filename |
| _conf_changed = _needs_save() |
| |
| # Turn on show-all mode if the selected node is not visible after |
| # loading the new configuration. _shown still holds the old state. |
| if _shown[_sel_node_i] not in _shown_nodes(_cur_menu): |
| _show_all = True |
| |
| _update_menu() |
| |
| # The message dialog indirectly updates the menu display, so _msg() |
| # must be called after the new state has been initialized |
| _msg("Success", "Loaded " + filename) |
| return |
| |
| |
| def _try_load(filename): |
| # Tries to load a configuration file. Pops up an error and returns False on |
| # failure. |
| # |
| # filename: |
| # Configuration file to load |
| |
| try: |
| _kconf.load_config(filename) |
| return True |
| except EnvironmentError as e: |
| _error("Error loading '{}'\n\n{} (errno: {})" |
| .format(filename, e.strerror, errno.errorcode[e.errno])) |
| return False |
| |
| |
| def _save_dialog(save_fn, default_filename, description): |
| # Dialog for saving the current configuration |
| # |
| # save_fn: |
| # Function to call with 'filename' to save the file |
| # |
| # default_filename: |
| # Prefilled filename in the input field |
| # |
| # description: |
| # String describing the thing being saved |
| # |
| # Return value: |
| # The path to the saved file, or None if no file was saved |
| |
| filename = default_filename |
| while True: |
| filename = _input_dialog("Filename to save {} to".format(description), |
| filename, _load_save_info()) |
| if filename is None: |
| return None |
| |
| filename = os.path.expanduser(filename) |
| |
| msg = _try_save(save_fn, filename, description) |
| if msg: |
| _msg("Success", msg) |
| return filename |
| |
| |
| def _try_save(save_fn, filename, description): |
| # Tries to save a configuration file. Returns a message to print on |
| # success. |
| # |
| # save_fn: |
| # Function to call with 'filename' to save the file |
| # |
| # description: |
| # String describing the thing being saved |
| # |
| # Return value: |
| # A message to print on success, and None on failure |
| |
| try: |
| # save_fn() returns a message to print |
| return save_fn(filename) |
| except EnvironmentError as e: |
| _error("Error saving {} to '{}'\n\n{} (errno: {})" |
| .format(description, e.filename, e.strerror, |
| errno.errorcode[e.errno])) |
| return None |
| |
| |
| def _key_dialog(title, text, keys): |
| # Pops up a dialog that can be closed by pressing a key |
| # |
| # title: |
| # Title to display at the top of the dialog window's border |
| # |
| # text: |
| # Text to show in the dialog |
| # |
| # keys: |
| # List of keys that will close the dialog. Other keys (besides ESC) are |
| # ignored. The caller is responsible for providing a hint about which |
| # keys can be pressed in 'text'. |
| # |
| # Return value: |
| # The key that was pressed to close the dialog. Uppercase characters are |
| # converted to lowercase. ESC will always close the dialog, and returns |
| # None. |
| |
| win = _styled_win("body") |
| win.keypad(True) |
| |
| _resize_key_dialog(win, text) |
| |
| while True: |
| # See _input_dialog() |
| _draw_main() |
| _draw_key_dialog(win, title, text) |
| curses.doupdate() |
| |
| |
| c = _getch_compat(win) |
| |
| if c == curses.KEY_RESIZE: |
| # Resize the main display too. The dialog floats above it. |
| _resize_main() |
| _resize_key_dialog(win, text) |
| |
| elif c == "\x1B": # \x1B = ESC |
| return None |
| |
| elif isinstance(c, str): |
| c = c.lower() |
| if c in keys: |
| return c |
| |
| |
| def _resize_key_dialog(win, text): |
| # Resizes the key dialog to a size appropriate for the terminal size |
| |
| screen_height, screen_width = _stdscr.getmaxyx() |
| |
| lines = text.split("\n") |
| |
| win_height = min(len(lines) + 4, screen_height) |
| win_width = min(max(len(line) for line in lines) + 4, screen_width) |
| |
| win.resize(win_height, win_width) |
| win.mvwin((screen_height - win_height)//2, |
| (screen_width - win_width)//2) |
| |
| |
| def _draw_key_dialog(win, title, text): |
| win.erase() |
| |
| for i, line in enumerate(text.split("\n")): |
| _safe_addstr(win, 2 + i, 2, line) |
| |
| # Draw the frame last so that it overwrites the body text for small windows |
| _draw_frame(win, title) |
| |
| win.noutrefresh() |
| |
| |
| def _draw_frame(win, title): |
| # Draw a frame around the inner edges of 'win', with 'title' at the top |
| |
| win_height, win_width = win.getmaxyx() |
| |
| win.attron(_style["frame"]) |
| |
| # Draw top/bottom edge |
| _safe_hline(win, 0, 0, " ", win_width) |
| _safe_hline(win, win_height - 1, 0, " ", win_width) |
| |
| # Draw left/right edge |
| _safe_vline(win, 0, 0, " ", win_height) |
| _safe_vline(win, 0, win_width - 1, " ", win_height) |
| |
| # Draw title |
| _safe_addstr(win, 0, max((win_width - len(title))//2, 0), title) |
| |
| win.attroff(_style["frame"]) |
| |
| |
| def _jump_to_dialog(): |
| # Implements the jump-to dialog, where symbols can be looked up via |
| # incremental search and jumped to. |
| # |
| # Returns True if the user jumped to a symbol, and False if the dialog was |
| # canceled. |
| |
