| /* |
| * Copyright (c) 2018 Advanced Micro Devices, Inc. |
| * All rights reserved. |
| * |
| * For use for simulation and test purposes only |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * |
| * 3. Neither the name of the copyright holder nor the names of its |
| * contributors may be used to endorse or promote products derived from this |
| * software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| * POSSIBILITY OF SUCH DAMAGE. |
| * |
| * Authors: Anthony Gutierrez |
| */ |
| |
| #include "gpu-compute/comm.hh" |
| |
| #include <cassert> |
| |
| #include "gpu-compute/wavefront.hh" |
| #include "params/ComputeUnit.hh" |
| |
| /** |
| * Scoreboard/Schedule stage interface. |
| */ |
| ScoreboardCheckToSchedule::ScoreboardCheckToSchedule(const ComputeUnitParams |
| &p) |
| { |
| int num_func_units = p.num_SIMDs + p.num_scalar_cores |
| + p.num_global_mem_pipes + p.num_shared_mem_pipes |
| + p.num_scalar_mem_pipes; |
| _readyWFs.resize(num_func_units); |
| |
| for (auto &func_unit_wf_list : _readyWFs) { |
| func_unit_wf_list.reserve(p.n_wf); |
| } |
| } |
| |
| void |
| ScoreboardCheckToSchedule::reset() |
| { |
| for (auto &func_unit_wf_list : _readyWFs) { |
| func_unit_wf_list.resize(0); |
| } |
| } |
| |
| void |
| ScoreboardCheckToSchedule::markWFReady(Wavefront *wf, int func_unit_id) |
| { |
| _readyWFs[func_unit_id].push_back(wf); |
| } |
| |
| int |
| ScoreboardCheckToSchedule::numReadyLists() const |
| { |
| return _readyWFs.size(); |
| } |
| |
| std::vector<Wavefront*>& |
| ScoreboardCheckToSchedule::readyWFs(int func_unit_id) |
| { |
| return _readyWFs[func_unit_id]; |
| } |
| |
| /** |
| * Delete all wavefronts that have been marked as ready at scoreboard stage |
| * but are found to have empty instruction buffers at schedule stage. |
| */ |
| void |
| ScoreboardCheckToSchedule::updateReadyList(int func_unit_id) |
| { |
| std::vector<Wavefront*> &func_unit_wf_list = _readyWFs[func_unit_id]; |
| |
| for (auto it = func_unit_wf_list.begin(); it != func_unit_wf_list.end();) { |
| if ((*it)->instructionBuffer.empty()) { |
| it = func_unit_wf_list.erase(it); |
| } else { |
| ++it; |
| } |
| } |
| } |
| |
| /** |
| * Schedule/Execute stage interface. |
| */ |
| ScheduleToExecute::ScheduleToExecute(const ComputeUnitParams &p) |
| { |
| int num_func_units = p.num_SIMDs + p.num_scalar_cores |
| + p.num_global_mem_pipes + p.num_shared_mem_pipes |
| + p.num_scalar_mem_pipes; |
| _readyInsts.resize(num_func_units, nullptr); |
| _dispatchStatus.resize(num_func_units, EMPTY); |
| } |
| |
| void |
| ScheduleToExecute::reset() |
| { |
| for (auto &func_unit_ready_inst : _readyInsts) { |
| func_unit_ready_inst = nullptr; |
| } |
| |
| for (auto &func_unit_status : _dispatchStatus) { |
| func_unit_status = EMPTY; |
| } |
| } |
| |
| GPUDynInstPtr& |
| ScheduleToExecute::readyInst(int func_unit_id) |
| { |
| return _readyInsts[func_unit_id]; |
| } |
| |
| void |
| ScheduleToExecute::dispatchTransition(const GPUDynInstPtr &gpu_dyn_inst, |
| int func_unit_id, |
| DISPATCH_STATUS disp_status) |
| { |
| _readyInsts[func_unit_id] = gpu_dyn_inst; |
| _dispatchStatus[func_unit_id] = disp_status; |
| } |
| |
| void |
| ScheduleToExecute::dispatchTransition(int func_unit_id, |
| DISPATCH_STATUS disp_status) |
| { |
| _readyInsts[func_unit_id] = nullptr; |
| _dispatchStatus[func_unit_id] = disp_status; |
| } |
| |
| DISPATCH_STATUS |
| ScheduleToExecute::dispatchStatus(int func_unit_id) const |
| { |
| return _dispatchStatus[func_unit_id]; |
| } |