| s = "" # Search text |
| prev_s = None # Previous search text |
| s_i = 0 # Search text cursor position |
| hscroll = 0 # Horizontal scroll offset |
| |
| sel_node_i = 0 # Index of selected row |
| scroll = 0 # Index in 'matches' of the top row of the list |
| |
| # Edit box at the top |
| edit_box = _styled_win("jump-edit") |
| edit_box.keypad(True) |
| |
| # List of matches |
| matches_win = _styled_win("list") |
| |
| # Bottom separator, with arrows pointing down |
| bot_sep_win = _styled_win("separator") |
| |
| # Help window with instructions at the bottom |
| help_win = _styled_win("help") |
| |
| # Give windows their initial size |
| _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win, |
| sel_node_i, scroll) |
| |
| _safe_curs_set(2) |
| |
| # Logic duplication with _select_{next,prev}_menu_entry(), except we do a |
| # functional variant that returns the new (sel_node_i, scroll) values to |
| # avoid 'nonlocal'. TODO: Can this be factored out in some nice way? |
| |
| def select_next_match(): |
| if sel_node_i == len(matches) - 1: |
| return sel_node_i, scroll |
| |
| if sel_node_i + 1 >= scroll + _height(matches_win) - _SCROLL_OFFSET \ |
| and scroll < _max_scroll(matches, matches_win): |
| |
| return sel_node_i + 1, scroll + 1 |
| |
| return sel_node_i + 1, scroll |
| |
| def select_prev_match(): |
| if sel_node_i == 0: |
| return sel_node_i, scroll |
| |
| if sel_node_i - 1 < scroll + _SCROLL_OFFSET: |
| return sel_node_i - 1, max(scroll - 1, 0) |
| |
| return sel_node_i - 1, scroll |
| |
| while True: |
| if s != prev_s: |
| # The search text changed. Find new matching nodes. |
| |
| prev_s = s |
| |
| try: |
| # We could use re.IGNORECASE here instead of lower(), but this |
| # is noticeably less jerky while inputting regexes like |
| # '.*debug$' (though the '.*' is redundant there). Those |
| # probably have bad interactions with re.search(), which |
| # matches anywhere in the string. |
| # |
| # It's not horrible either way. Just a bit smoother. |
| regex_searches = [re.compile(regex).search |
| for regex in s.lower().split()] |
| |
| # No exception thrown, so the regexes are okay |
| bad_re = None |
| |
| # List of matching nodes |
| matches = [] |
| add_match = matches.append |
| |
| # Search symbols and choices |
| |
| for node in _sorted_sc_nodes(): |
| # Symbol/choice |
| sc = node.item |
| |
| for search in regex_searches: |
| # Both the name and the prompt might be missing, since |
| # we're searching both symbols and choices |
| |
| # Does the regex match either the symbol name or the |
| # prompt (if any)? |
| if not (sc.name and search(sc.name.lower()) or |
| node.prompt and search(node.prompt[0].lower())): |
| |
| # Give up on the first regex that doesn't match, to |
| # speed things up a bit when multiple regexes are |
| # entered |
| break |
| |
| else: |
| add_match(node) |
| |
| # Search menus and comments |
| |
| for node in _sorted_menu_comment_nodes(): |
| for search in regex_searches: |
| if not search(node.prompt[0].lower()): |
| break |
| else: |
| add_match(node) |
| |
| except re.error as e: |
| # Bad regex. Remember the error message so we can show it. |
| bad_re = "Bad regular expression" |
| # re.error.msg was added in Python 3.5 |
| if hasattr(e, "msg"): |
| bad_re += ": " + e.msg |
| |
| matches = [] |
| |
| # Reset scroll and jump to the top of the list of matches |
| sel_node_i = scroll = 0 |
| |
| _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win, |
| s, s_i, hscroll, |
| bad_re, matches, sel_node_i, scroll) |
| curses.doupdate() |
| |
| |
| c = _getch_compat(edit_box) |
| |
| if c == "\n": |
| if matches: |
| _jump_to(matches[sel_node_i]) |
| _safe_curs_set(0) |
| return True |
| |
| elif c == "\x1B": # \x1B = ESC |
| _safe_curs_set(0) |
| return False |
| |
| elif c == curses.KEY_RESIZE: |
| # We adjust the scroll so that the selected node stays visible in |
| # the list when the terminal is resized, hence the 'scroll' |
| # assignment |
| scroll = _resize_jump_to_dialog( |
| edit_box, matches_win, bot_sep_win, help_win, |
| sel_node_i, scroll) |
| |
| elif c == "\x06": # \x06 = Ctrl-F |
| if matches: |
| _safe_curs_set(0) |
| _info_dialog(matches[sel_node_i], True) |
| _safe_curs_set(2) |
| |
| scroll = _resize_jump_to_dialog( |
| edit_box, matches_win, bot_sep_win, help_win, |
| sel_node_i, scroll) |
| |
| elif c == curses.KEY_DOWN: |
| sel_node_i, scroll = select_next_match() |
| |
| elif c == curses.KEY_UP: |
| sel_node_i, scroll = select_prev_match() |
| |
| elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D |
| # Keep it simple. This way we get sane behavior for small windows, |
| # etc., for free. |
| for _ in range(_PG_JUMP): |
| sel_node_i, scroll = select_next_match() |
| |
| # Page Up (no Ctrl-U, as it's already used by the edit box) |
| elif c == curses.KEY_PPAGE: |
| for _ in range(_PG_JUMP): |
| sel_node_i, scroll = select_prev_match() |
| |
| elif c == curses.KEY_END: |
| sel_node_i = len(matches) - 1 |
| scroll = _max_scroll(matches, matches_win) |
| |
| elif c == curses.KEY_HOME: |
| sel_node_i = scroll = 0 |
| |
| else: |
| s, s_i, hscroll = _edit_text(c, s, s_i, hscroll, |
| _width(edit_box) - 2) |
| |
| |
| # Obscure Python: We never pass a value for cached_nodes, and it keeps pointing |
| # to the same list. This avoids a global. |
| def _sorted_sc_nodes(cached_nodes=[]): |
| # Returns a sorted list of symbol and choice nodes to search. The symbol |
| # nodes appear first, sorted by name, and then the choice nodes, sorted by |
| # prompt and (secondarily) name. |
| |
| if not cached_nodes: |
| # Add symbol nodes |
| for sym in sorted(_kconf.unique_defined_syms, |
| key=lambda sym: sym.name): |
| # += is in-place for lists |
| cached_nodes += sym.nodes |
| |
| # Add choice nodes |
| |
| choices = sorted(_kconf.unique_choices, |
| key=lambda choice: choice.name or "") |
| |
| cached_nodes += sorted( |
| [node for choice in choices for node in choice.nodes], |
| key=lambda node: node.prompt[0] if node.prompt else "") |
| |
| return cached_nodes |
| |
| |
| def _sorted_menu_comment_nodes(cached_nodes=[]): |
| # Returns a list of menu and comment nodes to search, sorted by prompt, |
| # with the menus first |
| |
| if not cached_nodes: |
| def prompt_text(mc): |
| return mc.prompt[0] |
| |
| cached_nodes += sorted(_kconf.menus, key=prompt_text) |
| cached_nodes += sorted(_kconf.comments, key=prompt_text) |
| |
| return cached_nodes |
| |
| |
| def _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win, |
| sel_node_i, scroll): |
| # Resizes the jump-to dialog to fill the terminal. |
| # |
| # Returns the new scroll index. We adjust the scroll if needed so that the |
| # selected node stays visible. |
| |
| screen_height, screen_width = _stdscr.getmaxyx() |
| |
| bot_sep_win.resize(1, screen_width) |
| |
| help_win_height = len(_JUMP_TO_HELP_LINES) |
| matches_win_height = screen_height - help_win_height - 4 |
| |
| if matches_win_height >= 1: |
| edit_box.resize(3, screen_width) |
| matches_win.resize(matches_win_height, screen_width) |
| help_win.resize(help_win_height, screen_width) |
| |
| matches_win.mvwin(3, 0) |
| bot_sep_win.mvwin(3 + matches_win_height, 0) |
| help_win.mvwin(3 + matches_win_height + 1, 0) |
| else: |
| # Degenerate case. Give up on nice rendering and just prevent errors. |
| |
| matches_win_height = 1 |
| |
| edit_box.resize(screen_height, screen_width) |
| matches_win.resize(1, screen_width) |
| help_win.resize(1, screen_width) |
| |
| for win in matches_win, bot_sep_win, help_win: |
| win.mvwin(0, 0) |
| |
| # Adjust the scroll so that the selected row is still within the window, if |
| # needed |
| if sel_node_i - scroll >= matches_win_height: |
| return sel_node_i - matches_win_height + 1 |
| return scroll |
| |
| |
| def _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win, |
| s, s_i, hscroll, |
| bad_re, matches, sel_node_i, scroll): |
| |
| edit_width = _width(edit_box) - 2 |
| |
| # |
| # Update list of matches |
| # |
| |
| matches_win.erase() |
| |
| if matches: |
| for i in range(scroll, |
| min(scroll + _height(matches_win), len(matches))): |
| |
| node = matches[i] |
| |
| if isinstance(node.item, (Symbol, Choice)): |
| node_str = _name_and_val_str(node.item) |
| if node.prompt: |
| node_str += ' "{}"'.format(node.prompt[0]) |
| elif node.item == MENU: |
| node_str = 'menu "{}"'.format(node.prompt[0]) |
| else: # node.item == COMMENT |
| node_str = 'comment "{}"'.format(node.prompt[0]) |
| |
| _safe_addstr(matches_win, i - scroll, 0, node_str, |
| _style["selection" if i == sel_node_i else "list"]) |
| |
| else: |
| # bad_re holds the error message from the re.error exception on errors |
| _safe_addstr(matches_win, 0, 0, bad_re or "No matches") |
| |
| matches_win.noutrefresh() |
| |
| # |
| # Update bottom separator line |
| # |
| |
| bot_sep_win.erase() |
| |
| # Draw arrows pointing down if the symbol list is scrolled up |
| if scroll < _max_scroll(matches, matches_win): |
| _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS) |
| |
| bot_sep_win.noutrefresh() |
| |
| # |
| # Update help window at bottom |
| # |
| |
| help_win.erase() |
| |
| for i, line in enumerate(_JUMP_TO_HELP_LINES): |
| _safe_addstr(help_win, i, 0, line) |
| |
| help_win.noutrefresh() |
| |
| # |
| # Update edit box. We do this last since it makes it handy to position the |
| # cursor. |
| # |
| |
| edit_box.erase() |
| |
| _draw_frame(edit_box, "Jump to symbol/choice/menu/comment") |
| |
| # Draw arrows pointing up if the symbol list is scrolled down |
| if scroll > 0: |
| # TODO: Bit ugly that _style["frame"] is repeated here |
| _safe_hline(edit_box, 2, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS, |
| _style["frame"]) |
| |
| visible_s = s[hscroll:hscroll + edit_width] |
| _safe_addstr(edit_box, 1, 1, visible_s) |
| |
| _safe_move(edit_box, 1, 1 + s_i - hscroll) |
| |
| edit_box.noutrefresh() |
| |
| |
| def _info_dialog(node, from_jump_to_dialog): |
| # Shows a fullscreen window with information about 'node'. |
| # |
| # If 'from_jump_to_dialog' is True, the information dialog was opened from |
| # within the jump-to-dialog. In this case, we make '/' from within the |
| # information dialog just return, to avoid a confusing recursive invocation |
| # of the jump-to-dialog. |
| |
| # Top row, with title and arrows point up |
| top_line_win = _styled_win("separator") |
| |
| # Text display |
| text_win = _styled_win("text") |
| text_win.keypad(True) |
| |
| # Bottom separator, with arrows pointing down |
| bot_sep_win = _styled_win("separator") |
| |
| # Help window with keys at the bottom |
| help_win = _styled_win("help") |
| |
| # Give windows their initial size |
| _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win) |
| |
| |
| # Get lines of help text |
| lines = _info_str(node).split("\n") |
| |
| # Index of first row in 'lines' to show |
| scroll = 0 |
| |
| while True: |
| _draw_info_dialog(node, lines, scroll, top_line_win, text_win, |
| bot_sep_win, help_win) |
| curses.doupdate() |
| |
| |
| c = _getch_compat(text_win) |
| |
| if c == curses.KEY_RESIZE: |
| _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win) |
| |
| elif c in (curses.KEY_DOWN, "j", "J"): |
| if scroll < _max_scroll(lines, text_win): |
| scroll += 1 |
| |
| elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D |
| scroll = min(scroll + _PG_JUMP, _max_scroll(lines, text_win)) |
| |
| elif c in (curses.KEY_PPAGE, "\x15"): # Page Up/Ctrl-U |
| scroll = max(scroll - _PG_JUMP, 0) |
| |
| elif c in (curses.KEY_END, "G"): |
| scroll = _max_scroll(lines, text_win) |
| |
| elif c in (curses.KEY_HOME, "g"): |
| scroll = 0 |
| |
| elif c in (curses.KEY_UP, "k", "K"): |
| if scroll > 0: |
| scroll -= 1 |
| |
| elif c == "/": |
| # Support starting a search from within the information dialog |
| |
| if from_jump_to_dialog: |
| return # Avoid recursion |
| |
| if _jump_to_dialog(): |
| return # Jumped to a symbol. Cancel the information dialog. |
| |
| # Stay in the information dialog if the jump-to dialog was |
| # canceled. Resize it in case the terminal was resized while the |
| # fullscreen jump-to dialog was open. |
| _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win) |
| |
| elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR, |
| "\x1B", # \x1B = ESC |
| "q", "Q", "h", "H"): |
| |
| return |
| |
| |
| def _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win): |
| # Resizes the info dialog to fill the terminal |
| |
| screen_height, screen_width = _stdscr.getmaxyx() |
| |
| top_line_win.resize(1, screen_width) |
| bot_sep_win.resize(1, screen_width) |
| |
| help_win_height = len(_INFO_HELP_LINES) |
| text_win_height = screen_height - help_win_height - 2 |
| |
| if text_win_height >= 1: |
| text_win.resize(text_win_height, screen_width) |
| help_win.resize(help_win_height, screen_width) |
| |
| text_win.mvwin(1, 0) |
| bot_sep_win.mvwin(1 + text_win_height, 0) |
| help_win.mvwin(1 + text_win_height + 1, 0) |
| else: |
| # Degenerate case. Give up on nice rendering and just prevent errors. |
| |
| text_win.resize(1, screen_width) |
| help_win.resize(1, screen_width) |
| |
| for win in text_win, bot_sep_win, help_win: |
| win.mvwin(0, 0) |
| |
| |
| def _draw_info_dialog(node, lines, scroll, top_line_win, text_win, |
| bot_sep_win, help_win): |
| |
| text_win_height, text_win_width = text_win.getmaxyx() |
| |
| # Note: The top row is deliberately updated last. See _draw_main(). |
| |
| # |
| # Update text display |
| # |
| |
| text_win.erase() |
| |
| for i, line in enumerate(lines[scroll:scroll + text_win_height]): |
| _safe_addstr(text_win, i, 0, line) |
| |
| text_win.noutrefresh() |
| |
| # |
| # Update bottom separator line |
| # |
| |
| bot_sep_win.erase() |
| |
| # Draw arrows pointing down if the symbol window is scrolled up |
| if scroll < _max_scroll(lines, text_win): |
| _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS) |
| |
| bot_sep_win.noutrefresh() |
| |
| # |
| # Update help window at bottom |
| # |
| |
| help_win.erase() |
| |
| for i, line in enumerate(_INFO_HELP_LINES): |
| _safe_addstr(help_win, i, 0, line) |
| |
| help_win.noutrefresh() |
| |
| # |
| # Update top row |
| # |
| |
| top_line_win.erase() |
| |
| # Draw arrows pointing up if the information window is scrolled down. Draw |
| # them before drawing the title, so the title ends up on top for small |
| # windows. |
| if scroll > 0: |
| _safe_hline(top_line_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS) |
| |
| title = ("Symbol" if isinstance(node.item, Symbol) else |
| "Choice" if isinstance(node.item, Choice) else |
| "Menu" if node.item == MENU else |
| "Comment") + " information" |
| _safe_addstr(top_line_win, 0, max((text_win_width - len(title))//2, 0), |
| title) |
| |
| top_line_win.noutrefresh() |
| |
| |
| def _info_str(node): |
| # Returns information about the menu node 'node' as a string. |
| # |
| # The helper functions are responsible for adding newlines. This allows |
| # them to return "" if they don't want to add any output. |
| |
| if isinstance(node.item, Symbol): |
| sym = node.item |
| |
| return ( |
| _name_info(sym) + |
| _prompt_info(sym) + |
| "Type: {}\n".format(TYPE_TO_STR[sym.type]) + |
| _value_info(sym) + |
| _help_info(sym) + |
| _direct_dep_info(sym) + |
| _defaults_info(sym) + |
| _select_imply_info(sym) + |
| _kconfig_def_info(sym) |
| ) |
| |
| if isinstance(node.item, Choice): |
| choice = node.item |
| |
| return ( |
| _name_info(choice) + |
| _prompt_info(choice) + |
| "Type: {}\n".format(TYPE_TO_STR[choice.type]) + |
| 'Mode: {}\n'.format(choice.str_value) + |
| _help_info(choice) + |
| _choice_syms_info(choice) + |
| _direct_dep_info(choice) + |
| _defaults_info(choice) + |
| _kconfig_def_info(choice) |
| ) |
| |
| return _kconfig_def_info(node) # node.item in (MENU, COMMENT) |
| |
| |
| def _name_info(sc): |
| # Returns a string with the name of the symbol/choice. Names are optional |
| # for choices. |
| |
| return "Name: {}\n".format(sc.name) if sc.name else "" |
| |
| |
| def _prompt_info(sc): |
| # Returns a string listing the prompts of 'sc' (Symbol or Choice) |
| |
| s = "" |
| |
| for node in sc.nodes: |
| if node.prompt: |
| s += "Prompt: {}\n".format(node.prompt[0]) |
| |
| return s |
| |
| |
| def _value_info(sym): |
| # Returns a string showing 'sym's value |
| |
| # Only put quotes around the value for string symbols |
| return "Value: {}\n".format( |
| '"{}"'.format(sym.str_value) |
| if sym.orig_type == STRING |
| else sym.str_value) |
| |
| |
| def _choice_syms_info(choice): |
| # Returns a string listing the choice symbols in 'choice'. Adds |
| # "(selected)" next to the selected one. |
| |
| s = "Choice symbols:\n" |
| |
| for sym in choice.syms: |
| s += " - " + sym.name |
| if sym is choice.selection: |
| s += " (selected)" |
| s += "\n" |
| |
| return s + "\n" |
| |
| |
| def _help_info(sc): |
| # Returns a string with the help text(s) of 'sc' (Symbol or Choice). |
| # Symbols and choices defined in multiple locations can have multiple help |
| # texts. |
| |
| s = "\n" |
| |
| for node in sc.nodes: |
| if node.help is not None: |
| s += "Help:\n\n{}\n\n".format(_indent(node.help, 2)) |
| |
| return s |
| |
| |
| def _direct_dep_info(sc): |
| # Returns a string describing the direct dependencies of 'sc' (Symbol or |
| # Choice). The direct dependencies are the OR of the dependencies from each |
| # definition location. The dependencies at each definition location come |
| # from 'depends on' and dependencies inherited from parent items. |
| |
| return "" if sc.direct_dep is _kconf.y else \ |
| 'Direct dependencies (={}):\n{}\n' \ |
| .format(TRI_TO_STR[expr_value(sc.direct_dep)], |
| _split_expr_info(sc.direct_dep, 2)) |
| |
| |
| def _defaults_info(sc): |
| # Returns a string describing the defaults of 'sc' (Symbol or Choice) |
| |
| if not sc.defaults: |
| return "" |
| |
| s = "Default" |
| if len(sc.defaults) > 1: |
| s += "s" |
| s += ":\n" |
| |
| for val, cond in sc.orig_defaults: |
| s += " - " |
| if isinstance(sc, Symbol): |
| s += _expr_str(val) |
| |
| # Skip the tristate value hint if the expression is just a single |
| # symbol. _expr_str() already shows its value as a string. |
| # |
| # This also avoids showing the tristate value for string/int/hex |
| # defaults, which wouldn't make any sense. |
| if isinstance(val, tuple): |
| s += ' (={})'.format(TRI_TO_STR[expr_value(val)]) |
| else: |
| # Don't print the value next to the symbol name for choice |
| # defaults, as it looks a bit confusing |
| s += val.name |
| s += "\n" |
| |
| if cond is not _kconf.y: |
| s += " Condition (={}):\n{}" \ |
| .format(TRI_TO_STR[expr_value(cond)], |
| _split_expr_info(cond, 4)) |
| |
| return s + "\n" |
| |
| |
| def _split_expr_info(expr, indent): |
| # Returns a string with 'expr' split into its top-level && or || operands, |
| # with one operand per line, together with the operand's value. This is |
| # usually enough to get something readable for long expressions. A fancier |
| # recursive thingy would be possible too. |
| # |
| # indent: |
| # Number of leading spaces to add before the split expression. |
| |
| if len(split_expr(expr, AND)) > 1: |
| split_op = AND |
| op_str = "&&" |
| else: |
| split_op = OR |
| op_str = "||" |
| |
| s = "" |
| for i, term in enumerate(split_expr(expr, split_op)): |
| s += "{}{} {}".format(indent*" ", |
| " " if i == 0 else op_str, |
| _expr_str(term)) |
| |
| # Don't bother showing the value hint if the expression is just a |
| # single symbol. _expr_str() already shows its value. |
| if isinstance(term, tuple): |
| s += " (={})".format(TRI_TO_STR[expr_value(term)]) |
| |
| s += "\n" |
| |
| return s |
| |
| |
| def _select_imply_info(sym): |
| # Returns a string with information about which symbols 'select' or 'imply' |
| # 'sym'. The selecting/implying symbols are grouped according to which |
| # value they select/imply 'sym' to (n/m/y). |
| |
| def sis(expr, val, title): |
| # sis = selects/implies |
| sis = [si for si in split_expr(expr, OR) if expr_value(si) == val] |
| if not sis: |
| return "" |
| |
| res = title |
| for si in sis: |
| res += " - {}\n".format(split_expr(si, AND)[0].name) |
| return res + "\n" |
| |
| s = "" |
| |
| if sym.rev_dep is not _kconf.n: |
| s += sis(sym.rev_dep, 2, |
| "Symbols currently y-selecting this symbol:\n") |
| s += sis(sym.rev_dep, 1, |
| "Symbols currently m-selecting this symbol:\n") |
| s += sis(sym.rev_dep, 0, |
| "Symbols currently n-selecting this symbol (no effect):\n") |
| |
| if sym.weak_rev_dep is not _kconf.n: |
| s += sis(sym.weak_rev_dep, 2, |
| "Symbols currently y-implying this symbol:\n") |
| s += sis(sym.weak_rev_dep, 1, |
| "Symbols currently m-implying this symbol:\n") |
| s += sis(sym.weak_rev_dep, 0, |
| "Symbols currently n-implying this symbol (no effect):\n") |
| |
| return s |
| |
| |
| def _kconfig_def_info(item): |
| # Returns a string with the definition of 'item' in Kconfig syntax, |
| # together with the definition location(s) and their include and menu paths |
| |
| nodes = [item] if isinstance(item, MenuNode) else item.nodes |
| |
| s = "Kconfig definition{}, with parent deps. propagated to 'depends on'\n" \ |
| .format("s" if len(nodes) > 1 else "") |
| s += (len(s) - 1)*"=" |
| |
| for node in nodes: |
| s += "\n\n" \ |
| "At {}:{}\n" \ |
| "{}" \ |
| "Menu path: {}\n\n" \ |
| "{}" \ |
| .format(node.filename, node.linenr, |
| _include_path_info(node), |
| _menu_path_info(node), |
| _indent(node.custom_str(_name_and_val_str), 2)) |
| |
| return s |
| |
| |
| def _include_path_info(node): |
| if not node.include_path: |
| # In the top-level Kconfig file |
| return "" |
| |
| return "Included via {}\n".format( |
| " -> ".join("{}:{}".format(filename, linenr) |
| for filename, linenr in node.include_path)) |
| |
| |
| def _menu_path_info(node): |
| # Returns a string describing the menu path leading up to 'node' |
| |
| path = "" |
| |
| while node.parent is not _kconf.top_node: |
| node = node.parent |
| |
| # Promptless choices might appear among the parents. Use |
| # standard_sc_expr_str() for them, so that they show up as |
| # '<choice (name if any)>'. |
| path = " -> " + (node.prompt[0] if node.prompt else |
| standard_sc_expr_str(node.item)) + path |
| |
| return "(Top)" + path |
| |
| |
| def _indent(s, n): |
| # Returns 's' with each line indented 'n' spaces. textwrap.indent() is not |
| # available in Python 2 (it's 3.3+). |
| |
| return "\n".join(n*" " + line for line in s.split("\n")) |
| |
| |
| def _name_and_val_str(sc): |
| # Custom symbol/choice printer that shows symbol values after symbols |
| |
| # Show the values of non-constant (non-quoted) symbols that don't look like |
| # numbers. Things like 123 are actually symbol references, and only work as |
| # expected due to undefined symbols getting their name as their value. |
| # Showing the symbol value for those isn't helpful though. |
| if isinstance(sc, Symbol) and not sc.is_constant and not _is_num(sc.name): |
| if not sc.nodes: |
| # Undefined symbol reference |
| return "{}(undefined/n)".format(sc.name) |
| |
| return '{}(={})'.format(sc.name, sc.str_value) |
| |
| # For other items, use the standard format |
| return standard_sc_expr_str(sc) |
| |
| |
| def _expr_str(expr): |
| # Custom expression printer that shows symbol values |
| return expr_str(expr, _name_and_val_str) |
| |
| |
| def _styled_win(style): |
| # Returns a new curses window with style 'style' and space as the fill |
| # character. The initial dimensions are (1, 1), so the window needs to be |
| # sized and positioned separately. |
| |
| win = curses.newwin(1, 1) |
| _set_style(win, style) |
| return win |
| |
| |
| def _set_style(win, style): |
| # Changes the style of an existing window |
| |
| win.bkgdset(" ", _style[style]) |
| |
| |
| def _max_scroll(lst, win): |
| # Assuming 'lst' is a list of items to be displayed in 'win', |
| # returns the maximum number of steps 'win' can be scrolled down. |
| # We stop scrolling when the bottom item is visible. |
| |
| return max(0, len(lst) - _height(win)) |
| |
| |
| def _edit_text(c, s, i, hscroll, width): |
| # Implements text editing commands for edit boxes. Takes a character (which |
| # could also be e.g. curses.KEY_LEFT) and the edit box state, and returns |
| # the new state after the character has been processed. |
| # |
| # c: |
| # Character from user |
| # |
| # s: |
| # Current contents of string |
| # |
| # i: |
| # Current cursor index in string |
| # |
| # hscroll: |
| # Index in s of the leftmost character in the edit box, for horizontal |
| # scrolling |
| # |
| # width: |
| # Width in characters of the edit box |
| # |
| # Return value: |
| # An (s, i, hscroll) tuple for the new state |
| |
| if c == curses.KEY_LEFT: |
| if i > 0: |
| i -= 1 |
| |
| elif c == curses.KEY_RIGHT: |
| if i < len(s): |
| i += 1 |
| |
| elif c in (curses.KEY_HOME, "\x01"): # \x01 = CTRL-A |
| i = 0 |
| |
| elif c in (curses.KEY_END, "\x05"): # \x05 = CTRL-E |
| i = len(s) |
| |
| elif c in (curses.KEY_BACKSPACE, _ERASE_CHAR): |
| if i > 0: |
| s = s[:i-1] + s[i:] |
| i -= 1 |
| |
| elif c == curses.KEY_DC: |
| s = s[:i] + s[i+1:] |
| |
| elif c == "\x17": # \x17 = CTRL-W |
| # The \W removes characters like ',' one at a time |
| new_i = re.search(r"(?:\w*|\W)\s*$", s[:i]).start() |
| s = s[:new_i] + s[i:] |
| i = new_i |
| |
| elif c == "\x0B": # \x0B = CTRL-K |
| s = s[:i] |
| |
| elif c == "\x15": # \x15 = CTRL-U |
| s = s[i:] |
| i = 0 |
| |
| elif isinstance(c, str): |
| # Insert character |
| s = s[:i] + c + s[i:] |
| i += 1 |
| |
| # Adjust the horizontal scroll so that the cursor never touches the left or |
| # right edges of the edit box, except when it's at the beginning or the end |
| # of the string |
| if i < hscroll + _SCROLL_OFFSET: |
| hscroll = max(i - _SCROLL_OFFSET, 0) |
| elif i >= hscroll + width - _SCROLL_OFFSET: |
| max_scroll = max(len(s) - width + 1, 0) |
| hscroll = min(i - width + _SCROLL_OFFSET + 1, max_scroll) |
| |
| return s, i, hscroll |
| |
| |
| def _load_save_info(): |
| # Returns an information string for load/save dialog boxes |
| |
| return "(Relative to {})\n\nRefer to your home directory with ~" \ |
| .format(os.path.join(os.getcwd(), "")) |
| |
| |
| def _msg(title, text): |
| # Pops up a message dialog that can be dismissed with Space/Enter/ESC |
| |
| _key_dialog(title, text, " \n") |
| |
| |
| def _error(text): |
| # Pops up an error dialog that can be dismissed with Space/Enter/ESC |
| |
| _msg("Error", text) |
| |
| |
| def _node_str(node): |
| # Returns the complete menu entry text for a menu node. |
| # |
| # Example return value: "[*] Support for X" |
| |
| # Calculate the indent to print the item with by checking how many levels |
| # above it the closest 'menuconfig' item is (this includes menus and |
| # choices as well as menuconfig symbols) |
| indent = 0 |
| parent = node.parent |
| while not parent.is_menuconfig: |
| indent += _SUBMENU_INDENT |
| parent = parent.parent |
| |
| # This approach gives nice alignment for empty string symbols ("() Foo") |
| s = "{:{}}".format(_value_str(node), 3 + indent) |
| |
| if _should_show_name(node): |
| if isinstance(node.item, Symbol): |
| s += " <{}>".format(node.item.name) |
| else: |
| # For choices, use standard_sc_expr_str(). That way they show up as |
| # '<choice (name if any)>'. |
| s += " " + standard_sc_expr_str(node.item) |
| |
| if node.prompt: |
| if node.item == COMMENT: |
| s += " *** {} ***".format(node.prompt[0]) |
| else: |
| s += " " + node.prompt[0] |
| |
| if isinstance(node.item, Symbol): |
| sym = node.item |
| |
| # Print "(NEW)" next to symbols without a user value (from e.g. a |
| # .config), but skip it for choice symbols in choices in y mode, |
| # and for symbols of UNKNOWN type (which generate a warning though) |
| if sym.user_value is None and sym.orig_type and \ |
| not (sym.choice and sym.choice.tri_value == 2): |
| |
| s += " (NEW)" |
| |
| if isinstance(node.item, Choice) and node.item.tri_value == 2: |
| # Print the prompt of the selected symbol after the choice for |
| # choices in y mode |
| sym = node.item.selection |
| if sym: |
| for sym_node in sym.nodes: |
| # Use the prompt used at this choice location, in case the |
| # choice symbol is defined in multiple locations |
| if sym_node.parent is node and sym_node.prompt: |
| s += " ({})".format(sym_node.prompt[0]) |
| break |
| else: |
| # If the symbol isn't defined at this choice location, then |
| # just use whatever prompt we can find for it |
| for sym_node in sym.nodes: |
| if sym_node.prompt: |
| s += " ({})".format(sym_node.prompt[0]) |
| break |
| |
| # Print "--->" next to nodes that have menus that can potentially be |
| # entered. Print "----" if the menu is empty. We don't allow those to be |
| # entered. |
| if node.is_menuconfig: |
| s += " --->" if _shown_nodes(node) else " ----" |
| |
| return s |
| |
| |
| def _should_show_name(node): |
| # Returns True if 'node' is a symbol or choice whose name should shown (if |
| # any, as names are optional for choices) |
| |
| # The 'not node.prompt' case only hits in show-all mode, for promptless |
| # symbols and choices |
| return not node.prompt or \ |
| (_show_name and isinstance(node.item, (Symbol, Choice))) |
| |
| |
| def _value_str(node): |
| # Returns the value part ("[*]", "<M>", "(foo)" etc.) of a menu node |
| |
| item = node.item |
| |
| if item in (MENU, COMMENT): |
| return "" |
| |
| # Wouldn't normally happen, and generates a warning |
| if not item.orig_type: |
| return "" |
| |
| if item.orig_type in (STRING, INT, HEX): |
| return "({})".format(item.str_value) |
| |
| # BOOL or TRISTATE |
| |
| if _is_y_mode_choice_sym(item): |
| return "(X)" if item.choice.selection is item else "( )" |
| |
| tri_val_str = (" ", "M", "*")[item.tri_value] |
| |
| if len(item.assignable) <= 1: |
| # Pinned to a single value |
| return "" if isinstance(item, Choice) else "-{}-".format(tri_val_str) |
| |
| if item.type == BOOL: |
| return "[{}]".format(tri_val_str) |
| |
| # item.type == TRISTATE |
| if item.assignable == (1, 2): |
| return "{{{}}}".format(tri_val_str) # {M}/{*} |
| return "<{}>".format(tri_val_str) |
| |
| |
| def _is_y_mode_choice_sym(item): |
| # The choice mode is an upper bound on the visibility of choice symbols, so |
| # we can check the choice symbols' own visibility to see if the choice is |
| # in y mode |
| return isinstance(item, Symbol) and item.choice and item.visibility == 2 |
| |
| |
| def _check_valid(sym, s): |
| # Returns True if the string 's' is a well-formed value for 'sym'. |
| # Otherwise, displays an error and returns False. |
| |
| if sym.orig_type not in (INT, HEX): |
| return True # Anything goes for non-int/hex symbols |
| |
| base = 10 if sym.orig_type == INT else 16 |
| try: |
| int(s, base) |
| except ValueError: |
| _error("'{}' is a malformed {} value" |
| .format(s, TYPE_TO_STR[sym.orig_type])) |
| return False |
| |
| for low_sym, high_sym, cond in sym.ranges: |
| if expr_value(cond): |
| low_s = low_sym.str_value |
| high_s = high_sym.str_value |
| |
| if not int(low_s, base) <= int(s, base) <= int(high_s, base): |
| _error("{} is outside the range {}-{}" |
| .format(s, low_s, high_s)) |
| return False |
| |
| break |
| |
| return True |
| |
| |
| def _range_info(sym): |
| # Returns a string with information about the valid range for the symbol |
| # 'sym', or None if 'sym' doesn't have a range |
| |
| if sym.orig_type in (INT, HEX): |
| for low, high, cond in sym.ranges: |
| if expr_value(cond): |
| return "Range: {}-{}".format(low.str_value, high.str_value) |
| |
| return None |
| |
| |
| def _is_num(name): |
| # Heuristic to see if a symbol name looks like a number, for nicer output |
| # when printing expressions. Things like 16 are actually symbol names, only |
| # they get their name as their value when the symbol is undefined. |
| |
| try: |
| int(name) |
| except ValueError: |
| if not name.startswith(("0x", "0X")): |
| return False |
| |
| try: |
| int(name, 16) |
| except ValueError: |
| return False |
| |
| return True |
| |
| |
| def _getch_compat(win): |
| # Uses get_wch() if available (Python 3.3+) and getch() otherwise. |
| # |
| # Also falls back on getch() if get_wch() raises curses.error, to work |
| # around an issue when resizing the terminal on at least macOS Catalina. |
| # See https://github.com/ulfalizer/Kconfiglib/issues/84. |
| # |
| # Also handles a PDCurses resizing quirk. |
| |
| try: |
| c = win.get_wch() |
| except (AttributeError, curses.error): |
| c = win.getch() |
| if 0 <= c <= 255: |
| c = chr(c) |
| |
| # Decent resizing behavior on PDCurses requires calling resize_term(0, 0) |
| # after receiving KEY_RESIZE, while ncurses (usually) handles terminal |
| # resizing automatically in get(_w)ch() (see the end of the |
| # resizeterm(3NCURSES) man page). |
| # |
| # resize_term(0, 0) reliably fails and does nothing on ncurses, so this |
| # hack gives ncurses/PDCurses compatibility for resizing. I don't know |
| # whether it would cause trouble for other implementations. |
| if c == curses.KEY_RESIZE: |
| try: |
| curses.resize_term(0, 0) |
| except curses.error: |
| pass |
| |
| return c |
| |
| |
| def _warn(*args): |
| # Temporarily returns from curses to shell mode and prints a warning to |
| # stderr. The warning would get lost in curses mode. |
| curses.endwin() |
| print("menuconfig warning: ", end="", file=sys.stderr) |
| print(*args, file=sys.stderr) |
| curses.doupdate() |
| |
| |
| # Ignore exceptions from some functions that might fail, e.g. for small |
| # windows. They usually do reasonable things anyway. |
| |
| |
| def _safe_curs_set(visibility): |
| try: |
| curses.curs_set(visibility) |
| except curses.error: |
| pass |
| |
| |
| def _safe_addstr(win, *args): |
| # Clip the line to avoid wrapping to the next line, which looks glitchy. |
| # addchstr() would do it for us, but it's not available in the 'curses' |
| # module. |
| |
| attr = None |
| if isinstance(args[0], str): |
| y, x = win.getyx() |
| s = args[0] |
| if len(args) == 2: |
| attr = args[1] |
| else: |
| y, x, s = args[:3] |
| if len(args) == 4: |
| attr = args[3] |
| |
| maxlen = _width(win) - x |
| s = s.expandtabs() |
| |
| try: |
| # The 'curses' module uses wattr_set() internally if you pass 'attr', |
| # overwriting the background style, so setting 'attr' to 0 in the first |
| # case won't do the right thing |
| if attr is None: |
| win.addnstr(y, x, s, maxlen) |
| else: |
| win.addnstr(y, x, s, maxlen, attr) |
| except curses.error: |
| pass |
| |
| |
| def _safe_addch(win, *args): |
| try: |
| win.addch(*args) |
| except curses.error: |
| pass |
| |
| |
| def _safe_hline(win, *args): |
| try: |
| win.hline(*args) |
| except curses.error: |
| pass |
| |
| |
| def _safe_vline(win, *args): |
| try: |
| win.vline(*args) |
| except curses.error: |
| pass |
| |
| |
| def _safe_move(win, *args): |
| try: |
| win.move(*args) |
| except curses.error: |
| pass |
| |
| |
| def _change_c_lc_ctype_to_utf8(): |
| # See _CHANGE_C_LC_CTYPE_TO_UTF8 |
| |
| if _IS_WINDOWS: |
| # Windows rarely has issues here, and the PEP 538 implementation avoids |
| # changing the locale on it. None of the UTF-8 locales below were |
| # supported from some quick testing either. Play it safe. |
| return |
| |
| def try_set_locale(loc): |
| try: |
| locale.setlocale(locale.LC_CTYPE, loc) |
| return True |
| except locale.Error: |
| return False |
| |
| # Is LC_CTYPE set to the C locale? |
| if locale.setlocale(locale.LC_CTYPE) == "C": |
| # This list was taken from the PEP 538 implementation in the CPython |
| # code, in Python/pylifecycle.c |
| for loc in "C.UTF-8", "C.utf8", "UTF-8": |
| if try_set_locale(loc): |
| # LC_CTYPE successfully changed |
| return |
| |
| |
| if __name__ == "__main__": |
| _main() |